Take Conqueror, Aatrox can kite you easily and hit every Q because you are immobile, take Bramble Vest first, rush Blade of the Ruined King. Try to bait his Qs so you can farm without getting poked to death. After Blade of the Ruined King you should win an all-in against him. Good enemy to ult in teamfights, but let him engage first.
Akali
Go Grasp, there is just no point in taking Conqueror if you can't hit her anyways because of her shroud. Try blocking her 2nd R - Perfect Execution with your W - Haymaker since it does missing health damage. Ignite makes the match-up just worse. Also, try to ult her away from your carries - she can easily one-shot your backline.
Camille
Take Conqueror or Grasp. Try to kite her efficiently - especially with your 2nd auto attack, it has a slightly higher range than her auto attack. Bait her shield, it has a 20 second cooldown - long enough to make trades you can win. If she tries to use her W - Tactical Sweep, pull her to you with your E - Facebreaker - so she doesn't heal and you don't take increased damage. Recommending to rush Blade of the Ruined King. Don't let her bait your W - Haymaker, she can easily dodge it with her E - Hookshot/Wall Dive and R - The Hextech Ultimatum. Go W level 2. Try to stay away from terrain. She outscales you, but in teamfights, you are just better.
Cassiopeia
Go Fleet Footwork - Playing against her just doesn't make sense, you are unable to play the game, pray to god your jungler will do something, ping him as often as you can so you can actually be useful in later stages of the game. You can't farm or take trades. Play for teamfights and good luck.
Cho'Gath
Take Conqueror, hard to kill in lane due to his Passive - Carnivore. There is not much to say except to ult him in teamfights, he has a lot of bonus HP so he is the target you wanna throw into the enemy team.
Definetly take Blade of the Ruined King.
Darius
Take Conqueror, I recommend taking Ignite and Bone Plating. He pretty much wins every 1v1 before level 6. Use E - Facebreaker when he uses his Q - Decimate, so you don't take increased damage and he doesn't heal as well. The same counts for your R - The Show Stopper, you can easily win trades if he misses his Q. Take bramble to stop his healing and rush Blade of the Ruined King. Ult him away in teamfights from your carries.
Dr. Mundo
Take Conqueror, you won't be able to kill him, never. You can't pull him because of his Passive - Goes Where He Pleases. And he can just run away with his Q - Infected Bonesaw. Stand behind minions so you don't get poked out of lane. Definetly ult him in teamfights as long as he has no spellshield (Passive).
Fiora
Take Conqueror, rush Bramble Best. Try to position yourself next to terrain so the vitals are nearly impossible to hit. She will probably parry your full charge W. If she parries your E you are pretty much dead, doesn't matter if you hit your W - Haymaker, she just spams Q and kills your with her Passive - Duelist's Dance which basically does 50% true damage for no reason. Don't get poked by her Qs.
Gangplank
Take Fleet Footwork and Second Wind. No chance you can ever reach him with is Q-Poke. He can cleanse your E - Facebreaker and R - The Show Stopper. There is not a lot to say - best you can do is play around teamfights and hope that the enemy Gangplank will do mistakes.
Garen
Take Conqueror. You beat Garen in extended fights - just run up when he goes for creeps. If he tries to run away, just pull him back to you. Make sure that you block his Ultimate - Demacian Justice after level 6. He is probably the tankiest champion on the enemy team so make sure to ult him (also to keep him away from your backline).
Gnar
Go Fleet Footwork. The game isn't basically playable anymore at all stages of the game. Best you can do is not getting poked to death and rush Plated Steelcaps. Don't fight him in his mega form, he just chunks you and you can't do anything. If he goes mega form in teamfights, just ult him away from your carries and hope they are useful.
Gragas
Take Conqueror or Grasp. Take Doran's Shield, you should outsustain him lane because you use no mana. Force him to use mana when he decides to walk up and take creeps. It gets harder when he builds some HP because he does tons of damage and kites you with no problem with Everfrost and Phase Rush.
Gwen
Take Conqueror. She has too high base armor, can take Teleport + Ignite, so it's basically impossible to fight her in 1v1. Use E and then W instantly otherwise she dodges it with her dash or her W - Hallowed Mist. There is not much to say - she outscales you, outsustains you because she has too much healing that can't be stopped with anti-heal.
