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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction

- About this Guide -
Hi, I'm Miffy from the NA servers. I'm a secondary student and have been playing League for two years now. I have always thought Garen was a champion that couldn't scale and wasn't very viable this was until one day when I was demolished by an enemy Garen top lane. He had infinite sustain and no matter how low his health got (I was playing AD Nidalee and constantly harassing him), 2 minutes later, he would be back full health (without leaving lane). I decided to reenact his build and I have been maining Garen ever since. I realized the reason why he was so nonviable was because everyone was playing Garen incorrectly: going full tank (no damage and little utility) or going full damage (shutdown and kited way too easily). This guide will teach you how to dominate with Garen not just early game, but mid game and late game as well. Please note that I only play normals, so it is up to you to try this in high elo gameplay. Also note that this is how I play, so you can embed your different playstyles in game and also give me suggestions on how to play Garen (remember there's always room to improve). Thanks to jhoijhoi for writing a guide on how to code and make a guide.
And by the way, I won't be going into too much detail on things like masteries or runes because I have faith that you have enough common sense to be able to understand my reasoning and decisions. Aside from that, have fun playing this game, and enjoy reading this guide.
- What is Garen's Role? -
The role of Garen is to pretty much carry and win games for your team. You make all the decisions on when to initiate, for Garen is a leader and is fearless. Garen farms and wins exchanges against the enemy in top lane early game (getting a few kills and fed most of the time if played correctly), whilst never having to leave even when having 3k gold. Garen then transforms from a strong ad bruiser early-game/mid-game into an extreme bulk of damage that can silence casters, secure kills and destroy carries.
Oh, and if you follow this guide correctly, your match history will soon look something like this :P



Garen, like all other champions, has his own pros and cons. Try to recognize the points below and minimize his cons and utilize his pros well.
Pros
|
Cons
|


- Masteries -
9-21-0 Masteries
9-21-0 are the masteries I usually use as it gives a good balance of offense and defense.
Sorcery instead of
Fury
because cooldown reduction benefits Garen more than AT speed.
Tenacious
instead of
Relentless
because you can remove slows with your
Decisive Strike.
The rest is self explanatory.

Precision
Fleet Footwork
Phase Rush
After testing with different combinations of runes and listening to suggestions made by the community (thanks laggermeister), I've come to the conclusion that flat armor seals and magic resist per level glyphs are in fact a better option rather than CDR and health regen runes for general gameplay and early game dominance. These runes are used because:





The rest is self explanatory.
21-9-0 Masteries

- Runes -
What I use
Runes




After testing with different combinations of runes and listening to suggestions made by the community (thanks laggermeister), I've come to the conclusion that flat armor seals and magic resist per level glyphs are in fact a better option rather than CDR and health regen runes for general gameplay and early game dominance. These runes are used because:
- Armor gives you toughness against standard AD tops which makes you more likely to win exchanges.
- Armor penetration negates the enemy's base armor
- Magic resist scaling gives improved lategame defence against AP champions, especially ones who get
Liandry's Torment
- Health gives an great early game advantage.


- In a Nutshell -
- Standard setup:
Ignite+
Ghost
- AD enemy top:
Exhaust+
Ghost
- Also viable:
Exhaust+
Flash or
Ignite+
Flash
- Not recommended:
Flash+
Ghost or
Exhaust+
Ignite
- Never tried this, but I think its just as viable:
Teleport
TBH, I actually can't tell because I play blind pick lol, so just go with the standard setup unless you play ranked.
- Viable Spells -
Ignite

Why do I pick this over exhaust? Because Ignite is better for pre-6 kills. And you really want to have one kill before level 6 because after just 1 kill, you have basically won your lane and can snowball into an indestructible force, which is what this guide is all about. Usually enemies, once their health gets low after exchanges, will flash away and hopefully make it to their tower before they go back base. They will be able to survive if you had


Ignite in action:
Ghost

Makes you inescapable. Even Nid can't run from you (aside from gay walljumping XD). This skill gives you 27% movement speed which is further increased by










Exhaust

Ok. Exhaust. Although I was a little harsh on it in the ignite section, it is a really nice summoner spell in general especially in teamfights when you use it on the enemy AD carry or winning lane exchanges and its probably just as viable. Its just that I don't use it because it can't secure kills in lane as well as ignite can.
Flash

Arguably the best summoner spell in all of league, but I think

Just don't fail like these plonkers:
Teleport

Use this to split push, increase map mobility, jump around team fights, backdoor etc. I'm not too familiar with this spell so I don't recommend using it but it should be just as viable as the other summoner spells above.
- Considerable Summoner Spells -
I haven't tested these, they probably aren't as viable but if you are really familiar with them or have developed your own tactics, feel free to try them out.
- Don't Use These -
Self explanatory. If you still insist on using them, I can't stop you.

