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Recommended Items
Runes: standard
1
2
3
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
standard
Flash
Ignite
Items
Champion Build Guide

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When you play ![]() ![]() |
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Way of the Hunter (Passive)![]() RANGE: 175 COST: no cost COOLDOWN: Every second hit |
The first leg of the passive is that he multiplies the critical strike he gets but he deals less critical damage. Moreover, every 1% critical strike is made into 0.4 extra
![]() The other, is that with every second auto-attack the damage is divided in half to both physical and magic damage. Firstly he multiplies the critical strike for 150%, so with two legendary critical items he gets 100% critical. That makes your build free for the reason that you don't care for your critical. Due to the critical strikes doesn't deal the normal critical damage, ![]() ![]() The second passive, makes hard to defend against ![]() |
Mortal Steel (Q)![]() RANGE: 475/ 3rd 950 DASH RANGE: 450 AREA EFFECTED: 100 COST: no cost COOLDOWN: 4 / 1.33 based on ![]() |
![]() ![]() Mortal Steel can critically strike for 60% bonus damage. Mortal Steel is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control, but its cooldown will be reset and its cooldown and cast time are reduced by Attack Speed. This ability is your bread and butter. You can poke the enemy and farm from a distance. ![]() ![]() ![]() |
Spirit Cleave (W)![]() AREA EFFECTED: 600 COST: no cost COOLDOWN: 16 / 6 based on attack-speed |
![]() ![]() The mixed damage is capped against minions and monsters. Spirit Cleave's cooldown and cast time are reduced by Attack Speed. The most important from this ability is that it gives shield. The more champions you hit the more shield you'll get. It is a key ability to win the trades. If someone is going to poke you just press W and you'll block some of the damage. Also, cast it when someone is going to CC you for the same reason. |
Spirit Cleave (E)![]() DASH RANGE 300 COST: no cost COOLDOWN: 22 / 19 / 16 / 13 / 10 |
![]() ![]() It is a great ability for diving in lane phase and engaging later in team-fights safely. This is because it is one of the best disengages abilities out there. However, you can engage as well with ![]() ![]() ![]() ![]() ![]() ![]() |
Fate Sealed (R)![]() RANGE: 1000 COST: no cost COOLDOWN: 120 / 100 / 80 seconds |
![]() Great engaging and play making tool. Combine it with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Now, let's find out some



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Fleet footwork![]() ![]() ![]() ![]() ![]() |
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Press The Attack![]() ![]() |
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![]() ![]() On the other hand, ![]() ![]() ![]() |
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Important note: playing with some runes because you just saw them from me or anyone else is just wrong. I play with these runes because they fit with








☞![]() ![]() ![]() |
☞ ![]() You will run ![]() ![]() ![]() ![]() |
☞ ![]() Take ![]() |
☞![]() ![]() ![]() ![]() |
☞![]() I don't take it many times. You will pick it 1/10 times when your enemy is hard countering you and you want to be more efficient in the lane and fights. Also, take it when the enemy is unbelievable mobile like ![]() |

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STARTING ITEMS |
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Doran's blade Obvious start for a champion like ![]() ![]() ![]() ![]() |
MYTHIC ITEMS |
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Trinity Force Not a common mythic item for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Take it when you are ahead. However, ![]() ![]() |


Weak against: assassins (e.g.

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Galeforce This item has been made for champions with low mobility. ![]() ![]() ![]() ![]() ![]() ![]() It isn't only useful to replace the third ![]() ![]() ![]() ![]() ![]() Take it when you are winning the lane or when you are a little more ahead than your laner (if the laner is the something like as I said above). You don't want to take it when you are behind or when at least two memebrs of the enemy team can kill you easily because it won't save you as many times as other items. |


Weak against/bad for: assassins (e.g.

