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Choose Champion Build:
-
Top Lane
-
Jungle
-
Support
Well who is
? Well he is mainly known for being a support. But with his countless reworks, tweaks here and there, and other supports becoming more popular, he has been over looked. Recently he got "tweaked" again, to becoming what he is now. He is a great top laner as well as a good jungler. He is able to take on most top laners and be able to sustain, win trades, and freeze the lane with ease. With a great jungler, he can easily become fed, eventually winning lane. When there is no jungler presence
just has to farm, win trades, and slowly pummel his enemy down. For jungling, he has a fairly decent first clear. Above all he can easily counter jungle the enemies next buff. A simple
, Auto-ATK
, Auto-atk +
will give you first blood guarenteed. When he isn't counter jungling he can provide a great sense of danger since his
can stop his enemy in his tracks. For support, he provides the ADC sustain with
+ the Armor buff aura
provides + the spammable stun of
and eventually the AD buff
gives. He is an extremely versatile champion that could serve many roles. He can easily lead in kills, or feed the ADC or roam the map stunning people. He is an extremely rewarding champion that should be given a 2nd, 3rd, and 4th look.










Pros
|
+ Great Duelist + Fantastic Sustain + Difficult to Counter + Either gets fed or doesn't let enemy get fed |
Well, aside from the obvious PROS Taric has like Aura for the team and CC, he is a great solo laner. Early game you have a considerable amount of armor and your sustain lets you win trades. The reason he is difficult to counter is because no one knows how a top lane Taric works. They are left clueless if he deals magic, physical, or whatever kind of damage so they can't build to properly counter him. Due to his countless changes people tend to forget what his scalings are as well as his damage output since they aren't used to a non-support Taric. Combine it with a great jungler and you have sustain and a great lane advantage. |
Cons
|
+ YOU WILL ALWAYS BE FLAMED + Item Dependant + Disgustingly Slow + Somewhat High Skillcap |
Taric, like all other champions have their strengths and weaknesses. For taric his main issues are his Mana consumption and Movement Speed. Early game you need to know how to manage your mana and be able to know when and how to win trades. Which takes practice. Late game in team fights you need to be able to decide who to stun (which will usually be ADC anyways) and stick to them. Other than that his never falls off late game nor has a weak early. His one and only main Con is not knowing how to play him |
Top Lane:
for top lane is surprisingly very viable. His duty as a top laner is to harass the enemy laner by forcing trades. His sustain and early high armor lets him prevail. The main duty for early game top lane
is to let the laner not get fed. It's really hard to kill him and with proper wards you can easily move back. He can easily freeze the lane if he wishes, and with the help of a jungler you can easily win the lane. Late game
is your bruiser tank. He provides a great CC and is able to absorb alot of damage as well as go behind the enemy lines with ease. He is a fantastic duelist and is able to take on a fed ADC with ease.
When your jungler comes to gank, do not immediately use your
. Wait for your jungler to use a knock up or cc of it's own. Then when the enemy tries to run away or flash that's when you use
. If your jungler has a red buff you should have a kill guarenteed.
Jungle:
Jungling for
is an easy task. His jungling clearing is somewhat average but as the game progresses he gets better. He has fantastic Pre-6 ganks as early as LV2. Now what i'd like to point out is that he's a good counter jungler. Check the next section below.
If you aren't counter jungling just make sure to have your presence known. Constantly gank all lanes.
Provides great CC for your team-mate to position themselves. Combine it with red buff and you have a kill or wasted
,
,
, ETC by your enemy.
Support:
Support should be a well known role of
. He provides an armor aura to your ADC in the form of
, a spammable stun with
, a heal from
, and an AD and AP buff aura from
. He can easily soak up damage for you and be able to deal considerable damage to your opponent. His
is a strong fear factor that may lead your enemy ADC from wanting to CS. Combine it with the harass from your ADC and the enemy will be forced to farm under turret.



Tips and Tricks
When your jungler comes to gank, do not immediately use your


Jungle:
Jungling for

If you aren't counter jungling just make sure to have your presence known. Constantly gank all lanes.




Support:
Support should be a well known role of








#1: If your opponent is an average jungler and begins with blue, start red. The average time a jungler goes to the next buff is at 3:30 so what you need to do is begin red, then go straight to your blue. Finish it and then proceed by going to your enemies red. You should arrive by 3:00 or slightly above that. You will be at LV2 but when you smite the enemies red you will LV up to 3. Proceed by using





#2: This next method is more simple but just as effective. If you feel like you can't jungle fast enough or if the enemy jungler is has an above average clear time then use this. If your enemy jungler begins blue, begin blue as well. Kill it, and then proceed by going to your enemies red and wait there till the opponent comes. Just wait and make sure you know when to exactly use


#3: This is if your enemy begins red. Begin red as well and proceed to going to the enemies blue. Make sure to ward it and wait on nearby bush. You can either smite it and leave or try and grab a kill too if the enemy is low enough

Champions to NOT Counter Jungle:


























ALTERNATIVE RUNES
GREATER MARK OF HYBRID PENETRATION GREATER MARK OF HYBRID PENETRATION: This is for people who want that extra umph early game trading. Your auto atks will hurt just a tad more but can make the difference early game. Also it can help your last hitting.















