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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
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... | I'm Pants are Dragon, a CHALLENGER solo queue player, substitute jungler for team Reality Check Gaming in the MOBAFire Challenger Series and I'm the Jungler for Falafel Gaming. I've been playing since the release of Nocturne, my first champion was Teemo and I grew in love with his champion select quote ("Captain Teemo on duty!") and ultimately the game. I actually didn't make my name it was given to me by Riot! My old name was jlzzdragon and then Riot changed my name to this and I feel like I was trolled to oblivion, but at the same time I grew with great power, and from that day I knew I would be the very best! |
For those interested, here's my summoner profile:
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Pros
- Good single target damage against monsters
- Best counter jungler in the game
- Can be 2 levels ahead of the enemy jungler if played right
- Strong Baron/Dragon Control
- Turns ADC into GOD
Cons
- More of a support jungler, so later falls off as a main tank
- Not the best ultimate as it's easily interuptted
- No hard crowd control, only slows
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We take attack speed marks because we want faster jungle clears, and if we took magic penetration it wouldn't do a WHOLE lot as we auto attack half the time with a red buff.
Armor is pretty standard for seals. We take this for the reduced damage from the jungle, and of course it's natural resistant against AA's and towers and minions.
For blues I take some MR and leave the rest for cooldown reduction. I think that 5% CDR is better than 8 MR. More spell casting seems much better than 8 MR and I take this on most junglers. Just a personal choice.
I take movement speed quints because this will help you stay all over the map. Gets you to each camp faster, gets you to each lane faster, gets you in and out of the enemy jungle for faster counter jungling. I love MS quints because the faster I get to each lane, the more I will be ganking or at least doing something important.
Utility:
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This tree is 0/9/21 and I get it mainly for the great movement speed buffs, but everything else that this tree provides is great too! Go this route for the early game mobility and dominance. The experience is also decent, as we can get to our levels faster than the other jungler. The spell vamp will proc on our
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Basically the only things we need from the defensive masteries are the minion reduced damage and the HP is good too, you'll see a slight difference between the minion reduced damage and not having it.
The utility tree offers a lot for a jungler who's already super powerful on creeps, so we can go this tree instead of the usual 0/21/9.
We get a Sight Ward as
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Right after you are going to want to rush
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Once you have this set, you'll be a big battering ram and can dive champions in a 2v1 situation for a pretty long time.
People will try to kill you but they will lack the items to kill you by the time you reach this.
Alternatively, instead of
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Once you get
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Afterwards, you can get a
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Also get Sweeping Lens as you are going to try to clear wards around objectives.
Once you have these items, all you need is
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Other items to consider:
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Max
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Then we max Ice Blast right after, since the nerfs hit
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Then we can max out
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Visionary (Passive)After 5 autoattacks, Nunu's next spell will have no mana cost. Not really as useless as you think but you should time out your spells when this is about to be up to save some mana, preferably when you use ![]() ![]() |
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Consume![]() |
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Blood Boil![]() |
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Ice Blast![]() ![]() |
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Absolute Zero![]() A tip when using it is when you use the ultimate in a bush, the enemy can't see any effects of it until they enter the bush. The only thing they can feel is the slow, use this to your advantage :). Also use this skill on any potential divers on your team like ![]() ![]() ![]() |
I feel that Nunu is a strong counter jungler, and a ganker after awhile as if he comes to a lane, he'll just auto attack and snowball people. And of course if you deprived the enemy jungler, your ganks will be mighty stronger and he'll make the other jungler deprived.
Usually when I jungle Nunu, I always have the mentality of eating the enemy's jungle like mad. So when he goes to gank and it doesn't come out successful, he's going to come back with an empty plate for dinner.
Always keep tabs on your blue buff/red buff and the enemy's blue buff/red buff, as you want full control over these buffs. Tell your lanes to shove and come help when you invade the big buffs or if you think the enemy jungler is away you don't need them. But just in case tell them to shove and look for you.
Ok if they do contest and come to you, and you know it's a clear advantage for your team, time for you to turn and go hunting, tell your team to turn, and you will win.
