Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Resolve
Precision
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Champion Build Guide
Introduction

Hey, I'm Kasugunai and welcome to my

I like writing guides about the champions I've "mastered" along the way so I'm writing a new one for every champion I unlock a level 7 Mastery.
I also upload League educational content in my YouTube channel every now and then so if there's anything you want me to cover more in-depth, feel free to leave a comment and I'll get back to you shortly after!
Getting Started
Before anything else, I want to make it clear that my guides are highly focused on how to play the champion to its fullest and for that I must not go into general concepts such as:
- Summoner Spell explanation (99% of junglers take Smite/Flash)
- Jungle spawn timers (universal to junglers)
- Advanced jungle pathing like vertical jungling and invades (universal to junglers)
Statistics
All statistics used in this guide are taken from Plat+ matches on the previous patch. Why not the current one, you ask?
Current patch statistics lack the needed sample size until 7 days in, not to mention the constant need of updating but the winrate curve throughout the game should stay the same unless direct changes happen.
Current patch statistics lack the needed sample size until 7 days in, not to mention the constant need of updating but the winrate curve throughout the game should stay the same unless direct changes happen.
- 47.99% winrate from 00:00 to 20:00
- 51.27% winrate from 20:00 to 25:00
- 52.62% winrate from 25:00 to 30:00
- 53.52% winrate from 30:00 to 35:00
- 52.34% winrate from 35:00 onwards
Runes
|
|
|
|
|
|
Abilities
![]() |
|
SPIKED SHELL (Passive): Strong passive for early clearing that turns into ![]() |
![]() |
|
POWERBALL (Q): This is ![]() ![]() |
![]() |
|
DEFENSIVE BALL CURL (W): DO NOT PRESS THIS BEFORE TAUNTING IN A FIGHT. Really, that's the main issue with this ability. It has really good synergy with ![]() ![]() ![]() |
![]() |
|
FRENZYING TAUNT (E): This ability completes ![]() ![]() ![]() ![]() |
![]() |
|
TREMORS (R): Mainly used for the slow, this ability stacks its slow every proc, reaching very high slow percentages. Because of its long duration, I like using this as soon as I get in range during ![]() |
Items
![]() |
Stalker's Blade > UTILITY Buy this if you think you'll have trouble reaching your targets, I usually buy this ![]() Skirmisher's Sabre > DUELING Buy this if you think you'll be dueling a lot, this works both as a ![]() ![]() ![]() |
![]() |
This item helps with clearing early on and synergizes well with ![]() |
![]() |
This item when in combination with ![]() |
![]() |
This item when in combination with ![]() |
![]() |
This item shines over ![]() ![]() ![]() |
![]() |
This item's passive works as a replacement to ![]() ![]() ![]() ![]() ![]() |
![]() |
This item is the best option in most games for your final item, it outscales ![]() ![]() |
![]() |
This item is very important in late game teamfights if you need to protect your carries, the HP scaling on the shield amount makes it gamebreaking if properly timed. |
![]() |
Ninja Tabi > AUTO ATTACKERS This is our standard buy as it provides more Armor (and Armor means damage!) while also reducing all basic attack damage by 12%. Mercury's Treads > TENACITY Buy these boots if the enemy team doesn't have any auto attackers or if you're facing lots of CC. If you need Magic Resist just buy ![]() |
Jungle Pathing
Early Game

As with any jungler, you heavily rely on your laners' priority to contest scuttle or invade buffs so if you have an early game focused team, make sure to use that advantage as much as possible because

Mid Game

So what makes him this strong? Everything.
He can go up to 1000 Movement Speed with his







Even if anyone manages to survive and disengage, very rarely will


It's also very important that you constantly check for

Late Game

While it might've been true in the past that all tanks scale good into the late game, it is not so much the truth nowadays. Conqueror bypasses a significant amount of Armor, making



UPDATE: New


You must be logged in to comment. Please login or register.