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Kraken Slayer It is an dps (damage per second) item. Good on champions that have high ![]() ![]() The best items/runes to synergies with are ![]() ![]() ![]() I take it when enemies have at least 2 tanks and I am ahead, to kill them easily and fast. I don't suggest it against squishes because you may delete them with this but they have other strong parts that other items help you minimize them. |

Weak against: assassins
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Immortal Shieldbow Maybe the most common mythic item to ![]() ![]() Above to the build I put it with the items when you are behind but you, also, should buy it when an enemy ![]() Now let's see how it helps you. When someone makes you low, means that they have used all their damaging abilities, at least at most champions. After that, you have the shield to stop damaging you for a while and the life-steel to charge your health bar. This moment is your moment to act. It is always a good and safe choice no matter if you are ahead or behind. |

Weak against/bad for: Other items will help you more sometimes.
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Divine Sunderer Another not usual item for ![]() ![]() The armor and magic penetration helps you to damage tanks a lot easier. So, buy it against tanks, to make both passives as useful as possible. Or when your team misses from a tank or a off-tank champion, so you need to be a little more tankier, as the engager you are. Another good condition to buy this item is to take it when you are behind. If you are behind you must buy some tanky items in order to not die. This item helps you to peel your allies as well. |


Weak against/bad for: low max health champions (e.g. assassins, ADCs, mages), doesn't give as much damage as other items
CORE ITEMS |
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Infinity Edge It gives a huge amount of ![]() Don't buy it as a first item. This is because it needs at least 60% critical so you can't have the passive as first item. Buy it as second only when you are very ahead and your gold income is big. This is because it is very expensive and the build path as well. |
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Bloodthirster Gives you a lot ![]() ![]() ![]() You can build it as a second item, if the game isn't terrible. If you have lead it helps you to greater it. If you are even or a little behind of your enemy it helps you snowball. If you are too behind then build more defensively first and then ![]() ![]() |
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Control Ward Just buy wards. They cost only 75 gold and they help as you can't imagine. It cancels enemy's vision and you can locate enemies and learn what they are trying to do from their location. Buy them as honor to old players, that support was actually a ward storage and they had to pay every ward. |
BOOTS |
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Berserker's Greaves As I have said you need very much ![]() ![]() ![]() ![]() ![]() |
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Mercury's Treads You want to take this boots when your enemy is ahead and if he deals magic damage or if he has much CC. Another good time to get this boots is when at least 3 of the enemies are ap or have a lot of CC. You can also purchase them when you face a big ap counter. If you are against a counter that you can't win, then build them early. |
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Plated steelcaps You want to buy ![]() ![]() |

When build boots?





If the game you are playing you win or it is ok then finish







DAMAGE ITEMS |
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Phantom Dancer It gives a lot of ![]() ![]() ![]() |
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Stormrazor It gives once again every thing you need for your offensive success. This item slows and damage the enemy on hit. So is worth buying when an enemy is mobile like ![]() ![]() |
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Ravenous Hydra I like very much buying ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
STARTING ITEMS |
First of all I want to say what I mean by "counter items". You take this items not as first idea to make yourself stronger but to counter something the enemy and of coarse the items makes you stronger as well.
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Mortal Reminder It gives you whatever you need for your offense, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Chempunk Chainsword You would rather to buy ![]() ![]() |
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Lord Domimik's Regards It gives ![]() ![]() |
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Blade Of The Ruined King It is a very strong item on ![]() ![]() ![]() ![]() ![]() |
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Black Cleaver It is very strong item against tanks, it reduces the armor up to 24%! And because it is armor reduction the whole team, that deal physical damage, can benefit from it. Also, when you damage enemies that is fully stacked with the armor reduction you deal another 5% damage of their missing health. It is very good when enemy team has more than two tanky champions. You can also take it as a defensive item due to its health. |
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Mercurial Scimitar This item must buy it against a lot of CC. Take a early ![]() ![]() |
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Silvermere Dawn It is the ![]() |
DEFENSIVE ITEMS |
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Thornmail It is a very good item to take against ad champions and especially those who relies on their auto-attacks, since it damage back when they does. It also, applies grievous wounds so don't take it with ![]() ![]() ![]() |
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Wit's End A very good item on ![]() ![]() ![]() ![]() |
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Guardian Angel Is always a great item no matter if you are behind or if you have lead. If you are behind it gives you the chance of no dying, while if you are fed it gives you the capability of not die. You can dominate the fights and change the whole thing with this item. You are free to engage whenever you want (but be careful make clever engages) and with ![]() ![]() ![]() |
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Spirit Visage You will take it a few items, only when enemy team has very much magic damage and you want to boost your healing. It also increase the shield you get from ![]() |
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Death's Dance Is a great buy against [assassin]] and ad champions in general. It saves you from taking all the damage in once, since this damage you take, ![]() ![]() |
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Maw of Malmortius Is a great item to counter the ap ![]() ![]() |

