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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
Welcome! Help me help you
This is my first guide on Mobafire so helpful feedback as to how I can make this guide better or even build changes are very much welcome.
Why fiddlesticks support?
Fiddlesticks has some beautiful spells available to him. A 2.25 second fear!!! A multi-person resetting silence. And and OH MY GOD damage AOE ult. Unfortunately for this little guy He often falls short of other mid laners by late game. The change in how his fear works was also a slight nerf to jungle fiddle though it is still viable. Support fiddle allows the awesome CC of fiddle still to have a massive effect in team fights (Vi jumps on your carry and your carry is most likely dead, but wait, you have a 2.25 second fear and a silence. Vi is dead and its 4 v 5) without your team necessarily depending on you to do massive consistent damage. Also, dark wind allows you to do massive poke in lane without fear of retaliation so you do an excellent job of zoning the other bot lane and letting your adc farm.
Pros:
Cons:
- Awesome poke and SILENCE with dark wind
- Great sustain with drain
- 2.25 second fear
- AOE ult that does massive DOT
- Rank 3 drain with 35% CDR can be used continuously
- Confuses the hell out of the other team in draft
Cons:
- weak to all ins early b/c of low lvl fear
- Has to stand still you use drain
- ult requires channeling out of sight
- ult has very long cool-down
- squishy early (making their all ins dangerous)
Runes





The 7 flat magic pen from these plus the 10 from

The formula for damage reduction on magic is:
100/100+MR
So with 20 MR your enemy gets (30-

With 13 MR your enemy gets 100/113=88% or a 12% reduction in damage.
With these runes and masteries and the spell thief's edge you will have 38 AP. Dark winds has a .45 AP ratio so at level 3 dark winds (which you will have before first back) you do 105(+17)=122 dmg after reductions that's 101 with 20 mr vs 107 with 13 mr. 6 extra damage per time the crow hits (up to 3 hits per spell) may not sound like a lot but if your spamming dark wind like you should be then it will add up.

11 AP at the beginning of the game is not something you want to pass up.

You are up against a physical damage lane and as shown above, a little bit of resistance goes a long way. at level 4 that's a 22% reduction without armor runes and a 28% reduction with them.

15 AP right off the bat. That's hard to pass up on a poke champ like fiddle.
Necessary Builds









Boots








Last item





This item is for when you are getting sieged or when you are sieging. It gives a nice amount of health as well as AP and more Magic pen (If you get this you will be doing MORE THAN TRUE DAMAGE! to ranged champs that don't buy mr) But what you buy this item for is the passive. Whenever you hit an enemy with a spell (cough cough

















































Sometimes the other team will have multiple assassins and you simply can't











No. No. Never!
It just occurred to me that I wrote this whole guide and failed to include how to play support fiddle. My apologies to those of you who have already read this guide. This is how I play support
Fiddlesticks.
Poke with
Reap every chance you get! It his 750 range and its a point and click ability. The silence will stop large amounts of retaliation but beware of
Blitzcrank grabs, because your crow is a very slow projectile so your enemy will be able to take some action before it lands. If you are up against someone with a skill shot with similar range like like
Jinx or
Morgana or
Lux just stand behind minions. If you are up against someone like
Lucian with a skill shot that passes through minions it might be wise to bait out the skill shot and dodge it before you
Reap. Your goal with all this poke is to force the enemy off of their farm and if you can, out of experience range. This will allow your ADC to farm with no worries and will hopefully keep the enemy ADC behind.
Brush control is very big with Fiddleticks. With brush control you can jump out,
Terrify then
Reap the closest target, then run away before they even have a chance to so much as auto attack you. They will be afraid of half the lane if you do this enough. This is why I recommend selling the
Stealth Ward and buying the
Sweeping Lens as soon as you have a
Sightstone of Sight Ward to place in the lane bush. Don't let them see if your in the bush!
By this point, if your ADC has a healthy lead, you should be able to roam a little bit. Ward buffs and dragon, clear some wards. If their mid lane is overextended show your mid laner some love and
Terrify him from behind. Always remember though, keep an eye on your bot lane and if your ADC starts having a hard time farming go back and remind the other team why they were cowering under their turret. Be communicating with pings and letting your team know what's going on. Remember, 3 people on the team spend a lot of their concentration on farming and putting pressure on the opponent directly across from them. You and the jungler have a luxury of not having to concentrate on farming so you should be able to pay attention to the map and when you can snag key objectives like dragon or when someone backed so you can rotate and take a turret.
Picks and warding and rotation. Your fear should be a pretty high ranked at this point so you are great at initiating from brush on lone targets. As any support you should be warding and keeping your team safe, as well as watching for pushed minion waves for easy turrets.
Stay close to your team. They need your CC and their damage is a handy thing to have on your side. Since
Reap is so slow moving you can target an enemy during a siege below a turret and run out of turret range before it actually lands therefore never drawing turret aggro.
In team fights you have 2 options that depend on what your team needs and how previous team fights have gone. They are:

Early game (laning)
Poke with







Brush control
Brush control is very big with Fiddleticks. With brush control you can jump out,





Mid Game
By this point, if your ADC has a healthy lead, you should be able to roam a little bit. Ward buffs and dragon, clear some wards. If their mid lane is overextended show your mid laner some love and

Mid-Late Game
Picks and warding and rotation. Your fear should be a pretty high ranked at this point so you are great at initiating from brush on lone targets. As any support you should be warding and keeping your team safe, as well as watching for pushed minion waves for easy turrets.
Late game
Stay close to your team. They need your CC and their damage is a handy thing to have on your side. Since

Team fights
In team fights you have 2 options that depend on what your team needs and how previous team fights have gone. They are:
- If your carries are having trouble with making it past the first 5 seconds of a team fight, stay in the between your front line and your carries. Throw a dark wind and have a ball with auto attacking but SAVE YOUR FEAR for when and enemy jumps on one of your carries. Fear them and keep your carries alive.
- If there is no effective assassin on their team taking down your carries but the other team has a good team fight and you have time to set up,
Crowstorm into the enemy team from fog of war, then
Terrify the biggest threat and
Reap to silence everyone else. Be sure not to start the
Reap on the person you
Terrifyed because that would just be wasting CC. At this point you have 2 choices.
Bountiful Harvest the feared carry if you think the hp you are getting from your drain will be enough to keep you alive (You get a lot of hp from this so you might wanna try it before you just write it off) or, if you think that even with the drain you will be blown up too fast, use
Zhonya's Hourglass and let
Crowstorm and your team do work while you sit safely in unsuitability.
Fear for dayz


Thank You
Thank you for reading this guide and I hope you enjoy Fiddle support as much as I do. This is my first guide so helpful feedback is very much appreciated. I seek to make this the best guide that I can so any way that you think it can be improved please let me know.
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