- Skill Explanation -
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Tip: Keep in mind that when this passive is up, lasthitting ranged minions at the back will not aggro them unless there are no friendly minions nearby, so it is completely fine to do so. If the enemy attacks you,
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![]() ![]() ![]() Tip: In the event of an enemy gank, save ![]() ![]() |
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![]() Tip: Activating ![]() ![]() |
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![]() ![]() ![]() ![]() Tip: You can ignore unit collision when this spell is active, but going through minions will cost you 20% movement speed. Therefore, when harassing the enemy when they are running away, try not to collide with minions. |
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![]() ![]() Tip: Use this to get kills. Through time and practice, you will know how low the opponent will be to deal the killing blow. Enemy 20% health approx. Teamates may rage at you for "KS-ing" but you know, you're winning ;) |


Standard End-Game Build
Item Sequence






Black Cleaver
3000

Sunfire Aegis
2700

Spirit Visage
2700

Atma's Impaler
2300

Warmog's Armor
3100
In a Nutshell, these items give Garen a good balance of damage, tankiness and domination. All the items above goes very well Garen's kit and I build them in 90% of all my games. Below is an explanation on why I use these items and why they are so good for Garen. There will also be a section on situational items where, you don't say, you would build on Garen against specific enemy team matchups.
- In Depth Explanation -
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- Situational Items -
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- Other Considerable Items -
These are items that look like they work well with Garen, but ones that I personally have not tested. Feel free to try them out and tell me about them in the comments section :)

Early Game (1-8 mins approx)
I always start with 2







Slowly but surely, you should be able to wear the enemy down. When the enemy reaches around 300-400hp, use your combo again but this time


Early to Mid Game Transition (8-15 mins approx)
Ok, if you haven't gotten a kill yet (unluckily), then the enemy should at least be really low health and therefore has to go back base. USE THIS TO YOUR ADVANTAGE. Do not just push your creeps all the way to the end, instead deny the enemy experience by letting their creeps kill yours. Oh, another thing to remember when playing Garen is you don't really need a jungler to help your lane unless ABSOLUTELY NECESSARY. Tell your jungler to help other lanes instead. Following the early game playstyle, you should be able to be a little ahead of the enemy. Usually, when you play another champion, they would still be able to make a comeback, but this is Garen we are talking about. EXPLOIT THIS ADVANTAGE. Zone, zone, and zone even more. Deny, deny deny. (remember to place a sight ward by the river though. If you don't know what zoning is, heres a tutorial:
Depending on how well you do, you should go back base once you have enough to get



Mid Game (15-30 mins approx)
Ok, by now you should be aiming to: a) get their top tower and/or b) gank other lanes. If you choose to a), continue to play like you did before until you get another kill or force the enemy to go back base and get their tower. After this, proceed to b), ganking is a pretty situational thing and being good at ganking comes with experience. Just do your standard combo on the enemy as usual. Continue to get towers if possible, lasthit, help team in mini (or big) teamfights, clear waves of minions using


Lategame (<30 mins approx)
By now, you should nearly be full build, and normally you would be a ahead of everyone else in game. This is because you hog all of farm and get all the kills because you are Garen. Just kidding, but you should still be focusing a lot on farming top and also getting kills. Now just in teamfights remember to activate your combo in the order of








In summary, despite the recent nerfs, Garen is still a borderline OP champion that is relatively easy to play. As long as the enemy makes one mistake, you can easily exploit that and dominate them in lane. Well I think this just about covers everything about how I play ! If there are any suggestions for changes or improvements, feel free to comment below. Also, if you enjoyed this guide, I'd really appreciate it if you left a rating. Thanks!
Yours Faithfully,
Matthew.
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