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Alistar is extremely tanky, so you can't really do anything to him damage wise, unless you run ignite for the true damage in combination with a q chord, which will do some damage. His kit has a lot of CC, which is something that you need to be careful of in the mid - late game, or otherwise, he can easily catch you out even if you're barely out of position.
Aphelios
Aphelios is such an aggressive champion with a lot of damage built into his kit, which makes it challenging for Sona to exist in a lane with him, combined with his incredible late game scaling, he is a very difficult champ to deal with.
Ashe
Ashe is kind of mediocre, but still a decent ADC that sona might have to watch out for if the Ashe has experience.
Bard
Bard is mildly annoying to deal with, but he is not a challenge what at all. The only thing you need to do is stay away from walls, and towers, if bard is around you.
Blitzcrank
If you can manage to dodge the hook, you should be fine, but if he lands it, you might die.
Brand
Brand has a lot of burst damage, combined with the cc he has, makes an annoying laning phase.
Braum
Braum excels at setting sona behind in the early game, due to the fact that he has good defensive stats, combined which his q and passive. This ends up allowing him to essentially stun you for free lvl 1 if you are not careful, which will result in an extremely early death for you.
Caitlyn
With Caitlyn's strong burst, she is kind of a pain to deal with, especially with a support with cc, such as a Morgana, or a Karma. With the changes to conqueror, she will start running it over fleet, which will buff her damage on her q and e. This will make laning phase a lot stronger for her, which is something you need to watch out for, considering she already has a strong lvl 2.
Corki
Youre' probably not going to have to deal with him, but if you do, it's not a challenge, corki is one of the weakest adcs around, and if he is ever picked, it should be a free lane, unless he has a super aggressive support like a leona.
Draven
Draven can one or two shot most champs, especially late game.
Ezreal
Ezreal is really strong and oppressive in the current meta, so just be careful of him trying to all in you. Ezreal is one of the few adcs that can deal substantial damage to you in a very quick combo, and still have very strong poke afterwards, which makes him a champion you need to look out for.
Ivern
If you see an ivern support, which i highly doubt you will, you should have a near free laning phase against him, due to the fact he is near useless.
Janna
Janna is not as good as she used to be when censer was op, but she is still good at peeling for her team. She has a strong shields, which can be annoying, but as long as you can get your adc on her, you should have no problem killing her.
Jhin
Jhin can deal a lot of damage in a short burst, so try not to get caught out with his root, or else you have a pretty high chance of dying.
Jinx
Jinx should not be too much of a problem, unless she gets up a kill or 2, then you're going to have a hard time trying to shut her down.
Kai'Sa
Kai'sa has a bit of an interesting kit, having a combination of a few champions in her kit. She is abusive in lane, being able to poke in lane with her q and w. Sona's main problem facing her is that Kai'sa has way more poke than sona does, and she just gets bullied out of lane, especially if the enemy has something like braum or soraka for support, who can just poke you even harder
Kalista
Kalista is extremely lethal on her own, with such a high amount of burst damage, let alone with a thresh. If she has a thresh as a support. Her high attack speed, combined with her high mobility will make it hard to shut her down if she gets fed early on, but once your cooldowns are low (30%-40% CDR), you shouldnt have a problem killing her, unless she is massively fed.
Karma
Karma is kind of annoying to deal with pre 6, due to the fact that she has ult a lvl 1, and her ult + q combo can do a good amount of burst early on, so just be ready for karma to do a good amount of damage early, but her poke doesnt scale as well as yours does, so you should have an easier time as the game goes on.
Kog'Maw
Kog'Maw is not a very common pick anymore, but can still do a lot of damage if you let him get fed. His ult works similar to the way that kassadin's does, which means that he can do lots of damage to you from a very long range.
Leona
Leona has so much cc to the point where its almost infinite, or to the point when the adc can kill you. Sona's e kind of helps, but only later on when you have 2-3 points in it.
Lucian
Lucian has a lot of burst damage, but is a very difficult champ mechanically. He has a strong lvl 4 all in, which will hurt, and maybe result in a kill or 2 if the enemy support has cc, such as morgana or braum.
Lulu
Lulu is one of the most oppressive supports for sona to lane against, having a lot of cc in her kit, with a slow, and a polymorph,which is basically a silence which makes you squishier.
