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Choose Champion Build:
-
Reptile main builds
-
Tanky Crocodile
-
They have to much ap Renekton.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
And yes I am fully aware that in theory hes an alligator, b..buut CROCODILE!
Renekton has appealed to me as a champion and I think I've played over 500 games with him. Its not as much as some players play their main champion, but i still feel its alot. I have had great success with Renekton in ranked up to 17-1800elo.
This guide will be aimed at everyone. Its based on own experiences and the championship events.
Renekton is a ad caster bruiser kind of champion relying on his aoe damage together with his stun to kill targets in teamfights. Hes mainly used in the toplane, he can jungle, though i wouldn't recommend it. Its not that hes bad in the jungle, but there are better options for that place on the team.
- Many build possibilites.
- Hard to counter.
- Good early and mid-game damage.
- Great sustain.
- Good mobility, hard to gank in lane.
- Can move over walls.
- Falls of lategame.
- Bad before he reaches level 3
- Relies on fury.
- Somewhat hard to master.
Pros
- Many build possibilites.
- Hard to counter.
- Good early and mid-game damage.
- Great sustain.
- Good mobility, hard to gank in lane.
- Can move over walls.
Cons
- Falls of lategame.
- Bad before he reaches level 3
- Relies on fury.
- Somewhat hard to master.
This is Crocodiles passive which basically is nothing. Renekton's passive is that he uses fury. Every other effect of the "passive" is in fact an effect of his skills so in theory crocodile doesn't have a passive.
Renekton's fury gain is increased by 50% when hes below 50% hp.
Renektons Q
This is your bread and butter for sustain and harass. Its great for wave clearing, it has good range so you can reach the whole wave. The more creeps you hit, the more health you sustain from it. Can heal you up to full hp if your enemy backs. It also gives fury for minions and champions hit so with one Q you get alot of fury. If you have more than 50 fury it deals more damage and heals you for more hp.
Renektons W
This is one of the reasons Renekton is so strong in lane. This allows Renekton to lock his opponent in place while damaging him with autoattack and his Q. Ruthless Predator procs on hit effects twice, meaning it can critical hit and proc

Renektons E
Slice and dice is Renekton's mobility. It allows you to dash forward and if you pass through a creep or enemy champion you get to dash again. Its great for escaping or harassing or closing in for the kill. Renekton's main combo is E forward, W to stun, autoattack + Q to harass and E back again. With over 50 fury it reduces armor on % which is great for teamfights late game. It also deals increased damage.
Renektons R (Ultimate)
Dominus is Renekton's ultimate. It gives bonus HP and gives him an aoe damage over time centered on himself. This aoe is great since it deals damage every second for 15 seconds. It also lets Renekton gain 5 fury every second. You can use this to bait your enemy into a bush, pop ult and use your fury empowered abillities together with your extra hp to finish him off.
Skilling order
1. Normal Renekton
This is the way i usually skill. Q for sustain and harrass in lane, also makes for easy wave clearing. I max E second but pick it at level 2 due to the mobility. The damage is decent on it, but the armor reduction is best last game though the mobility it provides is alpha omega early game. Ruthless predator is last.
Maxing Q first is pretty basic, though some max e first.
Maxing E seconds is arguably more damage, if you are running


Maxing W second is also a good choice, some people will yell at you for doing that, but they are morons. Even though E deals more overall damage per level bonus, your W on a shorter cooldown can in certain situations deal more damage due to being able to lock people down faster and get that second stun on a running opponent that allows you or your team to finish them off.
2. Escapey Renekton
This is the super defensive way to go. If you fear a level 1 gank you pick E first and escape safely without using flash.
3. Invading Renekton
Invading renekton picks

Masteries
Summoners










Runes
QUINTS
The extra damage from quints allows you easier farm early and better harrass/sustain.
Movespeed quints gives you better engage/disengage and chase. If you are playing tanky, and your main goal is to mess up their team while your carrys are picking off people, or youre trying to peel, the movespeed can be good. Its also good vs ap heavy teams, they tend to have a lot of cc, so you can close in on them faster and not get constantly cc'd.
Health quints are useable for early game tankyness. I wouldn't use this unless you know youll be in a hard lane.
SEALS
Armor seals are for laning. It allows you to take more harrass from ad based champions and from Autoattacks. These are very basic. If you can only afford one rune page, youll never go wrong with ad runes. A second strong choice is scaling health though.
GLYPHS
Glyphs are cooldown reduciton per level as default. This is because Renekton needs cooldown reduction. He is based on abilities so the damage he deals is given alot by how often he can use them. Flat mr and scaling mr is also solid choices. But mr is best gotten from items. If you pick mr runes you will want to pick up an item providing cdr.
MARKS
Marks are for armor penetration. This is the only solid choice i feel. You get so much arpen with Renekton that this helps alot.
1. Normal Rune Page
Runes




This is the main rune set.
2. Tanky Rune Page
Runes




Tanky runes. Cdr over MR is good for peeling, initiating etc.
3. Magic Resist Rune Page
Runes




This is basically the same, only difference is mr.
Items on Renekton.
Renekton is a champion that can be built in many ways. Hes a very flexible champion. Therefor i don't want anyone reading this guide to get fixed to a build. Id rather want you to understand different types of items and get you to effectively think what item would benefit you in your matchup/game. Adaptability is a very good skill to have in this game where champion and items are constantly changing. I am going to write about the most common items you can choose from. I'll try to add something about every item later.
Starting Items

Situational if you want the extra damage and health. Its a good pick if youre tanky enough compared to your opponent. If youre vs Irelia who has a bad early game for instance.




