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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction ~ About the Author
I'm Gargopat, a league of legends player with a real knack for jungling (as you can tell by my profile, which contains all jungling guides). This is my guide to jungling as





Please note that this is not THE way to play



Pros
|
+ Naturally Tanky + Very Quick Clear Times + Great Chaser + Low Mana Costs + Great Initiator |
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Cons
|
- Blue buff dependant early game - Weak 1v1 in early game - Only viable in the jungle - Overlooked by other junglers |
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Why Pick
Skarner?
Do you need a tank that excels at chasing? Do you need an effective initiator with an ultimate that basically guarantees the death of the enemy ADC? Do you need a jungler? Do you need a strong initiator/tank with an ultimate that can guarantee the death of the target so unlucky enough to get targeted by it?
Then let me introduce Skarner, the MotherFu**ing crystal scorpion from hell!
Skarner is a good, tanky jungler, sort of like a second support. He is not a carry jungle, so if he gets all the kills, your team may be in a bit of trouble. Picking
Skarner is all about the enemy team comp. If they have an effective jungler who can counter-jungle easily, gank more often, and win trades with little difficulty (
Lee Sin), then
Skarner may not be a viable pick. You should also not take
Skarner when your team has one main damage type. (EI: All AD, or All AP.)
Skarner does hybrid damage, so he works best with a hybrid damage team. Also, if your team will require constant strong ganks,
Skarner is not the best choice. And do NOT pick
Skarner if you already have a jungler. His laning is a joke, don't believe anything anyone says otherwise.

Do you need a tank that excels at chasing? Do you need an effective initiator with an ultimate that basically guarantees the death of the enemy ADC? Do you need a jungler? Do you need a strong initiator/tank with an ultimate that can guarantee the death of the target so unlucky enough to get targeted by it?
Then let me introduce Skarner, the MotherFu**ing crystal scorpion from hell!

Skarner is a good, tanky jungler, sort of like a second support. He is not a carry jungle, so if he gets all the kills, your team may be in a bit of trouble. Picking







Runes




These are your typical runes for Jungle









Other Options








WHAT IF I DON'T HAVE THESE RUNES?
If you don't have these runes, then try running:
Greater Mark of Attack Damage /
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist /
Greater Glyph of Cooldown Reduction
Greater Quintessence of Armor/
Greater Quintessence of Gold
These runes are not the optimal runes for skarner, but they can be used to fill until you can afford the optimal runes. If you cannot afford the best skarner runes, then don't play skarner, his runes are very specific.
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space |
DEFENSE TREE
Tier 1: ![]() ![]() ![]() ![]() ![]() Tier 2: ![]() ![]() Tier 3: ![]() ![]() ![]() Tier 4: ![]() ![]() Tier 6: ![]() |
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space |
UTILITY TREE
Tier 1: ![]() ![]() ![]() ![]() Tier 2: ![]() ![]() ![]() Tier 3: ![]() |

If you don't take this, there must be something wrong with you. This is a must for junglers! It grants bonus gold, it drastically increases jungle clear speed, and is essential for securing buffs such as Dragon and Baron Nashor. I don't care what you say about not needing