Illaoi
Take Conqueror. Try to kill her before level 6 otherwise you won't be able to play the laning phase. Once you get hit by her E - Test of Spirit you lose half your HP and then need to play dodgeball against her tentacles and cry because you have no mobility at all. Try to ult her in teamfights away from her tentacles you don't take too much damage.
Irelia
Take Conqueror. Definetly rush Bramble Vest and Blade of the Ruined King. Try to E her while she dashes and punch her as much as you can. Don't blow your grit - just use it when she is stunned. Try to freeze the wave under your turret - she won't be able to do much about it and avoid fighting her when she has a full-stacked passive.
Jax
Take Conqueror. Don't fight him level 1. His E counters you completely. Max W - Haymaker in this match-up. If he is about to stun you with his E - Counter Strike, press E then W. You'll win the trade(s). After 2 items he has outscaled you so don't even try fighting him. Try to ult him away from your carries since he is able to oneshot them with 2 auto attacks.
Jayce
Take Fleet Footwork. Rush Plated Steelcaps. He gets really annoying after Serrated Dirk and Tear of the Goddess. Stay behind the wave so you don't get hit by his E + Q spam.
Not much to say. Basically you can't kill him because either he pokes you to death or just push you away after you reached him.
Kalista
Take Fleet Footwork. People who play Kalista top probably have mental problems. Take Ghost, Doran's Shield and ping your jungler 1000 times to gank her level 3 or to camp your lane. If your jungler doesn't come then it's a lost lane and simply over for you because you can't ever fight her or even walk up.
Kayle
Go Conqueror. Try to zone her off the first 3 melee minions. You can towerdive her if your jungler is a strong early game champion like Xin Zhao. She will miss a lot of minions if it goes well. Try to fight her as often as possible before level 6. She outscales you really hard so try looking to end the game as early as possible.
Kled
Go Conqueror. Your Q - Knuckle Down and R - The Show Stopper do damage based on the enemy's HP. And Kled's Passive - Skaarl, the Cowardly Lizard grants him tons of bonus HP. Avoid fighting him level 1 - 3, you won't win unless he is really bad or you cheese him with Ignite. Try to burst him as fast as possible once he dismounts. Ult him in teamfights into the enemy team for a big nuke or away from your back-line.
Lee Sin
Take Conqueror. Pull him to you if he uses his E and make him fight you. You can take Bramble Vest if you want. Definetly go Blade of the Ruined against him and try avoiding as much CC as possible with your R - The Show Stopper.
Malphite
Take Grasp of the Undying. Max W - Haymaker. Pull him to you and W him. You can't do many auto attacks against him because of his attack speed slow. It's hard to ult him in teamfights because he'll just wait to blow his R - Unstoppable Force into your team - just try to engage before him.
Maokai
Go Conqueror or Grasp of the Undying. To be honest, I haven't seen a Maokai top in a while so I don't know about this match-up very much. He usually builds tank which means you can ult him into the enemy's back-line. Try to outfarm/outscale him and E + W him so he doesn't dodge your Haymaker with his W.
Mordekaiser
Take Conqueror. After level 6 the game isn't playable anymore. He'll just go Bramble Vest and you can't do anything. Try to kill him before level 6 as often as possible and snowball him if it goes well. If you are even or behind - play for teamfights, build QSS (Quicksilver Sash) so Mordekaiser doesn't get free stats and a free kill. Max Q, he can dodge your W's damage by his W and you simply lose the trade. He got buffed in Patch 11.14 so the match-up is even worse now. Just don't get poked too much by his Qs and ask your jungler to gank (before level 6) your lane because Morde lacks mobility.
Nasus
Go Conqueror. Don't let him get stacks and get a lead before level 6 otherwise the game is just unplayable. He outscales you really hard and with his slow you are really easy to gank because you have no mobility. When he has Spellbook he can just run you down with Ignite and Ghost so be careful. Definetly ult him in teamfights into the enemy team after he uses his ult and keep him away from your carries.
Olaf
Take Conqueror. To be honest I have almost never seen any Olaf on Top-Lane. But when I played against Olaf on top the match-up was pretty one-sided for me. Olaf received some small nerfs in the fast few patches (V10.23, V10.25, V11.1 and V11.3), some of them got reverted in V11.13. Anyways Olaf is a pretty easy to counter. You can take Ignite. If not, rush Bramble and Blade of the Ruined King. You win automatically with these 2 items. Don't get poked too much by his Qs. His Ultimate - Ragnarök won't do much anyways to you so just run him down.