Basic basic basiiiiiiiic, its kind of out of date, but its still a very safe pick if you dont know what to go.






This is a super defensive start. If you feel like you'll get smashed in lane by some ad champion, i tend to get this vs





This is the offensive start, I personally prefer to use this one. Gives that extra damage and health if you need it, also good for baiting for your jungler. Its also safe since you can afford the ward to place down to avoid a gank. This is the perfect build if you want to go full offensive from the first minute. This is also the new meta. If you watch the ESL league you will find this used alot on Renekton.
Early Game Items
These are options for early game before you can afford anything big really.

The brutalizer has great syngergy with Renekton's abilities, it gives ad and ar pen which is exactly what you want if you're going offensive. It also stacks with your arpen on the E late game. And it builds into



This is both the defensive item, and the item i build in synergy with brutalizer for offenisveness.
It gives health which is good if you have a bad lane, also gives you a slow which might help you disengage or engage. Therefore its also good offensive, combined with brutalizer it gives Renekton the damage and slow to finish off opponents. It builds into





If you are facing an ability power or magic damage based champion up top, then this is a good item. It gives you some mr, some damage and a shield that can save your life. This item also builds into


The number one snowballing item for Renekton, if you get a killed and/or free farm early you can get this before or in company with brutalizer for massive damage. You can now bully top lane and farm like a hero. It builds into



If you are struggling you can get this item for health. Also if you snowball hard you can get this together with



This is an item i don't use much myself but many people do. The reason is that Later in the game Renekton won't be making much use of the Passive damage bonus as hes not going to focus people with much hp OR using many auto attacks. He will take benefit from the speed buff though, and the extra damage is handy. Its better in Tanky builds. Builds into


If you are against




Boots

You buy this.

You buy this if they have no real cc, or if they have 4/5 or 5/5 ad based champions.

You don't buy this unless your team has a skarner like initiation composition.

This is an acceptable item. It gives you the CDR which is something Renekton wants. However its still in the shadow of

Core Items
These are items that can make up your core. NEVER lock yourself to a build. Its way better to adapt to the situation and get what you need.

Gives hp, which you WILL need late game, if you ever get that far. Its slow is amazing and it gives a bit of ad. Great item for croco. It will also stack with


Gives alot ad, gives a good shield and mr. Best item you can get if they have an ap heavy team or if their mid is fed.

Gives you alot of hp and amazing hp regen. Which is what you need late game. Together with



I think this is the best use of




You get this if you have above 3500hp. It gives armor and crit chance, together with about 60 damage. Usually one of the last two items you get. This item also stacks with


I don't like this item on Renekton, but it is useable. It does proc with your W, but thats about it. Would not recommend this item. Have seen it at high level play, don't understand why!

A very good item on Renekton, gives you hp and armor you can combine with


If you have snowballed enough, this is a great item, gives you 100 AD. Its not worth it if you can't keep it stacked, in that case sell it late game.
Alternative Damage Items

Reason i don't like this item is because it doesn't stack with your E since it goes over max. Therefore you don't need it. It does give you max arpen in one fury empowered W though. Would not recommend this as


If you can allow yourself to go full ad and nuke people, then this is a great defensive item to ensure you're not nuked by a stun. It also gives you a nice chunck of ad.

Never tried this item on Renekton, I am going to though, since it procs tripple on his empowered W, which can deal massive damage.

In general you don't get this item since you have your E, in some situations you can though, since your E doesn't last forever. Somtimes you need to have sustained arpen.
Alternative Tanky Items

Usually, if you die, you die so late that your team is dead. This is only a good pick if its even. If your team is winning it doesn't matter if you die, if you are losing big you will possibly respawn against 3-5 opponents. But if it is even you can get this item.

Randuin's is a good item. It gives armor hp and movementspeed and attackspeed debuff. You get this item vs ad heavy teams, its also a good item to use if you get to late game.

Some high profile players get this item. Its good if you need extra sustain and mr in lane. Its the current meta, due to the cdr which Renekton loves.

If you're against an ap heavy team and no one else is buying this, you can buy it.