Lux
I'm going to preface this by saying she's not a real support. She's a mid laner. Besides that, as long as you can dodge the root, you should be fine, but if she lands it, there is a pretty good chance that you are going to be dead.
Malzahar
Again, another mid laner that was turned into a support. Malzahar is an extremely lethal support, regardless of what he builds, with the damage from his silence, and his ultimate, which locks you in place while he does a good chunk of damage, and also suppresses you, which pretty much guarantees your death.
Maokai
Maokai support is not very common, but when you see one, you should not be super afraid of him. Given he does have a lot of cc, he can't do much, unless he has a strong burst adc to follow up.
Miss Fortune
With the new runes, Miss Fortune has become very dominant in the bot lane, because of the keystone rune, Dark Harvest. She has a lot of burst damage, and can easily 1v2 or 1v3, depending on how fed she is.
Morgana
Morgana will destroy you. Also she can make your team report you for AFK if she lands a Q. Whatever you do, try to dodge as many of her Qs as possible.
Nami
As a support, Nami can't do much, besides a little bit of poke with her W, and a knock up with her Q, and ult. Otherwise, it should be a fairly easy time into her.
Nautilus
Nautilus is a very uncommon pick in general, but if you see him, he is extremely tanky, and is hard to burst down, which could be a reason for you to take ignite, but it won't do a ton. He also has a lot of cc, which could be rather annoying to deal with.
Ornn
Ornn support is a very uncommon pick, however if you see him, he has a lot of cc, and is a very disruptive support, so be careful of his Q + E combo, which will both knock you up, and apply the brittle effect, which makes you take more damage.
Pyke
Due to the fact that he is an assassin, pyke's pull range is smaller than most supports on his hook, but he can deal much more damage than they can, and he has a stun, which the other hook users dont. This makes him extremely lethal, and is going to be one of your biggest threats. His ult is also one of the best in the game, giving him so much kill potential due to it being an execute if you are low enough, which ends up being up to almost 1000 health.
Quinn
If you see Quinn, she is most likely going top, but on the off chance you see her as an adc, you should have a pretty average lane, until she hits 6, and then she becomes hard to keep track of, due to her ult allowing her to get across the map super quickly.
Rakan
Rakan is a pain to deal with, due to the sheer amount of cc he has, with a knock up, a charm, and the constant shields and heals he provides for his team.
Sion
Sion is one of the most abusive supports, when he is taken support, due to his passive, how tanky he is, and how much cc he has. His passive is also annoying, due to the fact that it can soak up hits, that the adc would otherwise take, such as an ashe ultimate, a sona q, and much more.
Sivir
Sivir is an adc that scales incredibly well with farm, similar to vayne and kai'sa. Her early game has a significant amount of damage with her q, but mid game falls off greatly. You should be trying to bully her around the 15 minute mark, right before she completes a few key items for her build.
Sona
Skill matchup, but you should win if you're following this guide
Soraka
Soraka is not too difficult to deal with. The only part of her kit that is semi annoying is how consistently she can slow you, which gives her a large amount of health regeneration.
Tahm Kench
Tahm kench is your run of the mill tank support, with a kind of unique kit. He has cc, which almost every tank support has, but his passive is what makes him unique, allowing for him to apply an increasing slow, per each stack, which sona will struggle to deal with, but if you can avoid the tongue lash, you should be fine
Taric
Taric is not an extremely difficult support to deal with pre 6, but after he hits level 6, he can basically save his adc at any given point
Teemo
If you are dealing with a teemo adc, then you should be fine, because he probably won't be going into stealth that often, but if its teemo support, then you might have a little trouble, due to the fact that he will be hiding in bushes constantly, and poking with his q.
Thresh
As long as you can dodge thresh's hook, you should be fine, but if he lands the hook, and he has a burst adc to follow up, you might have trouble playing against him.
Tristana
Tristana is probably one of the best adcs around right now, so she is going to be a threat if you see her.
Synergy with Sona - 4/10
Twitch
Twitch is a high burst adc, yet doing his burst through attack speed. Try not to let him get his ultimate off, if you can ult him when he ults, forcing the amount of time he has to use his ult dwindle down.
Synergy with Sona - 6/10
Varus
Varus can tend to be a problem if you let him. If he gets all 3 stacks of blight on to you, then he will do a lot of damage on his next attack, allowing for him to burst you down.
