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Choose Champion Build:
Introduction
Thanks for leaving your feedback. Please understand that I don't want to invest too much time into formation yet before I don't know if such a guide has followers or not.
Formatting will be way better if there is some serious interest in such a guide, I promise
Update: I decided to really go for this guide. Not because of feedback but because I want to discuss this build with people anyways and I can put it down here for a good overview. Some feedback would be nice, still, though!
Core items: We usually start getting

I start off with Sheen - More burst damage, more ap = more burst) and mana. The last sounds ridiculous and I agree that mana can on most champs balanced with a better mana householding, but it doesn't seem to be true for Taric. Just a mana baitch.
You can now finish your Level 2 boots. Tek Mercury Threads or


Next is



Finish off

If you are having a bad start you might want to get

Random guy Jerry: OMFG NOOB GUIDE TF on TARIC FFS A ****ING SUPP HE CANT USE THIS ITEM OMFG TROLOLOLOADKJADKJLASDASKJLASDKJL!!1
Jerry Nob! In my eyes Taric is one of the best TF user because he can every ****ing stat of it. Mana, AP, AD, MS, HP, AS (Also functions as CDR for Q (

Also,

Next item is


Next items are a bit more free to choose:
AP still a problem? Grab a


You want some CDR item.
Some options are



Get


Then there is the niche item


Usually I pick this one if I snowballed hard and want to carry even further (and I am able to tank very well).
Another option is Zeke's Herald. It doesn't cost much, and it seems weird for some guys to get it on a bruiser. However, it provides 15% CDR, 250 HP and the awesome aura. I suggest getting this if you want to support your ADC more, for example, if it is someone like Vayne, Tristana or Kog'Maw and you are in the lategame. Or if your ADC is going very well and you want to strengthen his power. However, watch out that your support doesn't get this item as well.
Especially if you are way behind it is recommended to buy more tanky, so you don't get instant gibbed and got some presence in teamfights.
This is usually not so much of a problem with Taric, and even if it happens you can you a



Other valuable items:
Aegies of the Legion - Bruisers can get it as it helps the whole team, but very often the supporter or the jungler gets this item, watch out for it first and ask around. Most bruisers prefer offense or hybrid items over this, though.


Thinking about it, for just 300g you are getting the passive and bonus stats, which is in general rather sweet. I can see this being an useful early item after













Another Magic Resist solution is





Tip#1: If you are new to the item and don't think about this active so much try to get a short mindset if you are going into a fight. If you are prepared which skills might hit you are already putting your finger over the item hotkey this can drastically increase your reflexes.
Tip#2: Put your active items in the first slots in your inventory so you can reach the easier with your fingers.




Edit: I just had a game where I rushed this item vs a Poppy top. It was amazing. Get

TLDR; Endless harassment and sustain without spending gold on potions anymore.
Skill Sequence:
Starter sequence:
Start with





Then it depends on the situation. Already pwning at your lane? Get some points in

You are behind, even or unsure what to do? Get

I think Taric does well with in-between skilling. In general get


I sometimes get a second point in

And:
Never-ever skill at Level 1.
At least not just because you finished loading. Anything can happen. Imagine you are a


Short skill usage explanation:

Don't think you got enough mana just because of this passive. It is more useful on TF/jungle/top Taric than support Taric, however. But you got some quite expensive spells and your mana regen isn't that high either, so I think this passive isn't directly a buff to his mana householding but rather a compensation.

Tip: CDR on AA. AS makes this skill more spammable.
Tip: If someone got ignited or has the Grivous Wounds debuff wait till it is over before you heal - if he isn't going to die. This makes a difference of 100% more healpower!
Tip: Use ALT + Q to heal yourself. Trust me, it really helps. Else sometimes things go on too fast that you cant press Q, then search for your champ, then missclicking three times and then you recognize you are dead already when you were just about to heal yourself. For self-healing, ALT + Q is just failproof!

