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Recommended Items
Runes: Conqueror Page
1
2
3
4
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
3
Best couple in 99.99% of games
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Champion Build Guide
Introduction: about Garen, FSat, the guide, FAQ
Hello, readers! Garen is a tanky, high damage AD Caster who fits toplane's requirements perfectly, he has high base statistics, good scalings and amazing sustainability, and his main reason of existence is his capability to make his way through crowds of enemies in order to kill the most dangerous ones the enemy team has; his kit is well suited for this role, but it does need the help of some specific items, that we'll cover in this guide for sure! Apart from his ADC/APC Reaper role, Garen suits well the role of a regular tank aswell, thanks to his ![]() ![]() Garen is often Built full AD with only one or two defensive items, although this build does work, it's much less gold-efficient, and can turn into a waste of time if you don't get fed enough to realize it, plus remember a tanky champion is always more useful than a full AD one to the team in most cases! With all this being said, let's get into the core details of this guy! |
Garen in S11
With the addition of Mythic items and the way Garen's kit currently works, I feel like his position in S11 is secured as one of the better toplaner bruisers with high durability and oppressive potential. We'll have to wait and see how the season continues, but so far I have a very positive feeling!
Some Questions and Some Answers
- Is Garen a tank?
Even after the rework, Tank Garen is still viable, maybe even better than before thanks to the W shield and the True Damage Ultimate. Your damage will likely still be sufficiently high to dispose of the weaker foes and your defensive stats are still way above average. I don't like Tank Garen much, but if you want to play him that way, you're still going to have a good time for sure!
- Will Garen be in the meta?
Garen IS definitely one of the best melee toplaners you can play in SoloQ right now.
About FSat (the writer/me, lol)
Not too much to say, and I'm not huge on talking about myself. I've been playing League for some years now, since Season 4, started off Silver, quickly managed high Gold in season 5, high plat in season 6 and now I'm Diamond, climbed all tiers with Garen, HE IS VIABLE UP TO DIAMOND, I PROMISE.
This guide has been started almost 7 years ago and I've dedicated myself incredibly deeply to its up-to-dateness and its content. I'll keep working on this as best I can for as long as I can!
Here are some links for more information on me as a League player!
FSat's opgg
YouTube - Twitch - Discord - Social Links
The YouTube guide has been removed due to it being outdated. I'll make a new one soon!
As a League player, I chose to invest my time into making guides and streaming games, showing what goes on in my head when playing Garen. The links and previews showed here are only a minor part of my work as a youtuber and content creator. I don't mean to spam, but following me through these channels can provide even more information than you can find in this huge guide :)
YouTube
YouTube is where I started making content and it's where only the most important and useful games are shown. If you look for an occasional way to support me, or simply a channel for Garen mains, this is the place for you.
Visit FSat's YouTube channel (AMSatellite)
Here are a couple of previews of what you can expect to see on my channel:



Twitch
I've recently started streaming on Twitch and became an affiliate right after, thanks to the already present fanbase from YouTube and Mobafire. No way I'll ever be able to repay you guys for your amazing support!
Twitch is where I stream at. Check out my page linked below for a schedule, basic information and the possibility to support me through Subscriptions and Donations directly. When I stream you can expect all my normality in games. I lock Garen/Darius and do my best to win the game and provide as much information to the viewers as I can, with chat as a powerful tool to keep requests coming and focusing on giving out the right advice at the right time. Keep in mind LIVE means LIVE: if I'm having a bad game, you'll see it all, hear it all. Unlike my YouTube, Twitch is a pure experience, where you can see how good I can be, but you can also see how many mistakes I can make: high elo didn't make me a machine: I still fail sometimes and it's hilarious! ;)
Visit FSat's Twitch page (AMSatellite)
Discord
If you don't know what Discord is, here is the short version. It's a Client that allows you to text, chat and voice call people in a public environment. Each person can create one or more Servers and invite friends or strangers inside said servers. I have a server of my own for my fans and my friends, called "Mights of Demacia". There, I post information (personal and Garen/League related), stream announcements, video announcements and generally speaking all that can matter to someone who follows me.
My server is also where you can talk to me privately to ask questions in a live chat or voice chat, or you can arrange a game with me when I am not grinding for elo in ranked. I really recommend joining in to keep in touch with me and my friends!
To join the server, simply click on the following link, you will then be able to choose if you want to install Discord as an app on your PC or simply open the server via Web Browser with some limitations on features.
Join FSat's Discord Server
I do have a Facebook page, but I haven't worked on it for months since Discord is so useful. One day I may pick it back up and keep it up to date, when the day comes, it will be linked here, too :)
Pros
|
+ Great sustain paired with increasing tankiness! + Good base damage even after the update! + One of the best lategame carry-deleter thanks to his kit and the new "Villain" mechanic! + Overall good mobility and cc resistance + Good anti-tank thanks to the true damage he received from the update! + Only limited by his cooldowns! + Good team utility |
Garen's base statistics are very very good and will give you a great edge in Early-Mid Game against most toplaners and junglers, that in conjunction with your passive ability's unique sustain will make you a real bully in your lane, a strong individual who beats people, while being hard to takedown and almost impossible to force out of lane! But that's not it! Garen's damage and tankiness allow him to turn into a very big pain for enemy carries, only limited by cooldowns thanks to him being manaless! |
Cons
|
- Easy to kite - His kit lacks crowd control (Silence is good but not enough!) - Kill potential is not the same on all targets due to the new "Villain" mechanic - Overall low mobility: speed boost is nice but the lack of a blink or jump forces us to use flash - Manaless means many items are not gold efficient on him, which is sad |
Unfortunately, Garen isn't as OP as people who can't deal with him claim, he definetly is good, but he has his flaws, no gap closing (easy to kite), no hard cc (people will always have a chance to run from him), he is unfortunately forced to choose between a limited amount of items due to gold efficiency. Many of these flaws can be fixed during the game, but it requires you to play well and use him to his full potential: follow this guide, and you'll do it for sure, I promise! ;). |
Welcome to the updated runes section!
In this section, I'll explain the choices behind the runes in the pages that concern the MAIN BUILD you can see at the top of the guide. Other builds that have dedicated chapters to them will have a little section containing all information on the runes for them directly there.
Grasp of the Undying
Triumph
Legend: Tenacity
Last Stand
Secondary Tree
Unflinchingsize=64Unflinching
I hope this page makes sense to you. Before I let you go on to the Summoner Spells, let's discuss alternative pages. Note that runes from the alternative pages can fit in the page above (for example
Second Wind instead of
Bone Plating against poke heavy lanes).
Grasp of the Undying
Demolish
Second Wind
Overgrowth
Secondary Tree
Nimbus Cloak
Predator
Phase Rush
Unsealed Spellbook
Electrocute
Fleet Footwork
Glacial Augment
Ravenous Hunter
Cheap Shot
Biscuit Delivery
Time Warp Tonic
Coup de Grace
In this section, I'll explain the choices behind the runes in the pages that concern the MAIN BUILD you can see at the top of the guide. Other builds that have dedicated chapters to them will have a little section containing all information on the runes for them directly there.
Conqueror Garen: the best page