Synergy with Sona - 5/10
Vayne
Vayne is always going to be a pain to deal with, it doesn't matter who you are playing, vayne is going to be a problem. Due to her sheer damage output, if she has lifesteal she can 1v5, if she is remotely fed, or has any experience. Just be careful of her burst, and the lifesteal she builds.
Veigar
Veigar is kind of weird to deal with, due to the fact that he only has 1 supportive ability, which is easy to not get cc'd by, and the rest is based around his infinitely scaling ap burst damage.
Vel'Koz
Vel'koz is yet another mid laner that became weak, so he became a support. He has 2 forms of cc, a slow with his q, and a knock up with his e. If you can dodge his cc, than you should have an extremely easy lane, barring you their adc is someone like twitch or vayne.
Xayah
Xayah is a hard burst adc, due to the sheer amount of attack speed she has, and the fact that she can root you, if she can place her feathers right.
Synergy with Sona - 6/10
Yasuo
Yasuo hurts, but he isn't the hardest to beat. Just make sure that can not get any tornados off post lvl 6, because if he does and he isn't feeding his *** off, you will more than likely die, unless you use a sum or 2.
Ziggs
Ziggs ADC was a weird time for league, but every now and then I still see people taking it. If you do come across one, which will be pretty rare,the only thing you need to watch out for is if you see a tanky support with a lot of cc, such as taric or leona. If you let ziggs push tower, then he will more than likely be able to take tower a lot quicker than you and your adc can. Otherwise, you will have a free lane.
Zilean
Zilean is going to be really annoying to deal with in the early game for you, due to the amount he can abuse you from his level 2 power spike. If you can avoid allowing him to get off his combo, it should be easier, but even if he gets 1 bomb on you, that is going to hurt.
Zoe
Zoe should not be too much of a challenge to deal with. If you can manage to consistently dodge her sleep, then you should be fine to deal with her in lane, unless she has an adc with cc, such as draven.
Zyra
Zyra will be a pain to deal with, due to the sheer amount of cc she has. Her plants also will deal a lot of damage if you are not careful, or not paying attention to them.
Ashe
Ashe has a lot of early game poke, similar to sona, which lets you be aggressive in lane, giving you more use out of spell thief's. Once both you and your adc get ults up, then you can combo, initiating with a flash ult, with ashe following up onto the adc.
Caitlyn
Cait's traps are good for setting up strong poke for both of you, but she doesnt have much combo potential.
Corki
Corki is very weak with Sona, the AP build is used mainly for the champs like Corki that cant do anything, so you have to do it yourself.
Draven
Draven already pretty much does what you do, but better, which makes it hard for you to seem like youre doing anything, unless the draven is feeding, then youre going to be carrying his ***.
Ezreal
In lane you and your Ezreal have a lot of poke, allowing you to have a lot of pressure, and if he builds AP the flash ult into ezreal ult combo deals a lot of damage
Jhin
Sona's poke sets up Jhin perfectly to land his root onto the enemies, allowing for more damage. Your ult also sets up for Jhin to ult, more than likely resulting in a kill or 2.
Jinx
Jinx does not have any abilities that synergize with sona's, but she does not have anything that has negative synergy. Laning with Jinx heavily depends on the matchup, since she has a lot of the same flaws sona does.
Kai'Sa
Kai'sa benefits from Sona's aggressive play style, allowing her to use her abilities without having to worry about being punished for trying to use her abilities. Sona's ult allows for Kai'sa to land her w easier, allowing her to ult into fights more often if she is trying to get there
Kalista
Kalista's laning phase makes sona awkward to lane with, due to the fact that she is trying to play super aggressive, and super passive immediately after. There is some synergy with ults, if you and the Kalista are on the same page about when she is going to ult, allowing for you to chain your ult after knocking up the enemies.
Kog'Maw
Lucian
Lucian has the aggressive play style that Sona benefits from, allowing for you to poke freely without having to worry too much about taking damage.
Miss Fortune
Miss Fortune has by far the best ult for sona to combo with, due to the fact that her ult already does a lot of damage, having enemies stunned while it is going off will more than likely guarantee a kill, unless the enemy is someone like a sion who has close to 5000 health late game.
