Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Warrior
-
Cinderhulk
Introduction

Hello everyone, my name is Genoin. Welcome to my in-depth guide for jungling one of Piltover's Finest, ![]() ![]() ![]() |
Pros
|
+ Deals damage even when building tank. + Can apply a ton of early game pressure. + Good Duelist. + Does not fall off very hard due to the nature of her kit (Ult + W makes her quite useful even late game). + ![]() + %Health Damage and Armor Shred on ![]() + AA reset on ![]() + High Mobility. + Can snowball quite hard, especially when building damage. + Is SUPER HOT! |
Overall ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
- Can be weak if behind, especially if building damage. - Pre-6 ganks can be tricky if not properly planned. - Not easy to master. - Improper use of ![]() - Very vulnerable to CC while charging ![]() - Almost certainly prefers being on top (Con?). |
For all of ![]() ![]() ![]() |
|
More attack speed means more ![]() Feast is just really lackluster on non-laners, and ![]() ![]() ![]() Most of the time, enemies are going to have some form of cc on them, and ![]() Unless you have trouble clearing the jungle early, ![]() Most of the time, I buy ![]() ![]() ![]() ![]() You are not a laner, so ![]() ![]() ![]() ![]() |
Runes




Greater Quintessence of Attack Damage are the most effective option for
Vi due to her excellent AD scalings on her abilities, allowing her to quickly burst squishy targets very early into the game.
Greater Mark of Attack Damage *See Above*
Greater Seal of Armor These are pretty much everything you want in a yellow. The additional armor helps the initial jungle clear a lot, in addition to putting you in a better spot to invade/survive enemy invades early. This early benefit outweighs the late game benefit of something like
Greater Seal of Scaling Health.
Greater Glyph of Scaling Magic Resist Because you are not laning, you do not need the early MR offered by
Greater Glyph of Magic Resist to defend against poke, so scaling MR offers you the greatest overall benefit, as by the time you need to start worrying about magic damage, these will have equaled or surpassed the MR offered by flat MR glyphs.
There is no reason to ever jungle without Smite. Without this spell, you lose both access to jungler items and a large portion of your role's neutral objective control, as well as making you clears much more difficult. No other spell is worth the trade-off. |
Flash is the single most used summoner spell in the game, for good reason. This spell allows you to not only escape sticky situations, but secure kills, outplay opponents, and more. On very few champions is it viable to take a spell other than flash, and Vi is not one of them. |
Skill Order
Skill Description
Skill Description
Blast Shield is ![]() ![]() ![]() ![]() ![]() ![]() |
Vault Breaker is ![]() ![]() ![]() As this is ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Tips and Tricks
|
Denting Blows is a passive ability that procs on ![]() ![]() ![]() Though this ability does give a lot, many champions will not build significant amounts of armor until the mid-late game, so, unless you have more than one enemy that is stacking a significant amount of armor early in the game, I recommend taking a point in ![]()
Tips and Tricks
|
Excessive Force is an activated ability that can hold up to 2 charges at a time. Upon activation, Vi's next basic attack gains additional range and deals physical damage to the target and all enemies in a cone-shaped blast behind the target. Activating this ability resets ![]() Because investing points into this ability not only increases damage, but decreases the time to accumulate charges, which allows you to utilize auto attack resets more often and proc ![]() ![]() ![]() ![]()
Tips and Tricks
|
Assault and Battery is ![]() ![]() ![]() ![]() ![]() ![]() ![]() As ![]() ![]()
Tips and Tricks
|
Items
Item Sequence

Tracker's Knife - Warrior
2625

Mercury's Treads - Furor
1550

Trinity Force
3333

Dead Man's Plate
2900

Banshee's Veil
3000

Black Cleaver
3000
![]() ![]() |
I rarely ever go this start, but if you are new to playing jungle or ![]() |
![]() ![]() ![]() |
For the most part, the choice of Tier 2 jungle item is a personal preference. If you want just a little more CC for ganks, you can take the ![]() ![]() ![]() ![]() |
![]() ![]() |
The choice between Warrior and Cinderhulk is the most impactful choice that you will make in your build, and unlike some champions, the runes and masteries for either build are similar (in fact, I use the same runes/masteries for either build). If you can secure 1-2 kills early game before committing to either path, I recommend building Warrior and trying to snowball your lead. If you are even or behind by the time you need to make the decision, consider building Cinderhulk and a tankier bruiser build. Even with Cinderhulk, I almost never build full tank on Vi, and usually have at least ![]() ![]() ![]() |
![]() ![]() ![]() |
Choice of boots depends on several factors. If the opposing team has a decent amount of CC, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
The choice of boot enchantment is largely a matter of preference depending on your build and your role. If you are building ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
I buy one or both of these in almost (if not) every game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
The last "core" item I will mention is ![]() ![]() ![]() |
Other Armor Options
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
This is a very situational item. I only recommend buying this item as a second armor item alongside ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Because of the commonly reached CDR breakpoints and how good ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Magic Resist
![]() ![]() |
The choice of which of these two items to get depends on your build and the enemy team. In general, if you are building ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() |
Other Defensive Items
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
A decent option for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Special Thanks:
I cannot say enough about how much Jhoijhoi's Guide to Making a Guide helped me out when I was creating this guide. I came into this process knowing very little about HTML coding and this guide basically told me everything I needed to know to make a good looking guide. If you are ever interested in writing a guide, do yourself a favor and check out this guide.
Image Credits:
Introduction - Thais Muller
I cannot say enough about how much Jhoijhoi's Guide to Making a Guide helped me out when I was creating this guide. I came into this process knowing very little about HTML coding and this guide basically told me everything I needed to know to make a good looking guide. If you are ever interested in writing a guide, do yourself a favor and check out this guide.
Image Credits:
Introduction - Thais Muller
You must be logged in to comment. Please login or register.