This is a underused item by anyone but the support. Gives you great map controll if your support also has one.
Laning on Renekton should be fairly safe. You need to know who you are laning against. Going to divide this chapter into a few categories.
Farming is important on any champion and luckily Renekton has easy farm. There are a few tricks you can use on Renekton. His abilities are free. Feel free to use them to farm as long as you're not pushing the lane. I'll list up the abilities and how you use them in lane for farming.
You can use
Cull the Meek actively to:
Farm sideline creeps/clear wave. If you are unsure if you can reach a creep, or if you have two low creeps and have to choose between one of them you can use
Cull the Meek to pick up both of the creeps. You can clear the whole wave with an empowered
Cull the Meek, if you have more than 50 fury and want to push the lane you can hit every caster creep once, let your minions lower the hp on the melee creeps, then you use Q and clear the wave.
Obtain Fury. If you need fury the fastest way is to use
Cull the Meek since it gives 5 fury for every unit hit.
Sustain.
Cull the Meek is also your bread and butter for sustain. It gives you hp back when you use it. If you are loosing hp you can heal up by pushing the lane.
Ruthless Predator is a skill you wont be using much for farming. However it makes you able to hit a creep with your auto attack then instantly hit another creep with
Ruthless Predator. It can also be used to farm under turret since it deals enough damage to finish creeps you wont be able to with your auto attack.
Thats basically it for farming.
Slice and Dice is not your typical farming skill. But its a skill often used together with
Cull the Meek, especially usefull if your opponent is harassing you alot. Then you can
Slice and Dice into/through the or to a creep then
Cull the Meek and
Slice and Dice back.
If you get
The Brutalizer you can
Slice and Dice+
Slice and Dice+
Cull the Meek to clear the weave.
This is something Renekton Excells at. You'll be using different combos with your abilities to harass your opponent AND farm at the same time. Your harass is somewhat dependant on your fury. Generally try to harass if you have enough fury to empower your abilities unless you need it for sustain with
Cull the Meek
1. Main harass combo.
Slice and Dice+ auto attack +
Ruthless Predator+ auto attack +
Cull the Meek(this is performed while walking away from the champion) +
Slice and Dice back to safety.
This is a combo you use if your opponent is staying to the back of the creep wave because hes behind. If hes ranged. If you have to stay out of the wave yourself. You can use the same combo with forward momentum. Then you.
2. Finishing combo.
Slice and Dice+
Dominus+
Ruthless Predator+ auto attack +
Cull the Meek+ auto attack +
Slice and Dice(forward) then you have to auto attack till your abilities are up again. If hes low enough you can ignite him then walk with him til the cooldown on your Q is up, or walk with him so the damage of
Dominus if you used it. To kill him, tossing in an auto attack or a flash if you need to.
This is the combo that deals the most damage. Its best initiated if you allready have over 50 fury. To use with your
Ruthless Predator.
If you are both last hitting creeps in the wave. And he engages on you. Or you can reach him with auto attacks.
3. Hit and run.
Ruthless Predator+ auto attack +
Cull the Meek and now you can disengage if he disengages, or
Slice and Dice away if he tries to combo you.
If his combo is strong and initiated with a pull or a stun, then you drop the auto attack and dash away. This is also the combo you can use to stop him if he initiates on you.
4. Basic harass and sustain.
Early game you won't have the ability to combo much. You can then stand in the wave and last hit, when you have over 50 fury you try to get as many creeps as possible + the enemy champion in range for
Cull the Meek, if you don't want to push the lane you try to walk a bit out of the creepwave so you only hit the enemy champion. Most players wont allow you to just do this, but if they try to move away you have your tool to effectively zone them.
Ganks can be a serious problem for many top laners. Some junglers tend to camp top lane alot. Some junglers tend to ignore top lane. Both can be good and bad, depending on who gets ganked or who needs the gank.
However. Avoid a gank, or knowing when it will hapen so your jungler can counter gank or you want to make big plays, is all dependant on information. You need to know when and where the jungler will come. How do we do this? We use wards.
Warding locations.
- Tribush
- Left edge of baron pool
- opponents tower bush.
These are key locations that will show you if their jungler or mid laner comes.
THE GANK AVOID!
This is the most basic form of reacting to a gank. You simply walk away, or position yourself in a way so you are home free.
THE GANK MAGNET
This is a higher level of tactics. The plan is to ward your lane. And push it and harass like there is no tomorrow. This is to draw the opponent jungler towards your lane. You use this so your jungler can make plays on mid/bot lane or go for dragon. If you're in solo q you should make sure your team is on level with this. A benefit from this is that if you die, you don't lose as much since you were pushing and will most likely come back without loosing many creeps. If you get dragon or your ad carry or ap carry gets fed, or if you even get a turret, then this is worth it. This might mean youll get camped for prolonged periods of time though, but it works very well.
THE COUNTER GANK!
This is basically exactly what it sounds like. If your jungler is close and you see enemy jungler or mid lane closing in you can ping for your jungler to come and you can bait them in and bait them with
Dominus under turret or just plain hack and smash if you're strong enough. Works excpetionally well if you have
Twisted Fate or
Pantheon mid. If you have a good mid and jungler you can use this in combination with the gank magnet.
THE RENEKTON SOLO GANK BAIT!
One thing you can do on crocodile if you are somewhat strong is to chase the opponent laner back to turret, preferably low. He calls for help so his jungler comes. You see him passing your wards. Then you camp in bush and pop
Dominus, if your laner comes to close you finish him off with
Flash or
Slice and Dice +
Ignite or
Cull the Meek then you can use
Ruthless Predator on the jungler empowered by the fury you gain from your
Dominus and
Slice and Dice or walk or
Flash to the creepwave. Then use
Cull the Meek for sustain and you should be able to finish the jungler off, depending on what jungler it is. Sometimes its enough to just spam your abilities on him and no need to use the creepwave for sustain though.
Won't recommend this unless you're winning your lane pretty comfortably.
THE GANK!
If you yourself want a gank, keep an eye on where your opponent wards and keep your jungler updated on where the wards are. A good thing to do is to write it in the chat when he wards so you can check timestamps later. Oh you dont have timestamps on?`WHY THE HELL NOT?!
When your jungler comes you have a few ways of doing the gank.
You can try to bait your opponent out of position. Should be fairly safe with
Dominus or
Elixir of Fortitude.
You can initiate on your opponent with
Slice and Dice and throw
Ruthless Predator at him. If your jungler is of the strong ganker type you go all in at once,
Slice and Dice +
Dominus
Ruthless Predator +
Cull the Meek +
Ignite +
Slice and Dice + auto attacks and again
Cull the Meek. If you need to close the distance use
Flash. This combo deals ALOT of damage to any champion, so might not need all of it since your jungler is also helping.
You can push to his turret and dive him. This is nessesary if hes being carefull. How i'd do this is to first walk up beside the turret. If he tries to run, you catch him with your jungler between the turrets. If he stays you first
Ruthless Predator him then auto attack and
Cull the Meek then
Slice and Dice out of the turret range. This is when your jungler should be there to take over the turret damage while you
Slice and Dice or
Flash or walk back in while popping
Dominus and
Ignite. By this time you should have
Cull the Meek and
Ruthless Predator back up, or back up soon.
GETTING CAUGHT UNAWARE OR GETTING OUT OF A GANK!
Some times the enemy jungler comes to close for you to run, or you have pushed to far to get back to your turret in time. Maybe your ward went out but these things happen even with a ward, even to the very best players.
This is what you can do. Walk into the bush, go to the closest point you can to your turret before they can see you or before their jungler reaches you, whichever comes first, you need to position yourself so at least one of them will enter the bush slightly ahead of you so don't stand at the very point. Stun the closest target with
Ruthless Predator then
Slice and Dice through him using the refresh to
Slice and Dice to safety. Sometimes you need to add in a
Flash. Though if your
Slice and Dice is on cooldown then you have a problem and have to use
Flash to get away. If you can't get away don't
Flash.
-
Farming.
-
Harrasing.
-
Ganks.
Farming
Farming is important on any champion and luckily Renekton has easy farm. There are a few tricks you can use on Renekton. His abilities are free. Feel free to use them to farm as long as you're not pushing the lane. I'll list up the abilities and how you use them in lane for farming.
You can use

