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Easy to duel throughout the entire game. A good Xin player will try to bait your Counterstrike before doing his combo. A bad one will engage you and try to do his full combo and you should win as long as your counterstrike is up.
Kha'Zix
This champion is really frustrating to play against if the person knows what they are doing. If he snowballs that pretty much decides the game. If he doesn't snowball it shouldn't be much of a problem.
Kayn
This really depends on how good the Kayn player is. If he knows to invade your camps early on & pressure lanes, you will probably have a rough time. Rh***t form can actually somewhat go toe to toe against Jax thanks to the vamp he gets, but if you use Counterstrike properly you should be able to do well.
Lee Sin
Skill matchup.
Evelynn
A good evelynn will carry a game. You should build some magic resist to deal with her. If you catch her out you should be able to win.
Elise
Pretty annoying matchup to deal with if they are experienced. They will apply so much early game pressure and get their team ahead. Look to countergank if possible. Thankfully you outscale her if the game doesn't end early.
Rengar
I rate this a 5 because a good rengar can hard carry the game, but a bad one is pretty much worthless. You can counterstrike his Q and outduel him.
Hecarim
A good Hecarim can snowball and carry a decent amount. He is weak early on as far as clearing goes so you can take advantage of that. If you counterstrike his E you will outduel him.
Jarvan IV
He will try to snowball with early game ganks, if he does this and goes full damage it can be hard to deal with. If he doesn't snowball or goes full tank, this matchup should be easy.
Rek'Sai
I consider this a fairly easy matchup unless they pressure you in your jungle early on. You outduel her thanks to counterstrike blocking a majority of her damage.
Ivern
This champ is pretty dumb. Even if he falls behind he will still be useful to his team thanks to building support items. A good ivern will just invade and insta steal your camps with his passive+smite and there is no counterplay to that. You do out duel him though because he is a support, not a carry jungler.
Shyvana
You should be able to outduel shyvana since a major portion of her damage is from autoattacking. A good shyvana player will invade you and try to keep you pressured and beat you in objectives. Focus on early game ganks and getting your team ahead since she doesn't have strong ganks pre 6.
Vi
You should outduel Vi, but in scenarios where there are multiple people, she outshine you thanks to being able to lock someone down and deal loads of damage. IF she is snowballed it will be hard to deal with too.
Gragas
Skill dependent. If the gragas is good it will be a rough early-mid game since he will get his team ahead and provide CC in fights. Late game he falls off a fair amount, but still provides good catching potential and set-up for teamfights, so watch out for that.
Amumu
I haven't seen this champ in ages.
Warwick
You outduel him for the most part, just be aware he can pressure harder than you early on in the game but you outscale him in terms of dueling.
Sejuani
I hate this champ. Perma cc and can even duel you early on as a damn tank. Why did riot even make this champ?
Skarner
You pretty much outduel this guy, but he provides a lot more in a teamfight than you do with his stuns, slows and ultimate.
Rammus
You can fight him, but it is annoying to deal with thanks to his defensive ball curl reflecting your auto attack damage back to you. His counterganks are really strong too, so be aware when Rammus is picked.
Twitch
A good twitch will try to avoid you, but if you happen to catch him you destroy him. He can come out of nowhere at any moment so just prepare yourself and try to save cooldowns if you don't know where he is. Late game pick him off in a teamfight and you should be ok.
Trundle
You outduel trundle for the most part if you use counterstrike properly, otherwise it might be hard to duel him with his W, AD reduction on his Q, and Ultimate to take your stats and give him some tankiness. Annoying if they know what they are doing.
Nidalee
This really depends on how good the Nidalee player is. Her early pressure is strong compared to yours, so just be aware of that and dodge her spears or it might be a hard game.
Tryndamere
Usually not a jungle pick, but it happens from time to time. You outgank him early game and even outscale him. He can duel you early-mid fairly easily if he knows what he doing though so be careful. Whoever uses their E first loses.
Zac
This champ is really good in the right hands. Constant pressure, scales into a tank with decent damage and great cc for his team. I feel sorry for you if you are against a good Zac player.