Usually when I jungle Nunu, I always have the mentality of eating the enemy's jungle like mad. So when he goes to gank and it doesn't come out successful, he's going to come back with an empty plate for dinner.
Always keep tabs on your blue buff/red buff and the enemy's blue buff/red buff, as you want full control over these buffs. Tell your lanes to shove and come help when you invade the big buffs or if you think the enemy jungler is away you don't need them. But just in case tell them to shove and look for you.
When to do Dragon
- Bot Lane is down. Reason: When doing dragon, it would be a 4v2 if they try to contest it.
- You see bot lane recall and mid and bot lane help.
- Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage, so you have a clear advantage at dragon.
- You feel confident on doing it. Reason: You feel that the enemy team won't contest, feeling more powerful etc.
- Nunu can solo it by level 7 or 9
- You should always win a smite war, as you have a 500-1000
Consume +
Smite.
- Jungler is top ganking your top lane, well guess what you have 4 mid-bot and they have 3 people so you can start doing dragon, just tell your lanes to shove and to help you do it.
- It's vision warded, that means the enemy will not know if your doing it or not.
Ok if they do contest and come to you, and you know it's a clear advantage for your team, time for you to turn and go hunting, tell your team to turn, and you will win.
Mid game you should have
Spirit of the Ancient Golem and
Mobility Boots, and maybe an
Aegis of the Legion, and you'll be pretty tank as a support jungler.
Time for you to lead your team to push towers, maintain control over dragon/baron and win. So always have a
Vision Ward on dragon. And if you feel real confident, do it on baron and try to secure it and estimate whether you should do baron or not.
Nunu has really good potential on baron, as he does a pretty good dose of damage to it and has sustain throughout the fight to baron. He also cannot get outsmited and should really prioritize this objective if he can. Try looking for potential members to do it if you can, as basically what you'll need to analyze in your team is 2 DPS members. (i.e
Tryndamere
Jayce or ADC). Yes you can 3 man baron if you want to sneak it.
This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries.
Do this when your carries are behind their carries, although this isn't as potent with nunu as he is a support jungler and doesn't have much damage but only his
Ice Blast, but in some situations you can get there carry in a bad spot with some help.
Do this when your carries are ahead of enemy carries, and since
Nunu & Willump is a support jungler, he should be helping your ADC most of the time even if they are behind.
I can't emphasize this more, I see this happen in lower ELO a lot. Someone will just go rampage on the enemy carries and die. He will then say "I just tanked their whole team and died, how did you guys not win?" Well the other team just raped your carries because you weren't protecting him and instead tried to 1v1 their carries (or often times 1v4 etc). That's why you need coordination with someone to assassinate them, like if you see that Maokai going in on there carry and ignoring the Irelia on your carries. He shouldn't be since Maokai does 0 damage while Irelia has a lot of damage at her disposal and Maokai is a suited peeler with his kit.
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Time for you to lead your team to push towers, maintain control over dragon/baron and win. So always have a
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Nunu has really good potential on baron, as he does a pretty good dose of damage to it and has sustain throughout the fight to baron. He also cannot get outsmited and should really prioritize this objective if he can. Try looking for potential members to do it if you can, as basically what you'll need to analyze in your team is 2 DPS members. (i.e
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This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries.
Assassinating the enemy Carries
Do this when your carries are behind their carries, although this isn't as potent with nunu as he is a support jungler and doesn't have much damage but only his
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- Coordinate with your assassin/diver (zed/diana/malphite/shen)
- Ask if you are going for the ADC or APC
- If you guys do not focus the same target she will live that is why you'll need coordination
- Target dead? Alright help your carries and make sure they live!
- Target still not dead and you and your Assassin friend used all your cooldowns and have no form of gap closer to get to him? RETREAT to your team and peel!
PROTECTING YOUR CARRY
Do this when your carries are ahead of enemy carries, and since
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- Anyone who is on your carry, use all neccessary cooldowns to assist in killing the anti-carry,
Ice Blast will do the trick most of the time and
Absolute Zero will be a heavier peel.