Farm sideline creeps/clear wave. If you are unsure if you can reach a creep, or if you have two low creeps and have to choose between one of them you can use


Obtain Fury. If you need fury the fastest way is to use

Sustain.



Thats basically it for farming.





If you get




Harassing
This is something Renekton Excells at. You'll be using different combos with your abilities to harass your opponent AND farm at the same time. Your harass is somewhat dependant on your fury. Generally try to harass if you have enough fury to empower your abilities unless you need it for sustain with

1. Main harass combo.




This is a combo you use if your opponent is staying to the back of the creep wave because hes behind. If hes ranged. If you have to stay out of the wave yourself. You can use the same combo with forward momentum. Then you.
2. Finishing combo.






This is the combo that deals the most damage. Its best initiated if you allready have over 50 fury. To use with your

If you are both last hitting creeps in the wave. And he engages on you. Or you can reach him with auto attacks.
3. Hit and run.



If his combo is strong and initiated with a pull or a stun, then you drop the auto attack and dash away. This is also the combo you can use to stop him if he initiates on you.
4. Basic harass and sustain.
Early game you won't have the ability to combo much. You can then stand in the wave and last hit, when you have over 50 fury you try to get as many creeps as possible + the enemy champion in range for

Ganks
Ganks can be a serious problem for many top laners. Some junglers tend to camp top lane alot. Some junglers tend to ignore top lane. Both can be good and bad, depending on who gets ganked or who needs the gank.
However. Avoid a gank, or knowing when it will hapen so your jungler can counter gank or you want to make big plays, is all dependant on information. You need to know when and where the jungler will come. How do we do this? We use wards.
Warding locations.
- Tribush
- Left edge of baron pool
- opponents tower bush.
These are key locations that will show you if their jungler or mid laner comes.
What to do if ganked though? What if you need a gank?
THE GANK AVOID!
This is the most basic form of reacting to a gank. You simply walk away, or position yourself in a way so you are home free.
THE GANK MAGNET
This is a higher level of tactics. The plan is to ward your lane. And push it and harass like there is no tomorrow. This is to draw the opponent jungler towards your lane. You use this so your jungler can make plays on mid/bot lane or go for dragon. If you're in solo q you should make sure your team is on level with this. A benefit from this is that if you die, you don't lose as much since you were pushing and will most likely come back without loosing many creeps. If you get dragon or your ad carry or ap carry gets fed, or if you even get a turret, then this is worth it. This might mean youll get camped for prolonged periods of time though, but it works very well.
THE COUNTER GANK!
This is basically exactly what it sounds like. If your jungler is close and you see enemy jungler or mid lane closing in you can ping for your jungler to come and you can bait them in and bait them with



THE RENEKTON SOLO GANK BAIT!
One thing you can do on crocodile if you are somewhat strong is to chase the opponent laner back to turret, preferably low. He calls for help so his jungler comes. You see him passing your wards. Then you camp in bush and pop










Won't recommend this unless you're winning your lane pretty comfortably.
THE GANK!
If you yourself want a gank, keep an eye on where your opponent wards and keep your jungler updated on where the wards are. A good thing to do is to write it in the chat when he wards so you can check timestamps later. Oh you dont have timestamps on?`WHY THE HELL NOT?!
When your jungler comes you have a few ways of doing the gank.
You can try to bait your opponent out of position. Should be fairly safe with


You can initiate on your opponent with










You can push to his turret and dive him. This is nessesary if hes being carefull. How i'd do this is to first walk up beside the turret. If he tries to run, you catch him with your jungler between the turrets. If he stays you first









GETTING CAUGHT UNAWARE OR GETTING OUT OF A GANK!
Some times the enemy jungler comes to close for you to run, or you have pushed to far to get back to your turret in time. Maybe your ward went out but these things happen even with a ward, even to the very best players.
This is what you can do. Walk into the bush, go to the closest point you can to your turret before they can see you or before their jungler reaches you, whichever comes first, you need to position yourself so at least one of them will enter the bush slightly ahead of you so don't stand at the very point. Stun the closest target with