Quinn
Quinn is very strong by herself, so she does not need as much support as most other adcs. Where quinn excels is gaining an xp advantage and getting 6 as fast as possible. With you being there as a support, this slows her down, making her less potent than she is as a top laner, or jungler.
Sivir
If you can find a Sivir in solo queue, its literally the perfect bot lane. You can provide her enough poke to let her farm up as much as she needs, and when you ult for a kill, then she can follow up so well with her ult, giving you both chase potential, and an attack speed buff, which you can use to get more power chords off.
Tristana
Tristana has a good early game, which helps negate your weak early game. Her ult has no synergy with yours, but your ult will help her stack her e, since the enemies will be stunned.
Twitch
Twitch has poor synergy with heal / shield supports, and sona is no exception. His stealth is difficult to effectively play around as sona, due to the fact that your heal animation showing the enemies where twitch is.
Varus
Vayne
Xayah
Synergies
IdealStrongOkLowNone
Ashe
Ashe has a lot of early game poke, similar to sona, which lets you be aggressive in lane, giving you more use out of spell thief's. Once both you and your adc get ults up, then you can combo, initiating with a flash ult, with ashe following up onto the adc.
Caitlyn
Cait's traps are good for setting up strong poke for both of you, but she doesnt have much combo potential.
Corki
Corki is very weak with Sona, the AP build is used mainly for the champs like Corki that cant do anything, so you have to do it yourself.
Draven
Draven already pretty much does what you do, but better, which makes it hard for you to seem like youre doing anything, unless the draven is feeding, then youre going to be carrying his ass.
Ezreal
In lane you and your Ezreal have a lot of poke, allowing you to have a lot of pressure, and if he builds AP the flash ult into ezreal ult combo deals a lot of damage
Jhin
Sona's poke sets up Jhin perfectly to land his root onto the enemies, allowing for more damage. Your ult also sets up for Jhin to ult, more than likely resulting in a kill or 2.
Jinx
Jinx does not have any abilities that synergize with sona's, but she does not have anything that has negative synergy. Laning with Jinx heavily depends on the matchup, since she has a lot of the same flaws sona does.
Kai'Sa
Kai'sa benefits from Sona's aggressive play style, allowing her to use her abilities without having to worry about being punished for trying to use her abilities. Sona's ult allows for Kai'sa to land her w easier, allowing her to ult into fights more often if she is trying to get there
Kalista
Kalista's laning phase makes sona awkward to lane with, due to the fact that she is trying to play super aggressive, and super passive immediately after. There is some synergy with ults, if you and the Kalista are on the same page about when she is going to ult, allowing for you to chain your ult after knocking up the enemies.
Kog'Maw
Lucian
Lucian has the aggressive play style that Sona benefits from, allowing for you to poke freely without having to worry too much about taking damage.
Miss Fortune
Miss Fortune has by far the best ult for sona to combo with, due to the fact that her ult already does a lot of damage, having enemies stunned while it is going off will more than likely guarantee a kill, unless the enemy is someone like a sion who has close to 5000 health late game.
Quinn
Quinn is very strong by herself, so she does not need as much support as most other adcs. Where quinn excels is gaining an xp advantage and getting 6 as fast as possible. With you being there as a support, this slows her down, making her less potent than she is as a top laner, or jungler.
Sivir
If you can find a Sivir in solo queue, its literally the perfect bot lane. You can provide her enough poke to let her farm up as much as she needs, and when you ult for a kill, then she can follow up so well with her ult, giving you both chase potential, and an attack speed buff, which you can use to get more power chords off.
Tristana
Tristana has a good early game, which helps negate your weak early game. Her ult has no synergy with yours, but your ult will help her stack her e, since the enemies will be stunned.
Twitch
Twitch has poor synergy with heal / shield supports, and sona is no exception. His stealth is difficult to effectively play around as sona, due to the fact that your heal animation showing the enemies where twitch is.
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Hey, im moon, and I've been playing Sona since season 6. I made this guide to share my knowledge and experience of AP Sona with you. This build came about because one of my friends, who was the person who recommended I try Sona, gave me the wrong build, which ended up being a mix of his Sona build, and his Ahri build. I personally modified it a little, but this guide, and all of my experience would not have existed, if it wasn't for him getting me into League, or introducing me to becoming a Sona main.
