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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
I. Introduction


I'd like to thank my friend FresHzomg for this awesome banner![/b]
First of all, i'd like to say that this isn't almost identical guide for ryze as others because i'll do my best, so you can understand my guide,items, runes and masteries i had chosen.
I will explain them in next few chapters!
Please don't judge my guide because of my english which isn't my first language.
I WILL be uploading Ryze gameplay montage in the nearest future!

General
Base attack damage increased to 52 from 49
Base missile speed increased to 2400 from 1400
Recommended items updated on The Crystal Scar/Summoner's Rift
Animations updated for




Mana ratio reduced to 6.5% from 7.5%
Ability power ratio increased to .4 from .2
Overload base damage increased to 60/85/110/135/160 from 40/65/90/115/140
]Range reduced to 650 from 700

Mana ratio reduced to 4.5% from 5%
Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
]Rune prison duration reduced to .75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2 seconds

Added a 1% mana ratio
Missile speed reduced
Bounce radius increased to 400 from 375
Spell Flux now prioritizes enemy champions over Ryze
Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140

Passive mana component removed
Active now adds 35/45/55 movement speed
With this changes



skip if you already read it!
There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him.
Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.
Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra.
His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.
"Ryze is no longer just a mage - he has become a creature of magic itself."
High Councilor Heywan Relivash

Some interesting things about




He was the first champion released prior Season One to obtain a League Judgement.








Use this runes :
9X

- magic penetration marks are best for any ap/mana caster because they help a lot early/late game.
- they are also best choice on

9X

After recent

9x

- same reason as seals since midlane is now more about farming and sustaining yourself in lane rather than dmg output so more magic resist fits mana/lvl best!
and as last quints :
3x

- I prefer these the most because they give

u can also grab

after playing alot with these i think they are the best possible choice on



I would not recommend any other quintessences! I'm pretty sure these 2 above are the best choice u can have for

Your new and final rune pages(2) for



This should be your final runes for








This masteries are the only way to play

don't get me wrong,

















[[Improved recall] - faster returning to base, clutch escapes :D











Alternative mastery page would be something like this, which you should use versus teams that won't build alot of magic pen, + take this masteries in hard matchups swapping armor or MR mastery depending on matchup, with these masteries you always want to grab void staff as your last item.


if not, pick mana crystal against champions with lower range than your

After you get back for first time buy


Buy


next big item you want is



After RoA we get


[
your next core item should be


pick one of these boots :




EARLY TO MID GAME CORE ITEMS
after getting





your build should be looking like this at mid game :[/b]






going into the late game you should finish your



MID TO LATE GAME CORE ITEMS:
MY ACTUAL INGAME SET FOR RYZE :



ITEMS TO CONSIDER

as you can see,

I'll try to confront you to play

1. He's 450 IP
2. He's quite easy to learn but hard to master
3. He's also very strong and viable and is easy to carry with to high elo.
4. He has awesome skins and he's a Mage



this passive represents

I'd rate this passive 10/10 if i could. In today's meta the best deal is to be tanky while doing as much damage as possible, because of that , this passive is just so strong.




Rating 9/10 because it does have a small ranger which makes him voulnerable to high range champions.
" I got these tatoos in the




- this snare is great damage spell for ryze with good ap and mana ratios.
- snare is great for catching enemies that are fleeing or for running away from gankers
- even if it is not a stun, it's still nice cc for him.
i'd rate it only 7/10 since it has reduced snare duration. He's




Great farming ability when using

reduces enemy magic resist which makes you hit squishys like a truck.
bounces up to 6 times! which does great damage in 1v1 combat or when fighting vs 2.
great aoe spell for farming and damage amplification.
Spell Flux can bounce to targets in the Fog of War.
Spell Flux magic resist reduction does not stack with itself.
Spell Flux can bounce back to Ryze, dealing no damage.
8/10 rating because of magic resist reducstion (it's like free sorcs shoes but even better), after rework it also has small but noticable ap ratio which scales even better into late game.