![]() ![]() |

Triumph is a simple, yet strong rune for Garen. It heals you back for a percentage of your max HP after you get a kill or an assist, and provides you with some extra gold as a bonus. It's good for chaining kills in a teamfight and it's great to get even more of a lead if you're winning lane thanks to the bonus gold! |

This rune will provide you with Tenacity as you kill minions, wards, monsters and champions (so basically anything lol). Garen's ![]() |

Before you tell me that ![]() ![]() |
Secondary Tree
Conditioning

It may look bad, but this rune's actually amazing. Early on, it's off and doesn't do anything. This might sound risky, or scary, but trust me. Pair this rune's bonus resistances with ![]() |
Unflinchingsize=64Unflinching
The less HP you got, the harder it is to pin you down with CC. This phrase alone should spike your interest, but if it doesn't, then trust me: this rune is good. The tenacity, stacked up with ![]() ![]() ![]() |
I hope this page makes sense to you. Before I let you go on to the Summoner Spells, let's discuss alternative pages. Note that runes from the alternative pages can fit in the page above (for example


Tank Garen (Strong early game page)

Grasp is the keystone of choice here because the other two simply can't proc with Garen's kit, leaving Grasp as the sole contender (and to be honest, it would've been the best regardless). What it does is simple, Grasp provides a means of in-fight sustain via autoattack whenever you're in combat for over 4 seconds and repeats itself every 4 seconds. Additionally, it increases your health PERMANENTLY whenever you proc it. This means you should use it whenever it's possible AND advantageous, DO NOT use it if it opens you to risk as you may gain 5 HP and heal for 20, then die, which is obviously not a worthy trade off. So in short, use it often, not always, or you'll make mistakes! |

![]() |

![]() |

This rune stacks very well with Grasp's health increase and allows you to scale tankier even if you're not farming very well or simply can't stick Grasp's proc on your opponent. It won't help you in laning phase, but it will help you in the long run as the game progresses! You can opt for ![]() |
Secondary Tree
Transcendence

Ability Haste isn't ever overrated on Garen, since his abilities cost him nothing. As I've said many times: Garen doesn't NEED Ability Haste to be good, but the more he has, the better he is still, like most champions in the game. This rune gives you just that, and you're gonna take it! |

Whenever you use a Summoner Spell, you get a speed boost. It's as simple as it sounds. Especially when you consider that we have two combat Summoner Spells in most cases (![]() ![]() ![]() ![]() ![]() |
Other Alternative Keystones (and some other ideas)

Keystone of choice for Jungle Garen and a very strong alternative to Conqueror when against a ranged champion. As a small description, it's a movement speed steroid that only ends when you output damage in any form ( ![]() |

Stormraider's clone that requires you to land 3 different types of attack to proc. Sounds good on paper, but it is a bit harder to use than you'd expect especially in high elo. You can do the Auto-Q-E combo in laning phase only against melees and not everyone will allow you to do it either, after that, it's almost impossible to get over 1 autoattack in a single combo when you're teamfighting or trying to kill some lonely adc, meaning you'll only proc this keystone in laningphase or when you ult or use ignite. Of note, building ![]() |