Nocturne
Annoying matchup if they use their spell shield correctly. They can outduel you early on if they play it correctly, so just play it carefully. Also counterganks are annoying from this dude. If he snowballs it's going to be a rough game.
Volibear
He can roar you in mid air in your leap strike... so if he uses his roar for that instead of his flip combo he can be annoying to deal with. Thankfully you can counterstrike his Ultimate on hit damage if he is auto attacking you and his flip. Shouldn't be too bad if you know how to fight him.
Cho'Gath
I don't really see Cho picked in the jungle anymore. If he is picked, I usually don't have a rough time dealing with him though. His Q is pretty easy to dodge.
Diana
I rarely see Diana picked nowadays as a jungler, and if she is picked it really isn't bad. She can't gank pre-6 and if she does she is wasting her time most likely. Level 6 you do need to be aware though, but she won't do much even at that point unless she has snowballed. Even if she jumps on you she is probably going to regret it since you will be able to fight her 1v1 fairly easily with counterstrike and ultimate.
Riven
Annoying in the right hands.
Shaco
Annoying in the right hands.
Kindred
Pretty much a good matchup for you in 1v1. If you let her stack though can be a hard game. A good kindred player can carry really hard.
Pantheon
This champion beats you early game easily, but if he doesn't snowball he's basically a cannon minion. Even if he snowballs, he will fall off eventually and won't be hard to deal with in 1v1 scenarios in the later stages of the game.
Graves
You win 1v1 with counterstrike, otherwise he will probably outduel you and be able to kite you into oblivion.
Master Yi
#1 easiest matchup in the jungle for Jax. You counter him so hard with counterstrike.
Camille
Don't see this champion too often, but whenever I do it's not hard to deal with.. just annoying mobility with her hookshot. A Good Camille can be tricky to fight though.
Udyr
Easy matchup 1v1 imo. Your counterstrike just screws his damage output/catch potential so hard. Just counterstrike his bear stance and you win.
Synergies
IdealStrongOkLowNone
Runes: Conqueror + Inspiration
1234
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace
Inspiration
Magical Footwear
Time Warp Tonic
Bonus:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace
Sorcery
Nimbus Cloak
Transcendence
Bonus:
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace
Resolve
Bone Plating
Demolish
Bonus:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Domination
Hail of Blades
Sudden Impact
Ghost Poro
Ravenous Hunter
Precision
Legend: Alacrity
Coup de Grace
Bonus:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Easy to duel throughout the entire game. A good Xin player will try to bait your Counterstrike before doing his combo. A bad one will engage you and try to do his full combo and you should win as long as your counterstrike is up.
Kha'Zix
This champion is really frustrating to play against if the person knows what they are doing. If he snowballs that pretty much decides the game. If he doesn't snowball it shouldn't be much of a problem.
Kayn
This really depends on how good the Kayn player is. If he knows to invade your camps early on & pressure lanes, you will probably have a rough time. Rh***t form can actually somewhat go toe to toe against Jax thanks to the vamp he gets, but if you use Counterstrike properly you should be able to do well.
Lee Sin
Skill matchup.
Evelynn
A good evelynn will carry a game. You should build some magic resist to deal with her. If you catch her out you should be able to win.
Elise
Pretty annoying matchup to deal with if they are experienced. They will apply so much early game pressure and get their team ahead. Look to countergank if possible. Thankfully you outscale her if the game doesn't end early.
Rengar
I rate this a 5 because a good rengar can hard carry the game, but a bad one is pretty much worthless. You can counterstrike his Q and outduel him.
Hecarim
A good Hecarim can snowball and carry a decent amount. He is weak early on as far as clearing goes so you can take advantage of that. If you counterstrike his E you will outduel him.
Jarvan IV
He will try to snowball with early game ganks, if he does this and goes full damage it can be hard to deal with. If he doesn't snowball or goes full tank, this matchup should be easy.
Rek'Sai
I consider this a fairly easy matchup unless they pressure you in your jungle early on. You outduel her thanks to counterstrike blocking a majority of her damage.