Ornn
Take Conqueror. Use your W to deny the damage of his W - Bellows Breath. Cancel his Ultimate recast with your Ultimate. You probably won't ever kill him 1v1 in lane unless he is really bad. If that's the case just outfarm him and ult him in later stages of the game into the enemy team for huge damage.
Pantheon
Take Conqueror and Bone Plating. Try not to get poked by his Q - it deals a lot of damage and has low cooldown. If he misses it, try to grab some CS. He can block your full-charged Haymaker and you can't do anything. Buy early armor (If he has Conqueror - go Bramble Vest and Plated Steelcaps because he has no magic damage in his kit except his Ultimate which has a really high cooldown.) After level 6 he might roam so hard-shove the lane and follow up with Teleport if it isn't on cooldown. He needs kills in early game so try not to die - you outscale him.
Poppy
Go Conqueror or Grasp of the Undying. Her Q does way too much max. health damage, don't even bother walking up to get some CS. Don't fight her when she has her Passive up (the shield). Don't stand next to a well because she will just dash at you and you lose 50% of your HP. Try to farm as much as possible - you are a bit better than her in teamfights and since Poppy is a tank she's a good ult target.
Quinn
Take Fleet Footwork. Her early game is quite horrible to play against, but she isn't as good as you in teamfights. Buy Plated Steelcaps so you can run up and try to stun her. After Stridebreaker she should'nt be running away so easily. If she's missing, perma-ping it, shove the wave and look up to TP to follow up with her roam.
Renekton
Go Conqueror and Bone Plating. You can fight him level 1 - 3. Once he has enough fury you won't be able to do much because he can break your shield with his empowered W and dash away from your W. Level 6 - 11 becomes pretty much one-sided for him because his ult just deals too much damage. Try not to die during that time because he will fall off. Also ult him in teamfights after he used his Ultimate to keep him away from your carries and for big damage since his level 3 Ultimate gives him 550 HP.
Rengar
Take Conqueror. You can fight him level 1, but don't even bother fighting him when has 3-4 ferocity stacks. There is no point in fighting him until you buy Bramble Vest because he will just heal with his empowered W. He will try to roam after level 6 so make sure you'll be able to follow up with TP.
Riven
Go Conqueror. Rush Plated Steelcaps and Bramble Vest if the enemy team is mostly AD. Don't engage her during laning phase, wait for her to take CS and then make a trade. Don't waste your W because she will probably kill you with her very low cooldowns and high damage out-put. Peel her off your team if she's ahead when you are about to teamfight.
Rumble
Take Conqueror. Not much to say. You E him off cooldown and punch him. Make sure not to get poked. Everytime he tries to poke you, and you fight him, you'll win. Hope your allies don't get 4-man ulted in teamfights.
Ryze
Take Fleet Footwork. You won't be able to kill him ever because he is ranged and probably runs away with Phase Rush. Spam-ping your jungler to gank and avoid standing next to minions otherwise he'll just spam E and Q.
Shen
Take Conqueror. He has better short-trades with Grasp of the Undying so you'd need to have a long fight to win the trade. Be careful if he has Ignite, he can easily cheese you. Rush Blade of the Ruined King. After Sunfire and Bramble Vest you won't be able to do much. Don't waste your Teleport so easily - you sometimes have to follow him when he uses his R - Stand United. You are better than him in teamfights but he won't ever be useless, even if he is 0/20 just because of his R.
Singed
Take Conqueror. A good Singed would proxy-farm the lane. Don't even think about killing him solo. Ping your jungler to back if he wants to gank you because its just a waste of time. You can't ever trade with him. Just make sure you ult him in the later stages of the game in the teamfights to keep him away from your backline.
Sion
Take Conqueror. Interrupt his Q - Decimating Smash by using your E - Facebreaker. After he gets Bramble Vest and/or Tabis you won't be able to kill him ever. So just scale, farm and ult him in teamfights because he has tons of bonus HP.
Sylas
Take Conqueror. Rush Executioner's Calling. You are stronger in the early game so you can try to deny him some CS. After he has Lost Chapter the lane gets harder and he will probably just press W and E to get out and win the trade. Play and itemize smart.
Tahm Kench
Go Conqueror. This champion is overtuned at the moment. You can ban him if you feel like it. But after he buys Bramble Vest and Bami's you just lose every trade, it doesn't matter what you do.
Teemo
Go Fleet Footwork. You won't be able to kill him ever so try to survive the lane and then hope you have the better team.