Passive gives no more free mana but now gives move speed which is one of the best bonuses champion can get. free mana is nothing comapred to utility he now gets from that movement speed which will alow

active has so short cooldown and is great for farming creeps like a boss.
ryze gets 15/20/25 spell vamp - so epic for teamfights, ryze gets aoe damage and also huge sustain. the aoe he gets is really huge, it is very noticable when enemies are grouped one to others , Where did my hp go YO? HAX, REPORT! :D
this spell in late game ,when spamming spells, can used every 15 seconds or even less.
2-3 times in one teamfight! One of the strongest utility spells in the game. Spell vamp makes







Some common matchups you'll find yourself in :


My opinion on Top lane as

Do as many swaps as you want, just try to get to the late game without giving up many levels and deaths, and it's gg ;).



Chaining abilities in the right order is key to make optimal use of

For starters, begin with Overload and use it every 2nd spell afterwards. Advanced combos rely on making use of Arcane Mastery to cooldown priority spells.
Some example spell combos involve:
1.








2.




3.








SMART:Casting


If pursued, try to cast your spells on the run to use your

Using







Try to use

When encountering a single opponent, make sure you're sufficiently close for the





At 40% Cooldown Reduction, because of


SKIP IF YOU KNOW :
as your first step, you should click "ESC" button and then go to "Key binding" section.
as for second step remove binds from your CAST SPELL 1-4.

for third step, scroll mouse a bit down and you will find "SMART CAST SPELL 1-4" in those 4 fields put your Q,W,E,R.

You are set now. It should look like this :


Now,



#1 Smartcast allows you to faster trigger spells then just having to click twice to cast

#2 Smartcast doesn't show range of spell, so when you click on enemy, it will cast spell instantly when you come in range.
#3 I had tons of situations where for example,


#4 You will never , ever have to say again : "It was so close to cast that final

#5 Smartcast is fun and you will start to love it as soon as you learn to play

6# "In general if you need the targeting graphic, this still isn't for you. When you're familiar enough with a champion that you know your AoE and range already then go for it." (c) Epic guy If you do want to play smartcast and you don't know the range you can always activate the line missile in more options.
#7 Smartcast overall helps you to better play or to understand a certain champion,


At 40% Cooldown Reduction, because of







must have against champions like




pick flash instead.



also, consider


DO NOT PICK :




ETC.

these should be your core items in ~15 minutes game:




these provide you enough damage, movement and sustain. ultimate triangle I wanted to find a long time ago.
you should always rush


your early game phase is the most important so use your brain the most. Your whole game will depend on your laning phase and how well you farmed and stacked that mana.(not only as

try to buy a ward or two when going back.Remember if you are losing lane, don't go rage mode and quit, try to stay calm and farm as much as you can and whait for the jungler to appear.
Do not cast so much in the early game until level 5 or 6. because

Only cast if you can't get that last hit.
always buy wards. Where to place them? look at few chapters below.
If you have problems to survive the early game phases try the tankier runes which might help you.(going for 12 mr glyphs).
early game is all about surviving the lane until you get farmed, keep that in your mind. Do not try anything stupid like going rambo mod tower diving on level 2 and etc. :). Play smart and calm as it will always have better result then playing angry.
when playing

When playing mid your goal is not to kill enemy(that is only "if you can"), your main goal is to farm lane and get as many stacks on tear to be effective when it comes to teamfights.
1# TRY to gank lanes when u can
2# say miss when enemy is not on the map
3# This is team game,SO play as teammate not as Rambo!
4# you will be focused in teamfight very often , particularly in high elo where

5# don't be a "hero", don't go in teamfights first- you are supposed to stay back and deal tons of damage to enemy ad/ap carry.
Even if you are losing your lane, don't rage or spam chat. Whait for jungler ganks or try to farm as much as you can. YOU NEED FARM!
Remember to always communicate with your team no matter which role are you playing.
Try to stay cool even while losing because your rage won't change anything except increase
argueing and rage.
You shouldn't be playing over agressive in the lane tho you should hit them with every few times once u get lvl 3 or 5. You should focus more on farming and stacking tear instead of being greedy and doing everything for kill which makes you easy target for ganks. You should find balance between harras and farming. You will learn over time when to go in for the kill.
if you have blue buff, you should push your lane making enemy ap carry not able to folow you, after pushing you should go roam on other lanes and help your teammates since