Ivern
This champ is pretty dumb. Even if he falls behind he will still be useful to his team thanks to building support items. A good ivern will just invade and insta steal your camps with his passive+smite and there is no counterplay to that. You do out duel him though because he is a support, not a carry jungler.
Shyvana
You should be able to outduel shyvana since a major portion of her damage is from autoattacking. A good shyvana player will invade you and try to keep you pressured and beat you in objectives. Focus on early game ganks and getting your team ahead since she doesn't have strong ganks pre 6.
Vi
You should outduel Vi, but in scenarios where there are multiple people, she outshine you thanks to being able to lock someone down and deal loads of damage. IF she is snowballed it will be hard to deal with too.
Gragas
Skill dependent. If the gragas is good it will be a rough early-mid game since he will get his team ahead and provide CC in fights. Late game he falls off a fair amount, but still provides good catching potential and set-up for teamfights, so watch out for that.
Amumu
I haven't seen this champ in ages.
Warwick
You outduel him for the most part, just be aware he can pressure harder than you early on in the game but you outscale him in terms of dueling.
Sejuani
I hate this champ. Perma cc and can even duel you early on as a damn tank. Why did riot even make this champ?
Skarner
You pretty much outduel this guy, but he provides a lot more in a teamfight than you do with his stuns, slows and ultimate.
Rammus
You can fight him, but it is annoying to deal with thanks to his defensive ball curl reflecting your auto attack damage back to you. His counterganks are really strong too, so be aware when Rammus is picked.
Twitch
A good twitch will try to avoid you, but if you happen to catch him you destroy him. He can come out of nowhere at any moment so just prepare yourself and try to save cooldowns if you don't know where he is. Late game pick him off in a teamfight and you should be ok.
Trundle
You outduel trundle for the most part if you use counterstrike properly, otherwise it might be hard to duel him with his W, AD reduction on his Q, and Ultimate to take your stats and give him some tankiness. Annoying if they know what they are doing.
Nidalee
This really depends on how good the Nidalee player is. Her early pressure is strong compared to yours, so just be aware of that and dodge her spears or it might be a hard game.
Tryndamere
Usually not a jungle pick, but it happens from time to time. You outgank him early game and even outscale him. He can duel you early-mid fairly easily if he knows what he doing though so be careful. Whoever uses their E first loses.
Zac
This champ is really good in the right hands. Constant pressure, scales into a tank with decent damage and great cc for his team. I feel sorry for you if you are against a good Zac player.
Nocturne
Annoying matchup if they use their spell shield correctly. They can outduel you early on if they play it correctly, so just play it carefully. Also counterganks are annoying from this dude. If he snowballs it's going to be a rough game.
Volibear
He can roar you in mid air in your leap strike... so if he uses his roar for that instead of his flip combo he can be annoying to deal with. Thankfully you can counterstrike his Ultimate on hit damage if he is auto attacking you and his flip. Shouldn't be too bad if you know how to fight him.
Cho'Gath
I don't really see Cho picked in the jungle anymore. If he is picked, I usually don't have a rough time dealing with him though. His Q is pretty easy to dodge.
Diana
I rarely see Diana picked nowadays as a jungler, and if she is picked it really isn't bad. She can't gank pre-6 and if she does she is wasting her time most likely. Level 6 you do need to be aware though, but she won't do much even at that point unless she has snowballed. Even if she jumps on you she is probably going to regret it since you will be able to fight her 1v1 fairly easily with counterstrike and ultimate.
Riven
Annoying in the right hands.
Shaco
Annoying in the right hands.
Kindred
Pretty much a good matchup for you in 1v1. If you let her stack though can be a hard game. A good kindred player can carry really hard.
Pantheon
This champion beats you early game easily, but if he doesn't snowball he's basically a cannon minion. Even if he snowballs, he will fall off eventually and won't be hard to deal with in 1v1 scenarios in the later stages of the game.
Graves
You win 1v1 with counterstrike, otherwise he will probably outduel you and be able to kite you into oblivion.
Master Yi
#1 easiest matchup in the jungle for Jax. You counter him so hard with counterstrike.
