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Recommended Items
Spells:
Exhaust
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction
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Introducion |
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Hello and welcome to my Jungle Master Yi guide. After the last patch (4.5),




I made this guide since I want to show how to play




Now that I got your attention, shall we move on?

Nine of these are standard on most champions right now even after the nerf. They improve your time in the jungle as well as your time in fights. Another option would be 9 scaling health seals to scale even better into late game.

These will greatly improve your damage output early on. The extra AD will also help last hit minions when covering lanes. The only other option I could see to these are 9 attack speed marks.

Getting six of these gives 5% cooldown reduction which is a valuable stat on


Only three of these are needed. The cooldown reduction from the other six glyphs is far too valuable. The reason we get scaling magic resist is since jungle monsters only deal physical damage. The flat magic resist would be almost a complete waste.

With the recent buffs, these are amazing on

First, start out with by putting one point into











For the remaining 9 mastery points, we go into the Defense tree and we put 2 in





Primary Options
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Alternatives
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// Master Yi strikes twice every 4th consecutive attack. The second attack deals 50% of your attack damage, applies all on hit effects and can critically strike.
// This is a very plain passive but it serves its purpose either way. It grants more DPS that really helps early on and even later in the game. Note that the stacks fall off very quickly and all at once so you can't run out of the jungle to go



// Master Yi becomes untargetable and jumps to up to 4 nearby enemies dealing 25 / 60 / 95 / 130 / 165(+100% of attack damage) physical damage to each unit hit as well as 75 / 100 / 125 / 150 / 175 bonus damage to minions and monsters.
This skill can critically strike dealing (+60% of attack damage) bonus physical damage. Basic attacks lower alpha strike's cooldown by 1 second.
// This is your only damaging skill. It is also your gapcloser and ability used to dodge spells/attacks due to the invulnerability built in. This also has a very long base cooldown which is one of the reasons why attack speed is so key on



// Master Yi channels for 4 seconds, restoring 30 / 50 / 70 / 90 / 110 (+30% of ability power) health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains 50 / 55 / 60 / 65 / 70% damage reduction. This amount is halved against turrets.
// This is your savior. Are you about to die from that last turret shot, minions, or those



// Passive: Increases Master Yi's bonus attack damage by 10 %.
Active: Master Yi can activate this ability deal 10 / 15 / 20 / 25 / 30 (+10/12.5/15/17.5/20% of attack damage) true damage per hit. Master Yi loses the passive effect of this skill while it's on cooldown.
// As you can see, there are two parts to this ability. A passive and an active. This is also what makes



// Passive: Champion kills and assists reduce the cooldowns of Master Yi's other abilities by 70 %.
Active: For 10 seconds, Master Yi gains 25 / 35 / 45% movement speed and 30 / 55 / 80% attack speed and becomes immune to any slows. While active, kills and assists extend the duration by 4 seconds.
// This ultimate also has 2 parts. The passive gives Yi reduced cooldowns which is awesome for cleaning up. The active, makes his splitpushing, dueling, and chasing/escaping godlike. Don't be afraid to pop this when you think you're in danger. It has a shortish cooldown.
Primary Item Choices
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Also stated earlier in the Introduction, this item is the reason why junglers like ![]() ![]() ![]() ![]() ![]() ![]() |
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These are my preferred and in my opinion, the best option. In fights, you will be getting hit by auto-attacks from AD carries constantly while getting to them or fighting others. The armor also helps solo baron easier and towers easier as well. The enchantment, should be chosen to fit the situation. If you need to be fast constantly, go with ![]() ![]() ![]() ![]() ![]() ![]() |
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This is a great item on ![]() ![]() ![]() |
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Getting this amazing item will improve how long you survive drastically. It makes kiting you impossible. Mixed with the passive, active, ![]() ![]() ![]() |
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Other Options
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Replace ![]() ![]() ![]() |
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Replace ![]() ![]() ![]() |
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This is yet another item to replace ![]() ![]() ![]() ![]() |
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Does the enemy team have everyone stacking armor? Including the ADC? (ex: ![]() ![]() ![]() ![]() |
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This can be used to replace boots if it is possible to do so. If they have a lot of scary skillshots that need to be dodged (ex: ![]() ![]() ![]() ![]() |
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This is a godsend when the enemy has that fed ![]() |
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This is the other alternative to boots. This gives more DPS, CDR, and much loved Tenacity. ![]() ![]() ![]() |
Dodging with Alpha Strike
One very important part to Yi's









Reducing Damage using Meditate
The most important part (as stated earlier) to






Mid-late game is where


Again, THANK YOU jhoihjoi for your amazing Making a Guide guide. It took hours making this guide so I'd appreciate any tips, feedback, and votes. Thank you!
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