Good keystone. Opens up more paths for the game and allows you to do more with your summoner spells. The issue is it forces you to rely on them harder than you already do since the keystone itself and the tree it is in aren't extremely good for Garen specifically. I think it's definetly a viable option in some cases where you don't think you're going to need the pros of other keystones, but I don't recommend running it as your primary keystone! |

Thunderlord's decree, except it's red and is way harder to proc on Garen, which is a primary reason I don't recommend it unless you're going for Lethality Garen, which is not a recommended build this season. If you're going to run this tree, it's probably better to just use ![]() |

The heal is ok, the movespeed is nice to Q-back off but it ends up being nearly useless in mid-late game unless you have to stick to someone for a single second and not more. I think if you really want to have mobility in your kit, it's best to take Phase Rush over this keystone, also considering the Sorcery tree provides better lower tier runes than the Precision tree :) |

Less dumb a choice than you may think into some ranged matchups. I personally don't use this keystone because I prefer to run ![]() |

If you're running the ![]() ![]() ![]() |

Your ![]() |

A nice rune for hard lanes that helps you get through the very early stages. It's quite useless after you consumed your biscuits however, since you don't get access to the maximum mana they would provide if you had mana. Very niche. |

Amazing rune in combination with ![]() ![]() An insane combo I do often is all-in my opponent until I'm very low, pop a biscuit and then pop a potion immediately after. Garen will heal for HUNDREDS of HP on the spot, winning the all-in in a clutch, cool and unexpected way. Given how biscuits aren't that good, I don't believe this rune is really worth taking, but I suppose it has its niche in specific lanes, if you want to be fancy. |

A rune that's been nerfed and will almost always do less damage than ![]() |

// Teleport in the direction of your cursor Flash is the best summoner spell on Garen (in my opinion) because it gives him the instant teleport ability (a.k.a. engage) that he lacks, and can also be used to escape quickly and over walls if necessary. |

// Lights up an enemy on fire, dealing a certain amount of true damage for 5 seconds Ignite is an amazing spell for Garen: it's an useful way to finish off enemies that are escaping from you pre-level 6, and it will couple very well with your ![]() ![]() ![]() |
Other viable summoner spells

// Teleport will allow you to teleport to a tower/ward/friendly minion Teleport is a very common summoner spell for toplaners and Garen isn't an exception, the ability to back, shop and then pop out of your turret/minion is really nice. Not to mention the fact that it's amazing to just come out of a ward in a teamfight, turning the odds to your favor: a tank that appears all of a sudden can change things, especially if he's Garen! Why don't I pick it then? Simple, Ignite will allow you to snowball if used properly: it's just too good on Garen. In general, I'd say you should pick Teleport instead of Ignite against ranged enemies that will force you to recall often, or in case you are the only tank in your team and all of your teammates are squishy and need your presence often mid-lategame Also, teleport beats ignite if you are in a 5 man Ranked with people you can communicate with. That makes every teleport count unless you guys are terrible at cooperating, into which case I'd recommend you get better premade friends to play with if you want to win and climb elo ^_^ |

// Ghost will boost your movement speed for a limited amount of time and will make you ignore unit collisions Ghost can be seen by a Garen player in 2 ways...
|
It's as usual a preference matter, though to me the instant teleport Flash can give you will make a bigger difference most of the time. |

// Will reduce enemy movement speed, attack speed and damage output for a limited amount of time Troll lanes exist, hard lanes exist and this spell can help you when trying to stick someone that always runs away to the ground ( ![]() ![]() |

-
Sustain passive. If Garen doesn't take damage from Champions/Turrets/Epic Monsters for 8 seconds, Garen will regenerate a % of his maximum HP every second. Hover your mouse on the ability's icon to see the exact numbers. The regeneration is extremely strong in laning phase after level 4, it gets worse later on because realistically you'll be joining one single teamfight and the instances in which you can go in, get out and heal up thanks to it will be few. Still, if Garen's built tanky, he can be extremely oppressive thanks to this passive.
Tips and Tricks


Keep in mind that damage and speed boost duration will grow with levels of the ability, however the speed boost's intensity and silence duration WON'T.
Tips and Tricks


Passive: Garen gains 0.25 armor and magic resist permanently when killing any unit. He can get a maximum of 30 bonus armor and magic resist.
When you reach this maximum, Garen also gets a 10% bonus on all his bonus Armor and Magic Resistance (this includes Armor and MR from runes, items and buffs).
Active: For the first 0.75 seconds, Garen gains a shield equal to a base amount, plus 20% of his bonus Health and 60% Tenacity. For the entire duration of the ability (the first 0.75 seconds are INCLUDED), Garen has 30% damage reduction.
Tips and Tricks


Judgment deals 25% more damage to the closest enemy you're hitting (minions count).
Garen ignores collisions while spinning.
Each damage tick of Judgment provides a stack of Conqueror.
Judgment can critically strike, dealing 133% damage.
Canceling Judgment earlier refunds part of its cooldown equal to the remaining duration (max 2 seconds).
Enemies hit by 6 ticks of


Tips and Tricks


The ability will deal a specified amount of True Damage (DOES NOT scale from AD/AP), plus more damage scaling from the enemies' missing health. I really recommend you check the ability's official page here to see raw stats and realize how powerful this ability really is!
You're going to max

Tips and Tricks

Skill/Spell Combos
There are many possible combos that you can use, here are the most efficient ones that WILL include also summoner spells.