TOPLANE MASTERIES:
For masteries I place 21 points in Defense, and 9 points in Offense. The armor, health regain, tenacity, and durability is invaluable to Taric. He doesn't need any AD nor AP since his scalings are poor and there is no AD scaling anyways. But getting 5% CD in
means you can spam your effects more often. Also the little AP you get will hurt just a tad more but can be good early game. I'd like to mention though that
is great on taric since he has sustain so he can take that extra 1%. In the utility all you can get is Movement Speed and Mana Regain which isn't a major problem due to the Runes and build path choices. With your
,
, and
you will become deceptively hard to kill.
JUNGLE MASTERIES:
This is a good mastery set up for jungling. You go deep into the defensive tree and 9 in utility for prolonged buff duration.
For masteries I place 21 points in Defense, and 9 points in Offense. The armor, health regain, tenacity, and durability is invaluable to Taric. He doesn't need any AD nor AP since his scalings are poor and there is no AD scaling anyways. But getting 5% CD in





JUNGLE MASTERIES:
This is a good mastery set up for jungling. You go deep into the defensive tree and 9 in utility for prolonged buff duration.

THE CORE


































Alternative Choices











You're going to want to max out [IMBUE] after [SHATTER] and before [DAZZLE].
Tips and Tricks
- // When dueling or in a teamfight use this when you are at 25% or lower, this will proc your
thus healing you for alot more. Late game, this could heal you for 700+ easily when mixed with
- // Use this to bait early game when someone tries to get ballsy and tower dive you
- // Conversely you can also use this to bait an enemy champion to go all all on your team-mate and then heal when both are low then proceeding to help out.




You're going to want to max out [SHATTER] first.
Tips and Tricks
- If someone dives try your best to not use this as you lose armor which could potentially save you.
- Use this after using
to deal a considerable about of damage.
- If a teamfight is being really hectic don't use this since it has an invaluable aura.



You're going to want to max out [DAZZLE] last.
Tips and Tricks
- Combine this with
to capture a fleeing enemy.
- Save enough mana for it if you are low and forced to hug turret. Again, someone ballsy would want to dive. Use this with
and
to potentially kill them of have them low enough they are forced to waste
,
,
, ETC
RADIANCE: This is
ultimate. This is similar to your
except that it doesn't scale off of armor. This also gives you and your team-mates an AD and AP buff in the form of an aura. This has a low cooldown (only 75 seconds) but could be 30 seconds with 40%CDR. Seeing as how your
reduces your spells by 2 secs, you will have
frequently.
You're going to want to place a point in [RADIANCE] whenever available.
Tips and Tricks
NEVER PICK TARIC TOP FOR THESE CHAMPIONS:
Kayle: Ugh...this is the most brutal match-up for
. Her
completely destroys
. It drops his armor and magic resist making him squishy and above all else makes your
and your
lose their damage potential. You will be forced to hug turret losing XP and CS. Just don't pick
for top here.
Vladimir: His infinite poke and being AP based is a nightmare for
The point of
is to have an enemy champion up and personal to him so he can out-trade them. Seeing as how
isn't like that, all he has to do is keep his distance and out poke you. This is another lane I never have fun in.
Singed: He's a slippery one. With the junglers help you can kill him or make him fall back but regardless he can out poke you. For that I rather not choose
.
Elise: Another AP based champion I don't have fun with at all. Her
and her
hurt the poor HP Stacking
. She can poke you down and easily out trade you. Don't bother with this match-up

















PICK TARIC TOP FOR THESE CHAMPIONS ONLY WHEN YOU HAVE A GOOD JUNGLER AND ARE EXPERIENCED WITH HIM:
JAX: This match up can go either way. In a way the jungler decides this lane. If not, it all comes down to who makes the least mistakes. Just make sure when fighting to not fight under his
. Make sure to properly use bushes for this match up. make sure to also fight him after his
is on CD.
CHO'GATH: Meh, I can't say I would be happy for this match up. Hmm, he has a pretty good disengage, but his mana cost are high. I would most likely be more passive in this lane and work up my farm and wait for my jungler. Also if you aren't careful he can easily make it for a jungler to kill you. Also his
ignores your armor so be careful.
LEE SIN: This match up is actually as even as it can get. Everytime I go against a
we both end up low that we have to use our
to get away from each other. Be careful in this match up, and ask jungler for help. I suppose if you are going against a
you should take
as it will give you an advantage, but you will be slow as a result, and might not be able to juke his
in time, which could result in your death.
SHYVANA: Again, this match up depends on your judging abilities. Make sure to not fight under her
as it will give her the upper hand especially if she's running a form of magic penetration. Also in this match up use your bushes more and remember to not keep fighting her if she uses
as it will give her bonus armor and magic resist.
TRUNDLE: Do not pick
unless you have a great jungler, preferably a DUO. Make sure to not fight him under his
nor his
. Make sure you harass him or force trades when he is on cooldowns since they are quite long. Other than that farm up and wait for jungler.
VI: Watch out for her
as it reduces your armor thus making your
and your
lose their damage potential. She also hits very hard since her abilities have high AD scalings. Try to not have prolonged trades, but do poke her down. Keep her from farming and when she wants to use her
proceed by using
. Other than that just wait for jungle to finish the job.
























EASY MATCH UPS:
Very easy lane. If he comes to engage you he will realize he will have a bad time. With the help of a jungler he won't get fed at all. Force your trades and he will have to sit at turret.
With jungler help this is an easy lane.
has no escape so your
is perfect against him. The fights are kinda iffy later on and could go either way. But you can farm safely and trade with him well. Your sustain and armor will prevail here.
Again, easy lane here. You out trade her and out sustain her. If she come to you and tries to use
proceed by using
and back of or go inside a bush. This will make her useless and while her
is on CD force trades. Easy lane, easy farm.









Well for now i'll leave you all with this. I'm still not done I need to add explanations for jungling and support, but for now this is for my top lane Taric. Leave any comments, as well as pictures of your experiences with Taric. I will eventually add pictures and videos here as well. Please feel free to ask, or give me any input as it will serve me to better this build. Thank you for reading and remember to not be afraid of going against the meta. Thank you all for taking the to read this.
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