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Recommended Items
Runes: Optimal
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Nautilus
Senna's worst match-up. Nautilus has everything Senna doesn't like to deal with: endless CC, ridiculous tankyness, long range, gap-closing abilities and a shield. Pick Grasp against him and play as safe as you can, as your only chance here is to scale.
Caitlyn
Two champions with very high range, if you're well coordinated you can bully the enemy botlane with ease.
Caitlyn
Two champions with very high range, if you're well coordinated you can bully the enemy botlane with ease.
Champion Build Guide
Who am I, and why should you listen to me?
Hello there! I'm a support main who started playing League around the time Senna came out in Season 9, and I fell in love with her almost immediately. I'm currently around 200.000 mastery points with her.
However, I've never found a guide that explained exactly how and why she works, and with the recent discovery of a new viable build, I've found that a ton of people are having the same problem as me, so I decided to write this guide! Hope you guys take something from this, even if it's just a little.
What is Senna good at?
Before starting to play Senna, you must first understand what exactly she can do for your team and what you should avoid doing when playing her.
THE PROS
THE CONS
OK, but what does Senna do?
Senna's kit is full of utility and it usually works best when you're surrounded by your allies, as all of your abilities either help them out directly or allow you to set up a kill for them. In this chapter I will explain exactly what her abilities do and how you can make the best use of each of them.
PASSIVE: ABSOLUTION
Senna's Passive Ability is Absolution. This ability has a lot of components, so I'll go through each of them individually to help you understand what all of them do.
- Wraiths: Enemy units that die near Senna will spawn wraiths, pet NPCs that you can collect by auto-attacking them. Each of them grants 3 gold and 1 stack of mist, but they despawn after 8 seconds if Senna doesn't interact with them. Enemy champions and large monsters are guaranteed to spawn one of these upon death, while large minions are only guaranteed to drop them if Senna doesn't land the finishing blow on them. Similarly, there's a 22% droprate for regular minions which gets reduced to an 8.33% droprate if Senna lands the last hit on them. Epic monsters drop 2 wraths every time.
- Mist: Senna can also stack her passive by auto-attacking a champion twice in the span of 4 second. Upon hitting them the second time, you'll collect a stack of mist and you'll deal 1%-16% extra damage, based on the target's current health. This effect has a small cooldown as well. This is your main harassing tool in lane, and you should try to proc it as frequently as possible. Remember that hitting your Q also counts as an auto-attack, so you can very easily poke enemy champions hitting them with both in quick succession, which will also gran you a stack of mist.
- Absolution: Every stack of mist collected grants Senna 0.75 bonus attack damage. For every 20 stacks, Senna gains 25 bonus range and 15% critical strike chance. Once the crit chance exceeds 100%, she gains 35% of the excess as life steal instead. As a rule of thumb, you should try to collect 20 souls before the 7 minute mark, and after hitting that powerspike you can continue to scale into the late-game with ease. It's very important that you continue to stack your passive, because Senna does not gain AD with level, so you need to continuously collect mist to stay relevant.
- Relic Cannon: Senna's auto attacks deal 20% bonus attack damage and grant a percentage (10% at level 1, 15% at level 6, 20% at level 10) of the target's movement speed as bonus movement speed for 0.5 seconds after your attack hits. This is very useful when pursuing a target that's trying to escaper your range.
Q: PIERCING DARKNESS
- Description: Senna fires a laser in the target direction, damaging any enemies by 40 / 70 / 100 / 130 / 160 (+ 40% bonus AD) and healing allies and herself by 40 / 60 / 80 / 100 / 120 (+ 40% bonus AD) (+ 25% AP). This ability also procs on-hit effects, including your passive.
- Usage: This is your main ability. The most important thing you need to know about it is that it is an auto attack reset, so you can cast it immediately after an auto attack to deal more damage in a short span of time, and even chaining it with another auto attack afterwards if the situation allows for it. This will allow you to outtrade most other supports and even some ADCs, and it's the optimal way to proc your passive to collect one extra stack of mist.
- Targetting: The targetting of this ability is a bit tricky, and may take a while to learn. The thing is, this ability actually has a bigger range than it allows you to target, so you will do damage to units that are outside of the targetting range. Use this to your advantage by targetting minions, towers, wards, your own allies or literally anything else that is targettable in the map to extend the range and hit enemies with it. One neat trick you can use for enemies that are out of range is to quickly set up a ward between you and your opponent, allowing you to target it and hit the enemy.
What runes should I take?
There currently are 2 viable Senna runesets, not counting the basic one you may want to use as a training device. They are both very different and both have their advantages and disadvantages, but as long as you manage to understand when to pick each one and how to use them optimally you should be able to dominate them in no time.
I'll no go over the two sets of runes you can use, explaining all the different options you have depending on your team composition.
THE OPTIMAL RUNES:
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Keystone: Glacial AugmentThis keystone is the one that works best for Senna, because it allows you to proc your passive much easily during laning phase to stack up on mist by using your AA+Q+AA combo. As we've already established, you need those stacks to scale, so the ability to slow enemies to hit them again before the timer on your passive runs out is invaluable for Senna. Your objective with![]() You want to take this keystone against anything that isn't hard engage or tanks, as it gives you the highest damage output and helps you become more powerful in the late game. Take into account that you won't be able to survive being |
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Primary: Magical FootwearSenna doesn't really need to buy![]() ![]() ![]() |
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Primary: Biscuit DeliverySenna's mana costs are painful to deal with in the early game, so we take![]() |
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Primary: Approach VelocityThis rune has been recently changed, and now it synergizes even better with Senna's W.![]() ![]() ![]() |
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Primary: Cosmic InsightYou might prefer to take this over![]() ![]() |
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Secondary: Presence of MindEven if the second rune from the Precision tree is flexible, you always want to take![]() |
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Secondary: Cut DownSince Senna was the only marksman to not receive a health buff on patch 10.11,![]() |
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Secondary: Coup de GraceThis rune can help you set up some kills, especially during laning phase. It's usually useful against tanky targets because it allows you to kill them easily, so it you're against a squishy lane wihout any healers you're probably better off getting![]() ![]() |
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Secondary: AlacrityThis is going to be the most controversial of my suggested secondary runes. I've already explained that I like to run an Attack Speed offensive rune on Senna, so you would think it would be enough, but in reality the other two Legend runes are not very useful on Senna (![]() ![]() ![]() By no means does this mean this is the better rune on her, but I like to run it just to get an extra hits in during the late game. Take any of the other suggested runes if you don't feel comfortable with this. |
THE EMERGENCY RUNES:
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Keystone: Grasp of the UndyingThere has been a lot of discussion about this keystone. A lot of people thing it's OP and that it should be picked over![]() You should pick ![]() |
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Primary: Font of LifeNone of the runes from the first row are very useful to Senna, so![]() ![]() ![]() |
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Primary: Bone PlatingThis rune will give you more survability during lane phase, and it will make it so champions who like to hook you like![]() ![]() |
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Primary: RevitalizeSince we're aiming for survivability rather than pure tankiness with this rune page,![]() |
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