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Recommended Items
Runes: FLEET
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Nautilus
Nautilus is one of my least-favourite match ups, just because his kit consists of a lot of CC and provides a free shield that blocks most of your trade damage. Freeze waves and harass after he misses his hook.
Lucian
One of the best, most compatible duos with insane synergy. Senna was made to play around Lucian, so their kits really compliment each other.
Lucian
One of the best, most compatible duos with insane synergy. Senna was made to play around Lucian, so their kits really compliment each other.
I began playing League of Legends since early season 6 (primarily on the North American, Korean and Oceanic servers), while playing competitively for the first time in season 9. I was introduced to Senna when she was revealed live on the PBE servers and she quickly became one of my pocket picks.
Of course, I'm still searching for new builds/items that might work well with her, so I'm constantly learning as I write this guide. I hope you learn something new while reading as well!
Disclaimer !
i) This guide will most likely look awful and be hard to read if you are a mobile user (since it has been written and formatted on a laptop). For the best reading experience, please refrain from viewing this on a mobile device.
ii) I'd like to emphasize that this is solely based off my insights and personal experiences in the bot-lane, so some of the information in this guide may or may not be relevant to you. This guide lacks credibility since I am, after all, low-elo. Additionally, I will unfortunately only be covering the supportive side of Senna and how to play her as the role of a support if you haven't read already. I apologize if this does not contain information regarding other roles Senna can play. This is also my first guide, so feedback is very much appreciated.
Some content may be missing because this guide is still a minor work-in-progress.
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+ Scales infinitely as time goes on + Global AoE shield/execute + Team Camouflage + Decent healing + Reduced cooldown on Piercing Darkness with autos + Basic kit, easy to master Senna is still currently very strong to play. She's considered as a "secondary ADC" on the team due to Absolution, which also deals a percentage of the target's current health. Whether you choose to build complete support/damage her heals with Piercing Darkness, regardless, remain helpful amongst your team. Not to mention, she can camouflage your entire team for unexpected roams or flanks with Last Embrace! |
- Cannot peel - High mana costs - Requires good positioning - Weak heal early - High CD timers, especially for Dawning Shadow - Does not have an escape Senna also does take some getting used to, especially with her very high mana costs (making Piercing Darkness heals not worth spamming in lane and her slow attack-speed. This also makes it difficult to kite, thus making positioning very important to Senna's playstyle so you can abuse her range and support your team from the back-line. With time and practice, Senna's weaknesses will become much easier to play around. |
Would also love to kindly note that I categorize runes as "major" or "minor" depending on the flexibility of the pick. For example, the Inspiration tree has a lot of situational picks, thus why a lot of your options are "minor", whereas your options in the Domination tree are much more limited, so options there are "major".
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KEYSTONE Fleet Footwork - Fleet Footwork is currently the most popular rune for good reason as it has excellent synergy with Absolution, enabling Senna to harvest souls easily while remaining relatively healthy in lane. SECONDARY - The most preferred secondary tree is Inspiration due to its adaptability. You can really tailor to your needs with options like Magical Footwear, Biscuit Delivery and Future's Market, depending on how behind/ahead you are. For a slightly more utility-focused route, I would take the Resolve tree for runes like Font of Life, Revitalize or even Bone Plating if I know I'm going to struggle in lane and need to play more defensively. |
- Support or damage, your offense/flex/defense will be either attack speed, adaptive force and armor or two adaptives and armor. You can take Ability Haste if you feel that your cooldowns are too long, it synergizes well with Cosmic Insight so that you get 6% cooldown reduction in the early levels. |
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- Barrier is a really underrated summoner spell that can save you in a fight or from a bad trade. If the enemy support takes Ignite (which is likely in most games), you'll be able to negate some of the tick damage with Barrier without having to burn your carry's Heal to save your life. The cooldown is also relatively short compared to the other summoner spells viable. |
- Exhaust is a useful defensive summoner spell used to negate burst damage from an assassin/damage composition, such as when a Zed decides to cast Death Mark, or when Master Yi uses Highlander right before Alpha Strike. While it does have a slightly longer cool-down than Ignite, Exhaust is also much more effective on Senna due how it reduces 40% damage reduction from the target as well as its casting range. |
- Ignite gives early lane kill-pressure and reduces healing and is useful if you play very aggressively. It's good against squishy and/or healing champions, such as Soraka, Yasuo, Olaf, Pyke, Aphelios etc.. It falls of late-game but can still be used if you for some reason cannot buy an Executioner's Calling. |
I do not update abilities because it is cumbersome, so if some of the information is wrong, it is simply because I just copy these from the description. Please hover over each ability if you are unsure of whether or not everything is up to date. As of now (10.23), I have updated everything accordingly.