Starting Items
Possible starts (Universal)

Doran's shield is a very strong early game item. Provides a good amount of defensive stats and its passives help you farm and keep your hp high enough to remain in lane through poke and early trades. Very valuable item, the best first one for Garen no doubt. |

Because Garen won't receive bonus aror from his ![]() ![]() |

This start is mostly useful when your lane opponent tends to be tankier than you early game and makes you risk death due to him outtrading you (people like ![]() ![]() |

This is the main start you will want when you are fighting against a ranged enemy or a mage. You are melee and you need the speed boost to make sure your ![]() ![]() |

Healthy start which just turned more effective after the gameplay update. Due to ![]() ![]() ![]() |
MYTHICS GAREN CAN BUILD
So, with S11's arrival, the entire shop has changed forever. Lots of new interesting options are here to consider, and I'm here to help you choose best. Are you ready? Let's get into it!!! Note that the items are ordered by HOW OFTEN I BUILD THEM. Each item's description will go into detail on why I consider it good/bad and when I get it/don't get it.
The way this list works is as follows: we'll talk about Mythics first including which components for each Mythic you want to get first, second and last, and then I'll jump down to the lowest tier to discuss what Basic/Epic/Legendaries you should focus on as the game progresses. The idea is that you're supposed to rush the Mythic above all else, and this is indeed true in most cases. There's a few cases in which getting components for other items is worth delaying your Mythic powerspike for, but we'll discuss them when we talk about the Basic/Epic/Legendary items.
IMPORTANT NOTE: In most cases, you'll want to rush the Mythic you've chosen. You'll generally choose your Mythic based on the enemy TEAM, not the enemy TOPLANER. In some cases, it's better to build some Epic items early on to get past lane and THEN focus on the Mythic. Example: if you are against





This is by far my favourite Mythic item for Garen this season. Its anti-kiting potential is off the charts and it gives Garen a power boost across the board without a doubt. You'll ideally want to get this item as your Mythic in most of your games. This item provides Garen a large list of basic stats that are extremely good for him that I will quickly go over immediately:
![]() ![]() The MYTHIC passive component provides us with 3% movement speed per completed Legendary item. I don't think I have to explain why movement speed is an important stat for Garen, so let's move on by just saying "SWEET!". The active component is by far the best active Garen can possibly hope to have. It provides you with a small dash (really small, almost irrelevant) and then damages and slows enemies around you by 60% in a quite wide AoE. The slow part is the best one yet. Garen lacks CC effects, but with ![]() ![]() ![]() When building this Mythic, prioritize as follows
|

If the enemy team has 2 or more HARD TANKS (like ![]() ![]() ![]() ![]() This item provides Garen a large list of basic stats that are extremely good for him that I will quickly go over immediately:
![]() ![]() ![]() As for the MYTHIC passive, you'll earn 5% armor penetration with every Legendary item you close off, meaning that your damage to armored targets will be enhanced. The combination of the Mythic passive and the % MAX HP damage from the normal passive guarantee that you can 1v1 basically any tank in the game with ease. When building this Mythic, prioritize as follows
|

This Mythic is top tier when you're facing a hard lane in which short trades aren't an option because your foe can force you to stay in the fight for a long time. Some examples are ![]() ![]() ![]() This item is one of the best defensive items in the game, and its passives also integrate your kit with some extra damage so that your output isn't useless. Additionally, I'd like to note that the fact that it now gives both Armor and Magic Resistance is extremely good when combined with your ![]() Sunfire's passive is Immolate: to put it simple, it'll deal magic damage around you when you're in combat. The damage stacks and increases for the first 5 seconds, after which your autoattacks will proc the damage again on top of the DPS. The magic damage numbers may seem low, but if you actually manage to stick to your foe long enough to get the damage stacking, you'll notice it gets really bad for them. When building this Mythic, prioritize as follows
|

Build this when you're facing a team that has only Bruisers and Tanks. It will get you on a bruiser's level of in-combat sustain and allow you to outheal any damage a tank can do to you. Goredrinker is an amazing bruiser item that Garen can make really good use of. I find myself building it very rarely because it doesn't help with fixing Garen's massive kiting issue, but when you're facing bruisers and tanks (which are by definition immobile and excel at prolonged fights), then this item is by far the best one you can get. AD, HP, Ability haste and the passive AD increase based on how low you get are all amazing stats on their own, but when you factor in the active, that's when things get crazy. The active is basically like a Tiamat proc. The difference is it does considerably more damage, and it heals you for a portion of your missing HP based on how many champions you hit with the effect. This might sound like a clutch sort of active that you need to time perfectly, but the truth is when you're facing 2 or more champions, even activating it at half your HP is sufficient to get hundreds back. I find the active to be extremely good when you're shielded so for example, you can combine this item with ![]() ![]() ![]() When building this Mythic, prioritize as follows
|

