Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
The Tanky build I have listed is useful in my opinion when you have a top laner that isn't naturally tanky. Tryndamere for example, gangplank, or whoever you see that isn't prioritizing health. Remember you wont be building the same item set every game; you have to compensate for what your team lacks if it means the team will benefit. Not to say it's the supports job to do so, but remember being a team player does help. The tanky build will keep you alive longer and believe me that is a good thing especially if it means you can use Ult on your carry or someone in danger.
The active item build is something I highly recommend to people who have no problem using actives; I do not suggest maybe going this approach if you're not comfortable using them, but they can give your team a huge advantage in team fights. Mikael's can get your carry out of a stun or a friendly out of a slow. The locket will give your team a shield to keep them alive longer. Twin shadows gives you movement speed, but more importantly you can slow down fleeing enemies. Adding the frost queen's active on top of twin shadows is just insult to injury.
The AP Build is something I recommend if your team is highly AD such as a Zed/Talon/Yasuo mid, Trynadmere top or whatever, and if your jungle is a tank or even ad for whatever reason. Because the enemy team is less likely to build MR you'll be able to deal some potent damage to them. Remember like I said you wont be building the same thing for every game. It's about adjusting to the needs of your team and the best way to shut down the enemy team.
The active item build is something I highly recommend to people who have no problem using actives; I do not suggest maybe going this approach if you're not comfortable using them, but they can give your team a huge advantage in team fights. Mikael's can get your carry out of a stun or a friendly out of a slow. The locket will give your team a shield to keep them alive longer. Twin shadows gives you movement speed, but more importantly you can slow down fleeing enemies. Adding the frost queen's active on top of twin shadows is just insult to injury.
The AP Build is something I recommend if your team is highly AD such as a Zed/Talon/Yasuo mid, Trynadmere top or whatever, and if your jungle is a tank or even ad for whatever reason. Because the enemy team is less likely to build MR you'll be able to deal some potent damage to them. Remember like I said you wont be building the same thing for every game. It's about adjusting to the needs of your team and the best way to shut down the enemy team.
You must be logged in to comment. Please login or register.