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Runes: Aggressive Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Standard Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Threats & Synergies
Teemo
Prevents Wukong from laning and trading properly. Also just a nightmare to lane against in general.
Yasuo
Triple knockups create great Ult opportunities for Yasuo
Yasuo
Triple knockups create great Ult opportunities for Yasuo
Champion Build Guide
+ lots of armor in team fights
+ extremely effective for late game engages
+ high damage reduction
+ able to escape well
+ has double knockups with R
+ low cooldowns on Q and E
His passive Stone Skin him bonus armor at max stacks and maximum hp healing too, giving him super survivability in team fights. His ultimate Cyclone can knockup enemies twice through a recast and becomes extremely invaluable for late game team fights by allowing allies to put out damage while CC'ing the enemy. His W warrior trickster creates many outplay opportunities and a low cooldown on his Q Crushing Blow allows for consistent damage.
+ Long cooldown on W(warrior trickster)
+ Cannot Hard Carry Late Game
Wukong often goes mana hungry in the early game and sometimes even in the late game because his abilities take up a lot of mana. If this becomes a reoccurring issue, I would recommend choosing Inspiration as the Secondary tree to survive the early game. He also has a long cooldown on his W which is his primary escape/outplay ability(creates a clone). Wukong does extremely well in the early game but isn't as effective when reaching the late game, meaning he can prove invaluable in team fights but does not have the ability to carry a team by himself in the late game.
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