This is just the best spell for



energize ENERGIZE: A great passive for















Core Items
Other Options
Boots of Swiftness: Great boots, thanks to the reduced slow effects. This passive stacks with tenacity, the
Tenacious mastery, and the
Relentless mastery. With these boots, slows and crowd control effects will barely slow him down. Basically, there are no brakes on the rape train.
Spirit of the Ancient Golem: A vitally important item for
Skarner. Health, tenacity, and cooldown reduction. I always rush this, and try to buy it even before I buy any boots. It also gives great mana and health regeneration in the jungle, and increases your jungle farming throughout the entire game.
Iceborn Gauntlet: CR, armor and some ability power is nice, but the best part is the slowing AOE passive. It clears up jungle times, and synergizes well with
Shattered Earth. Each time you slow with
Shattered Earth, you can land a basic attack that will add more slow. The cast
Shattered Earth again, and repeat until they are dead.
Sunfire Aegis: This ups
Skarner's DPS, adding more magic damage to his hybrid damage output. It also grants more armor and health to make
Skarner even tankier. This is an offensive tank item, so if you want to be really tanky, I'd recommend building something else like a
Warmog's Armor.
Frozen Heart: Tons of armor, a solution to your mana problem, and an aura that reduces the attack speed of annoying champs like
Teemo and
Jax. It also brings this build up to 40% cooldown reduction.
Locket of the Iron Solari: Thanks to new updates, this item can no longer be rushed as an early-game item. The new recipe builds straight out of
Aegis of the Legion, making it trickier to buy early-on. It is still a really good tanky-support item, and can be useful for saving your allies from enemy spells like
Requiem or
Javelin Toss.
Other Options
Mercury's Treads: If you didn't take the
Spirit of the Ancient Golem, then you need some tenacity! This item also helps against an AP-heavy team composition, but if you already have tenacity, take another pair of boots.
Zephyr: The final tenacity item. It is the most AD-offensive of any tenacity item, offering attack damage and attack speed, two stats that
Skarner benefits well with, allowing for a more offensive build. It also offers cooldown reduction and movement speed, so every stat synergizes well with
Skarner's kit. If you don't take
Spirit of the Ancient Golem, this should be your second tenacity choice, before
Mercury's Treads.
Randuin's Omen: Each time someone hits you, they get slowed. Reduces the effectiveness of kiting champions, and chasing champions, improving
Skarner's weak escape tools. It also makes
Skarner really tanky, and helps shrug off a decent amount of physical damage.
Shurelya's Battlesong: Most people build this on
Skarner, but I feel that while you are a support jungler, you aren't a support! If your support builds this, then don't bother getting one yourself. It helps your chasing, but I find there are better alternatives. The main upside is that you must build an early philosopher's stone, giving more sustain in the jungle and increasing your gold income. The speed boost is great for chasing foes, especially with the
Artificer mastery.
Spirit Visage: This item gives a ton of magic resist for a relatively low cost. It also increases the heal from
Ixtal's Impact, your health regeneration, and all sources, like any lifesteal or spell vamp you might have.
Trinity Force: When you want a nice even mix of all stats, and for some reason you have a white-hot hatred of the
Iceborn Gauntlet. It also gives extra movement speed, increasing your chasing ability. It is great for the damage/speed build.
Warmog's Armor: When you feel you aren't tanky enough, and want to fix that.
Runic Bulwark: *Removed from the game*.
![]() ![]() |
![]() |
This is a great item for ![]() |
This item grants needed tenacity, and also grants health, cooldown reduction, and mana/health regeneration, stats ![]() |
These boots provide tons of movement speed, and reduce the effectiveness of slows, which stacks with ![]() |
This item offers armor, and fixes any mana problems you might face. It can build into ![]() ![]() |
This item makes the permaslow skarner. Each time you cast ![]() |
Since ![]() |
A great tanky item, it now builds into ![]() |
This item builds into ![]() ![]() |
This aura lowers attack speed of foes, and also brings our completed build up to 40% cooldown reduction. It fixes our mana issues completely. |
Finishing off the build, this item's aura doesn't affect yourself, but if another teammate has this item, their aura will affect you, and yours will affect them too. |
Start by buying a
Hunter's Machete and 5
Health Potions. Be sure to put your first point into
Shattered Earth. Clear the golem camp, and make sure to get a smiteless leash. If you can't get a smiteless, then
Smite off the blue golem, and then go to the wolf camp. If smiteless, go straight to the elder lizard camp.
After the blue golem, you will be level 2, so put a point into
Seismic Bastion. If you did a smiteless clear, go straight to the elder lizard camp. If you used
Smite, go clear the wolf camp, and then wraiths, while you wait for
Smite to come off cooldown.
After clearing the wariths and wolves, or the lizard camp, you will be level 3. Put your 3rd point into
Shattered Earth. At this point you can keep jungling, or look for a gank.
Don't gank unless you have at least 75-80% of your health! Don't do a gank if you'll only feed the lane you ganked.
When ganking, try to come in behind the enemy team. It's much easier when the lane is pushed.
Gank Paths
Afterwards, head back to the jungle. You want to make sure that you clear the jungle camps in between ganks, for the extra experience and gold, and also so that the enemy jungler doesn't get the chance to steal them for themselves. Continue to look for ganks where needed, and keep clearing the camps.
If your middle lane needs the blue buff, by all means let them have it, unless they are feeding hard. You don't want to give them the buff, and them die to the enemy mid lane 10 seconds later. If your mid lane is manaless, or doesn't want the buff, take it for yourself. Such as with a
Katarina mid, you can take the blue for yourself to get the buff and experience.




