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Choose Champion Build:
- Rhaast
- shadow assassin
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
The Darkin Scythe (PASSIVE)
Kayn Passive Ability
Threats & Synergies
Jax
very hard matchup pre-6 and it only gets a little better when you change forms
Introduction
(note: this guide of obsolete, due to the celerity changes)
I hope you enjoy this guide
Kayn wields an ancient, sentient weapon, that battles with him for control. Each instance of damage (excluding damage over time) and takedowns Kayn deals against champions causes them to drop orbs, red by melee champions and blue by Ranged champions, that are automatically collected upon leaving combat, filling their respective bars by 2.5 − 7 (based on minutes) points per orb.
If Kayn is damaged by an enemy champion, he will instantly collect all dropped orbs opposite to the attacker's range type and fill the corresponding bar of his attacker's range type.
If out of combat, and once one of the bars is full, which scales down with game time, Kayn will either be overwhelmed by Rhaast or expel him to become the Shadow Assassin, based if the filled bar is red or blue, respectively. Once primed, the other option becomes available after 4 minutes.
The transformation can only be performed by interacting with their portrait while on the summoning platform, permanently changing their abilities and granting them Homeguard.
The Darkin Scythe:
SHADOW ASSASSIN: Kayn deals 12% − 44% (based on level) of post-mitigation damage dealt against enemy champions as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
The Darkin Scythe
RHAAST: Rhaast heals for 34.5% − 43% (based on level) of the post-mitigation Attack damage physical damage that he deals with spells against enemy champions
Q: Reaping Slash
Kayn dashes forward, dealing physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
The dash's speed scales with Kayn's total movement speed.
RHAAST: Both instances of damage are modified to 50% AD (+ 5% (+ 4% per 100 bonus AD) of target's maximum health) physical damage, capped against monsters.
PHYSICAL DAMAGE:
60 / 80 / 100 / 120 / 140 (+ 65% bonus AD)
Both instances of deals 55 bonus damage against monsters.
MAX. MONSTER DAMAGE:
200 / 250 / 300 / 350 / 400
TARGET RANGE: 350
COST: 50 MANA
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
W: Blade's Reach
After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing physical damage to all enemies in a line and Slow icon slowing them by 60% decaying over 1.5 seconds.
SHADOW ASSASSIN: range is increased by 200. Additionally, Kayn conjures a at the casting position to perform in his stead, allowing Kayn to perform other actions.
RHAAST: knocks up enemies for 1 second
PHYSICAL DAMAGE:
90 / 135 / 180 / 225 / 270 (+ 130% bonus AD)
TARGET RANGE: 700
COST: 60 / 65 / 70 / 75 / 80 MANA
COOLDOWN: 13 / 12 / 11 / 10 / 9
E: Shadow Step
Kayn gains 40% bonus movement speed, is ghosted and can ignore terrain collision for 1.5 seconds. Immobilizing effects will interrupt shadow step.
Kayn heals himself upon moving through terrain for the first time and, if he's not in combat with enemy champions, duration is increased. While inside terrain, Kayn's vision pierces all obstructions although he cannot see into brush.
Entering combat with a champion after the effect is enhanced reduces the remaining duration to 1.5 seconds. The effect also cannot remain active out of terrain for longer than 1.5 seconds.
SHADOW ASSASSIN: Casting removes Slow icon slows and makes Kayn immune to them for the duration. Additionally, entering terrain will increase the bonus movement speed to 80% for
the remaining duration.
HEAL:
100 / 115 / 130 / 145 / 160 (+ 40% bonus AD)
EMPOWERED DURATION:
7 / 7.5 / 8 / 8.5 / 9
COST: 90 MANA
COOLDOWN: 21 / 19 / 17 / 15 / 13
ultimate: Umbral Trespass
PASSIVE: Whenever Kayn damages an enemy champion, he applies for 3.5 seconds.
ACTIVE: Kayn infests a marked enemy champion for up to 2.5 seconds, True Sight icon revealing them and becoming Playful untargetable for the duration. Reactivating ends it earlier.
Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing physical damage to the target.
SHADOW ASSASSIN: gains 200 bonus range and emerging from the target resets The Darkin Scythe's cooldown.
