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Choose Champion Build:
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AP Malphite
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AD Malphite
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction

WELCOME! Sp4c31nv4d3r here with a build of one of my personal favorite champions,



This is a build that I probably will be updating as patches come out. This will be necessary with all the changes that happen in LoL. Stay tuned for updates as they come.
Also, if it is requested, I will post the AP tank/Straight AP

Additions and subtractions will be stated here.
8/2/2012 - Guide Created
8/3/2012 - Masteries updated. Situational Items section added. Tactics section added.
8/7/2012 - Tanky DPS Lane Tactics added.
8/19/2012 - Guide clean up started. It is driving me crazy.
8/21/2012 - Headers and spacers inserted.
4/1/2013 - Updated to S3 (sorry for the delay)
11/23/2013 - Updated to S4!
1/17/2014 - Added AD and AP


Just like everyone else


PROS
1. Good tank champion
2. High health. Great for those long team fights
3. High Armor and MR. Perfect for any situation
4. Counters auto-attacks pretty well. Thank you


CONS
1. Low movement speed. Don't plan on getting anywhere fast. Unless you are using

2. AD and AP are low. You abilities like

3. Mana regeneration is low. Plan accordingly in and out of fights.

Tier 1 // CRD on


Tier 2 // For AP tanks like

Tier 3 // More AP is good to help with that early game poke damage and, later on, you ultimate.
Tier 1 // Reduced damage from champions and percent increase in armor and MR is a no brainer.
Tier 2 // Even more damage reduction? Why not! Also, take the bonus health in this tier as it will help with you passive.
Tier 3 // I like


Tier 4 // Health regen is great, not just for

Tier 5 // Bonus armor and MR based on enemies is great for team fights. It will let you be a bigger rock than you already are.
Tier 6 // CC reduction is great for getting past that pesky front line and beating on those back line squishes.
I will say that a possible 9 points of into Utility instead of Offense if you want a bit more mana and move speed sustain in lane (or you fell like you need it).

Runes






This little extra boost of AP will make your abilities hit harder in the early lane phase as well as add more punch to your late game power.

This is pretty self explanatory. Most tops are AD based and this will help you sustain a bit longer in lane and/or survive an enemy gank.

For my Marks choices, I have gone with the


Just like with the armor reds, this will help you last in fights and help if you are top against someone like



I have always had a tough time picking which spells to get when it comes to any character I play. With






This is a standard spell on most champions and




This is the miniature version of "Get somewhere really freaking fast." Your team can't always wait for you to lumber across the map to get in place for a fight or gank.


Possible Substitutes:














1. Catch a runner for your team or yourself in a fight.
2. slowing down someone who is after a teammate, allowing you to take the agro away from them and place it on yourself.
















The first three levels of skills are interchangeable based upon how you play. I go



Once you have


This may be interchanged with

Make sure that you get


*NOTE* I have not given a complete build in items for a reason. In some games you may need to build these items out of the given order to have the greatest benefit. not all games are the same!






From here, I get



Statistical bonuses
+1350 Health
+7.47 Health regeneration
+270.5 Armor (without runes)
+189.5 Magic resist (without runes)
+500 Mana
PHYSICAL EFFECTIVE HEALTH: 12,704 HP
MAGICAL EFFECTIVE HEALTH: 9927 HP
TOTAL EFFECTIVE HEALTH: 11,316 HP

Since I said that no two games are the same, one must be prepared for all possibilities. Here are the three routes that I take depending on the circumstances. We have the AP Tank Build, the AD Resist Build, and the Magic Resist Build. Each does their own for the given game. All we have to do now is make sure you get the right one!

AP Tank Build: As stated above, I will always get









AD Resist Build: Now this is for when you have an enemy












Magic Resist Build: This is what you are going to need if you have a









Thanks to Wickd over on the EUW server, the AD


As for the build, I start by rushing the







As for masteries, I run a hard hitting 21/9/0 in order to get the most out of the damage that you will be able to put out at any time in a fight. You can also run a 9/21/0 if you are a bit cautious about playing a "glass cannon"

Your runes are going to be standard AD reds and quints, armor yellows, and scaling MR blues. Like normal, this is pretty balanced and will help you early in lane.
Here is a little post game screenie for you with this build.


As for the AP




For items, if you are not going to roll out with a







Again for masteries I run a 21/9/0 set, but again, you can use a 9/21/0 or 21/0/9 lay out if you feel like you like that better (I don't know what you like best so all I can do is offer suggestions).
Finally with your runes, I use MPen reds, flat AP quints, and again, flat armor yellows, and scaling MR blues. Pretty standard, but feel free to change this up for your play style.

