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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction - Why AD Malzahar?

In this guide I'm going to explain the way I play AD



I don't build too many AD items in this build because




This guide in particularly focuses on bot lane AD Carry

NOTE: I recommend you to at least try this build out before voting.
I put this video up for some "proof" that this build is actually viable and not just a troll build.
Pros: - Has one of the highest damgage outputs per second with two or three Voidlings up. - Can deal damage while moving, i.e. chasing or running away from enemies. - Less cooldown dependent and stronger early game compared to AP ![]() - Enemy single target crowd control that gets used upon ![]() - The Voidlings will dance if you "/Dance" when a voidling is spawned. |
Cons: - Bad chasing and escaping potential unless your team have some kind of speed boost or hard cc. - Champions with long range can sometimes be a problem because the lack of gap closers from ![]() - It's hard to play with a support you don't know. I recommend you to play as a full premade or just queue with someone who can support you in bot-lane. - People might think you are trolling when you're building AD but just show them that you can win games with it. |
Overall the only problem is a high mobility team and sometimes teams with long range.

The Voidlings is your main damage output in this build. They are only affected by your Armor Penetration and 1.0 bonus Attack Damage (not by life steal, attack speed, critical strike or spell vamp).
- The Voidlings Prioritize attacking champions in this order: Target affected by



- The Voidlings will not draw tower aggro to

- With two to three Voidlings up


- If a target gets infected by


- This spell can be used for scouting the fog of war (e.i. checking bushes for champions or checking if jungle monsters are up).
- As AD this spell is mostly useful for the silence and for charging the Voidling counter. However it deals some decent AoE Magic damage if you hit multiple targets and can be used for last hitting minions at a long range.
- Use this skill at the spawn pool at the start of a game to have a

- Try using this skill when out of battle if you don't have a Voidling on next cast. This can help your damage output once a fight occurs (Only do this if you can afford the mana cost, don't do this a lot early game if you haven't got your


- Deals quite nice magic damage over time even without any AP.
- Try using it on your opponent before you use your ultimate,

- You can also use this before a battle to charge your Voidling counter. However




- I max



- I max this skill first because the cooldown is reduced on each level and you can get more Voidlings out that way. It is also the second easiest way of controlling your Voidlings and you gain more mana back if a target dies with

- Early game this is the skill you mainly use for harass, farming and obtaining

- Always use this on the enemy you want to focus. Your Voidlings will go straight for them and they have to back up if they don't want to get easily focused fired by your Voidlings.
- In team fights it's usually best to use this on a target affected by crowd control as enemies can quite easily run or

- If you are being chased, using




- This skill is not mainly used for the damage part when playing AD










- It's always nice to let the Voidlings get into range of your target by using Auto Attacks or


- Sometimes just using

- Use this skill on a champion in range of a tower who have or is about to take tower aggro for free damage on that champion and usually a kill if your ultimate doesn't get interrupted.





If your support doesn't pick










Remember to swap the improved Summoner Spells around if you are not using the same ones as me.
I find that Armor Penetration tends to be more effective in comparison to the attack damage counterpart at least for the marks. Since you will already be buying


More armor makes you survive the enemy's physical damage.

I prefer these over the flat ones because bot lane usually deals more physical damage and the magic resist is a lot more useful mid to late game when you start to fight the enemy magic damage dealers more. I also have a second page with



Greater Quintessence of Armor Penetration
I still prefer these over



I may take 1 or 2 of these if I feel the added mobility is needed.
Normal AD Carries commonly use AD marks and Quints to help last hitting minions early game and too boost their potential damage early game but the armor penetration runes will help you scale better as you will already get






Starting items
Start 1

Start 2





Start 3

Start 4



Start 1
Most common start among ADCs. Decent start, you are very mana hungry early game and the only form of sustain to your health you have with this starting build is the 5 HP you get on-hit. You will most likely pick up 1 or 2

Start 2
Good start if you need to dodge skill shots while still having some good health sustain from 4



Start 3
Usually the safest start with up to 750 extra health from




Start 4
An okay start, similar to Start 1. Not much to say here. Better sustain with 300 HP from potions compared to 100 flat HP and 5 HP on-hit.
You want to stay in lane until you have a good moment to go back to base without losing out on any/too many minions.
Work against a





The time people choose boots is different from game to game. The boots I usually go for are:




I usually take






I normally upgrade






Now when the core is finished there is a lot of optional items that you can get depending on how the game is going and the enemy team composition.
Damage















Magic Resistance





One of the better AD Items for



Pretty good MR item. Was better before when you could take use of the extra mana it added to use more skills and convert the mana into some AD. Still good for the added shield against rough initiates e.i.