Camille
Don't see this champion too often, but whenever I do it's not hard to deal with.. just annoying mobility with her hookshot. A Good Camille can be tricky to fight though.
Udyr
Easy matchup 1v1 imo. Your counterstrike just screws his damage output/catch potential so hard. Just counterstrike his bear stance and you win.
Hello my brand name is RealWeaponAFK formerly known to some people as Dunk Master Jax. I am a JaxJungle Main, who was in Platinum Season 6. I didn't make it to platinum in season 7,8, or 9 and stayed in gold due to lack of play due to irl things going on. My goals for you guys is to bring more gameplay to my Twitch channel, Youtube guides + gameplay commentaries (that will be posted on this mobafire guide every now and then) as well as updating this guide constantly!
I have been playing League Of Legends Since Season 2. I started playing ranked for League of Legends during Season 4 (ended up in Silver 4 and could never climb). I have always found video games fascinating since I first played Pokemon Silver on my Game Boy Color at the Age of 6. It is a real nice experience for me to watch as games grow over the years with the advancement of technology. I spend my time working to sustain myself, being a moderator of The Subreddit /r/Jaxmains & creating videos as a hobby. I also have been posting Youtube gameplay videos for several years now and I really enjoy the experience of growing and learning how to edit videos to make content more enjoyable for my viewers. If you wish to see any of my videos there will be plenty spread around in this guide!
This is my first Mobafire guide I have created (actually my first game guide on a website in general 0.0), & This Guide has Definitely come a LONG WAY but I still believe it still needs some touch ups. I will be posting updates for Season 8, so look out for the amount of content I will provide you all! I decided to make this guide because I wanted to share with people how AWESOME of a champion I believe Jax is!!
I see Jax played so much more often ever since the Empower 50 range buff they added back in Patch 7.12. He can work well as an all around pick for Jungle, Top, or even Mid if you know your mathups. Building Full damage on Jax is REALLY FUN, & it makes him more of an Assassin like Rengar. The issue with going full damage opposed to a bruiser build is that you get blown up easily when you are in the heart of battle to deal your damage. For this reason I decided to center this guide around the more competitive builds. I will play AP Jax or AD Jax every so often, but this guide is dedicated to the best builds with the most reliability. I may create a separate guide in the future for fun builds you guys can try out.
I'm sure whenever Jax is brought up in a conversation the first thing that pops in someones head is how AMAZING his Late Game is!!! He excels at split pushing towers (gates god) and shredding through any enemy on the team!
Jax is the PERFECT example of a champion that scales very well with levels and gets MASSIVE power spikes from items! Back in the olden days, people used to build Blade of the Ruined King pre nerfs with a Trinity Force and then to finish the rest of his build with tanky items. While this can be an efficent way to build him it doesn't usually work out. Sometimes for their team you need more damage to burst down their hyper carries, but then you are too squishy to even find a good opening into a fight. Sometimes you need more tankiness to have more survivability for teamfights, which is usually not even that helpful due to the fact Jax scales so well with damage compared to tankiness, although it does help him in teamfights much better to go a more tanky route.
I decided to throw in these two different build paths with the idea that there are other more options than just Standard cookie cutter builds due to the fact Jax is a VERY VERSATILE CHAMPION. Some of these builds can have more of an impact on the game than the usual six item meta build. These different builds can help with some of the weaknesses Jax needs or to help out your Team-comp against the enemies.
Let's listen to this beautiful rap made by Badministrator for our favorite Purple Jesus :D
Preparing for SEASON 9!!
I am working on creating Youtube Videos on my channel to keep people updated for highlights. I will be posting those informative videos in this section for you guys.
+ Great in 1v1 Situations + Amazing Late Game + Not too Difficult to Play + Has an Aoe Stun + Split Pushes Extremely Well + When He Hits a Turret Over & Over The Ult Proc Sound Effect Is So Satisfying :)
- Can Be Hard to Play in Teamfights Especially if not Tanky - Really Weak to Hard Crowd Control as it Ruins DPS Potential - Has Somewhat of a Hard Time if gets Behind - Takes Knowledge When it Comes to Using Abilities At Appropriate Times - Imagine if He Had A Real Weapon
You can only choose two summoner spells when you play this game (basic knowledge). So choose wisely!! Make sure one will help you escape out of sticky situations and the second will help you in combat!!
