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Choose Champion Build:
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Tank Top
-
Tank Jungle
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Tank Mid
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Mixed Damage Tank Top / Mid
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Glass Cannon Carry Nasus
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Bruiser Carry Mid
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Full AP (For ARAMs)
Recommended Items
Spells:
Ghost
Teleport
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
Welcome to my comprehensive
Nasus guide for Season 4!
The left half of the tabs for the builds are designed for the standard meta and can be used for Ranked while the right half are more aimed for Normals, ARAMs, and other for fun game types.
Why pick Nasus?
Well for starters,








I am the Head of Coaching for the DWAI Gaming community, do casting for tournaments and scrims, and am the captain of DWAI Auxiliary.
DWAI Gaming has a community base in both NA and OCE, holds prized monthly tournaments, offers coaching, has a team of streamers and casters, sponsors teams, has weekly community events, and is overall a friendly community that strives to provide members with a comfortable environment to play League of Legends, Counter-Strike, Minecraft, and many other games.
If you are interested, check out any of the following links to seek more information:
DWAI Gaming's Website
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My Twitch Channel
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- Free damage steroid on
Siphoning Strike that allows him to build full defense and still have relevant damage
- Infinite damage scaling on
Siphoning Strike
- % max HP damage from
Fury of the Sands
- Good Area of Effect damage from
Spirit Fire,
Fury of the Sands,
Iceborn Gauntlet, and
Sunfire Aegis
- Mixed damage (harder to itemize against)
- Tank steroid via bonus max HP from
Fury of the Sands
- Innate sustain due to Life Steal on
Soul Eater
- Heavy Movement and Attack Speed Slow on
Wither
- Superb split pushing potential due to AoE damage, an Auto Attack reset, a large Auto Attack damage steroid, and good dueling capabilities past mid game
- Can contribute to a strong front line in a team composition
- Can solo Dragon at Level 6
- Strong farmer in the Jungle
- Shines in extended fights and long drawn out skirmishes
CONS
- No gap closer / gets kited easily
- Weak early game
- Bad lane match ups Top
- Sub-par ganks as a Jungler
- Does not bring any engage potential to the team composition









While it may be tempting to use this ability freely, it's important to know when to use it and when to save it. You don't want to waste it just to help engage a team fight if your team already has strong enough engage without it because then you may not have it up to reduce the enemy ADC's DPS. If the enemy ADC is shut down and there is a strong enemy bruiser looking to dive your carry, then you may want to switch your priority target for








Don't use it too early!
Activating this ability blatantly telegraphs your intention to fight though so be careful about using it too early against teams with strong disengage. If your team motions to engage, the enemy team will generally have the game sense to try and bait out your ultimate before using cool downs to disengage. Try to wait until you are sure a fight is happening to use it.
Don't use it too late!
Another important thing to notice though is that the damage and utility the ability provides are extremely important. We've all seen the




















Solo Top / Mid Standard

As a Solo Top / Mid your primary objective is to maximize your farm on

If you're against an AS oriented champion like






Jungle Standard



Some people wait until Level 4 to put a point into


You can also use this skill sequencing for AP



Jungle

3x

9x

9x

9x

These runes give you the fastest clear time and will make your ganks the strongest. The Movement Speed lets you get around the map faster as well as run into lanes to gank since you have to gap closer. The Attack Speed will also help you apply Red Buff with your Auto Attacks more frequently.
Solo Lane

3x

9x Greater Mark of Armor Penetration
9x

9x

This is the most common Solo Top Rune Page for

Of course, if you are against an AP opponent I would suggest running the flat blues instead of scaling via 9x


3x

9x Greater Mark of Armor Penetration
9x

9x

This is the second most common Solo Top Rune Page for

If you're laning against opponents are will try to zone you from a ranged aspect then you might want to run Health Regen instead of Life Steal with 3x


3x

9x

9x

9x

This is the Rune Page I run against





3x

9x

9x

9x

I would run this page against AP opponents in Mid and occasionally a few AP opponents at Top.

3x

9x

9x

9x


The idea of "AP




You can swap the Movement Speed for Life Steal if you need it for sustain.

3x Greater Quintessence of Hybrid Penetration
9x Greater Mark of Hybrid Penetration
9x

9x


Hybrid Penetration Runes follow the same concept as running Magic Pen. They increase your base damages from all sources which can marginally improve your overall DPS as a tank. I actually recommend Hybrid Pen Runes over just Magic Pen but in order to do so you have to sacrifice the Movement Speed or the Life Steal you would normally get from Quints. If you're fine with that then feel free to run Hybrid Pen. It's a surprisingly good idea on a lot of the tanks in the game!
Jungle

This is the standard Jungle Mastery Page for

Solo Lane

This page is for running

You can alter this page to better suit your specific needs in your lane match-up. For instance if you are laning against someone like






Starting Items












Some people like to start with



Early Game Purchases








All of these items can help



Standard Itemization Options




























Alternative Itemization Options





























































































































































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