RHAAST: Umbral trespass is modified to deal 10% (+ 13% per 100 bonus AD) of target's maximum health physical damage, and heals him for「 7% (+ 9.1% per 100 bonus AD) of target's maximum health 」.
PHYSICAL DAMAGE:
150 / 250 / 350 (+ 175% bonus AD)
TARGET RANGE: 550
COST: 100 MANA
COOLDOWN: 120 / 100 / 80
this passive grants him extreme flexibility at the cost of a very poor early game
he basically has no passive early game, which is bad for any champion. you have to get all the orbs before you can get a passive.
note that if you get the wrong form you have to wait four minutes before you can choose the other, so try to get the right form
Q:
this ability is your bread and butter, it provides damage and mobility and procs sudden impact
i take 2 points in this ability early when playing rhaast but max it first when playing shadow assassin
putting points into this ability is awful when you play rhaast as it does almost nothing, but as shadow assasin this get very good
W:
this give you long range poke that is useful in getting orbs
when you hit darkin form it gives you hard CC which triggers aftershock
in shadow assassin it gives you the bulk of your damage and a stronger slow
E:
this gives you unparalleled mobility, allowing you to slip in and out of walls
a good path is to loop through the river before E'ing through the wall to surprise them
i put 1 point in this early as it is purely a 1-point weapon
Ultimate:
this is a very terrifying ultimate, it gives 2.5 seconds of untargetability which is very useful for dodging incoming damage, however the end will not be impactfull until you transform
In Rhaast form it gives yo a massive heal, effectively giving you another health bar
in Shadow assassin it refreshes you passive, giving you another round of burst o kill a squishy
i level this ability whenever i can like 90% of the ultimate's in the game
Sudden Impact once again grants free lethality due to the abundance of dashes in kayns kit
Eyeball Collection grants AD. you cannot have enough AD on kayn
Relentless Hunter more movement speed. the reason for all this movement speed will become apparent in a moment
Celerity this is what all the movement speed was for. you will get a ton of extra MS from this. the combo is Predator ==> Ghost ==> Shadow Step ==> Youmuu's Ghostblade
Nimbus Cloak more MS for celerity
Aftershock while an excellent late game rune is unusable until you hit your darkin form
if you don't feel comfortable without a keystone in the early game Grasp of the Undying can sacrifice some late game power fro some early game healing.
Bone Plating is good for the extended teamfights where Rhaast shines
Conditioning Gives you some extra armor and MR that adds up in the late game.
Revitalize is an excellent rune for Rhaast because it boosts the healing he receives from his passive and Umbral Trespass
Sudden Impact triggers very often due to Reaping Slash being a dash so it is essentially free stats
Ravenous Hunter gives you more healing which is very nice on Rhaast
the core items for shadow assassin are the 3 Serrated Dirk items, Youmuu's Ghostblade, Duskblade of Draktharr, and Edge of Night
use Youmuu's Ghostblade to get more ad from celerity and Edge of Night for surviving the retaliation from your assassination attempts
Mortal Reminder is if you are going against an armor heavy team
ALWAYS BUY BOOTS- you will need them to make full use of Celerity and Predator
buy Boots early and buy Boots of Swiftness if you are getting slowed when you try and assassinate
buy Manamune if you are having mana problems as it will sole that without giving up much AD
Mercurial Scimitar is if you are being CC'd too much and are instadying
Ninja Tabi is the more defensive boots option
Maw of Malmortius is just if you are getting killed by the midlaners you are trying to assassinate, it has not much use otherwise
your 3 core items, Black Cleaver, Spirit Visage, and Death's Dance all are indispensable when it comes to rhaast
Black Cleaver grants you HP and AD both of which Rhaast cannot deny
Spirit Visage increases the power of your passive
Death's Dance grants you EVEN MORE healing
Bloodthirster is very useful with the amount of healing in Rhaasts kit, your ultimate will almost always grants you its shield
Ravenous Hydra Grants you the cleave effect and some more lifesteal with a very nice added affect for use during teamfights
Blade of the Ruined King grats you more percent max health damage on you basic attacks
Guardian Angel grants you basically a second chance at impacting a teamfight, increasing your unkillability to even higher levels
Sterak's Gage grants you more AD and a teamfight shield
Frozen Heart grats you armor and mana (note that it gives you 20% CDR which if you have the core items will be useless so you can get Frozen Mallet instead)
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