Smite is necessary if you are Jungling. If you don't take this you may have to back after camps way too often, wont be able to get a smite upgrade (since you can't buy Hunter's Machete w/ out Smite), plus you may end up dying too often. Please take it !!
I suggest taking Teleport if you plan on focusing on farming in lane, don't plan on killing your lane opponent that often, and trying to make plays across the map when your team needs you. This Summoner spell showed its power during season 5 for sure and even after the nerf I still find it to be the best choice For Top Lane Jax.
Take Ignite if you plan on being really aggresive in lane and want to snowball hard to carry. A really good choice if there are champions such as Dr. Mundo, Zac, or Vladimir that rely on their healing a lot. Really good choice this season if you want to snowball and carry games!!
Flash is the basic get away spell and I'm sure most of you know this. Jax is one of those champions who honestly doesn't need it as much as other champions due to his Leap Strike for getting away or gap closing. I still find it very useful on Jax because sometimes fighting in the jungle you will find yourself in sticky situations where you don't have wards in your inventory or an ally to jump to. Plus the extra distance to securing kills can be really helpful honestly so I still do recommend this.
Ghost provides a good burst of movement speed for escaping or catching up to enemies. This comes in handy in a lot of situations and is on a very short cooldown. One of the downfalls, however, is that it isn't an instant escape/gap closer like Flash so it really depends on the team comp the enemy has overall for what you decide to take.
This is Jax's Passive ability that helps out with clearing the jungle as well as split pushing. Relentless Assault stacks up to 8 times is something you should try to keep track of when deciding to go in for a kill on the enemy. As the game goes on the attack speed continues to scale, making Jax a dps machine.
Stacking this up on a tower or minions can help when you are about to go in for a kill on a champion.
Be careful when deciding to fight without any stacks in a teamfight. You will have to build up stacks on champions during the fight which can determine an outcome of a fight.
This is Jax's gap closing ability to plop on top of his targets. You can also escape with this ability which can come in handy if you are in a sticky situation. Deals Physical damage but it scales off Ability Power as well as Attack Damage
Use Leap Strike wisely, when you commit you are committed for awhile until it is off cooldown.
Jax can Leap Strike to Ally Champions, Allied Minons, & Wards. Make sure to have some wards on you in case you get into sticky situations when your team is not around you.
Jax's main dps ability, alongside his Grandmaster-At-Arms passive. It provides really good magic damage and can reset your auto attack.. pretty much it.
After auto attacking, Reset your auto attack with Empower on towers, minions, and champions.
When auto attacking a tower and resetting yout auto on it with empower auto attack a minion if there's one nearby. This puts the ability back on cooldown rather than having to wait for the buff to end.
This is Jax's Crowd Control ability for defensive and offensive purposes. It also enables Jax to dodge all incoming auto atacks and reduces damage from area of effect damage by 25% while active.
You can use Counter Strike to stun opponents to escape out of situations before Leap Striking out. This helps create a bigger gap of distance when making a get away.
You can activate Counter Strike early if you need to instantly stun someone. This can help with starting a fight or peeling for allies.
Level one Trades in lane are usually really good with Counter Strike. You can cheese the opponent after soaking up enough damage from their minions & possibly get first blood.
After auto attacking a jungle camp use this right before the auto attack from the monster hits you to have a healthier clear.
This is Jax's key ability to deal significant damage & providing him some defensive stats. It is a two in one ability, passively granting him an empowered burst attack every third auto attack. When active, Jax gains defenses that help him tank a lot more damage.
Activate Grandmaster-At-Arms before going into a teamfight!! You gain resistances for 8 seconds.
The resistances scale off offensive stats, Magic Resist from Ability Power & Armor with Bonus Attack Damage. Keep this in mind when looking at the enemy composition as well.
These are the basic level up routes you want to use for most games.