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First of all, you can't farm because of her poke ability. And as an immobile champion you are an easy target. She can make distance between you and her that you won't be able to recover after a combo. Build ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Firstly, take all the defensive stuff against him (![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Again, you take defensive runes and items as I said previously for ![]() ![]() ![]() ![]() ![]() |
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Actually, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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You won't be able to farm against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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He has a lot of damage. Take ![]() ![]() ![]() ![]() ![]() |
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Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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He is early champion. He has a lot of damage out put in the early game. Take only ![]() ![]() ![]() ![]() ![]() |
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Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Nothing special here. Take ![]() ![]() ![]() ![]() ![]() ![]() |
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Here the sustain of the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Take ![]() ![]() ![]() ![]() ![]() |
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Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I have a hard time to play against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() Now, let's see how to make it happen. You need to let the enemy minions and laner kill yours so the enemy mninions can come near your tower. You also must know the needed numbers of enemy minions based the spot you want to lead them.
last-hit them but damaging so much of their health you will fail the slow push because minions won't push by themselves, as I said earlier this is the main idea and goal of this tactic.
If you want to be better at farming you can practice at the practice tool. Don't take at all runes and no items. Try to last hitting them only, without abilities. Once you are good at this try to farm under tower, with allied minions. Watch this video if you want to hear and see it with more details and by specialists. It is a great video to learn how to wave control. |

What is split-push?
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Why to split-push
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You want to push the opposite side of the map because your enemies will be late to stop you and if your enemies will lose much time to go to one side to the other, your team can play with number advantage.
Other secondary reasons are: A a champion is better split-pusher than team-fighter, your team can't win team-fights and one teammate is strong enough to kill multiple members from the enemy team solo.
When to split-push
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When both teams are at mid and they watch each other inform your teammates (or say somebody else to do that if he has better champion for this job) that you are going to split-push and not start fight. By doing it, you will pull the enemies. If they come two or more enemies your team can fight and kill the rest and then your team push normally. Then the enemies will go to stop your team and you push the lane you are.
How to split-push
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Appropriate execution: first of all the lane you are split-pushing to must be the opposite side of the map that the two teams are going to fight. If both teams are about to fight to dragon you should split-push to the top lane. If you start split-pushing 10-20 seconds earlier from the dragon spawn and the enemy team contravene right you will be in two situations based your summoner spells:1. You go top and


2. If you haven't




You should always estimate the time you will go for the split-push. For instance if you split-pushing a little before an objective spawns, you put the enemy team in a hard situation where they have to decide what to do, go the whole team at the dragon or go and stop the push. If they choose the objective you can destroy turrets, if they choose you, your team has a easy objective. When you want to help with the objective you crush the wave to the turret and reset 35-25 seconds earlier than the dragon spawn.
Vision is another step from this chapter. If you have deep-wards is great but it is possible without them. You can see your enemies to the mini-map so if you make it as big as possible will help you in almost everything. You must be sure that you check the mini-map frequently and not be like some people that are like that they have covered the mini-map with tape. To find who will may come just count the champions. Ηow to count enemies. If there are 4 enemies at mid and you are split-pushing and you can't see the last one then he is coming to you.
Application: In the 4-1 split-push strategy enemies will likely group up all together. The one that is split-pushing will pull the enemies at the side lane, alternatively if no one go to stop you, you continue ruin their side map freely. If they force fights or pushing your team to make you stop pushing, you have two choices. The one is to continue pushing. If your team doesn't die then they are still free destroyed towers.
The other, is the opposite, you don't have to destroy the tower but clear the enemy wave, let your minions damage the tower and them go help your team. Do this when your champion is better team fighter and not good split pusher.
At the 1-3-1 tactic, you want the enemy team chase. If they come toyou, you have archived your goal, making your team and the other split pusher do their job easier. If they go to the other split-pusher it's ok, you keep split pushing. If they go to everyone the 3 members of the team has an easy fight.
If you want to watch a video about it here's a really nice
video that will help you. I learned many things from this.