Trundle
Go Conqueror. Nothing to say, maybe you win levels 1-5 but after 6 he just melts you, you can't do anything. Better dodge the game or pray to god you have the better team.
Tryndamere
Take Conqueror. This champion is just cringe. At level 1 - don't let him get furry off minions. Don't even bother fighting him when he has fury stacked with 30-40% crit chance for whatever reason. Rush Plated Steelcaps and buy Randuin's Omen as second item to reduce a lot of his damage. Don't ever let your Tier-1-Turret fall. He will counter-jungle a lot and you can't do anything about it because he is immortal for 5 seconds and can easily kill you, your jungler or just run away. Tryndamere is pretty **** in teamfights, but if he teamfights - keep him away from your carries.
Urgot
Take Conqueror. Rush Warden's Mail and he won't do any damage to you. You lose level 1. Try to bait out his E, if you don't get hit by it you win the trade, if you get hit by it you lose the trade. Don't try to 1v1 him before you have your Blade of the Ruined King and your Plated Steelcaps.
Vayne
Go Fleet Footwork. It's the same with Kalista. Take Ghost and spam-ping your jungler to gank you. You won't be able to kill her ever. This champ is just stupid and playing her on top makes it even worse. Good luck.
Vladimir
Go Fleet Footwork or Conqueror. His poke isn't as bad as expected from a broken champ like him. Try to force early skirmishes because he is much weaker than you. Don't walk up when he has his empowered Q because it does tons of damage and heals him so much. He will outscale you really hard so be careful and make sure you are more useful than him.
Volibear
Go Conqueror. Definetly take Doran's Shield and Second Wind so you can heal from his Passive. Rush Bramble Vest so you can acutally play the game. You can choose if you take Ignite or not. Keep the wave close to your tower otherwise he just kills you and make sure you don't get hit by his E. It does **** tons of damage and shields him. No chance you can win a trade after that. Ult him in teamfights after he ulted. Don't engage before that.
Wukong
Take Conqueror. You can choose between Ignite or Teleport. You don't beat him level 1, even with his recent nerfs. He has too much armor/HP regen from his passive and gets too much attack speed from his E as well. You can beat him levels 2-5. Don't bother fighting him level 6 because it's probably the strongest level 6 powerspike in the game. Don't waste your W, he'll just kill you in no time. Rush Plated Steelcaps and Bramble Vest if you want. Don't let him bait your R with his clone. It's critical in teamfights as well, if you ult his clone then your backline won't be able to do anything.
Yasuo
Take Conqueror. Just punch him as much as possible when he walks up and do E+W so he doesn't get away from your W.
Yone
Take Conqueror. Just punch him as much as possible when he walks up and do E+W so he doesn't get away from your W.
Yorick
Take Conqueror. Try your best to dodge his E, otherwise you'll just take too much damage and even your Doran's Shield will become useless. Prioritize the maiden over Yorick. Once the maiden is dead Yorick is much weaker and easier to kill. Don't ever fight him when he has his maiden. It does too much magic damage and even stacks Conqueror.
Braum
Grants you and your team a lot of defensive stats, a stun, a slow and a knockup. So your team has a strong, well-peeling frontline.
Ivern
Ivern works so well because of his shield and his gap-close on his Q - Rootcaller.
Yuumi
A champ that should be deleted from the game, but definetly gives good stats to you.
Lulu
Grants you movement speed, has slows, a polymorph, big shields, an ultimate that grants you a knock-up and bonus HP for whatever reason.
Zilean
He boosts your movement speed. Enough to remove the only weakness for your champ (mobility).
Galio
His R - Hero's Entrance is a really good follow-up in teamfights, if he lands a W taunt the enemy is pretty much dead.
Pyke
Just like Vladimir he can easily clean up teamfights with his R - Death From Below.
Vladimir
Good late-game champion to clean up teamfights with his damage and low cooldowns.
Yasuo
With your E he has a free knockup and can ult the target(s). When he roams it can be really useful.
Rakan
With your slow on your ult he can easily charm the enemies with his R.
Synergies
IdealStrongOkLowNone
Braum
Grants you and your team a lot of defensive stats, a stun, a slow and a knockup. So your team has a strong, well-peeling frontline.
Ivern
Ivern works so well because of his shield and his gap-close on his Q - Rootcaller.
Yuumi
A champ that should be deleted from the game, but definetly gives good stats to you.