I know what you're thinking. "FSat, have you gone crazy? Isn't Trinity's best Mythic for Garen?". The answer is plain and simple: no. I'll elaborate, so wait up and you'll get a fair explanation! Trinity is in no way a "bad" mythic: it does give you AD, Attack Speed, HP, Ability Haste and the highest ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When building this Mythic, prioritize as follows
|

When you have an easy lane top, and you're facing immobile squishies, this is the item for you. I know this sounds like a rather rare occurrence, and it is, that's why the item is down the list and not at the top! This Mythic is basically an assassin mythic, and its buildpath is actually fairly horrible for Garen in most matchups, but if you're ahead, and the enemy team is filled with relatively immobile squishy champions, getting it will guarantee that you can oneshot each and every one of them with almost absolute impunity thanks to its passive. There's not much to say about the item. Its passive will proc immediately after you land ![]() ![]() When building this Mythic, prioritize as follows
|
Epic/Legendary Items, Boots and Elixirs
Boots
Yeah, we open with boots here. Why? Simple: if you've finished your Mythic item, YOU'LL WANT BOOTS BEFORE ANYTHING ELSE. If you haven't finished your Mythic yet, then maybe you're looking for some Epic items to get before your Mythic to make the buildpath towards your Mythic a bit better, you can come back here later :)

Garen's strongest boots by far. They almost provide 2 spins on their own for the dirt cheap price of 1100 gold and will give you as much movement speed as their defensive counterparts. Rushing these boots before any other item can actually be extremely effective into high mobility champions or orbwalking ones because you get a massive movement speed buff early on and a colossal amount of damage on top of that, making you instantly a threat to your lane opponent. Outside lane, they are offensive boots so you'll wind up squishier than if you bought ![]() |

More amor and auto-attack damage reduction is nice, so in case you are fighting an AD enemy and you don't wanna wait for your next back to have boots, you can buy these. Maybe swap them for ![]() ![]() ![]() ![]() |

I really rarely get these boots: Garen's ![]() ![]() ![]() |

These boots are golden on Garen when you're facing a ranged opponent, no matter if he's AD based or AP based (![]() ![]() ![]() ![]() |
Epic Items
Before we look at the list, I'd like to stress this one important fact out:
there's technically no contractual obligation to rush a Mythic item. You'll GENERALLY want to get your Mythic of choice for the game FIRST, but there's some cases where you need a Mythic for the 5v5, but its components are bad for your toplane 1v1 until teamfights start happening. In this kind of situation, get one or two Epic items to help you get past laning phase, and then go for your Mythic of choice: THE ABILITY TO ADAPT YOUR BUILDPATH IS YOUR GREATEST SKILL.
Garen's Passive is pretty good for sustaining, but I find that some extra healing in case we take a bad trade is extremely valuable. This item is very gold efficient and I build it every game very early on to make the most out of it, only to sell it much, much later when I really need the inventory space. You should too: more sustain in lanes means more forgiveness if you make a mistake during laning phase! Also, DON'T you turn this into ![]() |

This item is a good early game mixed one. Gives you a good amount of AD and a good amount of health to go with, plus a passive that makes your short trade more one-sided: if you manage to get one in, you'll win it as soon as the regen from the passive ends. This item helps against basically all fighting lanes into other AD or AP bruisers and even against some heavy damage tanks like ![]() ![]() ![]() ![]() |

The best component of my favorite Mythic, ![]() |

Health + Ability Haste. Cheap and good stats that Garen can benefit from. The item goes towards almost all the Mythics I've listed above so it's never wrong to get one early on. just make sure you don't have any other better options since the Mythic buildpaths usually include other extremely valid Epic Items like ![]() ![]() |

Another piece of the ![]() ![]() |

Goes towards ![]() ![]() ![]() ![]() |

Damage and Grevious Wounds to counter your enemy laner's sustain. Not too gold efficient and can be useless if you know how to manage your ![]() ![]() ![]() ![]() |

When you're still getting kited by your foes even though you got your Mythic item and your Boots, getting this little Epic Item can make a massive difference. The 5% movement speed is nice, and later on, when you're actually looking to complete a full Legendary defensive option, it will turn into either ![]() ![]() |
Legendary Items
Legendary Items are basically Full Items that aren't Mythics but are often extremely good in synergy with Mythics and with each other. We're going to take a look at the ones for the main build shown on the top of the guide first, and then we'll talk about other viable options that you should always consider.

Complementary item. What does that mean? It means it's a great item to get AFTER you got one of the Mythics that offer HP like ![]() ![]() ![]() ![]() |

Brilliant item for Garen. Armor (a good amount too), Health, passive movement speed, a potential slow (huge addition on Garen's kit) and extra damage on a basic attack. If you have 100 stacks and activate ![]() |

A very good item that allows Garen to be tanky against both types of base damages with an active component that gives you the biggest ticket out of jail ever. You can use the shield in many versatile ways: open up with it as soon as you go in against burst comps, or save it for after your ![]() |

AD, Ability Haste, % Armor Penetration and a 30% slow on your ![]() ![]() |
Other Legendaries worth considering
I consider these to be situational items, but you might disagree, of course. Let's discuss some other Legendaries that I've tried and consider worth building.