In a team-game such as League of legends, you won't fight alone against an alone enemy. If you or your enemy can't win, fast or not, someone will come to help the not winner. The list you are watching under this are some notices the people do in order to do or take a gank/roam.
1. When an enemy doesn't come back to his lane fast enough then you can guess what it will may happen, call ss, if he is yours or play more defensuve if he isn't. This does not include my brother

2. When your laner changes his game-play, for example he plays plays aggressively the most game but he suddenly begun playing defensively, play more defensively yourself.
3. Don't trade all the time. When you do you become low in health. So, it's like saying to the ganker:"come gank me, I am free kill".
4. Like I just said before, don't be low. To prevent this buy enough




5. Don't over-stay, when you do that, you don't have mana, neither health and maybe neither items, so you know what does it mean, gank.
6. Many times, there is nothing to do except from dying in a gank. Die but as slowly as you can. Maybe a teammate is near and come help you, or you just buy time that is very useful. The only time you want to die fast is when there is an objective up and want to fight for.
These are some clues to understand if someone want to gank or be ganked. If your enemy can be placed in the list above, doesn't mean you are getting ganked. Always use your critical thinking, besides the game. Also, call SS, even if your teammates don't care.

When you begin a match of league of legends you go forward to your lane. You doing your best to kill the enemy, farm perfectly and the most of major significance not get killed. That's the most significant due to if enemy kill you he becomes powerful, and wealthier and the same time you get softer. We call it "fall behind". That can be created with many different reasons. But, can you manage to make it out of the behind way? If you don't, I can advise you how to. After, many years of playing league of legends, fail at the lane-phase lot of times I decided play league of legends more seriously. I started watching what pros do, keep notes from pros and by myself what it is working and what doesn't, I found it out. I will hand out you laning and mid/late game tips to how to cover the bad early.
LANING TIPS:
- Don't trade, If you are behind, enemy is more powerful so what trade you will do will be a failure for you. Poke when it is sure you won't get poked back.
- Ask and wait for a gank, ask your jungler or a laner who has lead to help. If you don't take the kill, it's ok, someone got the gold and maybe your teammate can carry easier. It will be good even if your enemy didn't die, he will
recall and you will farm safe. Also, you must let your team carry you. Many times when I feel bad and want to cover fast I do it even worse, take your time and let your team carry.
- play defensively. If you play under tower, your enemy will probably play more aggresive. That's useful for three reasons gankable, possible kill if he dive and you will harder your enemy to kill you.
- The best time to farm is when enemy hasn't his abilities available. If so he can't kill you.
- Warding. If you are weak enemy jungler may come to get kills or destroy the turret faster. If you ward you will be safe from that.
- Purchase tanky items, buy first the
Plated Steelcaps or
Mercury's Treads and then build a tanky item from your build. This will make you harder to be killed.
- Buy
Health Potion, it will help you to stay more time in the lane, by keep you healthy.
MID/LATE GAME:
- Fight enemies when you are more than them. It is easy to kill like this.
- Wait the enemy to throw, they are 5 random players that got into a team, just wait for them.
- Ward the map, if you ward you will know enemies location so you will know where you should go.
- Split-push
- Give dragon, don't try to steel it because you won't manage it and you will die.
- peel the team's best player, help him to carry the game.


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When you put a ![]() |
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You can place it from 4000 units away but enemy it is not invisible and it has 1 health (that's why it is mostly used by snipers). You can take it at level 9 and it replace the ![]() ![]() |
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This reveals all the invisible stuff (![]() ![]() ![]() |
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This is a ![]() ![]() ![]() ![]() |
Note: I didn't find any image with the new summoner's rift with the alcoves but it's ok since they don't impact the warding game.
MID-LANE