Warding
Why do we ward in league of legends? The answer is to obtain information about the movement of our enemies and use it to our advantage.
What information can you obtain as a toplaner when warding? You get information on the enemy midlaner or jungler if they try to gank your lane. In that case you'll know they are coming and be able to avoid it or use it to your own advantage.
You will also know when your top lane opponent is leaving the lane, to gank mid or go for red buff/blue buff.
When can I stop warding? Only if you reach max build with 6 items can you stop warding. Warding is key and wins games. Keep buing wards whenever you recall and place them at key locations throughout the game.
Where to ward in toplane? Coming with pictures later.
- Tribush
- Left edge of baron pool
- opponents tower bush.
How to ward properly
When you are warding you want to place your wards at locations that give you the most usefull information. This is obtained by using as much of the wards vision and placing it at critical locations.
As a rule of thumb, bad wards are...
- providing no additional sight.
- at places where the enemy has no reason to go.
- only monitoring partly revealing entrances and branches.
- right besides bushes but not showing whats inside the bush.
- besides an edge instead at the cone end of it.
- at places that provide little or no information at all.
WARDING LOCATIONS

The turret ward.
Turret ward is a good idea if they have



If your blue its a good idea in general if you find yourself hugging the turret alot.

The red buff ward.
If you're purple you seldom ward here, can do if the enemy is counter jungling or if your top lane is adventorousl.
If you're blue you ward here if you kill his turret, together with the midlane red buff ward you cover all the areas the enemy jungler can pass through to get to you, except the lane. You can also ward here if you want to counter jungle, or to let your team know when the enemy jungler is doing redbuff.

The midlane redbuff ward.
This is a very basic ward, if your blue, that the midlane hopefully should place, if he doesn't its a good idea for you to do so. Its a great ward that shows if the enemy jungler or mid is walking in or out of their own jungle.
Purple side ward the same place just that its more relevant for the botlane. However if you're purple its a great defensive ward to stop your enemy jungler and mid to go through your jungle to gank top or to counter jungle.

The Extra offensive red buff ward.
Purple doesn't ward there, maybe on the bot lane equivalent.
This ward is an alternative to the red buff ward. If you're pushing hard top lane onto the inner turret and mid is also pushing onto the inner turret, you ward here instead.

The blue buff ward.
This is where purple would ward if hes pushing onto the inner turret, or if he wants to counter jungle the blue buff, or inform his team when the jungler/mid is doing it.
Blue can ward here if defending their inner turret or worried of counter jungling.