Even if you are not jungler, you should help him by saying where enemy warded and when so jungler can optimize his ganks. eg. every ward lasts 3 minutes. Also you should always say whenever a midlane used his

PRO'S
![]() +Great farmer after 6. +one of the lowest cooldowns in the game +aoe damage +single targer burst is huge +great team based champion +is very tanky +no skillshots, easy to learn + ![]() + ![]() |
|
CONS
![]() -can be easily kited in early game -hard to farm before 6. -may be hard to master to full potential -very item dependant -bad against silences, stuns |
If you want to play



One more note :

Go top instead where you can do better for team.
IF you want to practice skrimishes, 1v1 you should choose botlane, that way you can experience some common matchups that also happen on summoners rift, which will give you some more experience about that matchup.





When I'm about to play





Also when you are first pick, try to ban out those agressive junglers like


Enemy first pick instalocks


Your team lacks burst damage or a bit of cc?, pick













1.





- I find this composition really strong because of great utility which is provided with full combos.




-


- Also champions like







2.





This is great compositon because of great teamfighting potential which supresses and stuns provide. Because two supresses are better than one and they make few












I'll add few compositions Tomorrow, I'm just too tired.

3.





This comp is really strong mainly because everyone is tanky enough to protect and keep kog'maw alive to do constant damage to enemies. Enemies just won't be able to come to your carry because of so much cc






















4.



These three are like made for each other.














5.





Ultimate late game team, powerful AOE DMG, disruption, alot of physical damage coming from





Protect your blue from dirty counter junglers! :)




put sight ward in these brushes so you can have nice control over map but also you won't be thinking if enemy jungler is whaiting in them just to engage on you.







^these 4 wards are actually 2 wards. 2 wards from each side, it depends which side you will be. These sight wards are needed and every time you go b, don't be tight fisted and buy one or two wards for your own security. Also buy



at most cases when you are fed you will have 1000 mana stacked in 35+ minutes of game if you were aware or stacking!
It means that by ~12:00 minutes you would stack 200 mana and by ~24:00 minutes you would have 500+ mana stacked.
Try stealing enemy jungle while their jungler is away(ganking) because you can! Aoe ultimate

SMART: Use this combo for fastest minion clean;





Note: Don't die just because of one cs, play it safe and get as many as you can without putting yourself into a bad position!


Cassiopeia
she's the strongest counter pick to






she also has movement speed buff from




Next two hard counter to



same reason is that they can kite ryze in early levels when he needs the farm but also have silence which disables ryze to cast for 1-2 second which is very crucial.
as third counter they can easily burst down ryze on early levels when he is vulnerable the most!
LeBlanc.
she just starts melting









Kassadin
first of all it's his passive


his


But there is the hint, as you probably know,




his


To sum up,





Orianna






she's also good against ryze because she can shield from your




Xerath
next counter to













--> some info about
















remember that also pushers like



Morgana
she's very strong champion and has awesome ultimate but also farms lane far better then 

-when playing against



Brand
is good against 












Malzahar







After malzahar pops his









Ahri
ok,









Vladimir




#1



#2 when



#3


#4






#5











Ryze is also very strong against champions like :
Kennen
if she wants to kill you, she has to come near you. It only makes you easier to kill her because almost nobody except






and also



Veigar
he is high nuker but you naturally build magic resist and you have nice nuke too.








Now, let's take a look at his














And also do not try to fight him early on because he will just 3 hit you because of


Fizz
Fizz while snared with


fizz is vulnerable to burst damage











PLAYING AGAINST

It can be hard but doesn't have to be.
Galio
You are probably thinking : how is that possible?
well, I was playing



he could deal more damage to me in early game stage but later he got destroyed because of


When playing against








Playing agaist

Tho



in this list you can find more info about League of Legends counters, take a look.
League of legends Counter pick list!
Some more charts showing champions that are good/bad against

People voted for


People votes for champions that


The mechanics that are good against


We're in the middle of season 3 and this is some new information i get from lolcounter.com which i give all credit to : some insight about





Difficulty : Easy 3/10
Ahri is a very dodgy champion with lots of mobility. This makes ryze a really good pick vs her because his all spells are single target spells which is very helpful. Though ryze does fairly well versus ahri, you can still find yourself in trouble if you died early or even by her pushing power which is far better then yours. Ryze is very solid pick against ahri.

