Rychie's Jungling Mindset | 12.1
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Champion Build Guide
Introductions
Hello everyone!! I'm Rychie a jungle main in NA! I started maining jungle since season 9 and I fell in love with the complexity of the role. Many guides lack the basics that most junglers are not conditioned to think about. I wanted to gather my thoughts and put together baseline knowledge for anyone looking to start jungling or simply want to sharpen their way of handling the role. I've added some links below where you can find me. Thank you so much for checking on my guide! If you appreciate the hard work that went into this guide, please give it a +1 and drop a comment! Best regards. |
Know Your Role
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Positive Mental
Easily one of your greatest assets and your ally is your mental. I wanted to take a moment to talk about the importance of a clear mental. As the 30/30/40 rule states, 30% of games are unloseable, 30% of games are unwinnable, and 40% of games are directly impacted by your performance. There will always be games you cannot control and games that you can. No one knows yourself better than you! Find ways to keep your mental intact and able to have a constant flow of decision making thoughts. One small ripple in the water distorts the ability to see clearly through what is underneath. |
Questions Asked During Loading Screen
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Which lanes are gankable?
- Generally speaking, lanes that have crowd control are the easiest to gank. Always observe lane states while walking from camp to camp to judge whether a lane is frozen, pushing, or crashing.
- Safe to assume that most range matchups will have priority in lane over their opposing melee matchups.
- Some enemy botlane combinations such as
Morgana and
Ezreal are very difficult lanes to gank unless they are very mispositioned, overextended, or overstaying. Some ganks would be a waste of time.
- Never underestimate the power of a in-lane gank versus a river gank.
What are my win conditions? What are their win conditions?
- Win conditions should be thought of as Plan A, which can lead to Plan B and so forth. It represents a set of goals that a team is trying to achieve. The first team to fulfill their own win conditions wins. Some win conditions will counter the opponent's conditions.
- Matchups such as
Draven versus
Vayne can be a good example of this. Draven is an early game champion that when gotten ahead can help snowball and end the game by 20 minutes. Vayne, if waited on, can outscale Draven and be able to win the game towards endgame.
- What is my 1 versus 1 or 2 versus 2 potential? A
Vladimir,
Gangplank, or
Kayle will not provide much assistance early on without items or level 6.
How does scaling look for my team versus opposing team?
- Do you want to farm or do you want to fight? If your team has a better late game but worse early game, it is better to not force objectives or skirmishes until the team hits their power spikes. Some champions need to be level 6 before they are relevant.
- If both teams have similar scaling, try to determine which lanes have the better early-mid game instead and play around them to secure objectives.
- If your team has the worst early, mid and late game? Just dodge.
What objectives do I look to control this game?
- First
Rift Herald spawns at 8:00. It despawns permanently at 19:45, or 19:55 if in combat. Second Rift Herald only spawns if the first one is killed before 13:45. If the first Rift Herald is killed when the timer shows exactly 13:44, the second Rift Herald will spawn at 19:45 and instantly despawn.
- Herald is valuable but most of the times not worth trading two deaths.
- First dragon spawns at 5:00.
- Purchase
Control Wards, control blast cones and Scryer’s bloom to sneak/secure early epic monsters.
Do I have invade potential? Counterganking?
- Depending on the matchup, certain junglers are weaker in the early game and can be punished with invades.
- Be mindful of lane states and lane priorities.
- On the same note, matchups that favor you can be abused by counterganking and then invading afterwards to punish.
What is my role in teamfights?
- The role in teamfight changes depending on early, mid, and late game.
- Be mindful on how you can best impact and help your team. Whether it is to peel for the carries, getting crucial picks prior to epic spawns, setting up teamfights, or diving back lines. Each jungler has their strengths, weaknesses, and playstyles.
How should I be itemizing?
- Every game is different. Are you snowballing? Are you behind? Building appropriately based on your champion will help you push your lead or find ways to come back from behind.
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Jungle Camps
Kite Camps
Jungle Timers
Lane States
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Macro Tips
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Baron > Inhibitor
- Matter of opinion.
Baron Nashor is usually a safer play because it allows for extra gold post big fight, forced reset, and allows for better siege. Forcing inhibitors allows for potential overstay, reverse sweep and enemy access to Baron with free inhibitor farm thereafter.
- Baron Debuff: Whomever baron is auto attacking, a debuff is applied where that champion does less damage. Ideal situations, the support/tank should be tanking Baron.
- Fun Fact: 80% of solo queue games are won by the team that takes first Baron.