The baron ward.
This is a ward you use if mid hasn't warded the entrance to the jungle on his side. If your blue.
If your purple this is your main priority to ward.
I will divide this chapter into two, easy matchups and hard matchups. I will also rate the opponent from 1-10 on how hard he is with 10 as hardest.
Easy champions are matchups you should comfortably be able to farm yourself up in.
Hard champions needs generally more skill to defeat, some needs tactics to defeat.
4
Garen is attack damage base so you should be generally fine against him. He has an anoying silence and you should be carefull of his
Decisive Strike +
Ignite +
Demacian Justice combo. Against Garen id recommend starting with
Cloth Armor + 5
Health Potion. You should grab an early
Warden's Mail if he outdamages you and you're having problems.
Tips.
- The creepwave is your friend. If you can obtain fury everytime he wants to
Decisive Strike you can react by using
Cull the Meek before he silences you. He should take more damage and you should sustain most of the damage he does to you.
- At early levels his
Judgment deals less damage than your auto attack.
- Your
Ruthless Predator is an auto attack empowerment so you can use it before he silences you, then stun him anyway.
- Your
Dominus can negate his
Demacian Justice pretty effectively, just be sure to ult before he does.
- You can
Slice and Dice out of his judgement then
Slice and Dice back when its finished.
4
Malphite can be a pain in the *** to lane against. This is because of his slowing
Seismic Shard and his all powerfull
Unstoppable Force which makes him a very good cc machine for when the jungler comes. If you remove the jungler from the map though, you should be able to out damage him. Id use
Boots + 3
Health Potion against malphite. Can grab a
Hexdrinker if his magic damage is getting to strong.
Tips.
- Keep his passive
Granite Shield down, it has an 8 second cooldown so you have 8 seconds between every time you need to damage him. Your
Cull the Meek at max range is great for this.
- Your standard harassing combo should work great against malphite.
- WARD YOUR LANE. If you get ganked you're not going anywhere. Malphite will make sure of that.
- Don't get comboed down when he hits level 6. Try to push the lane just a little before that so you get level 6 first. In that case your ult will negate the damage from his ult.
4
Irelia might be kind of a wildcard. You should have no problem against Irelia normaly. But if she gets a gank, and gets a level ahead she can become a dangerous machine of destruction. Generally you build damage against her. Id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- Zone her, dont let her farm. Your basic combo should demolish Irelia early.
- Try to bait her
Bladesurge and insta stun her with
Ruthless Predator.
- Dont melee her when her
Hiten Style is active.
- You deal so much damage to her that a gank or two might shut her down completely.
4
Warwick is not one of the most picked champions anymore. He has a great sustain with his passive
Eternal Thirst and his
Hungering Strike, though your damange and sustain is way better early game. Should have no problem against warwick early however after level 8 his sustain starts to become stupid. Id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- Zone him early, so he doesn't get much farm.
- If, when you go for the kill, be sure to ignite him first of everything you do, to limit his sustain.
- Be carefull of his ultimate when towerdiving. Also ward your lane so he can't lock you down and have you chain cc'd by the enemy jungler.
- Try to stay above 50% hp so you don't trigger his
Blood Scent
- Dont fight him much after level 8 or so.
3
Nasus is not a very good early game hero and hes most often found in the jungle. Against nasus id start
Elixir of Fortitude + 3
Health Potion + sight ward. His only anoying abilities is
Wither which slows you by ALOT. Also be aware he can bait you with his ult
Fury of the Sands as much as you can with your ult. His damage is low so you can smash his face with the basic combo.
Tips.
- Can try to bait his wither when towerdiving and not attacking.
- Don't towerdive to early, if he clears the wave and uses wither on you it hurts.
- Zone him so he wont be able to farm his
Siphoning Strike. Should be easy.
- Get your jungler to gank him early, as most of the nasus players are running [[ghost}}.
3
Singed the mad chemist is more anoying than really dangerous. Singed is very good lategame so if you can shut him down early try it. Early game your combo should wreck singed pretty hard, just walk around his
Poison Trail. Singed has low mana early game too so when his mana is gone he can't stay in lane. Don't get
Fling into his turret range. Id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- Singed will become a pain in the *** later, if you can zone him, zone him.
- If he tries to fling you, you can influence the direction you're flinged in by moving relative to his character model, as it flings you behind him.
- Try to engage him in burst, thusly making him use alot of mana on
Poison Trail which you can just walk around. You can basically ignore him til he flips you.
- Don't stay low in lane if he recalls and comes back, with
Insanity Potion +
Ghost up.
3
YAY FARMFEST. Shen isn't the damage soaker. Hell soak up most of your damage without really dealing anything back. Basically meaning you will win vs Shen on farm. After he get some tankyness he will start to be impossible to harass. Which is anoying. id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- Stun him when he tries to ult away!
- Ward your lane, Shen's taunt is anoying.
- Use
Slice and Dice effectively to dodge taunts.
3
Cho'gath is pretty straight forward and easy. His
Feral Scream has a cast timer so you can
Cull the Meek him in the face and outdamage him or dodge it with
Slice and Dice same with rupture. Your basic harassing combo smash cho'gath to pieces and your
Dominus will make you able to survive his
Feast if ues right. Id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- Dodge his
Rupture with
Slice and Dice or just walk away from it.
-
Ruthless Predator +
Cull the Meek +
Slice and Dice is fast enough to avoid silence entirely.
- Dont let him kill creeps, keep him low at all times so he wont regen.
- Use
Dominus when your hp drops close to
Feast level, can bait him with it if hes bad.
2
Kennen is very easy on Renekton. Dodge his
Thundering Shuriken and you should be fine. He can be a bit anoying early with his auto attack and the passive on
Electrical Surge but after the first few levels you should demolish him with your combo if he gets close enough. However kennen can farm at a range so often the best you can do is to farm your creeps and deny him a bit and slowly wither him down for a gank/kill under turret.
Id start
Boots + 3
Health Potion. For a bit of mobility which youll need if you want to catch him or dodge
Thundering Shuriken, there wont be much fighting him anyway.
Tips.
- If you can stun him after he uses
Lightning Rush his whole movementspeed bonus will be negated.
- Try to keep
Slice and Dice for when he ults and use it to dodge out, then back in.
- Dont let him get free stuns on you if you can avoid it.
3
Against Akali you need to run the mr rune page. You can also start with
Null-Magic Mantle +
Health Potion but its not really nessesary. Akali is one to deal alot of damage but as Renekton you should soak it up quite nicely. Carefull of those ganks though. Akali can chase you down with
Shadow Dance and if their jungler has some cc it might be fatal.
Tips.
-
Hexdrinker is nice.
- Remember that Akali's
Shadow Dance alows her to escape on your minions.
- Avoid going in melee range as much as possible if you have a
Mark of the Assassin on you. If she throws one at you every time its of cd you can counter with
Cull the Meek which outranges her auto attack,
3
This guy has a nasty passive
Martial Cadence which lets him hit you hard everytime its effect is off cooldown for you. You should be able to combo him for way more hp and he can on you, also your sustain is much better. Id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- Jarvan's
Demacian Standard +
Dragon Strike will knock you up in the air, and he uses this for harassing together with
Martial Cadence. Dodge this combo by being on the side of the creepwave at all times. And be ready to
Slice and Dice.
- If he uses
Cataclysm on you, you can just jump outside with
Slice and Dice
- Don't try to win very much vs him, try to farm and wait for ganks.
2
Someone picked Vladimir against you? LOL. This is as easy as it comes. Run the mr page, start with
Boots + 3
Health Potion and just harass him and zone him away from the creepwave. Use your
Cull the Meek for sustain. Go for
Spirit Visage and or
Hexdrinker early.
Tips.
- When he uses
Sanguine Pool just follow him. You can bait him into using it as it costs hp to use thats good for you. If you want to dive him, walk up to him, hit him,
Slice and Dice away when he pools then dive back in.
- Ignite him at once when you're going for the the kill to avoid that
Transfusion regains enough of his hp.
- If you get ganked, his
Hemoplague increases the damage from both him and the jungler. Don't get hit by his ultimate or don't get ganked at all.
2
Talon is an anti caster. Against Renekton hes basically worthless.
Id start
Elixir of Fortitude + 3
Health Potion + sight ward. OR
Cloth Armor +5
Health Potion. His
Noxian Diplomacy makes you bleed and is anoying to say the least.
Tips.
- When harassing him, walk on top of him and keep going behind him so he misses his
Rake
- You can just let him use cutthroat on you, then you just follow him, when the silence is gone you combo him for tons of hp.
- Buy
Warden's Mail early.
5
Nidalee is built in two ways, bruiser, and ap. As a bruiser you should have no problem winning the lane. She can't hurt you pre 6 and your sustain with
Cull the Meek +
Health Potion should keep her auto attack harass to a minimum. After level 6 you still win but need to take more care. At level 8/9 a bruiser nidalee becomes a pain to fight. Buy an early
Warden's Mail and don't fight her to much.
Ap nidalee is free food if you can reach her. You need to dodge her spears, and not rely on minions to block them for you, some spears go through the wave in weird ways and hurt you. But if you build some early mr you should be fine.
Id start
Elixir of Fortitude + 3
Health Potion + sight ward.
Tips.
- If you can remove her traps
Bushwhack without eating a
Javelin Toss or harass, then remove them.
- If you go for the kill, ignite her so she doesn't heal herself with [[primal surge]
- If she engages on you, dodge her
Swipe with
Slice and Dice by going through her and combo her from behind.
Darius 7
Elise 5
Riven 5
Jayce 6
Udyr 6
Rumble 7
Volibear 7
Zed 8
Wukong 7
Poppy 6
Lee Sin 6
Pantheon 6
Xin Zhao 9
Kayle 9
Teemo 6
Rengar 8
Yorick 7
Olaf 7
Vi 9
Easy champions are matchups you should comfortably be able to farm yourself up in.
Hard champions needs generally more skill to defeat, some needs tactics to defeat.
EASY