The 20% cooldown reduction this item grants is just too good to pass up. The added healing percentage only affects your lifesteal but the cdr will help you get a lot of voidlings out. I prefer this over


Situational MR item. Good against some strong enemy Ultimates that you can fully or partly deny with this item. Good against









Armor




One of the better single defensive items in the game since it grants some nice armor as well as magic resist. Especially good on AD


If you need armor, this is probably the item you should be looking for since it has a lot of armor and the 20% cooldown reduction is so sweet. It also grants a bit of AD from your


Even if you are mainly building AD this item's active makes it one of the best defensive items in the game. If you throw down



Health Points



Good chunk of health and some AD. The slow is nice as you can kite and let your Voidlings stick to your target more easily.

A lot of health. If they have a lot of true damage you should probably get this or

Cooldown Reduction
One of the most important things about AD







Core item and getting it pretty early in the game with 10 % cdr. Not much cdr but every bit counts and the only AD item that grants cdr apart from




You really need to plan during the game or pregame in championselect if you are going to get these boots or not. If you do get them then you just need 15% more if you don't then you need 30 %.


Based on the enemy team composition you should decide if you want






This item could potentially be one of your cdr items. If you find yourself teamfighting/skirmishing/pushing turrets as a team without going back to base for a while you would probably be out of mana pretty fast since the mana reg from



Otherwise just keep on farming. Push in the right moments, if the enemies went back or if you have to go back so you can deny the enemy farm/save your own farm. If you are ahead you can always look to freeze the lane if you have an aggressive support.
When you hit level six you can use the same trick as mentioned above just with more chance of the enemies sticking around for the Voidling to molest your enemy. Wait until you have a Voidling in stage two or three or if you even have two Voidlings up. If you can, try to make the Voidlings walk close to your enemy by aggroing them with auto attacks or


You can force quite early towers if you manage to kill your lane opponents since Voidlings deal quite a lot of damage to towers and they can tank 3-4 turret shots. If you however expect that you can kill them more you should probably wait to take the turret down since you can get more fed if you don't kill it immediately.


If a high priority enemy happens to get out of position you should try to combo them with your skills (mainly

If you are pushing a lane solo and there is just one enemy who comes to save their structure. Then you could most likely kill them since you will have two voidlings and




A good support for


Good killer lane support. A lot of burst in this lane and some sustained damage. Also at level 6 you both have pets which allows for a lot of tower killing potential.

A decent support for


Good killer lane support. Both






One of the better supports for






I haven't played so much with the new


A good killer lane support. A lot of offensive potential. If









A meh support for



A very nice support for




A mediocre support in general. If



An okay support. A bit like




Good support which brings a lot of everything. Counters a lot of


Situational support but quite good for







In general good support. You benefit from both parts of the offensive aura



Good in terms of keeping you healthy and keeping your mana at top. Though since she has no hard cc/speed boost she can't help your already weak escape/engage when





A decent support for




A good support for




A good support. A lot of zoning potential with all of





The best supportive item to AD

This item increases the total AD of all your Voidlings by 15%. For every 100 AD that





Your support or different champion should try to obtain this item when you have managed to buy and stack


Increases Voidlings Magic Resist by +20 and hp regen by +10 per 5 sec. The old Bulwark and Aegis was a lot more useful since it increased the armor as well as even more magic resist. However this still helps the Voidlings to survive against mainly enemy aoe magic damage spells. This is still a quite common item so supports or junglers usually get it if the enemies have some or a lot of magic damage.

Very nice for your Voidlings since their movement speed is increased greatly by 20% which means that they can spend more time attacking if your target is also moving. Either



Comments are always appreciated :)
2012-03-29 *Guide Created
2012-04-05 *Made Mastery section more clarified
*Changed some opinions about laning with

*Added a montage to more or less prove that the build works
*Updated the Item section to display the core instead of just an item pattern
2012-05-05 *Updated the "Skills Explanation / Tips and Tricks" and "Summoner Spells" Pages to be more convenient.
2012-05-14 *Updated every page to hopefully be more grammatically correct and look nicer
*Changed "Laning Phase" Page to "Early Game" and "Mid and Late Game"
2012-08-04 *Updated the entire guide to be more correct since

2012-08-07 *Fixed a couple of spelling mistakes.
*Added Teleport and Ghost to the "Summoner Spells" Page.
*Added some optional masteries.
*Added a


2012-08-24 *Made


*Fixed some typos.
2012-10-04 *Updated

2012-10-10 *Fixed some typos.
2013-09-02 *Finally updated the full guide (every chapter more or less).
2013-09-12 *Added the chapter "Team Supportive Itemization".
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