THIS IS FILLER TEXT THIS IS FILLER TEXT Sona Is one of the strongest supports in the meta right now. She has the perfect kit, with amazing poke, a strong heal (that comes with a shield if you are in her aura), damage reduction, a movement speed buff, a slow, and a stun.
THIS IS FILLER TEXT Flash - Flash is the best Summoner Spell in the game by far (This means you should take flash in every game).
It is extremely useful for getting out of situations where your Song of Celerity either isn't available, or will not get you away quick enough, such as a Lux that uses her ultimate, Final Spark before you have more than one point in the ability. Sona can also use flash to engage by combining it with her Crescendo, which allows for your team to deal big damage onto your stunned enemies.
Exhaust - Exhaust targets an enemy champion, reducing their damage dealt by 40% and slows them by 30% for 2.5 seconds.
This allows for you and your adc to either catch up to an enemy that is running away, or mitigate some of the damage that an enemy champion can deal out. Exhaust is best used on a juggernaut type champion, such as Darius, due to his heavy burst, so that you can stop him from destroying your team super quickly, and your team can burst him before he can do anything that will get your entire team killed. The slow is nice, but the 40% damage reduction is what you need.
Heal - It Heals the you and the allied champion nearest to the your cursor (or the most wounded ally if no target is near the cursor) for 90-345 health, and gives affected champions +30% movement speed for 1 second.
Heal is nice for if you don't have a lot of mana and you just got into a little skirmish with the enemy bot lane, and both you and your ADC are kind of low. You could just pop Heal, and it would give you the edge over the enemies, and potentially give you enough health to engage again, and pick up a kill or 2. I have found that heal works best with all in burst ADCs, such as Lucian or Draven.
Ignite - Ignite is also a viable option, targeting an enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration.
This spell is useful if you are going to have a lot of lane pressure, giving you more poke, also applying grievous wounds, which decreases the amount of healing the target receives. Using it effectively allows you to mitigate the healing from someone like a Soraka, who can spam heals, but you can ignite whoever she is pocket healing, cutting the amount they are healing for, and doing a bit of damage over time also.
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Passive - Power Chord - After 3 ability casts, Sona's next basic attack will deal 15-235 (at levels 1-18) (+20% of Ability Power) bonus magic damage, with an additional effect depending on the last basic ability cast.
This is what makes Sona strong throughout the mid and late game. It gives the ability to do lots of damage, while also having a strong effect depending on what ability you used last.
If you combo her Power Chord with her Hymn of Valor, it does 40% bonus damage, which is extremely useful for bursting down your enemies, so that either you or one of your carries can get the kill.
If you combo her Power Chord with her Aria of Perseverance, it reduces the targeted enemy's damage by 25% (+4% per 100 AP) for 3 seconds. This can be used to mitigate some of the damage that comes from high burst champs, such as Olaf or Master Yi, due to the fact that you can not slow them.
If you combo her Power Chord with her Song of Celerity, it will slow your enemy by 25% (+4% per 100 AP) for 2 seconds. This is useful when you are against extremely fast champs that do not have any way to block cc, such as Warwick, Garen, or Rammus.
Q - Hymn of Valor - Sona sends out bolts of sound that deal 40 / 70 / 100 / 130 / 160 (+60% of Ability Power) magic damage to the two nearest enemies within 700-range, prioritizing champions. Her aura gives a damage buff for 40 / 50 / 60 / 70 / 80 (+20% of Ability Power) magic damage on their next auto attack.
This is a great form of poke, or heavy burst if your Power Chord is available to you. I constantly find myself more than the other power chord empowered abilities, due to how heavy it bursts, which in turn will normally make your enemy back off of the fight, so you have a bit of time to heal up your adc, and be ready for the next little fight that occurs.
W - Aria of Perseverance - Sona heals herself and a nearby allied champion for 35 / 55 / 75 / 95 / 115 (+25% of Ability Power). Her aura gives a shield for 30 / 55 / 80 / 105 / 130 (+30% of Ability Power) up to 1.5 seconds.
When you only have 1-2 points in her heal, it seems like it is useless, but it scales extremely well once you get 3 points in it. You will find yourself consistently healing your ally for large chunks of their missing health after getting a few points in it. Late game this will be a very important ability to have, due to the amount of healing you can dish out to your team so quickly.