Garen is attack damage base so you should be generally fine against him. He has an anoying silence and you should be carefull of his






Tips.
- The creepwave is your friend. If you can obtain fury everytime he wants to


- At early levels his

- Your

- Your


- You can



Malphite can be a pain in the *** to lane against. This is because of his slowing





Tips.
- Keep his passive


- Your standard harassing combo should work great against malphite.
- WARD YOUR LANE. If you get ganked you're not going anywhere. Malphite will make sure of that.
- Don't get comboed down when he hits level 6. Try to push the lane just a little before that so you get level 6 first. In that case your ult will negate the damage from his ult.

Irelia might be kind of a wildcard. You should have no problem against Irelia normaly. But if she gets a gank, and gets a level ahead she can become a dangerous machine of destruction. Generally you build damage against her. Id start


Tips.
- Zone her, dont let her farm. Your basic combo should demolish Irelia early.
- Try to bait her


- Dont melee her when her

- You deal so much damage to her that a gank or two might shut her down completely.

Warwick is not one of the most picked champions anymore. He has a great sustain with his passive




Tips.
- Zone him early, so he doesn't get much farm.
- If, when you go for the kill, be sure to ignite him first of everything you do, to limit his sustain.
- Be carefull of his ultimate when towerdiving. Also ward your lane so he can't lock you down and have you chain cc'd by the enemy jungler.
- Try to stay above 50% hp so you don't trigger his

- Dont fight him much after level 8 or so.

Nasus is not a very good early game hero and hes most often found in the jungle. Against nasus id start




Tips.
- Can try to bait his wither when towerdiving and not attacking.
- Don't towerdive to early, if he clears the wave and uses wither on you it hurts.
- Zone him so he wont be able to farm his

- Get your jungler to gank him early, as most of the nasus players are running [[ghost}}.

Singed the mad chemist is more anoying than really dangerous. Singed is very good lategame so if you can shut him down early try it. Early game your combo should wreck singed pretty hard, just walk around his




Tips.
- Singed will become a pain in the *** later, if you can zone him, zone him.
- If he tries to fling you, you can influence the direction you're flinged in by moving relative to his character model, as it flings you behind him.
- Try to engage him in burst, thusly making him use alot of mana on

- Don't stay low in lane if he recalls and comes back, with



YAY FARMFEST. Shen isn't the damage soaker. Hell soak up most of your damage without really dealing anything back. Basically meaning you will win vs Shen on farm. After he get some tankyness he will start to be impossible to harass. Which is anoying. id start


Tips.
- Stun him when he tries to ult away!
- Ward your lane, Shen's taunt is anoying.
- Use


Cho'gath is pretty straight forward and easy. His







Tips.
- Dodge his


-



- Dont let him kill creeps, keep him low at all times so he wont regen.
- Use



Kennen is very easy on Renekton. Dodge his


Id start



Tips.
- If you can stun him after he uses

- Try to keep

- Dont let him get free stuns on you if you can avoid it.

Against Akali you need to run the mr rune page. You can also start with



Tips.
-

- Remember that Akali's

- Avoid going in melee range as much as possible if you have a



This guy has a nasty passive



Tips.
- Jarvan's




- If he uses


- Don't try to win very much vs him, try to farm and wait for ganks.

Someone picked Vladimir against you? LOL. This is as easy as it comes. Run the mr page, start with





Tips.
- When he uses


- Ignite him at once when you're going for the the kill to avoid that

- If you get ganked, his


Talon is an anti caster. Against Renekton hes basically worthless.
Id start





Tips.
- When harassing him, walk on top of him and keep going behind him so he misses his

- You can just let him use cutthroat on you, then you just follow him, when the silence is gone you combo him for tons of hp.
- Buy


Nidalee is built in two ways, bruiser, and ap. As a bruiser you should have no problem winning the lane. She can't hurt you pre 6 and your sustain with



Ap nidalee is free food if you can reach her. You need to dodge her spears, and not rely on minions to block them for you, some spears go through the wave in weird ways and hurt you. But if you build some early mr you should be fine.
Id start


Tips.
- If you can remove her traps


- If you go for the kill, ignite her so she doesn't heal herself with [[primal surge]
- If she engages on you, dodge her