Difficulty : Average 6/10
She is manaless which allowes her some early pressure when ryze is weak but she's also melee which allows us to poke her with AA and spells. Before Akali's started 9 pots this matchup was easier but now it's harder because she can outheal our poke with potions and we might find ourselves sitting at tower or getting denied especially after level 6. As Ryze you do alot of dps so you can keep up with her burst as well. You probably want to pick up pink ward and put it on mid so you can have full vision during her shroud. Matchup shouldn't be 2 hard unless you get behind before getting RoA and tear.

Difficulty : Hard 8/10
Anivia is a really powerful mage with alot of disrupts/slows and stun which can greatly affect our damage overall. She's really hard to reach and even if we do, we'll probably lose trade before getting items. She also has godlike pushing power which might set us behind alot. Best solution would be getting early advantage by killing her with the help of jungler, otherwise just try to farm as much as possible trying not to fall behind. Teleport spell would be good here so you could come faster to lane or gank botlane/top if you can't stay very long in lane because of Anivia's poke.

Difficulty : Average 7/10
She gets countered by building health/resists and she's very strong early game because of her stun and low cd Q but also the burst she can put out. Her AA is significantly better(625 range) so she can poke you with auto attacks. This matchup is hard because of early game pressure she can put out on us so it's better to keep our distance away from her until we get more tanky or just kill her with the help of jungler because she has no mobility or escape tools, or just kill her if you feel confident enough to fight her eg. her tibbers is on cd or her ignite.

Difficulty: Average 6/10
Same as annie, he has no escapes but has alot of burst which in this case is skillshot so it's easier to dodge.Be careful about his ultimate bounces which hurts alot so care when diving him with jungler or trying to rune prison him near the minions because you might get nuked which you don't want to happen if you want to stay in game. His W range is bigger then ours Q so he can poke us for free most of the time if we don't play carefully.

Difficulty : Almost Impossible 10/10
By FAR the biggest counter to ryze for these reasons:
1. Good chasing ability with Q movespeed increase and W Aoe slow.
2. Her Q is long range poke
3. She can spam E so hard that if you over commint on early levels, you'll die 95% of the time.
4.Her ultimate is 2 seconds stun or huge slow which is enough for her to gib you insntatly from 100% to 0%.
Playing this matchup the safest way is to skip the tear and rush catalyst the protector ASAP and get magic reistance such as negatron. Play passive and try not to die because you won't be able to win her in duels.
5. She scales incredibly well into late game which is one of ryze's indicators but she can keep up with him pretty well.
Junglers help in this matchup is essential if you want to shut her down or just play passive and don't give her any advantage like kills. Also taking cleanse/exhaust is much better then actual teleport or ignite.

Difficulty : Fair 5/10
This one is tricky because you can zone her hard and deny her cs really hard but on the other hand if you somehow die to her, you won't be able to touch minions or you will end up dying most of the time. Though, playing this matchup is easy,don't waste much mana until you get lvl 3,4, bnefore that poke with AA, after that use Q's and E to deny her cs. She's easy gankable because of Rune Prison because she has no escapes before 6 but also post 6 because she'll use it as an intiation spell. Getting Catalyst early is very good in this matchup so you don't risk getting nuked.

Difficulty: Easy 4/10
Only thing about her is the poke she ca put out, but aside of that, this matchup is a pieace of cake, you got far more dps and damage that you can't possibly go wrong, if she goes into duel, she'll lose the trade and fall behind. If none duels each other, Ryze will 100% outscale her into the late game.Don't come to close to her though, let her come to you and just poke with Q whenever possible.

Difficulty: Easy 2/10
She's even easier to play against after the nerf. She goes in for the creeps? You just QW her and she'll get chunked,Poke her to death, If you feel safe, you can flash into her and kill her easy after she's below 50% hp.You can't go wrong in this matchup.