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Senna is a relatively laid-back champion who isn't mechanically demanding, making her perfect for those of us who have slow reaction timers.
I will only be going over simple combos and a few tricks because of so.
Your primary combo includes auto-weaving after every ability. I think it is the most effective way to play Senna with this strategy because she deals plenty of damage with her autos, you can cancel the animation of Piercing Darkness through doing so, and you can lower the cooldown on Piercing Darkness which you'll most likely be spamming in fights.
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In summary, the current best Mythics are Kraken Slayer (from the currently trending build, Eclipse, Divine Sunderer and Iceborn Gauntlet. Manamune is now a pretty good buy, while Sheen items are not worth investing.
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Spectral Sickle Spectral Sickle is the AD equivalent of Spellthief's Edge, which was previously built on Senna prior to the passive change. It is also the only gold income item that you will be buying. |
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Boots of Speed Boots tend to be very situational that there really isn't one boot choice that you must consistently stick to. For example, vs a heavy mage team comp, you'd want to buy Mercury's Treads, and if their ADC is fed, you'd want to buy Ninja Tabi. |
Boots of Swiftness These are the most commonly upgraded boots for good reason. They provide slightly more speed than the rest of the boots and reduce slows on movement speed. Additionally, they are relatively cheap, meaning that you can upgrade your boot tier early on for an advantage against your enemies. |
Ionian Boots of Lucidity I usually suggest building Ionian Boots of Lucidity if you are building full support, because these synergize very well with Transcendence from the Sorcery tree because of the ability haste Ionian Boots of Lucidity gives. This combined with Cosmic Insight also reduces the cooldown on your summoner spells by 15% total. ]I've found buying Ionian Boots of Lucidity overall the best boot choice because Senna benefits greatly from ability haste. |
Boots of Mobility Mobility Boots allows you to roam pretty easily early-mid game. I no longer build Mobility Boots unless I am far ahead and planning to roam (if so, I sell these for Ionian Boots of Lucidity after 20 minutes.) It's just too situational. |
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Manamune Previously, Manamune was slightly costly, however with the changes made with Tear of the Goddess I think that it is a viable item, as you can easily stack tear and buy Tear of the Goddess incredibly early on. Insanely good buy and definitely worth investing. |
Frostfire Gauntlet Good investment if you are going the Grasp of the Undying build. I personally do not like it as much after the nerf. |
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Serrated Dirk This item is still strong for Senna, especially if you want to go the lethality build. It builds into a multitude of lethality items that you can choose from: Eclipse, Edge of Night, Youmuu's Ghostblade, The Collector, Serpent's Fang, Duskblade of Draktharr and Umbral Glaive. |
Duskblade of Draktharr Duskblade of Draktharr's passive has been updated so that it is now a must-have on most assassins. I think that it is a great item if you are snowballing on Senna support and for the most part remains a 4fun item. It is very situational, and because you can only buy one Mythic item now, its potential is immensely wasted and you would benefit significantly from different Mythics. |
serpent's
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Serpent's Fang After the buffs, Serpent's Fang is a remarkably strong item, especially vs champions with lots of shields like Janna or Lulu. |
Eclipse Eclipse is the most consistent Mythic item for lethality Senna. |
Edge of Night Edge of Night, is honestly severely underrated and a good kind of situational, making it a good buy whether you're behind or ahead. You get a fair amount of AD and lethality, but more importantly, the free spell shield that refreshes every 40 seconds. Because Senna doesn't have an escape, this could save your life from a deadly engage. |
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Black Cleaver This item is viable, but I would not really recommend it if you are not facing tanks. The only reason you should be purchasing this is if you are against a team with a lot of armor (which, in that case, you should also opt for Lord Dominik's Regards. |
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Rapid Firecannon I find that this item is rather useful in my games, since it allows Senna to poke a little further. |
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