CHANGE LEVEL UP SEQUENCE DEPENDING ACCORDING TO TEAM COMP/PLAYSTYLE
Empower is Jax's main source of damage, which helps him out with clearing Jungle Camps faster and with duels, due to the low cooldown and the auto attack reset. This is usually what you want to max first.
Leap Strike is your gap closer/escape ability. You could decide to max Leap Strike first for the shorter cooldown on the gap closer for ganks if you jungle or if against a ranged champion in lane and feel you need the shorter cooldown for trading easier.
Counter Strike is Jax's defensive ability as well as crowd control ability. If you feel you need the shorter cooldown on the stun or if the enemy team has a lot of auto attacking threats, I would max this second in those scenarios.
You should put a point in Grandmaster-At-Arms whenever you can due to the extra armor and magic resist it gives with the active as well as the higher base damage with the passive proc every third auto attack. This ability alone gives Jax a massive power spike.
Hunter's Machete helps with clear speed and sustain in the jungle. This defeats Hunter's Talisman since you will be auto attacking a lot in the jungle to help you sustain. Without this item you will have a hard time making it through the early clears, So I recommend always getting this first if you are jungling.
Refillable Potion is a solid choice for a cheap potion you can use throughout the game. Jax has a lot of sustain with his early clears due to his Counter Strike dodging Monster auto attacks. 3 Health Potions is fine as well but it doesn't make too much of a difference, unless you plan on ganking early.
Warding Totem is your only trinket you should use. It's obviously a solid choice if your team is not using enough wards so you can help out with vision. I always keep this throughout the entire game so I can escape out of sticky situations with ward hops, or make some crazy dragon/baron steals. I consider this to be core to the build.
This is my personal go to choice for top lane Jax. I found a lot of success recently with this item start. It gives you some sustain, health, and extra damage which allows you to secure an early lead in lane if you play with it correctly. I also tend to build a second Doran's blade before any other items to give me extra laning power.
A good starting item choice if you are learning Jax or for some matchups you aren't confident in winning. Can't go wrong with this item since it gives nice sustain in the laning phase and refills everytime you back.
Always start this item into hard lanes (Teemo, Pantheon, Quinn, Etc). The sustain it gives after being poked along with the second wind rune provides a lot of sustain from harass in the laning phase. Play on the backfoot with this item.
Mercury's Treads are usually necessary for Jax since Crowd Control is one of his main weaknesses. Without Tenacity you usually find yourself a sitting duck in teamfights and can end up getting locked down. The Magic Resist it provides is pretty decent as well. Sadly, tenacity doesn't affect knockups or suppressions, so keep this in mind when looking at the enemy team composition for selecting booties.
Ninja Tabi are good against team comps with heavy Attack Damage and Auto Attacking threats. I do recommend getting these if you are having issues against the adc or any other auto attacking threat in the game.
Swifties are very situational boots. A lot of champion have slows, which can be problematic when it comes down to sticking to a target to beat them down with your lamppost (In my case usually my fishing rod since I use Angler Jax as my skin of choice.. I'm just being reel with you). Plus the extra mobility is really nice, so you can't go wrong with them if they are needed.
Ionian Boots Of Lucidity are cheap and provide cooldown reduction for abilities & Summoner spells. Ever since the changes they made to these in Season 6, I found myself trying them out every now and then. A shorter cooldown on Flash can help out with getting kills or getting out of sticky situations.
Bloodrazor should be built to deal with tanks for Jungle Jax. The only time I would recommend taking this jungle item over Cinderhulk is if you need more damage output or are far ahead and can carry.
Cinderhulk is the go to choice for Jungle Jax. You can never go wrong with choosing this item on Jax.
Warrior provides some Cooldown Reduction & a good amount of Attack Damage. If you want to snowball the early-mid game more effectively then this item is not a bad choice. However, it does fall off which is not good for Jax since he scales into the late game, so consider replacing the enchantment with a different item later on in the game.