- Do not dive straight into there back line, stay as a meat shield for your carries and be in front of them and
Ice Blast whoever
WHY NOT TO JUST SOMETIMES GO STRAIGHT FOR THE CARRIES?
I can't emphasize this more, I see this happen in lower ELO a lot. Someone will just go rampage on the enemy carries and die. He will then say "I just tanked their whole team and died, how did you guys not win?" Well the other team just raped your carries because you weren't protecting him and instead tried to 1v1 their carries (or often times 1v4 etc). That's why you need coordination with someone to assassinate them, like if you see that Maokai going in on there carry and ignoring the Irelia on your carries. He shouldn't be since Maokai does 0 damage while Irelia has a lot of damage at her disposal and Maokai is a suited peeler with his kit.
TIPS/STRATEGIES FOR WHEN YOUR BEHIND:
- Turtle and farm. (Defend your towers, stay around your towers)
- Wait until other team throws (baron attempt, tower dive, split pushing too far)
TIPS/STRATEGIES FOR WHEN YOUR AHEAD:
- Keeping timers on dragon, baron and when they are up. Always getting them when they respawn
- Group and do something, get oracles and get baron control or group and get baron.
- Pink baron, and try to do it (not solo it, get some DPS to help you).
- My cheese tactic, send top lane bot and make him push really hard so the enemy team tries to kill him and let your team stick around baron so you can get it.
Baron is essential this point in the game, so always have a ward on it or pink it whatever you can do to have some security over it. This is also the point where 1 team fight or baron can change everything. If played wrong you could lose the game.
You also will want to tell your team to group and push/defend and not to get picked off as Baron is easier to do late game with the amounts of items that everyone has.
Having your ADC
Blood Boil will increase his kiting ability along with his DPS. He will be more of a threat than the other ADC with you along.
Alright, so your carries are now doing the real damage, and now you as a main tank HAVE NO damage since you didn't build damage. You now have to protect them.
You should have a
Randuin's Omen or a
Frozen Heart at this time as the enemy ADC should have a
Bloodthirster/
Infinity Edge +
Phantom Dancer and will do tons of damage. Attack Speed reduction will cut an ADC's DPS massively, and you got one of the 2 items along with your ice ball, although it's really hard to even
Ice Blast the enemy carry with the front line covering for her (unless they bad).
REMEMBER IF YOU ACE THEM, TELL YOUR TEAM NOT TO RECALL AND END IT (Maybe?). Death timers are extremely long at late game point and gives a team an ability to end it. Or atleast push get towers more gold for yourself, get a lead and get stronger for the next team fight.
You also will want to tell your team to group and push/defend and not to get picked off as Baron is easier to do late game with the amounts of items that everyone has.
Having your ADC
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Alright, so your carries are now doing the real damage, and now you as a main tank HAVE NO damage since you didn't build damage. You now have to protect them.
You should have a
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REMEMBER IF YOU ACE THEM, TELL YOUR TEAM NOT TO RECALL AND END IT (Maybe?). Death timers are extremely long at late game point and gives a team an ability to end it. Or atleast push get towers more gold for yourself, get a lead and get stronger for the next team fight.
So, basically this guide will emphasis highly on counter Jungling.
I do this 80% of the time, and I run to the enemy red and use a sight ward to ward it. I don't do the flash over wall and Q+Smite blue to the enemy jungler like other people do, I do my own ****. Anyways, if they do their red, and since you're starting at your blue just do a normal route to your red buff. At this point you can look for over extending lanes for free ganks.
If he started at his blue, meet him at his red and when he starts to do it, come in at 1000 hp on the red buff and
Consume +
Smite it. You can try to harass him but be careful as his allies will reach you before your allies do.
After doing all this, basically if you know where the other jungler is and the 1st time he ganks. It's good game, get in his jungle and start eating every creep and always leave the mini creeps behind.
For golems, give a few auto attacks and consume the big golem and leave. For the wraiths, just kill the big wraith and get out. For the wolves, kill the big wolf, eat it and get out.