Difficulty: Easy/Fair 3/10
Don't get too agressive early or you might lose, poke him when he wants to cs, W him after he uses his E, your all spells are single target so he can't really dodge much damage or any big spells like karthus's ult and such.

Difficulty : Fair 5/10
He's fairly tanky and has really good aoe pushing power which will keep you at your tower, but as ryze if you don't fall behind you can trade very well because of magic resistance reduction from Spell flux but also you scale better then Galio into the late game. Don't try to duel early, just try to poke him with AA's and Q sometimes to not let him feel like it's a free farm lane but don't over commit into dueling with him.

Difficulty : Easy/Fair 4/10
Decent matchup, he can push you early but you can poke him effectively, IF you dodge a single spell of his, you will win trade 100% or even kill him most of the time. Only trick in this matchup is his sustain from passive and pushing which might set you behind a bit.

Difficulty : Average 7/10
He's really annoying because if you try to poke him you will eat his rocets. He has a really good slow so laning against him is tough.Though, he can't kill you so just farm for the late game.

Difficulty : Fair 5/10
This matchup is about farm, karthu's q is a long range so you might get poked but he also has better push which is helpful because you can lock him down easy with jungler and get free kills. Though if the karthus is good he will maintain farm with you and you'll both be useful in late game. This matchup depends on who ever gets more fed as soon as possible or before the other one. You will almost never be able to get in range to poke him unless he is dumb or really wants to bait or try to kill you.

Difficulty : Average 7/10
he's silence is a great counter to us as also is his slow. But we can dominate him early game unlike in many other matchups. This gives us great advantage to poke him with AA/spells or simply deny him any source of income. We'll also scale tankier then most of other mages into late game so he won't be able to burst us down quickly enough and we can lock him with rune prison for the kill after he uses rift walk for engage.

Difficulty : Average 7/10
she's melee whihc means we can pressure early and deny creeps. This matchup would be very easy if she isn't sourceless which means she can spam ability to poke us down. We should avoid early skrimishes with her until we get enough to bully her out of the lane. Same as kassadin , she won't be able to burst us down later in the game unless we fall behind too much.

Difficulty : Average 7/10
Really good slow and consistent dps with alot of poke early game. Hopefully riot finally decided to nerf all her spells so this matchup isn't as hard as it used to be. We totally outscale her in the late game but she's still a really good pick because of her ultimate and good utilty slows and movespeed increases.Try to play agressive once her E is on cdr which means you can zone her out of creeps.

Difficulty: Easy 2/10
So the biggest impact on this matchup is that kennen has to dive our face to actually do damage aside her q/w poke in lane which means we can out damage her anytime she tries to fight us. Our cds are much lower so we do more damage.If you are in range to damage someone like kennen, you will come on top 99% of the time. you can also easily kite her with ultimate or just snare her right in the middle of her ultimate which will drop her damage like 50%.Very simple and easy matchup.

Difficulty: Easy 4/10
In this matchup rush catalyst, get magic resistance and even if you die you will win the game in most scenarios just because we outscale her really hard and even if she has like 5:0 score we can single handedly kill her post lvl 9 or even before. Easy matchup because she also has no real pushing power so we don't have to sit at tower focusing on creeping and just taking free damage.

Difficulty: Hard 8/10
Long range mage with alot of burst. She has great pushing power which will lead to us getting free poked at our tower. Playing this matchup right is to poke very early on lvl 1 or 2 to get her play more passive because her lvl 1 and 2 isn't stronger then ours so we should make as much adnvatange as possible. IN the late game, she won't be able to burst us so it's another great thing which most mids don't have, get snared and you're probably dead(Not as ryze).Be careful about enemy junglers because her binding+slow sinergizes really well with them. Get early wards on first back.

Difficulty : Hard 9/10
He literally has everything in his kit that is strong against ryze. A 2 Seconds Surpress, Long range spells, strong pushing power and also a silence. He can 100% us to 0% once he hits level 6. This matchup is really hard because it's hard to engage on him and even if we do we'll probably lose it against we grinded enough gold to get tankier. Help of jungler is really good in this matchup because he has no natural escapes except flash.