Trinity Force is considered to be a core item for Jax. It provides him with all stats he can make use of as well as the Sheen Effect doing 200% of base damage. It synergizes so well with Jax because it gives him sticking power and well as a hard hitting auto attack with the Sheen proc. Combine this with Empower and you will deal loads of damage.
Titanic Hydra has shown it's power on Jax. The Attack Damage, Health Bulk, & waveclear provides Jax really necessary things. You can also activate Titanic Hydra to auto attack reset and it gives you a stack of Relentless Assault.
Spear of Shojin synergizes with Jax's all in playstyle. It provides a lot of things Jax wants, Cooldown Reduction, Health, AD, & most importantly, the Awakened Dragon passive. When you pop ultimate Awakened Dragon activates and does work when you start autoattacking to lower your cooldowns for each basic attack by 20%. If you get a good all in, this item really pays off (hard to use if really CC'd). I would recommend this as a core item, if ahead.
Hextech Gunblade is probably the best sustain item Jax could buy. The active is nice for sticking to targets and provides some more damage to your ability rotations. It also gives ability power, attack damage, & 15% Vamp from damage you deal, which all synergize very well on Jax. I recommend this item to increase your burst and for the extra sustain.
Blade Of The Ruined King is meh for Jax. The health shred got nerfed for season 6. The current health damage and attack speed it provides allows you to shred through tanks a lot more effectively.. but it's dps output is heavily negated by armor. After various testing with the item for multiple Jax players, we believe Hextech Gunblade is the best option in terms of sustain nowadays. I usually don't recommend building this unless you feel you want more attack speed in your item build.
Death's Dance is weird, but TF Blade builds it on Jax? This item is built mainly for the CDR and effective tankiness it rewards for building damage.. but I personally wouldn't recommend building this over Hextech Gunblade until I have done further testing with the item myself.
Sterak's is a staple item for good defense and offense for Jax. You can really go pretty ham with this item so i recommend using it in a normal Jax build.
Maw of Malmortius is a staple item against heavy magic damage comps.The Attack Damage, CDR, & Shield it provides is nothing to scoff at. The passive is pretty beast as well when going really ham in a teamfight/duel. Consider buying this if you are vs a magic damage heavy comp.
Banshee's is a decent defensive/offensive Magic Resist choice. I don't recommend buying this unless you need the spell shield and extra magic resist + damage boost. The stats aren't the greatest but still synergize with Jaxsomewhat, providing AP, CDR, & Some Magic Resist, but the spell shield is what makes this item valuable as it can make or break a teamfight.
Frozen Mallet is probably one of the most underrated items in the game.It provides a good slow on basic attacks (which Jax applies really well] as well as giving Jax sticking power. You can't go wrong with the health and Attack Damage as well, so I really recommend using this item!
Frozen Heart provides a load of armor and cooldown reduction.Buying this is usually not a bad idea since most comps have some Attack Damage. The passive attack speed slow aura is also pretty nice as well so you can't go wrong with this item.
Randuin's is the staple "screw crits" item. Good health, a good amount of armor, and an active that slows down champions in an aoe. You can't go wrong with building this item.
Deadman's Plate is a good offensive/defensive item choice. Provides mobility, a slow and extra damage on the next basic attack, and a good amount of armor and health bulk. If you are roaming around the map a lot you may want to consider this item!
Thornmail= ADC's worst nightmare. If an auto attack hits you they will be taking some damage for hurting you so yea.. prickly thorns is not forgiving and it's pretty good in certain situations.
Spirit Visage gives Cooldown Reduction & Some Good Health With Magic Resist The sustain passive also synergizes well with lifesteal and spell vamp items so keep in mind if you have those items then building it would be good.
Abyssal Mask is a situational item for Magic Resist in your Jax build. It provides health bulk, CDR, some good utility for your team as well, increasing magic damage for your allies. This will also allow your Empower & Grandmaster-At-Arms to hurt a lot more since the abilities both deal magic damage.
Adaptive Helm is a real situational item. It provides Health, CDR, and a good amount of Magic Resist. The thing that makes this item so unique is its passive, providing a 15% damage reduction against the same spell for 4 seconds! Now if you see Cassiopeia in this game it may be worth taking!