HARD



















In a game almost every champion fullfill different roles. Bruiser usually fullfill more different roles through the game than the ad carry. Even in the same teamfight you might find yourself fullfilling more than one role at once or change roles as the teamfight progresses.
The most common roles Renekton fullfills in a teamfight is:
- Tank.
- Initiator.
- Peeler.
- Disruptor.
- Diver.
The tanky crocodile role is basically to try to soak up as much damage as possible while your team tear up your enemies.
Things you should do as a tank.
- Build tanky.
- Use your fury with your
Slice and Dice and use the refresh (dice) to tear the armor of as many of their front line champions as possible.
- Use
Dominus at once the teamfight erupts to deal as much damage with your AoE as possible. Preferably combined with
Sunfire Aegis.
-
Cull the Meek whenever possible, if you can do it with fury, do it, since that will keep you alive longer.
- Use
Ruthless Predator to lock targets in place for your adc carry. This can be either to defend them from attacks or to keep them from moving away. Usually a mix of both.
- When your hp is gone, try to get away with
Slice and Dice +
Slice and Dice
The initiator crocodile is based on the tank, your goal is basically to land
Ruthless Predator on someone. You can also be the tank though.
As an initator its a good plan to use
Slice and Dice through the creep wave twice to reach an enemy and stun him, then you disengage while your team engages, pop
Dominus and go back in. This is because as the first person in youll be taking focus fire from all 5 members of their team. If its a even game, or even slightly uneven, it will destroy you. Therefore you need to go out, spread the damage a bit then back in.
As the intiator you need to.
The peeler is a role that has one job. To save the ad carry from damage and crowd controll. Everything you manage to do beside saving the carry would be a bonus. Renekton is not a typical peeler as he only have
Ruthless Predator to peel with. However it can be enoough, once you have peeled you go fullfill another role til your stun is back up again.
This is where Singed is such a beast. Your goal is to be anoying, take some focus fire, eat crowd controll and try to make their carries spend more time moving than hurting your team. The biggest difference between the disruptor and the tank is that the tank is more focused on the frontline while the disruptor is often in the enemys back rank.
You need to be carefull so you dont move to far from your team though, sometimes if you disrupt their ad carry to far, and your team is focused on one person, it all turns into 4vs you. It might be a good thing, it might not be.
As a diver you need some damage. You want to finish of their ad carry or ap carry by diving on them and focusing them til they die. You cannot do this unless your team has another tank, then youll be free to go for the kill. Need to be carefull to not tunnel vision to much and lose track of your team.
When teamfighting youre going to mainly peel, disrupt and tank. Those three roles is what Renekton fullfills the best. Usually youll end up fighting off their disruptors and their divers to help your carries, you will peel for them with your
Ruthless Predator and damage everything close with your AoE from
Dominus and
Sunfire Aegis and
Cull the Meek while reducing the armor of everyone close with
Slice and Dice.
The most common roles Renekton fullfills in a teamfight is:
- Tank.
- Initiator.
- Peeler.
- Disruptor.
- Diver.
The tank
The tanky crocodile role is basically to try to soak up as much damage as possible while your team tear up your enemies.
Things you should do as a tank.
- Build tanky.
- Use your fury with your

- Use


-

- Use

- When your hp is gone, try to get away with


The Initiator
The initiator crocodile is based on the tank, your goal is basically to land

As an initator its a good plan to use


As the intiator you need to.
The peeler.
The peeler is a role that has one job. To save the ad carry from damage and crowd controll. Everything you manage to do beside saving the carry would be a bonus. Renekton is not a typical peeler as he only have

The disruptor.
This is where Singed is such a beast. Your goal is to be anoying, take some focus fire, eat crowd controll and try to make their carries spend more time moving than hurting your team. The biggest difference between the disruptor and the tank is that the tank is more focused on the frontline while the disruptor is often in the enemys back rank.
You need to be carefull so you dont move to far from your team though, sometimes if you disrupt their ad carry to far, and your team is focused on one person, it all turns into 4vs you. It might be a good thing, it might not be.
The diver.
As a diver you need some damage. You want to finish of their ad carry or ap carry by diving on them and focusing them til they die. You cannot do this unless your team has another tank, then youll be free to go for the kill. Need to be carefull to not tunnel vision to much and lose track of your team.
When teamfighting youre going to mainly peel, disrupt and tank. Those three roles is what Renekton fullfills the best. Usually youll end up fighting off their disruptors and their divers to help your carries, you will peel for them with your





1. By grabbing
Cull the Meek at level 1 you can Q + auto attack the wraith camp, same with golem camp and enter your lane with 40 fury. Then at level 2 you will be able to burst very high with
Ruthless Predator +
Cull the Meek If you are helping your jungler, then this is even easier to do.
2. Use
Dominus in bushes where the enemy can't see you, if youre chased. Then when they facecheck its a very powerfull Renekton standing there with
Ruthless Predator ready.
3. Remeber that Renekton's fury gain is increased by 50% if hes under 50% hp due to his passive
Reign of Anger
4. If you are trying to escape it might sometimes be smart to let them catch up to you to
Slice and Dice through them for the double dash, instead of the single dash.



2. Use


3. Remeber that Renekton's fury gain is increased by 50% if hes under 50% hp due to his passive

4. If you are trying to escape it might sometimes be smart to let them catch up to you to

Dyrus on Renekton in the game TSM-GGU 31.mars.














Voyboy on Renekton in the game CRS-VUL 31.mars













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