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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Pantheon
HARDEST COUNTER TO TEEMO: his q range is longer than your auto range
his passive allows him to take a hit without taking the damage as well as w. his e will do a ton of damage on you overall near impossible champion to beat as teemo as pantheon counters teemo in every way. he has: a gap close, an aoe attack which dosen't require a target, a way to dodge/reflect your attacks, and really high damage suggesting a ban if you will play teemo
Introduction-about me
as much as people love saying Teemo is such an easy champion to play or Teemo is such a **** champion there's some things you should know. Teemo isn't made for everyone like most champions you need to think fast or be patient as well as be sneaky as hell when it comes to playing him in lane and outside of lane
Pros:
1. Teemo is an amazing solo lane champion he will out do most top lane champions by himself he has a great 1v1 against most top lane champions and he will most likely end up winning lane no matter what
2. he is VERY mobile one of the fastest champions in league with his W passive/active
3. easily able to kite champions when fighting in team fights or fighting 2v1s
4. mushrooms are his main feature which will give you the vision, lane pushing power and slow against your opponents
5. very underrated champion for what he is capable of 90% of teemo players will end up failing because of either build, play style or just plain skill level matchup but you will be able to cruise through lane with this guide =]
6. HE IS CUTE!
Cons:
1. incredibly squishy champion you need to take the advantage in lane otherwise its downhill throughout the whole game
2. highly demanded on decision making
3. very weak without items
4. no hard escapes apart from flash
5. Very short range in terms of ranged champions
6. hated with passive by 99.99% of the league community =]
Arcane Comet- why arcane comet instead of aery? that is the question that's on your mind the reason this guide wasn't updated immedietaly was because i was doing testing in both high and low elo (diamond-bronze) and i found out that in lower elo you can get away with both aery and comet but in higher elo you will be abused for using aery especially if you're a teemo that likes to abuse his passive such as my self as aery comes back to the location where you are while comet just fires from your location
Ultimate hat- simple one really more shrooms more often
Absolute focus- you will be the aggressive one and poking more so you wont take as much damage
Scorch- extra damage while you're poking with your Q
Sub path- Domination:
Zombie ward- easy option to help you keep your wards where you need them and last longer just in case it runs out early because of the short timers of early game
Taste of blood- get kills heal up stay in lane longer simple =]
1. starting out with a dorans and pots will give you some sustain in lane
2. trying to rush nashors will be your best option get codex first the finish the nashors by this time you should be at around 10-12 minutes into the game top turret should be almost down and this is the situation where you swap with bot lane as nashors will let you 2v1
3. from here you got 2 option if you are winning and can spend some cash buy a rescurve bow and then depending on the enemy team build a mallet if mainly ad or a visage if they are ap heavy
4. going deeper into the game 20-30 minutes if you are facing heavy tanks and are finding it hard to kill them and have an adc that dosent build bork as their core build your bork and leave rage blade as your next item
5. now it should be around late game 40+ minutes you can now sell your boots and finish with a guardian angel and a hurricane or a situational item
Mid Game: during mid game you should be near impossible to kill in a 1v1 as you will have kiting potential as well as alot of damage and the enemy will normally need 2 people to kill you so ward around the lane you're pushing and act as a decoy if the enemy dosen't come to you then you keep pushing and take objectives the rule here is communication with your team
Late Game: This is the part where you want to try to avoid but if your team is ahead keep splitting and baiting out the enemy if you're behind you'll need to become the engager for your team so lay some traps in a lane and wait and tell your team to get ready to engage as soon as an enemy hits the shrooms you should immediately focus the ADC or mid laner to pop them even if this sacrifices you that should allow you to win the team fight

Red dots: Mushroom locations if you are a pushing teemo on the red side
Blue dots: Mushroom locations if you a pushing teemo on the blue side
Purple dots: Mushroom locations which you should keep with vision at all times
Orange dots: Mushroom locations for both pushing and csing teemo (lane phase)
Yellow dots: Mushroom locations for a csing teemo
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