Lulu
Grants you movement speed, has slows, a polymorph, big shields, an ultimate that grants you a knock-up and bonus HP for whatever reason.
Zilean
He boosts your movement speed. Enough to remove the only weakness for your champ (mobility).
Galio
His R - Hero's Entrance is a really good follow-up in teamfights, if he lands a W taunt the enemy is pretty much dead.
Pyke
Just like Vladimir he can easily clean up teamfights with his R - Death From Below.
Vladimir
Good late-game champion to clean up teamfights with his damage and low cooldowns.
Yasuo
With your E he has a free knockup and can ult the target(s). When he roams it can be really useful.
Rakan
With your slow on your ult he can easily charm the enemies with his R.
I'm jmp_01_. I made this guide because I had too much free time and wanted to show you guys how much I know about Sett. I peaked Platinum I on the EUW server and I have 300k mastery points on Sett. You can find me on op.gg:
here.
There are many reasons why you should play Sett. He is flexible, has a lot of playmaking potental, can turn the tables in a teamfight and is easy and satisfying to play.
The best time to pick Sett is if the enemy team has a tankier frontline that scales good with HP like Sion or Cho'Gath - your Ultimate will do tons of damage to the backline and you automatically win the teamfight or even the game.
Pros and Cons
Before playing Sett you need to know what his strengths and weaknesses are.
- He is often played in pro-play - explains his nerfs.
Items
In this Guide-Chapter I will explain the items that I buy and when to use them.
Preseason Note: Not much changed, they new items don't affect Sett's playstyle or builds in any way. Everything remains the same.
Mythic Items:
Divine Sunderer: Questionable item for Sett. The mythic passive doesn't do so much with the magic penetration since you don't deal magic damage but the armor penetration can be really nice. I didn't play the item that often but I still wouldn't build it when Goredrinker already exists. It's also receiving a nerf in Patch 11.17.
Iceborn Gauntlet: It's good if you are behind in gold and need to be tanky and/or already have enough damage in your team. The mythic passive is also really good.
Goredrinker: Good item into 3+ melee champions. It makes you much tankier than Stridebreaker as well.
Stridebreaker: Due to many recent nerfs, I personally don't think you should build this item anymore. The dash is removed, even though some base stats were buffed, it's still not worth to buy it.
Trinity Force: It's sad to see this item doesn't get buffed, it would be a good option on Sett but it's a scam for 3333 gold. If the item gets buffed, I will update it as soon as possible here.
Turbo Chemtank: It got changed although it's far better than before, you can definetly buy it.
Legendary Items:
Abyssal Mask: Good into AP-heavy enemy-comps. Not sure what to say due to recent changes to this item. But I still think it'll remain a good choice.
Anathema's Chains: Underrated, but good item. Especially when they have a fed carry or strong splitpusher you need to match in a sidelane. Can be built anytime after your first item if you have to.
Blade of the Ruined King: It's a good item if you want more dueling power, you'll definetly need it against something like Irelia or Fiora or if you want to kill tankier opponents with less armor. Also - never buy it past your first item.
Chempunk Chainsword: Cost-wise the better anti-heal item compared to Thornmail . But you usually don't have to finish it as second or third item, unless you play against champions with tons of healing like Aatrox, Fiora or Irelia.
Dead Man's Plate: Just like Stridebreaker . In my eyes it's gutted. Nerf after nerf. Not worth to buy it anymore. Just take Ghost at that point instead of Teleport if you want to have an alternative to it or wait for it get buffed (which probably won't happen at all because mobility is broken).
Death's Dance: Sadly, this item is not as broken as in season 10 anymore. Now it gives you only Armor and not Magic Resist. Just build it if you are far ahead and the enemy team is mostly AD.
Force of Nature: It's a bit like the Magic Resist version of Dead Man's Plate , but more cost-efficient. It's an alternative to Absyssal Mask . E.g if your Alistar Support already has Absyssal Mask , take Force of Nature .
Gargoyle Stoneplate: Great item, but only build it if the opponents don't have hard assassins like Kha'Zix or Rengar who can build Serpent's Fang .
Hullbreaker: Great item for splitting. It also got a small recent buff. If you are more of the solo-player or want to avoid aram-ing, this item is a great choice.
Maw of Malmortius: Into AP-heavy opponents (4 AP, 1 AD or even 5 AP). Be careful - it has the Lifeline-Passive, which means you won't be able to buy Sterak's Gage or Immortal Shieldbow .