Difficulty : Fair 5/10
This matchup can go 2 ways: 1. being him pushing is to tower and free farming everything and 2. being us denying him with huge poke with AA's to keep his shield down and not let him refresh it. We got more dps then him so if he tries to duel us we can kill him easy, as malzahar he has no escapes which aloows us great set up ganks with the rune prison.

Difficulty : Easy 3/10
Her only good things is that she has good pushing power and a snare+stun which can lock us down.
On the other hand we just wreck her in duels.One Q will remove her shield which allows us folow up snare and eventually kill. If we dodge her Q she'll probably die if she has no flash. In the later game we can burst her in 2 seconds before she can use zhonyas. Really easy matchup but be careful not to die early to her Q+W+AA's which can set you behind if she gets first blood, aside that matchup is very in favour of Ryze.

Difficulty : Fair/Easy 4/10
no real pushing before 6. We can't die to her unless we get randomly speared in the face. We can zone her really well early and poke her. Playing against her assure almost no pressure on mid and it is very unlikely that you will die from a gank because nidalee can't help her jungler and the jungler usually himself isn't big enough to kill us alone on early levels. Really easy matchup for Ryze because you survive early game very simply. Farm and later wreck her in teamfights or duels.

Difficulty : Hard 9/10
Alot of utility with ultimate and w slow/move speed increase. Her Q is lower cd then ours so she can zone us all day. She can harras us with AA's and out damage us at any given time before 20 minutes. She's really safe so your jungler might have problems to gank her, it's really hard because we can never get in range for rune prison. Trying to farm here is best option and when go in to trade with her after she moves her ball toward minions or not near you, then you have a small gap to do some poke or you will lose trade.

Difficulty: 7/10
He has alot of sustain and over time damage which hurt alot especially his crow which also provides huge slow which folows up Swain's snare easy because ryze has no escapes. With blue buffs we lose the trade 100% and might end up dying. This matchup is plyed to deny swain's blue buff and poke him with your spells whenever possible. We beat him easy later in the game.

Difficulty : Hard 8/10
Her laning phase is apsurdly good, her q is long range and low mana cost which means free poke and creep denying. Taking barrier in this matchup can be useful because her burst is incredibly strong and we can get 100% to 0% without even touching her. We'll get zoned most of the time. Late game is another story, we crush her while being tanky but getting to that phase is really hard without feeding her kills if we want to keep up in creeps.Play passive and try to farm, get helped by jungler to not let her feel free to deny us.

Difficulty : 4/10 Easy
Playing this is matchup is simple. Get to level 5 playing passively, let him push you in and once you get back into lane you can start poking and outrading/zoning him to the rest of the game. Buy early wards to not get ganked by enemy junglers because ap teemo snowballs really hard.Getting some early hp can also be helpful like hunting guise.

Difficulty : 8/10 Hard
He can refill his mana in no time, he can push leaving us bind to turret while he can roam for free which leaves alot of pressure on every other lane. We Win in duels versus him but we'll rarely be able to get in range to kill him. Setting up first blood though, isn't hard, flash w snare to folow up jungler and he's dead at most times but we can't stop him from pushing again. Taking teleport in this matchup is essential because ryze has amazing ganking potential which might get you a nice counter gank which will snowball game into your victory.

Difficulty : 3/10 Easy
Play passive early game to deny him fro getting early kills. Once you got mercury threads and catalyst you can start making pressure. Also on levels 1-2-3 you can zone him alot with your Q. Ryze's standard build doens't involve alot of ap so that's another great advantage because veigar's strongest spell relies on opponents ap.He's also not very mobile so once his E is used, you can easily catch up to him with ultimate and burst him down if you didn't get burst down before that.

Difficulty : 8/10 hard
He has a very long range poke which hurts, he has a 1,5 seconds stun which is easy to land because we have no escapes whatsoever. His Q also grants him little more tankyness + movespeed to kite us. His burst is really powerful and his ultimate has a silence of 0.5 seconds which may be enough to get a kill on us or to force us out of the lane. Only advantage we get from this is late game domination over him, we outscale him pretty hard.

