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Choose Champion Build:
-
Top Dr Mundo
-
Jungler Dr Mundo
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Olaf
True Damage is death... then this guy can spam it... run from him and let the ADC/APC kill!
Ideal
Strong
Ok
Low
None
Pros / Cons
- At Mid game (about lvl 10) an good builded

- Very good Champion to kill Casters and ADC's when they solo
- Good to lane-switching and to act like a bait to jungle-ganking
- A party of

- A very good lane/jungle cleaner after 3 points set on

CONS:
- Early Game Solo Lane before level 6 is a challange if you don't know to avoid battles
- Autoattacks are not much effective without

- He's weak against other Champs until geared
- Real Damage HURTS
- Habilityes need to be used VERY carefully because it HP usage
- Before buy Boots is kind of slow and succetible to "tower ganking techniques"
- People knows that's







When Solo in a lane you must use:
When "with a friend" on a lane you must use:
Top Lane
Dr. Mundo
As I put on the beginning of this tutorial, my






Jungler
Dr. Mundo
These Runes are for maximize the initial HP for

Initial HP + Runes + Masteries: 672 (+54% HP Bonus)
Initial Defense + Runes + Masteryes: 34 (61% Defense Bonus)
The jungle will cry :)
Here a fast briefing of hou to play with this build:
Top Lane
There are two possibilities to stary a gane playing with
Dr. Mundo: Solo or what I call "party". They directly influence the initial items for this Champion.
In both cases you will buy a
Stealth Ward which has to be placed at the forest edges to avoid enemies coming from there.
From personal experience I can say:
Dr. Mundo doesn't work well in a party with other melee AD champions like
Garen, because they Summoner's tend to run away from the opponent when things get tough, something that doesn't fits as playing alongside
Dr. Mundo. ADC's can do a good job if they know to wait for the right time to attack and finish fast the opponent Champion's, but more than one time I fall in battle because my lane partner run away when I try to tank an enemy Champion, then let your lane partner know what he/she need to do in that kind of situation. Two nice companions are
Master Yi and
Olaf, both using the strategy I talk here.
The best partnerships I ever had were with ranged champions, like
Ahri,
Annie,
Ashe,
Miss Fortune and
Caitlyn. All of them I have as good companions.
In this case the best items to start are:
Relic Shield - To improves the farm for both Champions and still guarantee a samll healing, early in the game that are precious.
To Solo Laning
Dr. Mundo needs to stay much time he can on that, then we will buy:
Rejuvenation Bead x2 to get +10 HP Regeneration. It can be valuable to you avoid to get back to the basecamp sometimes (using weeds to stay away from combat) and you will use it on the future to make your
Warmog's Armor.
You should always focus on survival. So you should always evaluate your enemy Champion in Lane to assess what you need.
- If you facing any Magic Damage based Champion you will option to make your
Spirit Visage soon as possible, plus
Mercury's Treads to get some more Magic Resistance and Speed. You will, then, buy
Mercury's Treads - Furor.
- When you think you need some more damage, after you buy
Mercury's Treads,
Spirit Visage and at least one more armor, you will make a
Liandry's Torment. It will improve your damage with
Heart Zapper and, plus, that's an amazing combo using
Infected Bonesaw with passive effect Eyes of Pain. Obviously the
Infected Bonesaw basic damage aren't changed by it, but
Heart Zapper will hurts at close range.
- If you facing any ADC you will prioryze to make an
Thornmail, then the enemy will taste their own damage and after some battles he'll think two times before attack you. You will change
Mercury's Treads - Furor for
Ninja Tabi - Furor to damage reduction.
-- When facing Melee ADCs you will make an
Randuin's Omen instead
Liandry's Torment. It will slow down Melee ADC attack speed (very usefull to beat Champions like
Master Yi).
- If you facing any Tanker or if you're without any problem with the enemy Champion (because he's noob or something else) then make a
Sunfire Aegis to farm faster. It combined with
Heart Zapper kill's troops very fast.
- When you reach lvl 10, if you already have an
Spirit Visage and are in Summoner's Rift, buy one
Warmog's Armor to get +1k HP and regeneration Bonuses. If you have not enough Gold or helping between lines (and are in Twisted Treelines) the best choice is
Overlord's Bloodmail (sell the
Rejuvenation Bead's if you need space for it).
!Important Note!
An great part of your damage are based on your play style. Then when you building your
Hextech Gunblade and you dont have enough money to buy more than one of the previor items you must choice the first item based on your attack style:
* If you like to spam
Infected Bonesaw you must buy
Hextech Revolver first. It will heal 12% of your
Infected Bonesaw and
Heart Zapper damage when you hit any target. Very usefull when lanning.
* If you like to engane and use
Blunt Force Trauma then you must buy
Bilgewater Cutlass to slow the enemy when you burst him and heal yourself when you hit.
Jungler
Updated 4.11
When Jungling you will need to pay a lot of attention to how you laners are doing things. In my short experience I'm able to build two main champion itemization: one for defense, other to attack. It are situational, then I'll explain them both.
These Core Items I use when my lanes are going fine and my jungle are protected. In other words, I use it when my team are good and I don't make any mistake. If I see any enemy lane are going to be feeded or my laner are losing the lane, on base or AFK I go to this lane to farm/gank/harass the enemy champion ASAP.
This Core is to use when the game is going bad (feeded enemy lane, feeded jungler, AFK teammate, etc) or qhen the team hasn't any tanky initiator. This core is very sustainable and resilient, then is the best choice when the enemy team choose to start the teamfights and your team aren't ready for that.
Someone on RIOT loves
Dr. Mundo or tanky junglers...
Quill Coat >
Spirit of the Ancient Golem are actually the best item choice to improve jungling and late game tanking.
Quill Coat is very cheap and brings a lot of benefits, and I hope RIOT don't nerf it!
Top Lane
Dr. Mundo
There are two possibilities to stary a gane playing with