Herald > Dragon
- First
Rift Herald on spawn is better than first dragon before 14 minutes because gold from plates are better early game and first tower gold can also be threatened.
- Rift Herald: To take the first tower, it is best to get a tower as low as 2.5 plates before Rift Herald spawn for tower execution damage.
Drake Priority
- Ocean drake: The best in every situation; insane sustain for team fighting.
- Mountain drake: Great for beefy frontlines such as
Malphite and
Poppy.
- Infernal drake: Great for teams with lots of damage dealers.
- Cloud drake: Great for game-changing ultimates like
Karthus’s
Requiem,
Ekko’s
Chronobreak,
Zilean’s
Chronoshift,
Kassadin's
Riftwalk).

- Fun Fact: The only dragons that are worth making some sacrifices are first ocean or ones denying the opponent from dragon soul.
Coin-Flip
- In situations where both team compositions are even, it is favorable to obtain a pick or cheese. Team fighting will likely result in a 50/50 which are undesirable odds.
- Be mindful of terrain advantages. For example,
Anivia and
Illaoi are stronger in narrow areas in the jungle.
- Be mindful of "Wombo Combo" potentials which can turn any fight around regardless of a team being ahead or behind.
- Denying vision is just as important as setting down vision. This opens opportunities for picks prior to an objective spawn.
Control Wards,
Oracle Lenses,
Stealth Wards, and
Farsight Alteration are all helpful in controlling vision on the map.
- Stay on the same quadrant as the spawning epic monster. If
Baron Nashor is alive, do not show bottom lane. These are good habits to stand by.
Points to Improve
Covering Waves
- While taking
Blue Sentinel and
Gromp (blue side), the enemy top laner has the wave frozen near his turret for at least 45 seconds. Consider helping to break the freeze for it to slow push back. This is helpful for scaling top laners like
Nasus or
Kayle. It will set up a gank or a safer wave for the ally top laner to farm.
- Fun Fact: Gromp's full name is Lord Grompulus Kevin Ribbiton of Croaksworth
- If your top laner gets a kill and is too low to shove the wave so it does not freeze, it would be optimal for the jungler to help.
- If the ally mid laner is recalling, respawning, or roaming, it is beneficial to soak up the XP and minion gold from a crashing wave. This will also help deter any additional tower damage and deny tower plate gold.
Hovering
- Does not have to be a kill in exchange for a gank. Sometimes you might just have to prepare to protect a dive. The result could also force the use of enemy summoner spells.
Trading Objectives
- Do more consistent positive plays.
- Trade dragons for top side activity (gank/invade/
Rift Herald).
- Remember, any trade is better than no trade. 1 for 2 is always going to be better than 0 for 1. Sometimes you have to take risks. Always play to win instead of play to not lose. Be proactive.
Greedy Habits
- Making the wrong/greedy plays may seem positive in the moment but it is better to train yourself to do the opposite.
- The higher the ladder one climbs, the more punishable these greedy habits become.
Quick Tips
AMUMU
In general, ![]() ![]() ![]() |
EKKO
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ELISE
Definition of "feast or famine." ![]() ![]() |
EVELYNN
In general, ![]() ![]() ![]() ![]() ![]() |
FIDDLESTICKS
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GRAGAS
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GRAVES
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HECARIM
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IVERN
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JARVAN IV
One can easily outplay ![]() ![]() ![]() |
JAX
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KARTHUS
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KAYN: SHADOW ASSASSIN
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KAYN: RHAAST
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KHA'ZIX
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KINDRED
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LEE SIN
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LILLIA
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MASTER YI
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DR. MUNDO
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NIDALEE
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NOCTURNE
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NUNU & WILLUMP
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OLAF
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RAMMUS
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REK'SAI
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RENGAR
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SEJUANI
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SETT
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SHACO
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SHYVANA
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SKARNER
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TRUNDLE
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UDYR
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VI
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VOLIBEAR
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WARWICK
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XIN ZHAO
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ZAC
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DISCLAIMER
Champion advice given here should be taken in ideal situations. Each game will be different and priorities in lane judge whether or not invading is an option. Some games it better to camp an enemy win condition than to invade a weak early game jungler. Always preemptively formulate a plan during loading screen but also be able to change the plan if situations arise.
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Final Words
Special thanks to Lassitude and Mickey that helped tremendously with this great guide. I could not have done this without you both. If you appreciate the hard work that went into this guide, please give it a +1 and drop a comment. I stream every single day at midnight EST for about 5 hours. You can find me on Twitch or in my Discord. For more great guides, check out my Volibear and Phoenix Udyr jungle guides below: |
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