Difficulty : 6/10 average
Vlad is a well sustained hero, Ryze's dps is godlike so we can outpoke him most of the time, he can't trade until lvl 9 which makes it even more easier for us.Most of the time you will go evne with him in lane so none actually wins but both scale pretty well. Your snare presists when he pools which allows you even more free damage if he uses pool in the wrong moment.

Difficulty : 7/10 Average
He has long range poke and alot of burst damage, playing this matchup right is to play very agressively early game before he gets his long range poke+ blue buff which will hurt us alot. We can trade well with him into the late game but we can't allow to give him any kills. If you can't stay in lane, roam bot/top with teleport and try to keep up with farm. Don't stay in lane with 200 hp because you might lose creeps because not dying>getting creeps. So don't make any mistakes because if he gets ahead he'll smash us every time he can get a stun.

Difficulty: 7/10 Average
He has long range aoe poke,strong auto attack because of his passive which makes him a good bully. IF we try to engage on him he'll just slow us to death. Playing this is simple meaning to play passive , farming gold for items. Later we can beat him easy.be sure to ward outer sides on river and such so you can tell your teamamtes if he's going to roam or use ultimate. He's pushing is also really good meaning we'll have to play passive trying not to get hit by his abilities.

Difficulty: 8/10 hard
He's early damage is ridicilously strong(double bomb + slow). If we manage to get in range we'll win trade in most cases but we need to play passive and try not to get hits by his bombs very early because he'll force us out of lane which will lead to his early game dominance, He'll just rush with his E into us and dump bombs on us and we can't do anything to him. He's late game tunrs into mage/support which means he won't be doing much as his ultimate is utility based and only 2 abilites are able to put out damage. Try not to give him any advantages early game.

Difficulty: Average 7/10
Her plants make her almost impossible to reach without taking more damage then we expect. Play farm game and dodge her E. Later into the game outscale her.
1. Fact is that Ryze has a very weak early game without any sustain which makes him a really easy matchup for most assasins or bruisers because they have a very powerful early game with a gap closer 90% of the time(Ryze has none which means that if we overxtent a little bit vs a good player, we'll get punished and may not recover whole game).
2. On the other hand, they're mostly melee expect champs like










Difficulty: 9/10 Hard
The only ad carry i'll talk about in this section. Why? Because she's the most effective one because of her long range early game which makes us impossible to do anyting, going for the cs is not worth because we'll take 2 much poke.. Trying to avoid damage and rushing early armor is the best choice in this matchup even tho you'll find yourself behind in creeps.

Difficulty : 6/10 Average
This matchup is easy, poke with Q, AA'S, avoid getting caught by his E because you may end up dying, once you dodge it zone him all day.also getting early armor is nice. He's damage is apsurd early game so you don't want him to get close to you.

Difficulty : Unknown, prolly 5/10
I never played vs



Difficulty : 4/10 Easy
snare him once he rushed into you, poke again throught the laning phase, zone him from cs. Haunting guise and early catalyst will do the trick.If you fall behind get armor boots, if not get usual magic pen.





























































I'd like to start with mid lane.
1. counter to









2. counter would be :







For the third counter i couldn't decide what to put from all of them so i decided to put all 3 since they all have the same purpose, zoning




Best Top lane counters :





Jarvan is another story because he has great lane poke with Q,




champions that can also be troublesome:




add me if you want to ask me something or just want to play a game with me.
in this section i'll talk about






FACTS:
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~





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~




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~



~



~






You will really start to enjoy

Have fun ryze'in to the top with

Note that these changes are only from the last reworked which were done by shurelia
V1.0.0.134:

last update to


V1.0.0.121:

V1.0.0.116:


V1.0.0.111: (Rework)
Base magic resistance reduced to 30 from 35.

Base damage reduced to 30/55/80/105/130 from 50/90/130/170/210.
Ability power ratio reduced to 0.2 from 0.45
Range increased to 675 from 600
Missile speed increased to 1400 from 1200.
Cooldown reduced to 3.5 from 11/10/9/8/7.
Mana cost changed to 70 at all ranks from 30/65/80/95/110.