After the blue golem, you will be level 2, so put a point into



After clearing the wariths and wolves, or the lizard camp, you will be level 3. Put your 3rd point into

Don't gank unless you have at least 75-80% of your health! Don't do a gank if you'll only feed the lane you ganked.
When ganking, try to come in behind the enemy team. It's much easier when the lane is pushed.

Afterwards, head back to the jungle. You want to make sure that you clear the jungle camps in between ganks, for the extra experience and gold, and also so that the enemy jungler doesn't get the chance to steal them for themselves. Continue to look for ganks where needed, and keep clearing the camps.
If your middle lane needs the blue buff, by all means let them have it, unless they are feeding hard. You don't want to give them the buff, and them die to the enemy mid lane 10 seconds later. If your mid lane is manaless, or doesn't want the buff, take it for yourself. Such as with a


If you can afford it, buy sight wards! They help so much. Planting wards throughout the enemy jungle will help you steal their camps in safety, and also keep track of their location to help your allies. Always buy 2-3 wards in between fountain trips.
If you're finding a lane hard to gank, buy vision wards instead, and clear out any wards they have. This will help with future ganks, and be useful so the laner doesn't have to spend as much money on wards. Warding is everybody's job, not just the supports!

When going for big targets like Dragon or Baron, make sure to have the area secured with wards! You don't want the enemy team catching you off guard and getting an ace on top of dragon.

In a team fight,
Skarner excels at disrupting all enemies thanks to hybrid AOE damage from
Shattered Earth, and additional magic damage to anyone hit by
Ixtal's Impact. Be sure to save
Impale for high-importance targets, like a squishy carry, or if an enemy is focusing your carry, you can use it to pull them off and away from your carry. You can also save it for a fleeing enemy to make sure they don't escape with a sliver of health.
The
Sunfire Aegis is a great item to have in a teamfight, as it deals constant magic damage to all nearby enemies. The
Locket of the Iron Solari is another great item, as the shield works on all your allies, and just might help them escape with a fraction of health left over.
In a teamfight, you should be disrupting high-value targets like casters or mages, and be tanking damage for your team. If you have to, you can peel an enemy off an ally who is under attack. Remember to protect your carries! If the carries die and your team has no damage, then you are not likely to win the team fight, and will have to retreat.
If you see an ally being an idiot and jumping alone into a 1v2 or 1v3, don't follow them to "help". If they are screwed, then leave them. Don't give the enemy team 2 kills because one guy on your team has no common sense.




The


In a teamfight, you should be disrupting high-value targets like casters or mages, and be tanking damage for your team. If you have to, you can peel an enemy off an ally who is under attack. Remember to protect your carries! If the carries die and your team has no damage, then you are not likely to win the team fight, and will have to retreat.
If you see an ally being an idiot and jumping alone into a 1v2 or 1v3, don't follow them to "help". If they are screwed, then leave them. Don't give the enemy team 2 kills because one guy on your team has no common sense.