First things first. One must know where they are supposed to be, if one does not know this then they have already lost. This is where you are going to be:

Top or bot is your new home for the next 45 to 65 minutes of your life. Don't try to go mid. You aren't playing




Let us get these random circles straight now shall we?
Mid River Circles: If your team is rolling without a jungler and you are AT LEAST LEVEL 6, this is a great way to help out your mid. Since you have a fantastic long range ultimate in

Top/Bot River Bush Circles: Here is where I like to come from for the gank after going bak to base or coming back from a gank at mid. These bushes are quite the handy little bugger. If you have


Tip or Trick (depending on what you think): I have done this before, and it can work if need be. If the enemy champion is running away and you CANNOT get to them with


Circles between outer and inner lane towers: This is one of my favorite places to cause havoc. If you and your lane partner and kill both champions in your lane, you can push up to one of these places and gank them as they come back. As


Since you are going to be in a lane for most of the game, you have to know how to do it correctly. I focus on a couple things when I am in a lane. They are as follows:

1. Make sure you are not over extending. This is killer. If you push too far too early, you are asking for it. With



2. Protect you lane partner. At the beginning, your lane partner is going to be much more squishy that you are. If you want to have them do well, you are going to have to protect them! If you see an enemy champion getting ready to focus them, move over there and give them a hand. At the beginning, you will be able to use



3. Minion farms. If you are playing a support role with





4. Tower takeout time. When you are taking out an enemy tower, make sure you go first between the two of you even if there are minions present. This way if an enemy champion comes back and starts to attack your ally and they are forced to retaliate, you can quickly hit


Thanks to Riot deciding that the only good new champion is a massive DPS tank style character like




1. DO NOT PUSH EARLY! I don't care who you are, DO NOT push early. Especially against



2. WARD YOUR RIVER BUSH! This is a must! Especially if you are playing solo top. There is nothing more frustrating than having a



3. PLAN AHEAD OF TIME! Whether it is an attack of a quick return trip to base, make sure you have all your bases covered. These are things such as:
Make sure your opponent CANNOT push your tower.
Make sure the minions CANNOT push your tower.
Let your team know. Especially your jungler. It could lead to a free kill if it is someone like


Know how long it is going to take you to get back, Whether with


4. IF YOU ARE LANING WITH SOMEONE, PLAN TOGETHER! This is going to make things so much easier for both of you. Do not be that guy who just randomly attacks enemy champions. This will get then fed faster than you can imagine.

5. DO NOT GET COCKY! Whatever you do, DO NOT GET COOCKY! This is the biggest downfall that people have, myself included. Be a solid player but do not get wild and crazy. Just do not do it! (or I will find you!)

Once late game hits, and everyone wants to bash each other's heads in, it is time for you to switch to team fight mode. In a majority of team fights, you will be the instigator. You should be the first one in IN ALL 5V5 TEAM FIGHTS. As the most likely the heaviest champion on your team




1. Start it off with a bang. If you whole team is ready and their team is in a group, start the fight off with a good old fashioned


2. Know your enemies. Prepare ahead of time in your head. After you hit





3. Stop the runners. Towards the end of the fight, the enemy team will try to book it out of there faster than a six year old after cake at a birthday party. DO NOT LET THAT HAPPEN! You still have


Thanks for reading guys and gals. I hope that this build helps you in the ways of the rock. On a statistical side note, I have done some number crunching and this build SHOULD give you about the following game play results...These numbers take armor, magic resist, and other factors into account.
Physical Damage Health: ~13K HP
Magical Damage Health: ~10K HP
Effective Health: ~11.5K HP
ALL BUILDS SHOULD GIVE ~13,000-15,000 EFFECTIVE HP. PLEASE DO NOT CONFUSE THIS WITH ACTUAL HEALTH. THEY ARE TWO DIFFERENT NUMBERS. I DON'T WANT TO SEE ANY FACEPALMS OUT THERE!
Damage given in 1 second: ~110-120
Damage given in 5 seconds: ~550-600

I have been staring at my screen for the last eight and a half hours to finish this bad boy so if there are errors, please let me know! My eyes are starting to fail me!
As always, voice your opinion! Good, bad, or ugly; it all helps at the days end.
HAPPY ROCK'N!
Also, Thanks to all of the constructive comments people. They really do help nail down all the loose ends. If you have any questions or comments, leave them and I will get back to you as soon as I can! :D
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