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Recommended Items
Runes: Eclipse Build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Jax
Bann This Champ!
There are 3 approaches to make this matchup playable
Grasp, Conq or AP eitherway Boneplating is ESSENTIAL!
Grasp Dring gives you best chances early and lets you stack hp becoming tanky
For Conq Dblade setup its really hard to play and you need to really get ahead early take this gameplay by the goat 1vsAll as refference https://chzzk.naver.com/video/6924745 lane starts at 2h 55min
He ends up getting a huge cs lead early by trading well and outsustaining Jax
AP/Tanky options with Rylais, Thornnail/FrozenHeart for decent teamfight damage and utility and being able to survive better
Yasuo
Ult synergy + skirmisher
Yasuo
Ult synergy + skirmisher
Champion Build Guide

My Main Inspirations are:
- 1vsAll (1300+LP Challenger & Korean Youtuber/Streamer uses
Xin Zhao as Counterpick not OTP)
(Credited for theConqueror Setup vs ranged & weak laners)
XoraV1 (1200LP peak Brazilian Challenger OTP)
(Credited for theConqueror Setup vs harder lanes)
- kenono #EUW (800LP Challenger
Trinity Force/Crit Xin Top OTP )
- SenKiya#NA1 (950+ LP Grandmaster OTP)
(Credited for theGrasp of the Undying /
Tank Setup for harder Matchups)
- Pleutre#Lol ( 300LP Master without banning anything EUW Xin Top OTP Streamer/Youtuber)
(Similar Tanky/Safe and very FLEXIBLE setup rushingTitanic Hydra)
2 Main Setups
1. Aggro Setup (




(vs most Champs, like









2. Tanky/Safe Setup (






When to pick XinZhao Toplane:
Overall Xin likes 4 types of enemies
(Look for these types of champs in the enemy team Im not rating the lane here):
1. Enchanters:







2. Squishy/Oneshottable non-Statchecking Melees (So champs like







3. Mid-Low CC or Mid-Low Peel




4. AP Champs as


5. Multiple Ranged Champs in Enemy Top/Mid/Jngl as





When not to pick Xin Toplane:
1. You have 0 Engage/Followup team, who only want to poke/run away/get run into i.e.




You dont want to be the sole primary engage so look for skirmish heavy allies!
2. Enemies have high Disengage/Counter-Engage Champs (








3. Melee Statcheckers, because Xin thrives if he can jump in and actually win the duel, champs like





4. other Champs Xin doesnt like playing against:



Starting Items:
Doran's Blade: If dueling power is needed, scales better (often paired with Ignite & full damage build)
Doran's Ring: For better
Health and
Mana sustain, better shorttrades, better vs Tanks (often paired with TP and scaling Titanic Rush builds)
Boots Options:

otherwise


Default Rush:
Eclipse: Generally the most flexible Rush Item for Xin. In many matchups like
Darius you cant afford to wait till you can afford
Trinity Force (433g more than
Eclipse) + being forced to buy awkard and inefficient components like
Hearthbound Axe and
Sheen can make you lose lane hard. This is where you rush
Eclipse with
Magical Footwear and
Cosmic Insight which gives more uses of
Flash
Ignite
Eclipse and
Titanic Hydra REALLY OP!
Eclipse is also more flexible than
Trinity Force since it can either be followed up by
Black Cleaver and
Titanic Hydra for a bruisery low Cooldown build or by
The Collector and
Mortal Reminder /
Lord Dominik's Regards for a high dmg crit build.
The Bruiser build is the standard option for most top matchups!
You prefer crit in certain matchups likeAatrox where you need the extra damage to kill them quick or else they will outheal you or if enemies have lots of squishy champs!
If you are really far ahead i suggest not going crit as the Bruiser build is less risky
Trinity Force: Best if you wanna go FULL Damage build. Compared to
Eclipse it gives more All-In Statcheck Power, while
Eclipse requires more weaving in and out when fighting bruisers, waiting for cooldowns and
Eclipse procs
Trinity Force scales better, especially once you get some Crit items like
The Collector or
Lord Dominik's Regards which is why you want to run it into champs where you win early anyways but need to match their scaling like
Garen, gives movespeed which is always nice, works super well with
Jack of all Trades, similar huge completion spike to
Eclipse though it is slightly more expensive
Titanic Hydra: Default Rush for Safe Scaling build! or Anti-Tank Build!
Opens up proxying possibilities with earlyTiamat, You can get to other HP-Synergy items quickly
More about the 2 builds!
Other Rush Options (Situational)
Maw of Malmortius: MUST BUY vs most AP champs or even better when vs 2 Magic Dmg Champs Top & Jngl. Great Scaling, The
Omnivamp is INSANE in teamfights and Skirmishes!!
Essence Reaver: Only buy when you are snowballing!! Similar/higher dmg to
Eclipse/
Trinity Force, Only buy when youre winning lane hard and dont need Triforce Spike 1v1 Power, Damage scales great because your W
Wind Becomes Lightning scales with
Critical Strike Chance, Lets you stay in lane forever with 0
Mana - Problems
Black Cleaver: Good vs high
Armor stacking
Tank (
K'Sante especially)
"Outdated"
Sundered Sky: Used to be most flexible Option for
Grasp of the Undying scaling/sustain HP-Synergy build, either followed by HP-Synergy items or damage items, makes you really tanky and scales well with your high
Health from
Health Scaling,
Overgrowth & Items, Good at short Trades in Lane, Godlike in skirmishes, especially good vs teams where you can proc it multiple times
The main problem with this item (only for lane) is that it delays other essentials for Xin too much likeArmor Penetration with
Black Cleaver &
Lord Dominik's Regards, Waveclear with
Titanic Hydra,
Any other items like


