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Recommended Items
Runes:
Resolve
Inspiration
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
1
2
Exhaust
Flash
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Morgana
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Alistar is a great combat initiator in bottom lane 2vs2, he is good for catching an enemy, in team fights he have a lot of ground control and additionally he is unbreakable because of his skill "Unbreakable Will" he is durable and it's hard to kill. Alistar in his mechanics he is not complicated, it's easy to play and easy to learn his how to combo. It's very effective, helpful and he have a big impact on the game. So why we should pick Alistar on support? Alistar is a great pick in blind and as first pick. It's hard to make him a useless, you can oppress him on lane in early phase game but Alistar is a the most useful in middle and late game when he can participate in team fights and around objects. |
Advantage- Durable - Ground control - He have potential to a roaming around bottom lane and mid lane - Strong initiation, but.. |
Disadvantage- .. it's easy to stopped him - He don't have any skills for escaping so when you choose a bad time for initiation you probably will be died for nothing. |
Triumphant Roar - Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions. |
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Start items:
Relic Shield - Basics and very important item for Alistar in early phase game. This item is giving you sustain and very important and valuable "Wards". |
Health Potion - Health potion is giving you sustain and using this is helping you in survival on lane especially in early game. |
Boots:
Mercury's Treads - it's worth to buy it when enemy team have a lot of ground control and also when enemy champions are based on magic power. |
Ninja Tabi - I buying mostly these boots when enemy based on physical damage. |
Support items:
Locket of the iron Solari - This item after activation is giving to you and your allies which are near you a "Shields". |
Core items:
Armor:
Zz'Rot Portal - Very useful item to controlling a wave of minions and for sieging enemy structures. He is also giving you aditionaly movement speed when you are near structures. |
Gargoyle Stoneplate - As Alistar with your skill "Unbreakable Will" you are very durable but after activations "Gargoyle Stoneplate" you are like a god. No one can kill you. |
Frozen Heart - It's good against AD champions which are based on auto attacks. |
Dead Man's Plate - His unique passive is giving us additional movement speed, this useful for initiating fights and for catching enemy. |
Magic Resist:
Spirit Visage - It strengthens our life regeneration, useful for longer fights. |
Adaptive Helm - Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds. |
My Mostly full build
Runes from "Resolve" making us a more durable. |
Runes from "Inspiration" help you in survive early lane phase. |
Approach Velocity - Gain 15% Movement Speed towards nearby allied champions that are movement impaired or enemy champions that you impair. Range: 1000 |
These maps presents "Control Wards". I marked places where I usually put "Control Wards". I divided them into categories which are in another colors.
--- Bottom lane - Blue Side ---
Legend of map:
Orange - You must have vision in these place.
-
1. Default place for "Control Ward"
2. When you are pushing enemy for under the tower
3. When enemy have very aggressive champion in the jungle like Graves, Kinred, Schaco, Xin Zhao
-
1. When you are doing dragon. *Good "Control Ward"* can disable all enemy "Wards".
2. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul.
3. Propably your mid laner will put ward in this place.
Black - This place is for "Control Wards" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.
--- Bottom lane - Red Side ---
Legend of map:
Orange - You must have vision in these place.
-
1. Default place for "Control Ward"
2. When you are pushing enemy for under the tower
-
1. Propably your mid laner will put ward in this place.
2 and 3. When enemy mid laner have prority and can easly come on bottom lane or have global ultimates for example Galio, Taliayh, Twistad Fate, Aurelion Soul. Also these things with agresive enemy jungle.
4. When you are doing dragon. Good "Control Ward" can disable all enemy "Wards".
Black - This place is for "Control Wards" or "Ward" when you are in defensive and you lost tower but number 1 is good when enemy have invisible enemy or can jump by walls, for example talon, kayn, shaco, evelyn.
--- Wards around - Baron ---
Orange - This is standard place for "Wards". You will put "Wards" in these place when you will need to have a vision around "Baron"
-
1. "Ward" in this place is not important like "2" or "3" but this "Ward" it's very rare and
players very rarely find it and destroyed so when you lost "Wards" in place "2" and/or
"3" so you will probably have still visions in this place "1".
2. If you place a good "Control Ward" in this place you will detect all enemy "Wards".
Check this.
3. It's good to keep a vision in this place because you will always saw an enemy
jungler, where he is going and what he is doing on the river.
Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
-
2. When enemy can jump by the wall or he can be invisible.
--- Wards around - Dragon ---
Orange - Standards "Wards". You will put "Wards" in these place when you will need to have a vision around "Dragon".
-
1. If you place a good "Control Ward" in this place you will detect all enemy "Wards". Check this.
2. It's good to keep a vision in this place because you will always saw an enemy
jungler, where he is going and what he is doing on the river.
Blue and Purple - Situations “Wards” or just you have a free “Wards” in your inventory.
-
1. When enemy can jump by the wall or he can be invisible.
--- Wards around Red buff - Bottom ---
--- Wards around Red buff - Top ---
--- Wards on river ---
--- Wards in the jungle ---
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