E - Song of Celerity - Sona gains 10 / 11 / 12 / 13 / 14% (+8% per 100 Ability Power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat. Her aura gives allies in it a movement speed buff for 10 / 11 / 12 / 13 / 14% (+6% per 100 Ability Power) movement speed for 3 seconds.
This is Sona's best form of peel. It allows for you to easily get yourself and allies out of fights quickly, and if Power Chord is available, it pretty much guarantees a free escape from your enemies, barring they don't have a targetable ability that moves them on to you, such as Nocturne.
R - Crescendo - Sona forces enemy champions to dance (stun) for 1.5 seconds and take 150 / 250 / 350 (+50% of Ability Power) magic damage. The passive on this ability reduces Sona's basic ability cooldowns by 10 / 25 / 40% with each point in your ult.
This is the playmaker when you are playing Sona. Her Flash ult combo is one of the strongest support combos in the game, if you can land it right. Its not hard to land, but it does make a huge impact. I personally have had games turned around by 1 flash ult play, that we would not have won. Here's an example of a really good Sona ult, by the support for 100 Thieves, Aphromoo
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THIS IS FILLER TEXT THIS IS FILLER TEXT Runes
Sorcery
Summon Aery
Aery is one of the best runes out for supports. Sona benefits from this especially, due to the aura on her Aria of Perseverance, giving a bit more shield then just aery would.
Manaflow Band
This is useful for the early game, giving you more mana, and giving you a good amount of regen after you get a good amount of bonus mana, for just being a Sona and poking with your Hymn of Valor.
Transcendence
Since Celerity took such a big hit with the season 9 changes, its no longer viable on many champions, with Hecarim being the exception, I personally switched over to transcendence, since you already pass the cdr cap if you take the scaling cdr rune, due to Cosmic Insight, which just gives us free ap. If you are feeling like you are going to do well in a game,or are going to take both adaptive damage runes, then you can take Absolute Focus, for it to be useful you are going to need to be over 70% health, which should not be that hard to do since you heal for so much with Aria of Perseverance.
Waterwalking
This one of the most underrated runes in my opinion. It is extremely beneficial in teamfights revolving around Baron Nashor, and dragon. This could potentially be the peel that you need to get your team out if you are losing, or the damage you need to win the teamfight.
Inspiration
+
Future's Market
This is one of the most unique runes i have seen, and it is something that i personally have wanted for a long time. This rune lets you go into debt in the shop. This is super beneficial for Sona, allowing her to get an item earlier than normal. For example, i have gotten a Rod of Ages at the 10:30 mark, instead of the normal 12-13 minute mark.
Cosmic Insight
This is one of the most useful runes in the game right now, giving you 5% CDR (cooldown reduction) across the board.
Stat Shards
Itemization
Rod of Ages - This is a great early game item, due to the fact that it gives you a good amount of mana, and its passive becomes better over time, so it is probably better that you get it first item over 3rd or 4th, especially due to the fact that Lich Bane, which is the third item in this build, scales better with the more AP you have. RoA's other passive is also super useful for the early to mid game, due to it giving you mana back for 15% of the damage taken. This allows you to take a little bit of damage to get some mana back, if you are going to have either a team fight or a little skirmish bot lane.
Lich Bane - This is where most of Sona's burst comes from, due to lich bane's passive, spellblade, which deals 75% base AD (+ 50% AP) on-hit bonus magic damage (1.5 second cooldown). This will combo with Power Chord, which allows for an insane amount of burst in such a short time, allowing for some insane one shot potential, if you use her Power Chord with her q, Hymn of Valor. Doing this boosts the amount of damage the empowered auto attack will do in the first place, not including the lich bane, but with it, you are going to be doing roughly 1.5x the amount you would have been without it.
Boots of Swiftness - Boots of swiftness are my go to pick for boots, due to the slow resist they give you, and they do have the fastest consistent movement speed buff, out of all the boots, but are the second best to Mobility Boots if you are not in combat.
Redemption - This is probably the most important item in the build, due to the fact that you are still the support, not the mid laner. From my experience, teams who do not have somebody with a Redemption on the team tend to lose more often than not. Redemption is what is going to prolong team fights, it can heal your team if your W, Aria of Perseverance, is on cooldown, which is not necessarily going to be an issue due to the amount of cdr you are going to end up with, and it can heal your entire team if everybody is low, and your team wants to take baron, or another objective. This will make it easier for you to prepare your entire team for taking it.