HP, Magic Resistance, Ability Haste: not bad right? That ain't it though: the passive this item offers is its real special trait. Getting this item when you have shielders like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There is also an argument for getting this ON TOP of ![]() ![]() ![]() |

An alternative to ![]() ![]() ![]() ![]() |

Apart from this item's icon being cool as few other things in League, the item's actually Garen's best Grevious Wounds option by far. It's extremely easy to get the empowered 60% effect (literally just need to do damage to the enemy, which Garen can indeed do quite well) and its stats are very valuable aswell. Last season's GW options were only "meh", this season, when you need Healing Reduction, this item's going to cover your back for sure. |

It gives armor, HP and a flat reduction on incoming basic attack damage based on how much maxium HP you have. It doesn't scale particularily well on Garen unless you're going full tank which is mostly not the case, but the active of the item sort of makes up for this con. The active heavily (but very briefly) slows everyone around you, and subsequently reduces their AD and critical strike damage by 10% and 20% respectively for FOUR SECONDS. Critical strike was nerfed in S11 as it is. By activating the item, you'll basically deny a crit based ad-carry all their damage and set them up for a CC chain provided you get close enough to use the active. The item's really good against crit based AD champions like ![]() ![]() ![]() ![]() |

With all the other anti-tank items in the game, I find Black Cleaver to be a bit underwhelming, but in no way unviable. You can get this item if you're facing 2+ tanks and maybe a bruiser on top, and your damage should feel much better, aswell as your durability. I usually don't get this item because there's not many instances where I'll auto attack after shredding the enemy's armor, and so its passive sort of goes to waste in many cases. This, however, doesn't take away from the fact that the item gives good stats for Garen and it's never technically wrong to get it. |

Finally a valid item to turn a ![]() ![]() ![]() ![]() |

A good Armor option that also provides AD and fair durability against all non-true damage sources. I find myself building this one rarely as it gives no HP and a fairly high price tag for its buildpath, but I can see its value against teams that tend to fight a lot. Takedowns are either kills or assists: this means even if you don't get a killing blow, you'll be renewed quickly to chain kills. Garen's kit isn't designed for chain killing, which is one more reason I find the item not to be amazing, but there's some situations where the healing and the movement speed that the passive provides could prove vital to your escape after a brawl, especially if you were to take a lot of damage that was on the timer. |

An attack damage and attack speed item that also provides MR and some extra damage and mobility on your basic attacks. All in all, the item isn't terrible, but there's better MR options out there. I consider Wit's End to be really good when you're choosing a 6th item and you realize you need MR and also more damage, then this is the item for you. You won't be using all its value at its best, but you will still get some really neat stats packed in a single buy. Situational, but viable. |

Great hybrid item that provides Armor and AD. I build this item later in the game when I'm carrying and it usually boosts my durability enough that I feel like the money was well spent. Sometimes it's best to get a fully tanky item or a more offensive one however, so it is indeed a bit situational and you'll have to be wise in deciding whether to get it or not! |

Damage, ability haste, lethality, mobility. Pretty awesome right? It's a good overall offensive power item, but I find myself almost never buying it. Garen's bruiser items for S11 give similar damage outputs while providing much better defensive stats. In other words: yes, this item boosts your damage a lot, but you don't need the damage boost to be relevant, so I usually don't get this item anymore. |

Lots of HP may sound really good, but the item really offers little else to Garen specifically. Its passive we already have thanks to ![]() |

What can I say about Thornmail... I'm really torn about this item (pun intended) because its stats aren't half bad, and the base Grevious Wounds passive is pretty strong, especially considering that it ties in straight from ![]() ![]() ![]() |

The HP to AD conversion reminds me of the good old ![]() |
Elixirs
Choose one, get it when you have completed your build to further boost your stats for the very late game fights!

Get this elixir when you're full build and you feel like you need more tankiness, more tenacity, and if you're the only tank on your team. This will help make you more threatening to the enemy frontliners, and it'll also help you keep your team together when you engage (since sometimes Garen's faster than everyone else around him, the Path of Iron helps your teammates keep up behind you when chasing down your foes!) |

Some more AD would be nice on its own, but the healing is what makes the difference here: 15% MORE healing from the damage you deal to stack up with ![]() ![]() ![]() ![]() ![]() |
Early Game (Laning phase)
Garen's early game is what was mostly nerfed in patch 5.16. However, he still has great power, the only real difference is that because you won't get extra help from the old

Last Hitting, how important is it?
Last hitting is priority in this part of the game, gold +

You can aid yourself at farming by using



Trading, when, how and why?
Trading is another important part of early game. Dealing some damage to force your enemy off lane or maybe even to kill him is vital for Garen's midgame to be good, especially if we grab

Trading is simple, but I would recommend you do not trade seriously until you unlocked your







Kills and ganks: how to
Killing your enemies when they are low is relatively easy thanks to




When playing Garen this aggressively, you will end up pushed almost constantly, purchasing