No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration).
Ability power ratio changed to a flat 0.6 from 0.4/0.6/0.8/1.0/1.2 depending on snare duration.
Now deals 5% of Ryze's maximum mana in bonus damage.
Cast range increased to 625 from 600.
Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4.

Base damage reduced to 50/70/90/110/130 from 70/85/100/115/130.
Ability power ratio per hit reduced to 0.35 from 0.38
Cast range increased to 675 from 625.
Cooldown increased to 14 from 9.
Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140.

No longer grants ability power but now grants 15% spell vamp.
Area of effect damage percentage reduced to 50% from 65%.
Cooldown changed to 70/60/50 from 50/50/50.
Duration changed to 5/6/7 from 8.
Now grants a passive 75/150/225 mana.
First of all i don't owe this video and nothing in it.
I just find it great to show how ryze should be played in competitive play!


from 30:50 second into the video you can see how

how he always moves between spells. - this is very important so u can always stay in range of spells but also it makes enemy harder to focus you.
at 0:52 you can see

at 1:12


- that is one of the best things about ryze because u can just turn around and pop up your full combo after only 2-3 seconds.
and as last, spell vamp from


This video is great to show how

I'd also like to give ThebuttonMasherz feedback for this video. Go check their channel, they are very funny but also have very helpful tips and tricks. visit their youtube channel and subscribe to their channel!
TheButtonMasherz

Here won't be nice scores, I will be putting ranked scores in this section!
24.3.2012 => RIZLA earned 80% reputation! 4 place in


My own score as


Season 3.

HALL OF

Fica XD 1800+ elo player




- ryze has better scaling with magic pen than more ap becasue of low ap ratios.
16.2012 - changed


16.3.2012 - got Platinum badge on EUNE server!! =)
22.3.2012 - added


22.3.2012 - added a bit more explaination about



22.3.2012 - also added


24.3.2012 - added LoL counter pick list, which i do not own, I just find it very helpful. You can find it in the "Counter counter" section.
24.3.2012 Added sight ward section where i talk where to put wards because they can help ryze to be awesome, to survive the early game without any pain.

24.3.2012 added a bit more information in "Farming" as

24.3.2012 added "My thoughts on Ryze" with some tips, tricks and facts.
25.3.2012 added "Smartcasting" section because i find smartcasting for


26.3.2012 changed a bit mastery tree. Removed one point from


-Also removed one point from




29.3.2012 UPDATED "counter counter" about


29.3.2012 More info about





30.3.2012 added more info about

31.3.2012 new chapter has been added called "When to pick


5.4.2012 Transfered to EU-WEST server to more competitive play, add me Sacreboi,EU-WEST
11.4.2012 climbed to 2000 elo.
12.4.2012 Came from holidays, I added


12.4.2012 added new chapter about new rune pages that are viable. I tested them both and both are very useful. You just need to try them all in as many situations as you can.(I gave some examples, it should be helpful). I personally could use 3 rune pages only for



14.4.2012 - added 2 replays in the section "When to pick





26.8.2012 - HUGE UPDATE
GUYS I HAVE UPDATED MY GUIDE ABIT FOR EVERY CHAPTER AND WILL LIKELY CONTINUE WORKING ON IT. I Really got inspired by comments admin wrote, thank you. I am also reminding you that my big



although random downvotes without explaination hurt a lot, I will keep updating my guide for you guys who supported my guide!
please don't just upvote or downvote guide, leave some comment about what you did like and what you didn't so I can improve my guide which is for this mobafire community.
I'd also like to thank jhoijhoi for awesome line separators!
If you liked it , give a feedback. Comment in comment section below! :)
My newest progress in league! :)


Hey! One more note from me, guys if you really liked my guide and want me to continue doing this, you could give me support by liking this page on facebook, https://www.facebook.com/XtremelyXtravagant , there will be also Riot Points giveaway with also fan games if you want to play with me, Thank you for all te support and 900K individual viewers, thank you.

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