WARD TRICKS

What Is Roam? |
Roaming is incredibly useful to do especially as a midlaner because you are the middle of the map so you are near to both sides of it and it is useful to do because it can "wake" the lane or push a lead, if it's done correctly, however if it isn't right-done then you may fall behind because you lose gold and experience. You should always wonder your self if the lane you are going to can support the roam, for example does your ally has health or mana to engage and live? Does the enemy has opportunities to escape? Can your lane endure if you are away from it?
When To Roam? |
Roam From Base
Roaming from base may be better than roaming from your lane. I say it for one-two reasons: 1. enemy won't see you going away from your base because you aren't even there and 2. because you will go from the jungle if enemy is going back so you lose the good opportunity to roam you can change the way and go to your mid normally like nothing happens wrong.Roam from base when enemy isn't at the lane because he may push and take some tower plates or even worse the whole tower. If you see that enemy has arrived at the lane and he is pushing dangerously then go to your lane.
When You See enemy Jungler Goes To Gank
If you see enemy jungler go to a lane, bot for example, and you understand that he wants to gank, get your two feet and go to bot. It is not "I will save the bad bot" neither "it's the jungler's job", it is actually your job because you are the center of the map which that means that you have the control of the map and as you imagine you must help your team. By counter gank you save your bot, you and your teammates get leads and if the circumstances are positive you may kill 
Looking Ally's Abilities
When you have 



Looking Enemy's Abilities
As you may have some abilities that help more to kill enemies may have abilities to defend their-self so you may fail the roam. And this is actually the reason you want to ping if enemy has recently used 

When Enemy Is Missing
Maybe the most usual time to ROAM is when your enemy isn't at the lane. When you see that he just went away from mid (if you killed him and of coarse you are at least 3/4 of your health or he 
When You See Your Opponent To ROAM
When you want to roam you always wish that nobody will go to your lane and push. So, you should roam when enemy does. But where you should go? You have two options: 1. go where your enemy goes, when you know that you can beat them. 2. go to the opposite side of the map, this way you are sure that your enemy can't follow you and ruin your roam. Also, if you see that you can destroy the tower then stay and do it. When you see your laner goes away always call SS or do the missing ping or both.
WHAT TO DO BEFORE ROAM |
Secondly, you have to communicate with your team. It can help to the position of those that getting gank, not waste abilities that you will need and generally make the lane more roam-friendly. If you won't tell that your are going to roam then they may engage before you so you lost your time, they lose abilities so the roam will be a failure and this will let you behind.
ROAMING ROUTES |

Here an image of your roaming path. If you are fed then going from enemy jungle can really help because you may spot him and kill him. And if you see that the position of both teams changed and are not so good to roam then you can kill some jungle camps (not crugs) and put the enemy jungler behind.
When you are roaming ward some bushes. This will help to spot if the enemies is coming for a counter gank or after the roam where the enemy jungler is or if someone from the enemy team is roaming. I suggest you to ward the bush near the





WHAT TO DO AFTER A ROAM |
After a roam you use mana, that

Return To Lane
Return to the lane when you have nothing to do near the roam spot, neither you can buy items, nor you are low so the only choice is to go back. Also, return when your enemy is there and he is pushing so you need to defend. You can return you your lane as well when the enemy tower is near to be destroyed so you want to destroy it.
Destroy The Tower
If the tower to the lane you roamed can destroyed by you and your teammates in the near time period then stay and do it. It will be the most worth roam you can do because remember you win the game after destroying tower and the point of roam is to win the game so you understand....
Take Objectives
If you, with your team, can pull off the near objective just do it. 

Clear Enemy Jungle
When you don't have gold, you can't destroy the tower, you can't take objective and you don't need to return to mid, then clear enemy jungle. However, do it when you are ahead and you know that you can beat the enemy jungler if he shows up or if you can't make sure that he is at the opposite side of the map. This will put you ahead and the enemy jungler behind. If he wants to farm he will go to your jungle and your jungler or you or your team will kill him.This was the roam women and gentlemen in short. Make sure you apply it in your games to win. Many wonders why riot put them with bad team and why the streamers has good ones, the answer is simple they help their team. Of coarse you will get the trolls and everybody will, even your enemy team just try to not forget it, and you will can't do nothing to help it but you can try your best, at the end of the day is a game that designed to have fun.

This was my guide for

Thanks guide for making a guide, the BBcode and the A Table Coding Guide BY KATASANDRA otherwise you couldn't read the guide. Also, thank @Wicked Cherry more some

Good luck on the rift!
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