- Poking:
Skarner is susceptible to poke. Stay on your toes, and be prepared to activate
Seismic Bastion or
Locket of the Iron Solari to shield yourself from damage.
- Hard CC: Hard crowd control can mess up
Skarner's mojo. Be sure to get some tenacity, and take the
Relentless and
Tenacious D Masteries.
Quicksilver Sash: This item was built for one reason and ONE REASON ONLY: To f*ck with all
Skarner players. That item was only added into the game to nerf the overpowered beast that is the crystal vanguard. If they use it on your ult, chase them and spam your
Shattered Earth to keep them slowed.
Cleanse: ^^ As if that item wasn't enough, they had to nerf
Skarner even more, as one nerf couldn't tame the savage beast. Same goes, just keep chasing them.
- Tenacity: Riot really hates
Skarner. He's too strong, and they can't remove him from the game, so they must come up with strategies to bring his power levels down so they can be considered in the same class as every other champion.
Olaf &
Gangplank: These bastards. Their abilities make your ultimate useless. Don't target them with your ult and you'll be good.
June 11, 2013
-Uploaded Guide to MobaFire
June 13, 2013
-Edited Gameplay chapter thanks to Patch 3.8
-Edited Skarner's Abilities Chapter
-Added a Teamfights Chapter
June 23, 2013
-Edited Runes Chapter
-Added a "Why
Skarner?" Chapter
-Added Lore to the intro
-Edited Items Chapter
June 27, 2013
-Edited Abilities Chapter
-Edited Items Chapter
-Added a Weakness Chapter
-Edited Cheatsheet
-Edited Masteries Chapter
July 9, 2013
-Edited Items Chapter
July 22, 2013
-Edited Cheatsheet
-Edited Introduction
-Edited Pros/Cons
-Edited "Why Skarner" Chapter
-Edited "Buying Items" Chapter
-Edited "Gameplay" Chapter
-Edited "Wards" Chapter
-Edited "Teamfights" Chapter
August 5, 2013
-Edited Cheatsheet
-Edited Introduction
-Re-did Pros/Cons
-Edited Runes Chapter
-Re-did Masteries Chapter
-Re-did Abilities chapter
-Edited Summoner spells chapter
-Added "Purchase Order" Chapter
-Edited Gameplay Chapter
-Uploaded Guide to MobaFire
June 13, 2013
-Edited Gameplay chapter thanks to Patch 3.8
-Edited Skarner's Abilities Chapter
-Added a Teamfights Chapter
June 23, 2013
-Edited Runes Chapter
-Added a "Why

-Added Lore to the intro
-Edited Items Chapter
June 27, 2013
-Edited Abilities Chapter
-Edited Items Chapter
-Added a Weakness Chapter
-Edited Cheatsheet
-Edited Masteries Chapter
July 9, 2013
-Edited Items Chapter
July 22, 2013
-Edited Cheatsheet
-Edited Introduction
-Edited Pros/Cons
-Edited "Why Skarner" Chapter
-Edited "Buying Items" Chapter
-Edited "Gameplay" Chapter
-Edited "Wards" Chapter
-Edited "Teamfights" Chapter
August 5, 2013
-Edited Cheatsheet
-Edited Introduction
-Re-did Pros/Cons
-Edited Runes Chapter
-Re-did Masteries Chapter
-Re-did Abilities chapter
-Edited Summoner spells chapter
-Added "Purchase Order" Chapter
-Edited Gameplay Chapter
Thank you for taking the time to read my guide to jungle
Skarner! I hope you enjoyed reading this guide as much as I enjoyed writing it! If you liked it, maybe you'll want to upvote it, and leave a comment why you liked it. If you want to suggest something to me, leave a comment and i'll try to answer it for you! And if you found my response helpful, maybe +rep me! If you enjoyed my work so much, then check my signature for my main guide on
Trundle.


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