In both cases you will buy a

Party
From personal experience I can say:





The best partnerships I ever had were with ranged champions, like





In this case the best items to start are:

Solo
To Solo Laning



During the game...
You should always focus on survival. So you should always evaluate your enemy Champion in Lane to assess what you need.
- If you facing any Magic Damage based Champion you will option to make your



- When you think you need some more damage, after you buy







- If you facing any ADC you will prioryze to make an



-- When facing Melee ADCs you will make an



- If you facing any Tanker or if you're without any problem with the enemy Champion (because he's noob or something else) then make a


- When you reach lvl 10, if you already have an




!Important Note!
An great part of your damage are based on your play style. Then when you building your

* If you like to spam




* If you like to engane and use


Jungler
Dr. Mundo
Updated 4.11
When Jungling you will need to pay a lot of attention to how you laners are doing things. In my short experience I'm able to build two main champion itemization: one for defense, other to attack. It are situational, then I'll explain them both.
The Aggressive Core
These Core Items I use when my lanes are going fine and my jungle are protected. In other words, I use it when my team are good and I don't make any mistake. If I see any enemy lane are going to be feeded or my laner are losing the lane, on base or AFK I go to this lane to farm/gank/harass the enemy champion ASAP.
The Defensive Core
This Core is to use when the game is going bad (feeded enemy lane, feeded jungler, AFK teammate, etc) or qhen the team hasn't any tanky initiator. This core is very sustainable and resilient, then is the best choice when the enemy team choose to start the teamfights and your team aren't ready for that.
The Patch 4.11
Someone on RIOT loves











Advanced Survival Technique
If you already play's with





NOTE: It's contains my personal playstyle based on my own experience.
Even contradicting what they say many specialized sites and many of the players LOL I do not believe that this definition of a "Champion belongs to a Lane or another". What I believe is that when a team is organized it should make each stay against the enemy that can kill with ease. I might be mistaken, but I do not see any advantage in going Top Lane with
Dr. Mundo when the enemies that are in it are too strong to be stopped early in the game. In this case you must know to switch lanes with teammates when things goes bad.
I think with the 4.11 Patch
Dr. Mundo probably will up on Top Tier Junglers. Previously they Jungling are little weak, but like I said before he's strongest stat is the health and health regeneration, then an iten that's get +25% Total Health can't be a bad thing.
Based on my own experience the best way to play with
Dr. Mundo on Teamfights or Duofights is with an ADC side by side. Even though I miss many of the kills to my ally that, in general, is beneficial to the whole team because it makes enemies Champions evolve more slowly. At the beginning of my "career" as a player in PVP almost my games in that were successful on Normal mode (until today) were due to this kind of combination on TF and playing inside the jungle, and some were even games where my team had Champions disconnected.
Some Summoners see
Dr. Mundo and think "Dude, I'll take some yards away from this guy or I'll be smashed!" and "I'll call some friends to zerg this idiot"... and they're partially right.
Dr. Mundo Isn't the best melee Champion, and he's not even the best early-game Champion, because he's damage is focused on Magic Damage, and it's demands HP usage.
Heart Zapper and
Infected Bonesaw gives Magic Damage, not Physical, it means people without Magic resistance will take lots of damage, and Life Stealing effects aren't much effective.
By the way
Dr. Mundo have a nice combo, but it is very risky. You must watch your HP entire time (using the bottom bar), because when your'e inside a twister of names and HP bars you'll need to watch it very closely:
- Use
Infected Bonesaw to slow down the target and
Oppression
will make you get less damage from him.
- When you get close of him, activate
Heart Zapper.
- Spam
Blunt Force Trauma and
Infected Bonesaw, auto-attacking the enemy Champion between the CDs.
- If you see your HP fall at any time use
Maximum Dosage or any other Healing sources you have.
Here an not much complicated tip:
- If you are before level 14
-- AND your Max HP is lesser than 3k
-- AND your HP is lesser than 800HP
--- if the enemy is out of melee range disable
Heart Zapper and stop spamming
Blunt Force Trauma, run trough him, using healing CDs and
Infected Bonesaw
--- if the enemy is on melee range stop spamming
Infected Bonesaw
Jungling with
Some people will hate it, but my jungler
Dr. Mundoit's a best "kill stealer" than a "kill assistant". It's because when I gank with
Dr. Mundo I combo
Maximum Dosage-
Infected Bonesaw-
Heart Zapper-
Blunt Force Trauma and burst a lot of damage on the enemy champion. In that way
Dr. Mundo steal some kills only because he's closest, he's faster and AOEing the enemy every time. The only way to stop an successfull gank initiation is an countergank, an high burst, an Ult or, in almost all situations,
Flashing away... but
Dr. Mundo still can reach the champ and cut off 15% of his Health with
Infected Bonesaw, then if you can scape with less than this you are a very lucky guy.
Even contradicting what they say many specialized sites and many of the players LOL I do not believe that this definition of a "Champion belongs to a Lane or another". What I believe is that when a team is organized it should make each stay against the enemy that can kill with ease. I might be mistaken, but I do not see any advantage in going Top Lane with

I think with the 4.11 Patch

Based on my own experience the best way to play with

Some Summoners see




By the way

- Use


- When you get close of him, activate

- Spam


- If you see your HP fall at any time use

Here an not much complicated tip:
- If you are before level 14
-- AND your Max HP is lesser than 3k
-- AND your HP is lesser than 800HP
--- if the enemy is out of melee range disable



--- if the enemy is on melee range stop spamming

Jungling with
Dr. Mundo
Some people will hate it, but my jungler










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