What to do if you get ganked?
If you get ganked you have 2 possiblities: you can kill an enemy (or both) and escape, or escape directly. It usually depends on the enemy jungler and the items you have: if your enemy is AD based, you'll have armor, if the jungler is also AD based, chances are you'll be able to get a kill or two, or at least make them both have to run away from you, the same applies for AP. If the enemy jungler deals different damage, then you're 9 times out of 10 better off running, because your main strength (tankiness) won't help you. This ganking reaction applies in most cases, but variables exist and I can't cover all of them, experience will help you more than every guide in this sense.
MidGame
When laners start roaming for longer time and skirmishes and small teamfights start happening, you are in the mid-game. This usually happens when you are around 15-20 minutes in the game and will last longer depending on how big of an advantage one team has over the other. This phase is your best phase. You will have great damage output thanks to the Villain mechanic and to your abilities' great scalings and because of our tanky build paired with

Focus the Villain at all times or not?
No. The enemy Villain is the one with the most recent kills, but not always will it be the enemy carry. It could be that an enemy


Other stuff a good Garen does
Also, helping teammates with your tankiness alone is often a good choice. A good example is to tank a turret to force it to be destroyed, giving everyone in your team gold, or helping them dealing with Dragons, as your presence alone can make the enemies afraid to try contest it due to silence.
Don't forget about your lane though, this isn't late game! Between ganks and roams, you have to put an eye top or your external tower may get destroyed. It could be protected by someone else while you work in other areas of the map, and it's just fine, all that matters is that you keep your tower up as long as possible.
In general, Garen can carry but it isn't like you will carry every single game. This means you may want to fill other roles rather than being a killing machine. That is why we build tanky. The build I suggest in this guide is mostly thought to make you next to unstoppable when you get ahead, thus carrying, but also to allow you to help your team even if you are behind. Garen can do this even after patch 5.16, so if you don't win lane, peel, tank and force objectives, this way you will be a great asset anyway.
LateGame
When the game mostly reduces itself to assassinations and teamfights, lategame is up. This will usually happen around 25-30 minutes game-time and will last until the game ends. If you play Mid-Game well, mixing kills with objectives while also helping your teammates win their lanes, this phase of the game may be skipped thanks to a surrender. But most of the time you'll have to deal with it anyway.
Is LateGame Garen a good thing or not?
In the past, LateGame Garen was nothing too special. Damage tended to drop off making killing carries a little harder and all that remained was Garen's amazing tanky frontline.
After patch 5.16, we get %max health true damage on the enemy Villain and this changes everything. In the lategame, focusing the enemy carry and helping your team with tankiness is still your main priority, although, because the danger level of every enemy champion will be high anyway, you can take some more liberties than you would in midgame.
Your priorities will have to go in this order
- Priority 1: Kill the enemy carry. If it is also the Villain, that is easier to do, but you must always attempt to get to the enemy carry regardless of the Villain.
- Priority 2: If the enemy carry is far or you simply cannot kill him if he isn't the Villain (if you don't have enough damage or if he has too much mobility like
LeBlanc for example), then you will want to Kill a dangerous squishy . An example for you: the ADCarry is fed as hell but he isn't the Villain and you cannot kill him on your own, you spot a lonely
Annie while roaming or you simply see sge is overextended (maybe she is even the Villain): KILL HER.
- Priority 3: If the enemy carry is out of your kill-zone and the other squishies are high mobility or simply too well peeled for you to take down, then you wanna turn on
Courage (in-game and out) and engage on the Villain. Tell your teammates who the Villain is and then tell them you will engage, so they will follow, then jump in the enemy team like Leeroy Jenkins would do. An example for you: enemy
Xerath pokes from afar and you can't touch him, while enemy
Jinx crits on every rocket and deals tons of damage to your team's frontline while 2 tanks and a bruiser stand in the front between you and the carries waiting for a chance to engage. The villain is the enemy
Irelia. Tell your mates you will go in on her, drawing attention, then ask them to follow and to FOCUS THE CARRIES while you try beating down the Villain, drawing as much attention to you. Chances are the enemy team will waste some of their strong skills on you, allowing one or more of your teammates to swarm the carry, winning the teamfight!
So in general, while most of the works you'd normally do in mid-game can remain the same, in lategame you will want to choose more wisely what to do based on the situation you are in, the useful thing you will always be able to do easily is GET FOCUSED. If you find yourself unable to do anything good in lategame due to a bad early-mid, get tanky as hell and draw attention, giving your teammates a chance to make the difference when you are unable to do that.
As promised, this section will contain tips and tricks to win many matchups in toplane, As you may have noticed, many of these matchups come with a video from my YouTube channel to help you better understand how to win the matchups :)!
I have divided difficulty in three main sections, based on the enemy's threat level: Low, Medium and Hard, with some exceptions made in particularly hard/easy/funny lanes!
Keep in mind any lane can be won or lost, and it will always depend on you and your opponent's playstyle and capabilities, not to mention the importance of both teams' junglers, so don't think that everything I write here is holy, because variables exist and I can't calculate all of them! ;)
SPECIAL THANKS TO USER "SREEN" for the tip on the hexdrinker. I will add it as a recommended item in most AP matchups present here!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to find out how this lane works now
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see why you won't win this lane
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
Click here to see how to win this lane!
The most common toplane matchups are now included in the guide! Hooray!
I have divided difficulty in three main sections, based on the enemy's threat level: Low, Medium and Hard, with some exceptions made in particularly hard/easy/funny lanes!
Keep in mind any lane can be won or lost, and it will always depend on you and your opponent's playstyle and capabilities, not to mention the importance of both teams' junglers, so don't think that everything I write here is holy, because variables exist and I can't calculate all of them! ;)
SPECIAL THANKS TO USER "SREEN" for the tip on the hexdrinker. I will add it as a recommended item in most AP matchups present here!
NEW Aatrox
Threat level: Medium