Tip: When initiating or towerdiving, consider not to use it immediality. This allows you to soak damage more easily. In general, you want to shred the armor of the enemy squishies, but you are likely to hit other ppl with it anyways. I think especially with hypercarries like Vayne on your team it might be useful to use it just at the bruiser/tank and as many ppl as possible so your carry can do his work easier.
Tip: Allows epic Lv5 towerdices. Especially vs squishy targets you can dive at lv5 in cooperation with your jungler when they are at about half health (mroe or less).

Tip: If you can use it from the closest distance (such as when you jungler is ganking and you cut the way off) to maximize the damage.
Tip: Quite huge range. It is not a skillshot, once you cast it it will hit. This is usually your tool to protect your ADC and dive to the enemy squishies.

Decent burst, huge AoE buff on cast location for AD and AP.
Tip: I personally think meanwhile I totally underestimated this skill, the buff part. The buff is huge (see further above), but I feel it provides more to the ADC than to the APC (1600g vs 860g). You may want to consider using this skill in the mid of your team instead of bursting the enmies down.
Tip: Can be used to get map objectives faster.
Laning harass combo
Top Lane: If you are versus melee this can work really well. Start off with your stun (closer range, but you don't want to get damaged by the enemy). Then throw in your


If your enemy is unable to counterharass or is too afraid to do so you won the lane as long you got mana. You poked him down all the time. Then you go in for the kill.
If they are able to counter harass or go in for harassment for while your stun is on cooldown, then you are doomed. Bad luck. They are not falling for it.
Summoner Spells



Title of the guide
You may have wondered already. Actually, it just goes back to my game where I went 26 8 18 as Taric with the TF build.
Thanks for leaving your feedback!
Here are the pluses and cons of TF Taric:
Pros:
Actually, that's it. Think of him as an
Ashe bruiser; you don't get him for damage only, but also for the utility. Helps your team while still doing decent damage. As such he might be very well in a kiting team (
Ashe/
Karthus) or with a team which relies on their ADC to do damage and wants to protect it (
Vayne,
Kog'Maw,
Tristana, although
Vayne already does a lot of damage in early midgame if she is allowed to attack constantly) - But this doesn't mean you can't run him in normals without such a team either (TBH I didn't even do this yet - just some thoughts).
Pros:
- You can't take him down in mid/late game. You can't.
- Decent amount of DPS damage. Actually, you will be quite surprised how much damage this gemknight can dish out.
- Spammable heals (
Imbue for everyone.
- Bruiser with 30-60 free armor and 30 armor shred through
Shatter (Helps yourself for damage and mainly your ADC)
- Up to 70 AD for yourself (
Radiance, = 2x BF sword, about one more or less stacked
Bloodthirster!1 think about it!) and half that much for your ADC. Your APC gets a 0.8k Blasting wand for free as well!
Radiance Helps a lot with tower killing and taking objectives.
- He can peel extremly well for a bruiser (
Dazzle) (keeping people away from smashing your carries). And buffs (
Radiance) for your whole team. (ADC in trouble? Throw in a stun while you are smashing their squishies!) and in general very good at protecting teammates while doing great DPS through armor shred (
Shatter) and selfbuff (
Radiance).
- Unsure: Pushing: Gigasmash-minismash combo (
Radiance,
Shatter) very often kills the entire wave. With some CDR you get to some CD of about 40 seconds or even lower (so you can safely use it). Actually, I am sometimes sneaking up into enemy territory use my dual combo and GTFO for free pushing and CS. However, he takes longer when he can't use his ult or doesn't want to.
- Free armor (
Shatter) helps with (usual) bot/top matchup and is helpful during jungling.
- Can dive towers as early as level 5 (
Shatter).
- More fun than AP Taric (personal opinion)
- Your damage output will be around 50:50 to 1:3 (judging from the endstats).
- Even if you are doing terribly in the early game you still got enough natural tankyness, utility and the awesome ability to change your build to something more supportive.
- Probably less DPS than some others bruisers (but of course more than others as well) such as Jax, Irelia, maybe also Prolaf
- No gap closer - but in general you use your stun to dive to the enemy ADC ((
Dazzle)OP range!)
- No gap closer means you can't escape well from more than one person
- Armor doesn't help that much in a lane vs AP damage.
Actually, that's it. Think of him as an