Randuin's Omen: Great into AD-heavy opponents. Its Active reduces damage from incoming critical attacks and slows the opponents' movement speed as well. It's really good into Tryndamere and basically any AD-Carry like Caitlyn or Tristana.
Spirit Visage: Great item into AP-heavy opponents or if you have an enchanter like Lulu or Soraka that heal/shield you a lot. It also synergizes really well with Revitalize and Sterak's Gage .
Sterak's Gage: Great item into mixed damage. Build it when you need more survivability. Try not to use your Haymaker the same time as the passive procs. A lot of shielding gets lost and has no usage then.
Thornmail: Cost-wise the worse item compared to Chempunk Chainsword , but better in terms of defensive stats. Finish this item as third or fourth item. The 60% anti-heal will be more relevant then.
Titanic Hydra: Good for splitting due to its AoE damage and gives you 500 HP and usually around 20-40 AD depending on your build.
Warmog's Armor: I usually never build Warmog's Armor , because in my opinion there are many better options and it just gives you a lot raw HP and that's it. There is no usage for its Passive - Warmog's Heart in teamfights and you already heal a lot with your Passive - Pit Grit.
Wit's End: More aggressive Magic Resist option than Maw of Malmortious . It has the best usage on champions with many auto-attacks - so it's good for Sett. You can even rush it as first item against something like Mordekaiser Top and Diana Jungle.
Ionian Boots of Lucidity: I usually never played them on Sett but it's often used on "Mathematically Correct Sett". It's an item build that focuses on his Haymaker-damage and -cooldown.
Mercury's Treads: You take Mercury's Treads into AP-heavy opponents. It also grants you 30% Tenacity. (Important: If you have Legend: Tenacity fully stacked, it won't be 60% total tenacity, it's going to be 51% instead).
Plated Steelcaps: You take those into AD-heavy opponents. It also grants you 12% reduced incoming damage from auto-attacks.
Lethal Tempo: Insane rune now, much more effective than Conqueror and synergizes extremly well with him.
Conqueror: This is the most-used rune for Sett and many other bruisers. It grants you AD and healing in extended fights.
Fleet Footwork: Fleet Footwork is really good into ranged / heavy poke lanes. It's better than Conqueror because you won't be able to stack it ever. The healing that Doran's Shield, your passive Pit Grit and Second Wind provide you is insane because no other champion in the game has such poke resistance.
Legend: Tenacity: I take Legend: Tenacity almost always because there is so much crowd-control in the game, you won't be able to take Legend: Alacrity or Legend: Bloodline ever. Also Legend: Bloodline takes too long to stack so it's a no-go anyways.
Conditioning: Really good into scaling lanes or where Second Wind and Bone Plating aren't useful. E.g Kayle.
Demolish: Good in match-ups where you can walk up and hit the tower without being in danger.
Overgrowth: Good against tanks such as Ornn or Cho'Gath. Insane scaling combo with Conditioning but sometimes both runes are not possible.
Revitalize: Good in lane where you fight a lot in the early game. It grants you also extra-healing and -shielding, meaning it works perfectly well with Doran's Shield, Second Wind , Spirit Visage and if your Support is an Enchanter such as Soraka or Lulu.
Second Wind: Take Second Wind into poke lanes or champions that can easily get rid of your Bone Plating . E.g Teemo and Volibear.
Unflinching: Take this into teams with high crowd-control and slows such as Zilean, Leona, Nautilus and so on. You get tons of tenacity if you are low on health and it makes crowd-control-effects such as Stun or Blind much shorter. Tenacity doesn't reduce the length of supression and airborne.
Rune Shards: Offense: +10% Attack Speed
Flex: +9 Adaptive Force (5,4 AD or 9 AP)
Defense: +6 Armor or +8 Magic Resist (depending on the match-up)
Tips and Tricks
Here are 2 videos (sadly not from me) including Sett tips and tricks. They are both from LoL Dobby. Go check him out: here.
Thank you for reading my Sett-Guide. It really means a lot to me. :)
Make sure to upvote if you learned something from this guide and leave a question in the comment-section if you have one or tell me what I could have done better.
Any feedback is welcomed.
I'll keep this guide up to date as soon as I can.
Enjoy and have a nice day! :D
Guide Updates
I won't be doing Guide-Updates anymore, I found them quite unnecessary. I'll just keep you up to date, because there is nothing more to do.
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