Anyways I basically invade when the enemy jungler is gone for the 1st time (i.e ganking a lane) as I could be interrupted by his allies early if I invade him while hes around level 1-3.
I also keep track of the timers for his red buff/blue buff (or try to) I know I'm stronger because i'll be more levels than him and stronger with the minion buffs that
Consume gives me. So I give 5 ****s if his allies try to help him and get his buffs, obviously there are some points were I back out if his allies come and its a 1v3 and my allies didn't follow. Also remember buff times are every 5 minutes.
I also usually stick in his red side of the jungle since there are golems and wraiths for me to steal.
Anyways if you did all the above steps correct you should be level 9 when he's level 7.
Nunu has strong monster control and should be utilized early game.
Once you feel dominant over the enemy jungler, you basically now have free ganks, if he tries to gank someone and you come its 2 kills for you.
I do this 80% of the time, and I run to the enemy red and use a sight ward to ward it. I don't do the flash over wall and Q+Smite blue to the enemy jungler like other people do, I do my own ****. Anyways, if they do their red, and since you're starting at your blue just do a normal route to your red buff. At this point you can look for over extending lanes for free ganks.
If he started at his blue, meet him at his red and when he starts to do it, come in at 1000 hp on the red buff and
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After doing all this, basically if you know where the other jungler is and the 1st time he ganks. It's good game, get in his jungle and start eating every creep and always leave the mini creeps behind.
For golems, give a few auto attacks and consume the big golem and leave. For the wraiths, just kill the big wraith and get out. For the wolves, kill the big wolf, eat it and get out.
Anyways I basically invade when the enemy jungler is gone for the 1st time (i.e ganking a lane) as I could be interrupted by his allies early if I invade him while hes around level 1-3.
I also keep track of the timers for his red buff/blue buff (or try to) I know I'm stronger because i'll be more levels than him and stronger with the minion buffs that
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I also usually stick in his red side of the jungle since there are golems and wraiths for me to steal.
Anyways if you did all the above steps correct you should be level 9 when he's level 7.
Nunu has strong monster control and should be utilized early game.
Once you feel dominant over the enemy jungler, you basically now have free ganks, if he tries to gank someone and you come its 2 kills for you.
Dragon is every 6 minutes
Baron is every 7 minutes
These times will help you on keeping it down.
Anyways, here are some good tips when to dragon as
Nunu & Willump
Bot Lane is down. Reason: When doing dragon, it would be a 4v2 if they try to contest it.
You see bot lane recall and mid and bot lane help.
Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage. So you have a clear advantage at dragon.
You feel confident on doing it. Reason: You feel that the enemy team won't contest, you can out smite an enemy jungler if he tries.
You can solo it since you have a lot of damage output. Also with blue buff it becomes more of a piece of cake.
Baron is every 7 minutes
These times will help you on keeping it down.
Anyways, here are some good tips when to dragon as
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Bot Lane is down. Reason: When doing dragon, it would be a 4v2 if they try to contest it.
You see bot lane recall and mid and bot lane help.
Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage. So you have a clear advantage at dragon.
You feel confident on doing it. Reason: You feel that the enemy team won't contest, you can out smite an enemy jungler if he tries.
You can solo it since you have a lot of damage output. Also with blue buff it becomes more of a piece of cake.
What is your role? The tank, peeler, and support.
The tank, is the one who soaks in all the damage and still survives it all.
The peeler, is the one who crowd controls and attacks anyone on his carries and stays with them.
The support, is the one who gives buffs to allies.
What do you do with your skills?
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What positioning should you have?
You should always stick besides your ADC and keep him alive, and of course being somewhat in the front line, since you are main tank. Basically be a meat shield (a wall) for him and block every skill shot that may hit him.
What if my HP is low?
Stay in the back, don't ditch the team until the fight is way over. Now stay out of range of the enemy and just keep
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Check me out on youtube, I make challenger guides on champions and there will be stream highlights along with montages and random other stuff!
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