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Recommended Items
Runes: Tanky Dps Nuke
+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Jax
Jax can easily dodge your attacks wait for his counter strike to timeout while running back then blind if he will reactivate it or it will timeout so he can deal damage to you while you're stunned and like fiora stalling time can make you win against jax
Introduction
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Hi Im shroom101 my friends call me zai or bonzai Im a former rank 1 ![]() ![]() ![]() ![]() ![]() |
Im a former






Pros
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+ Long ranged poke + Multiple damage over time + AoE slow + Global taunt + Attack speed steroid + Quick movement speed |
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Cons
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- Low range autos - Prone to ganks - No reliable escape - 15 minute power spike - Squishy by nature - Hated by the community |
Just like any other champions ![]() ![]() ![]() |
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❂ ![]() The reason why I Recommend this keystone is because it deals more damage than ![]() ![]() |
❂ ![]() This is the standard keystone for ![]() ![]() ![]() ![]() |
❂ ![]() This keystone deals the most damage of all keystones but it has a long cooldown, dealing 3 damaging attacks in a short amount of time deals huge adaptive damage this is for glass cannon build which you're gonna unleash all of your damage output then you have to back off until you have your cooldowns again, thats the only downside of this keystone, the cd and lack of sustain damage. |
Bone Plating
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After taking damage from an enemy champion, for 3 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 15 − 40 (based on level) less damage, ![]() |
Demolish
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Marks the enemy turret, after a couple of seconds your next basic attack will deal 30% of your maximum HP, this rune gives you additional pushing power which makes you an effective split pusher and can push with your team so fast after a team fight or with a baron buff |
Overgrowth
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Every 8 monsters or enemy minions that die near you permanently increase your base and bonus health by 0.2%, since ![]() ![]() ![]() ![]() ![]() ![]() |
Taste of blood
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Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP), this rune can help you sustain your EARLY GAME and to keep you alive for you to stay longer and farm your core items this rune is better than ![]() ![]() ![]() ![]() ![]() ![]() |
Eyeball collection
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PASSIVE: Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and wards up to 20. Gain 0.6 bonus Attack Damage or 1 Ability Power (Adaptive) per Eyeball, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Eyeball Collection has a 10 second assist timer. Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive). ADAPTATIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed |
Ravenous Hunter
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Heal for 2.5% − 15% (based on Bounty Hunter stacks) of the damage dealt by your abilities, on-hit effects and items. Benefits from the Heal. Earn a Bounty Hunter stack for champion up to one per unique enemy champion, this rune is your sustain for the LATE GAME this can help you tank while healing from your abilities and attacks, your poison from ![]() ![]() |
Triumph
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Also known as the removed mastery
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Legend: Alacrity
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PASSIVE: Gain 3% − 18% (based on Legend stacks) bonus Attack speed LEGEND: Gain Legend stacks for every 20 points earned, up to 10:
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Coup de Grace
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PASSIVE: Deal 7% increased damage to champions below 40% maximum health. Additionally, you gain 9 bonus Attack Damage or 15 Ability Power (Adaptive) for 10 seconds whenever you score a champion, This bonus does not stack. ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed. |
Nullifying orb
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If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs 40 − 120 (based on level) (+ 15% bonus AD) (+ 10% AP) magic damage for 4 seconds.![]() ![]() ![]() ![]() |
Celerity
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PASSIVE: Gain 1.5% Movement speed Additionally, you gain bonus Attack Damage or Ability Power (Adaptive) based on your bonus movement speed.
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Gathering Storm
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PASSIVE: Every 10 minutes, gain (1 per 10 Minutes) stacks of Gathering Storm. Each stack grants 4.8 bonus Attack Damage or 8 Ability Power (Adaptive). This stacks with no upper limit, for a total of 4.8 − ∞ (based on Minutes) AD or 8 − ∞ (based on Minutes) AP at 10 − ∞ (based on Stacks) minutes. ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed. |

Magical Footware
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PASSIVE: At 10 minutes (-30 seconds per Takedown), you gain ![]() ![]() ![]() Additionally, your boots gain PASSIVE: 10 bonus Movement speed However, ![]() ![]() this may be a disadvantage but after 10 minutes or less, base on takedowns, you will have a faster and cheaper boots. |
Future's Market
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PASSIVE: You can enter debt to buy items, up to 150gold (+5 gold per Minute), which is displayed as negative gold in your treasury. A 50 gold lending fee is added on to the amount of money you owe after leaving the store, you cannot borrow money before 2:00. the additional 50 gold lending fee may sound as a bad thing because you will need to earn more just to pay your debt but in reality you will not feel the additional 50 gold because it is just the cost of 2 to 3 ![]() |
Time Warp Tonic
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PASSIVE: Potions, biscuits and elixirs last 20% longer. Gain 5% bonus movement speed while under the effect of potions or elixirs, this rune gives you the sustain that you need for EARLY GAME and the extension of elixirs will give huge benefit for the LATE GAME. |


























this is your standard skill build, here you have to max your




with this skill build you just have to max your





This skill build is specifically for











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We want this item for the Magic Penetration it provides, so that we deal extreme damage with our abilities, since our basic attack is a mix damage part of ![]() |
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You dont typically see this Item for ![]() ![]() |
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We all know how to make an AP champion strong, Its to buy more AP, Increase your AP beyond your roof with ![]() ![]() |
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Multiply your damage output every 2nd basic attack, now this will make your shredding way more effective, if your magic pen still having a hard time penetrating their resistances then ![]() |
This is typically my standard build but the game is not redundant so you have to adapt and react depending on the build and the opponent's characteristics, strengths and weaknesses of their champion, now Im gonna tackle some comparison and alternatives to cope with the situation
Q: Which is better as first Core Item?
VS
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Hitting an Enemy gives 1 stacks for 4 seconds increasing damage upto 10%, Dealing Magic Damage Abilities burns the enemy for 4.5 of their Max HP , If the enemy's movement is impared the damage increases to 7.5% |










Q: Which is Better to pick up
VS
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UNIQUE – TOUCH OF DEATH: +15 magic penetration. UNIQUE – CURSED STRIKE: Dealing magic damage to an enemy champion inflicts them with Grievous Wounds for 3 seconds. |
Hitting an Enemy gives 1 stacks for 4 seconds increasing damage upto 10%, Dealing Magic Damage Abilities burns the enemy for 4.5 of their Max HP , If the enemy's movement is impared the damage increases to 7.5% |
I will recommend you to take





Other options: Boots options
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Ninja Tabi > Armor and Basic Attack Damage Reduction If you are aware of your safety and prefer defensive rather than magic penetration and the enemy have a lot of physical or auto enhance abilities then ![]() Mercury's Treads > Tenacity and magic resist There are games when you are being caught out by CC and you haven't taken ![]() ![]() |
Other options:Second Core Item
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Rabadon's Deathcap > Increase your Ability Power by huge amount If your enemies are squishy and not a threat then take this opportunity to grab ![]() Wit's End > Shred and gain Magic Resist If you are against tanks that deal magic damage or assassins that deals msgic damage then take in consideration to build ![]() |
![]() OR ![]() |
Being Cc'd is one of the most powerful counter for all the champions, being disabled for a period of time will make you useless and vulnerable for death, so by taking this anti cc items will do big impact and can make the tides of the game from losing to winning but both of these items has their weakness for ![]() ![]() ![]() ![]() ![]() |
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This ![]() ![]() ![]() |
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If enemies can burst you negate their burst and save your own life with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
These are the build that I usually go for when using
































































































































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