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Recommended Items
Runes:
Precision
Resolve
Spells:
Ghost
Teleport
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
Is a hard matchup, since he just ignores your shotguns and can straight kill you in early levels. It is also hard to trade with him.
Ideal
Strong
Ok
Low
None
Introduction
I am DonDiavlo a Gold

I decided to make an




Now begining with the runes.
I haven't really decidee yet which Path is the best (I'll test out many things) but I decided to take the Percision Tree with the
Press the Attack as the Keyrune.
So why Press the Attack? Well... it's easy for Urgot to land those auto attacks + causing the enemy to take more damage from everything(12% more damage I think) is very nice for Urgot, also 6 seconds isn't a short time in League!
So going on with the minor runes..we've got
Triumph.It's pretty self explanatory, after getting a kill you get some of your Health back + more gold and probably the best out of the three available runes for Urgot.
After Triumph comes [[Legend:Tenacity]. Urgot has a problem being CCed so, more tenacity=lowerig the CC time= happy Urgot.
And last but not least!
Coup de Grace.
It's like
Merciless
Masterie in the last Season. Dealing more damage to low health targets is great and also important to guarantee safe kills!
Now coming to the second Tree!
So you can take Domination or Resolve imo.
But since I think Resolve is more reliable I'll be only featuring Resolve.
You take
Iron Skin against an AD MatchUp so you can tank more in trades (obviously) and vs an AP MatchUp you take
Mirror Shell. Imo those runes are meant to help you in lane vs your current MatchUp.
And to finish things off, you take
Overgrowth as the second rune in Resolve tree.
Overgrowth gives you Health through farming, so getting out of lane phase with a good amount of farm, gives you a good amount of Health.
I haven't really decidee yet which Path is the best (I'll test out many things) but I decided to take the Percision Tree with the

So why Press the Attack? Well... it's easy for Urgot to land those auto attacks + causing the enemy to take more damage from everything(12% more damage I think) is very nice for Urgot, also 6 seconds isn't a short time in League!
So going on with the minor runes..we've got

After Triumph comes [[Legend:Tenacity]. Urgot has a problem being CCed so, more tenacity=lowerig the CC time= happy Urgot.
And last but not least!

It's like

Now coming to the second Tree!
So you can take Domination or Resolve imo.
But since I think Resolve is more reliable I'll be only featuring Resolve.
You take


And to finish things off, you take


So you wanna take
Teleport on top, which is self explanatory a standart Summ for toplaners
and as second you wanna go
Ghost. So why
Ghost?
You want to take
Ghost because it syngergises with your kit and
Urgot very well.
You can escape or chase very good, you can proc your Shotgun stacks very fast and you can postion yourself very good for your E(which I'm talking later about).
You can take even
Ghost +
Flash but I wouldn't recommend it in a Matchup where you are poked away from your lane and need your farm like
Heimerdinger.

and as second you wanna go


You want to take


You can escape or chase very good, you can proc your Shotgun stacks very fast and you can postion yourself very good for your E(which I'm talking later about).
You can take even




So this Passive is what makes Urgot so strong. It scales with your Level and your AD.
at level 18 you make 8% of the targets health with one shotgun as physical damage.
6 Legs = 48% Health damage + Armorshred from



since it is your only tool to harass your opponent really and also to slow them.
The Base damage is low at the beginning but putting points in this ability is very worth, the damage you get later from it, is quite nice to have.

So before we start talking about this ability, let's talk about a misconseption many peope have.

But why is that you may ask yourself. You only use






If you are getting chased and wanna shield yourself then cast the ability and instantly recast it since the Shield won't go off when you recast it.

What to say about





Don't worry about the dash being stoped, it has super armor so it just will jump through many abilites like Ahri Charm.

Basically the most fun Ult in the game.
There isn't much to say about the Ult, it executes the enemy if he goes below 25% and the Harpoon is impaled. You wanna hit


So last but not least the Items!
Doran's Blade: Classic starting Item you will go this mainly but you could also go
Doran's Shield but I would still recommend you
Doran's Blade
Boots:
Ninja Tabi or
Mercury's Treads well, not much to say about these. Just pick what fits the enemy team the most.
Black Cleaver: You wanna Rush Cleaver as fast as you can because you need every stat from it + the Cleaver stacks are pretty fast on the target and it gives you a Massive Damage boost.
Frozen Mallet: After Cleaver you want to go Mallet, you need the HP and AD from it (Again you scale with all stats from this item) the slow from it helps you chasing people and makes it easier to use all the shotguns in combination with
Purge.
Sterak's Gage: Sadly this item got useless for Urgot because of the change, that only Melee champs may trigger the passive.
Late Game Tank options: So in my Opinion is
Thornmail pretty damn good since it increases your Armor massivley and the effects are very good, you can go
Randuin's Omen if the Crits from the ADC are to heavy to deal with for ex.
Draven+ the slow is good to stay on peoples side and
Dead Man's Plate is also nice since the extra movement speed and first auto attack buff is a nice thing to have. For AP I like to go
Adaptive Helm if the Enemys have a spammy AP Damage Source and
Spirit Visage if the spsecial case isn't true.
Situational Items: So you should only buy those Items if the enemy team is like Full AP or AD or focusing you hard.
Special Cases: If the enemy team has alot of AP Damage or nearly full AD go a Tank Item Second.










Late Game Tank options: So in my Opinion is






Situational Items: So you should only buy those Items if the enemy team is like Full AP or AD or focusing you hard.
Special Cases: If the enemy team has alot of AP Damage or nearly full AD go a Tank Item Second.
So Guys I hope you liked this Guide and also learned alot from it.
Urgot is a Champion with great potential, sadly many people aren't playing him that much but who knows maybe you will show the people how to make Urgot to Urgod!
DonDiavlo

DonDiavlo
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