Other:












Its only not used as much because it gives too little dueling power for such an expensive first Item + Swifties give the same great combatmobility for just 900g







Aggro/Damage Setup:
Building high Damage on Xin is VERY valuable as your Ult makes you artificially tanky, the goal is to be able to oneshot squishies then ult to walk out or keep killing
Playstyle:
XinZhao is really good against most

Against those weak duelists you should play aggressive lv.1, with an E (

Be careful not to jump into too big waves like either full untouched lv.1 wave or the second wave right as it arrives! Those things will make you lose even against weaker enemies.
Against some enemies if you got a really good lv.1 trade you can skill Q lv.2 and look for the kill, otherwise if your not confident it will be enough fo for W lv.2
In many other matchups, especially against melees you tend to not win the lv.1 E All-In and should instead start W

From lv.3 onwards you should trade against weak duelists/ranged with your combo E->AA->Q->W (VERY FAST BURST COMBO), then either chase them down for kill OR back away -> wait until your Q is about to expire -> AA a minion -> YOUR E will BARELY come off cooldown as your Q3 is about to expire -> Jump on them or Flash Knockup and follow with E if they flash away
(look at Combo section for example)
Against stronger duelists you can E->AA->W->AA->Q->Q->Q->W for the quickest way to get your W back in combat.
In general even if you just get an equal health trade, Xins INCREDIBLE SUSTAIN from

Thats also why



Then your next big spikes are lv.9 for fully maxed W


Build:
You go


VS AP Champs you (almost always) buy


The big decision is whether to go


For more info go here
Runes for both









1. Eclipse Bruiser build:





This build is the default
2. Eclipse Crit build:




Good vs specific matchups like

3. Trinity Force Crit build:












Best scaling and highest dps/statcheck build
Best Situational Items:







Safe/Tanky Titanic Rush Setups
These Setups can turn horrible matchups into winning matchups
General Playstyle:
This "Safe" Setup is focused on SHORT TRADES and ABUSING SUSTAIN from XinZhaos passive

Doing this you slowly widdle down stronger earlygame champs letting you win otherwise unplayable matchups.
This build is GREAT VS




This build SUCKS vs champs that can run you down or where you need dueling/statcheck power:


Builds:
These builds are defined by RUSHING




Both of these builds are very high HP builds which is why they work best if the enemies have LOW %-HP DMG
Most games you go



1. Safe Scaling Build:







Insane 2 & 3 Item Spike with






2. Anti Tank Tank build: (usually with







Shards:










Many Tanks cant deal with high HP stacking and you can practically ignore them with this build, going for constant


Laning/Trade Combos:
(prepping your passive if you are going for a trade helps, as it gives bonus dmg)
Main Quick Trade Combo: E->AA->Q->W (followed by extending or disengaging), with this combo your E and W will be on a similar cooldown and once you get some levels you can stall your Q autos out so you fully reset you E and then reengage
All-In/Full commit Combo: E->AA->W->AA->Q->Q->Q->AA(wait for W)->W or starting melee: AA->W->AA->Q->E(somewhere here)->Q->Q->AA(wait for W)->W
This combo gives highest W CD reduction and best for if the enemy will fight back. Once you have enough CDR 3 Qs fully reset your W giving you 2 quick Ws
Q Prep Combo: Q Minions twice->E->AA(Knockup)->W
(this combo is often used to tower dive! There are better combos for trading!!)
Q Minions Twice -> Flash -> knockup -> W -> AA+Ignite is often better to surprise finish opponents off, especially if you just used E
Longrange Engage with W->E (Usually only good if you are coming from the front, If you are flanking the enemy team (which you should) you probably wanna engage with E or R->Flash)
Followup/Delayed W Combo (highest damage (useful) combo for lane) W->Wait2Sec->E->AA->Q->Q->Q->W
W -> Flash -> E for super longrange W or repositioning a missing W
Crescent Guard Ult Combos:
(in general your ult does Current HP dmg, so it does more if they are higher HP, If you know that you want to fight someone to the death 1v1 you might wanna use it earlier rather than later, this ofc has tradeoffs like more ppl coming or disengaging and using it for turret dive combos etc.)
R->W is really fast so the full main damage combo can fit in R for maximum damage
E->R mid-dash especially good when diving for maximum burst as you skip the R animation
You can R->Flash into many people in teamfights, this pairs especially well if you R->Flash->W->E or R->Flash->E
Can be combined with Q-Prep for the "Pleute Special" for ultimate towerdiving combo
Q minion twice -> R -> Flash -> E -> Q3 -> W
You can R someone into a Wall to stun them without knocking them back far. This is especially useful when towerdiving in toplane letting you R(into Wall)->W hitting both parts of your W while they cant react letting you followup with E if they flash afterwards
Ult Insecs:
Unreliable Variation: E -> Flash behind enemy (so E doesnt mark enemy as challenged)-> Ult
Improved Xinsec: E -> W (hitting a second enemy) -> R -> Flash behind primary target


Disclaimer: All of the above information isnt my own but merely the result of lots of research, personal questioning and translating already existing scattered information from the best

As for myself i will update my personal climbing progress here:
1. I never played much Ranked in the past and only became interested in climbing seriously 2 seasons ago. Back then I was playing only (old)





2. Last season i managed to hit Diamond with 76% WR with less than 40 games, but couldnt play more because of work, sport and personal reasons (girlfriend)
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