Quickly an overview of the possible lanes:
My guide will focus on solo top Taric, but I might add some shortguides for bot and jungle too!
- Top
- Jungle (if it goes well, which can easily happen because of his decent ganks, you can go this build, else you might want to get TF, MR item and then fulltank build)
- Mid isn't tested, but might work with this item build
- - Bottom WITH a support. Should be an aggro one. So far it seems to be a bit more like a hit or flip comp. You need to go super aggro else you get poked down. Go in all the time. (Needs more testing, but when running Taric/blitz bot it was either vs an Ezrael harassing us to death all the time while escaping grabs or instantgibbing carries). Send ADC with escape to top. Not recommended with randoms, though. Do at your own risk.
My guide will focus on solo top Taric, but I might add some shortguides for bot and jungle too!
Comparision with other taric builds roles:
Support Taric
Won't be discussed here. Totally different purpose. Enough guides out there, we don't need another one. They are good, take them.
AP Bruiser Taric
I went this for some time.
Rod of Ages ->
Abyssal Mask and such stuff. But I got the feeling that
This build provides better healing than
Trinity Force Taric, though. Like Full AP Taric it is somehow a great feeling if you burst someone down, but
Trinity Force Taric can do this to some extend as well and it is more funny seeing that you got some sustained DPS and having more influence (personal opinion).
Full AP Taric:
Didn't run this setup, but I fear you might be too squishy. You need to get in melee range to do your damage, and it can work vs one or if you are fed vs two enemies since you got your
Dazzle, but I fail to see the teamfight potential. Or you need to know very exactly what you are doing.
Support Taric
Won't be discussed here. Totally different purpose. Enough guides out there, we don't need another one. They are good, take them.
AP Bruiser Taric
I went this for some time.


- 1.) During laning it seems you are ****ed up vs certain matchups if you can't scare them away enough your harassment (Stun, gigasmash, minismash, AA =(AutoAttack) =
Dazzle,
Radiance,
Shatter, autoattack), walk away vs melee). If you can harass the enemy and he is too afraid of returning damage you basically already won the lane.
- 2.) If you did well during laning or jungling it just seems you can't make any kills anymore. You do SOME burst damage, but I just felt that it isn't that much (although it is AOE) and then you are doomed for doing no damage at all while just hammering at your enemies with your AAs. Actually, after early and the early midgame it just seems you are not getting kills anymore which makes me wonder if you are doing enough damage then. (Info: Also, while you MIGHT be able to 1vs1 a lot of champs, the problem is it takes too long. If you are fighting a non-squishy usually all 4 other players will ganked you together by the time you got him to 20% HP).
This build provides better healing than


Full AP Taric:
Didn't run this setup, but I fear you might be too squishy. You need to get in melee range to do your damage, and it can work vs one or if you are fed vs two enemies since you got your

Starting items, checklist:
OK, correction. I usually start with a
Mana Potion. Refill both mana and heal potions, you will need them, even with the mana from Sheen. Actually,
Mana Potions are almost more necessary than healing potions.
- If enemy AD ->
Cloth Armor to counter them, then 3 pots (wait 5g) and a ward to protect yourself at top. Ward is a personal preference since I hate it when I am doing totally well at top, maybe even doing very good and then a ****ing early gank screws everything up. Else you can get more pots.
- If enemy AP ->
Boots, 3 hpots or 1 pot + 1 ward
- If AP top and you totally don't know if you can handle it -> you can also go
Null-Magic Mantle for more resistances and then 2 pots vs magical damage. However, this makes you more prone to ganks.
- If unknown -> Go failproof with
Boots.
OK, correction. I usually start with a


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