NEW Akali
Threat level: Low

Camille
Threat level: Medium

Cho'Gath
Threat level: Medium

Darius
Threat level: Medium

Dr. Mundo
Threat level: Low

Fiora
Threat level: Medium

Gangplank
Threat level: Medium

Gnar
Threat level: High

Hecarim
Threat level: Medium

Illaoi
Threat level: Medium

NEW Irelia
Threat level: Low

Jarvan IV
Threat level: Medium

Jax
Threat level: Medium

Jayce
Threat level: High

NEW Kayle
"Vegeta, what does the Scouter say about her threat level?!"
Threat level at minute 1: Low
Threat level at minute 20: IT'S OVER 9000!

Kennen
Threat level: Medium

Kled
Threat level: Medium

Lee Sin
Threat level: Low

Malphite
Threat level: Medium

Maokai
Threat level: Medium

Nasus
Threat level: Low

Olaf
Threat level: High

NEW Pantheon
Threat level: Medium

Poppy
Threat level: Low

Renekton
Threat level: Medium

Rengar
Threat level: Medium

Riven
Threat level: Medium

Rumble
Threat level: Medium

Ryze
Threat level: Medium

Shen
Threat level: Medium

Shyvana
Threat level: Medium

Singed
Threat level: Low

Sion
Threat level: Low

Tahm Kench
Threat level: Medium

Teemo
Threat level: Medium

Trundle
Threat level: Medium

Tryndamere
Threat level: Low

Urgot (also known as Urgod)
"Vegeta, what does the Scouter say about her threat level?!"
Threat level: IT'S OVER 9000!

Vladimir
Threat level: Medium

Wukong
Threat level: Low

Xin Zhao
Threat level: Low

Yasuo
Threat level: Low

Yorick
Threat level: Medium

Zac
Threat level: Low

Zed
Threat level: Low

The most common toplane matchups are now included in the guide! Hooray!
With that being said I am not done with the guide itself. I will focus on some more alternative builds and troll builds for Garen and then I will proceed with adding less common matchups and videos for every single matchup in the guide, a very expansive project that will take a long time, sure, but I will commit to it, and I surely hope you guys will hold on and company me for the time being!
The guide is "complete" in that it covers all everything you need to have a very good experience with Garen, but it doesn't mean it's finished, because I plan to add more content to it, so here's a list of the things that I'll add over time:
Make sure to check back every now and then to improve even further your Garen skills!
- Matchups Section Rework. I plan to go over all the matchups with time.
- Jungle Garen (now it's possible!)
- Less common Matchups (to be located either in the same section or in a new one)
- More Matchup Videos and montages
- More Trollbuilds?!?!
- CONSTANT updates to make sure the guide never becomes outdated
Make sure to check back every now and then to improve even further your Garen skills!
12/10/2019 - Holy, the Changelog has become quite big. I marked all the changes except for the last one as spoiler, so it doesn't fill unnecessary space. Click on the spoiler if you want to see the full Changelog :)
Click here to see the full Changelog!
19/11/2020 - MASSIVE ITEM SECTION REWORK FOR PRE-S11!

19/11/2020 - MASSIVE ITEM SECTION REWORK FOR PRE-S11!
18 MILLION VIEWS. WHAT?!
OKAY, SERIOUSLY: This is just incredible. It's been many years since I first created this build and I've been enjoying keeping it alive and up to date a lot, there are some sections I'd like to update soon and I'll do my best to work on those as fast as possible. Until then I'll continue being grateful for having my guide be the top 1 for Garen for so long now.
Also a HUGE thank you to all of the readers who chose to support me and my work via commendations:
- StigmariaMT
- Zephyrchaos
Thanks for showing so much interest in my guide mates! I am really happy and thankful to all of you who spent even a split second of your time to read this guide, I find myself often insulted even by my own friends who judge me negatively for maining the G-Man, seeing how many views and votes this work of mine is getting makes me feel much better about it all! Please keep sharing the guide and maybe leave some feedback through votes and comments! I will always make sure this guide is up to date, providing as much useful information as I can!
So that's it! I hope you'll get to have an amazing experience with Garen thanks to a certain extent to this guide and the tips it offers! Make sure to give me suggestions on how to improve the guide, I'll follow them as good as I can in the future!
A vote would be very nice, and comments are also appreciated 'cause feedback is the way to know how this guide is doing and how much improvement it requires!
The guide is almost 5 years old! I remember when I was writing it and hoped it'd serve a purpose for other Garen players like me and now that it's so high up there and still holds its spot I can't possibly explain how I feel at the moment. Thank you so much for this!
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