Rabadon's Deathcap - This is my personal preference for the last item in my build. It scales all of the AP you had by 40%, giving you much more AP then you had before buying it, and this item is why Sona can still one shot (or burst down) people late game. While using rabadons, you should be ending with 520 AP, which is more than enough AP for any support.
Luden's Tempest - This is a good alternative instead of rabadon's, but I personally prefer rabadon's, for the AP scaling by 40%, but ludens is also a good option. It gives you the runic echoes passive, which is similar to the Statikk Shiv passive, but is more for mages, then for champs that work with attack speed.
Archangel's Staff / Seraph's Embrace - This is be a viable option, but it would require you to build Tear of the Goddess early on in the game. I personally prefer to build item by item, without building items in between, but if you want to, that's your call, but to make it effective, and deal damage, then you would have to build it early. If you do build Tear of the Goddess early, then you will have a good amount of AP at the end of the game, not as much as Rabadon's Deathcap, but it will also give you a shield, using 20% of your mana.
Hextech Rocketbelt - This is something I played around with a little bit when i was ~100k mastery. My reasoning for using it was to get better engage for your flash ult combo. It would be something like this: Hextech Rocketbelt --> Flash --> Crescendo
or Flash --> Hextech Rocketbelt --> Crescendo.
It gives you a little extra range before you cast your ult, which if used correctly, could be the way you can get the entire enemy team stunned.
Liandry's Torment - This item is very situational on sona. It could be effective if the enemy team has a tankier team composition, such as a Nautilus support, a Poppy top, and a Galio mid lane. It gives you a little bit of damage over time, which could be useful.
Mejai's Soulstealer - Mejai's is extremely situational on Sona, and i personally would only recommend it mid lane. However, if your adc disconnects, or you are extremely far ahead, then mejai's is an option. It does give you a lot of AP, but only if you have a lot of kills/ assists without dying. If you are able to stay alive for a long portion of the game, and you want all of the AP, by all means, go for it, but it is not something i would personally recommend if you are playing sona support.
Morellonomicon - This item's passive is very good, applying grievous wounds to any enemies you hit with an ability. This could help mitigate the healing from champs that can just spam heals, such as a Soraka.
Void Staff - This item is a very solid item choice, if the enemy team decides to build lots of magic resist. This item ignores 40% of it, so that your Hymn of Valor + Power Chord combo will still do lots of damage.
Spellbinder - I have started to run spellbinder on sona mid, in place of redemption, since a lot of your kit has a very low cooldown, allowing you to get this item to max stacks quickly, allowing for a pretty big burst of speed and damage (100 MS and AP). This is super useful for chasing down champions with mobility skills, such as Vayne's Tumble.
Runes
Sorcery
Summon Aery - Damaging an enemy champion signals Aery to dash to them, dealing 15 - 40 (based on level) (10% of Ability Power) (15% of Bonus Attack Damage) Adaptive damage. Abilities targeted at allied champions signal Aery to dash to them, shielding them for 30 - 80 (based on level) (25% of Ability Power) (40% of Bonus Attack Damage).
Aery is one of the best runes out right now, for both supports, and mid laners. Sona Benefits from this especially, due to the aura on her Aria of Perseverance, giving a bit more shield then it normally would
Waterwalking - This one of the most underrated runes out there in my opinion. It is extremely beneficial in teamfights revolving around Baron Nashor, and dragon. This could potentially be the peel that you need to get your team out if you are losing, or the damage you need to win the teamfight.
Resolve
Bone Plating - If you are going against a more poke heavy lane, such as Ashe / Janna, then bone plating is going to be a good option for you to keep a little bit more health in small trades, giving you a better chance of winning longer skirmishes, maybe forcing a back out of the enemy, due to their lack of sustain.
Revitalize - This rune is very strong once you get Athene's Unholy Grail, due to the increased healing from poking your enemy, with the rune giving you another 5% (15% if the person you are healing is under 40% health), giving you a massive heal if you have max stacks on grail.
The new runes are pretty interchangeable, but for normal support i like to use CDR, Adaptive force (or armor depending on the matchup), and health.