Phantom Dancer provides more dps and crit damage as well as some damage reduction. This was an old school item a few Jax Mains were into early season 7 (we always talked about different item builds in our discord channel, and a few high elo Jax Mains were using this). If you are looking for more dueling potential, I recommend this item.
Nashor's Tooth provides Cooldown Reduction, attack speed, on hit damage, and ability power. This was an old school item a few Jax Mains were into early season 7 (we always talked about different item builds in our discord channel, and a few high elo Jax Mains were using this). All of these stats compliment Jax really well, so it isn't an awful buy if you are looking to snowball a lead.
Zz'Rot Portal is proving it's strength this season. You can split push towers and be a nuisance even more with this item. Also if you need something to lend you a helping hand for defending this item can do that as well. The Void bugs damage on towers scales off of Health so I recommend building a lot of HP to use this with.
This item is still being tested although I think it is situational. It provides a good amount of armor and magic resist in teamfights and a nice active if you need to soak in more damage for awhile. Issue with that is your damage is reduced by 60% while it is active so it kinda hurts Jax a bit.
Oh boy.. what a rollercoaster this item has been through.. This item looks good on paper for Jax, but in practice it usually won't do much if you don't know how to use it effectively.. YOU HAVE TO SPLIT PUSH AND BE OBJECTIVE FOCUSED!! I really do miss the days of hybrid Jax.. but unfortunately those days are gone to tank Jax being the dominant pick. That being said, it doesn't mean this item is completely awful.. This is not an item you rush as your first item, you get it as a second-last item depending on your lead.
If you are pulling ahead of the competition you might want to consider picking this up second or third as a core item. There are many builds you can do with the new Guinsoo's Rageblade such as Hybrid or Tankier Variants. Some people probably still won't buy it since Essence Reaver is usually the go to damage item besides Trinity Force & Titanic Hydra nowadays. I really think this item really shows it's true potential if you are splitting.. but it is bad if you don't manage to stack it up for teamfighting!! It does have a lot of flexibility and works well with my splitpush based playstyle, but Trinity Force & Titanic usually do the job just fine as it is.. so it's hard for me to recommend this unless you are ahead.
Farming is probably the most important thing to do with Jax. Yes kills are very nice and all but did you know every 15 cs advantage is = to one kill? Basically if you aren't csing properly the game is going to be much harder for you since you wont be able to get to your core items sooner for your important power spikes, which Jax is quite dependent on! Plus I'm sure you guys know that Trinity Force is one of the most expensive items in the game.. so yea farming is actually key to your victory!!
In This Video I Show You Guys What You Should Do In Some Matchups When It Comes To Trading And Getting Creep Farm!!!
Farming Tips:
-Try not to push the wave to their tower unless you will miss a cs if you dont use an ability
-Focus on last hitting with your auto attacks rather than your abilities if you can so that you can trade in lane easier
-Freeze the lane whenever you can to put pressure on the enemy top laner having him/her over extended
If you are pushed under your tower:
1. Let turret hit melee minons twice then last hit.
2. Auto attack prep the caster minons once, let tower hit them once, then auto attack them again.
3. If your minon wave pulls up to the enemy minon wave it gets pretty tricky, so you may need to use Empower, Leap Strike(if in no danger of getting killed under tower), or Tiamat to secure last hits if you can!
Jax Hail Of Blades Patch 9.4
Jax Vs Trundle Jungle Patch 9.1
Thank you all for reading this guide!!
I just wanted to share my thoughts on my main champion Jax and why he is an AMAZING pick! He truly is one of the most fun champions to play in my opinion due to his high amount of mixed damage and his mysterious background!
Votes and Comments will help this guide out a lot!! I believe I have done pretty well making my first mobafire guide!
If you have any questions feel free to ask in the comment section!!
HUGE shoutout to Jovy for the art on this guide!!! She does a fantastic job!! I suggest you take a look at the work she does!
I plan on spreading my builds across the board with numerous champions so you guys can understand stats I feel are underrated and not used enough on certain champions as well as giving you more knowledge about the champions themselves!
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