Itemization
Athene's Unholy Grail - This item allows you to gain stacks for poking (100 - 250 {based on level}). Healing or shielding another ally consumes charges equal to 100% of the heal or shield, to heal them, up to the original effect amount. Sona is too good without this item not to take it. It gives her an insane amount of extra healing power, which is extremely good for teamfights, allowing you to heal your squishy allies for much more health than you would normally be able to.
Ardent Censer - Heals and shields on allied champions (excluding yourself) enhance you and them with +10% - 30% (based on target's level) attack speed and 5 - 20 (based on target's level) bonus on-hit magic damage. Ardent is a good support item all around, but it is especially good on Sona, due to its passive getting activated by her auras on her abilities. Most of the items you build on Sona are based on teamfighting, which means that most of your team is going to be grouped up, allowing you to proc the passive easier.
Redemption - Allies within the area are healed for 30 - 370 (based on target's level), which is increased by 3 times your Heal Power, while enemy champions take 10% of maximum health true damage and enemy minions take 250 true damage. Everything else in the itemization is kind of interchangeable, but YOU NEED REDEMPTION NO MATTER WHAT. This item is the most influential in teamfights if you can use it correctly, healing your team up for a good amount, which can change the direction the fight is going in. When this item was released, literally every support took it, and most still do. I can't stress how important teamfights are for Sona, and how influential she is in them.
Locket of the Iron Solari - Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 45 - 300 (based on highest level between target and caster) (+ 20% of caster's bonus health) damage . With the meta leaning towards protecting the ADC, this item is very strong, even after the nerf in patch 8.7. This will allow for your ADC to not get completely deleted, if they are someone like a Tristana, who can all in, and can get one shot easily.
Morellonomicon - This item is extremely situational, I personally take it when the enemy team has a Soraka, due to its passive negating some of the amount of healing which she can put out.
Mikael's Blessing - This item is a solid choice on Sona, if the enemy team has a lot of cc, such as a Braum, a Morgana or a Zyra. The item's active is used most effectively during teamfights, due to the fact that you can be sneaky with it, removing cc from someone when the fight gets a bit chaotic.
Frozen Heart - If the enemy team is very AD and AS based, you could build this item to stop something like a Vayne, who deals a lot of damage, and can auto you very quickly.
Luden's Tempest - Although this item is better in a situation where you build more AP, but it is still effective with a support build. If you want more insight on this item, you can read above, where I talked about it in an AP build.
Zeke's Convergence - Although this item works better on supports like Rakan and Thresh, it can still be used effectively by Sona, if she is paired with the right adc, such as a Miss Fortune or a Kog'Maw. The passive of this item synergizes well with their ultimates, due to the positioning required for them to use their ults
Zhonya's Hourglass - I tend to take this item if the enemy team has heavy burst damage that you can get one shot by, such as a Darius for when he uses Noxian Guillotine, which will kill you almost 100% of the time.
Abyssal Mask - Although abyssal is meant for solo laners, it is a semi viable option one Sona if you need the MR that badly. I personally do not take it very often if ever, but if i do, its because the enemy team has an AP champ that can one shot you, such as a Diana, or a Veigar.
Twin Shadows - After Riot removed Frost Queen's Claim, they gave us this item in place of it, because they knew that FQC was a very common choice, due to its active ability alone. The little bit of AP and MS it gives is an added bonus, but is not the reason that the item works so well on Sona. The active has strong synergy with her Song of Celerity empowered Power Chord, giving at least an 80% slow if you can get both off, and more if you have Rylai's Crystal Scepter.
Shurelya's Battlesong - On the other side of the spectrum from twin shadows, shurelya's replaced Talisman of Ascension, speeding you and your team up, allowing for your team to chase multiple targets, instead of catching 1 or 2 enemies out. If you pair this with Song of Celerity, your team will get a 54% movement speed buff, which is huge, due to how good her movement speed already is without the item.
Knight's Vow - If you need and your ADC need a little tankiness, if you are facing an enemy adc that can do a lot of damage, such as a Miss Fortune or a Caitlyn, then knight's vow might be a good choice, giving you and whoever you use the active on (I mostly use it on my adc or mid laner, sometimes jungler if theyre squishy), giving you both some armor and movement speed.
Spellbinder - Spellbinder is a strong option if your team is very aggressive, and is going to be looking to go all in during a team fight. A good team for this item would be something like a Sivir adc, an Akali mid, and an assassin jungler like Kha'Zix.
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