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Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Threats & Synergies
Teemo
Can kite you all day and lead you around like a headless chicken. A good Teemo player can **** with you on an emotional level. Yeah, I've been hurt. HOWEVER: He is squishy as ****. If he wastes his Q for harass and then gets pulled in once, he's fish in a barrel, and will die in seconds.
DISCLAIMER
FIRST:
This guide isnt yet complete. Im the embodiment of a sloth, so Its still not done.
Also, this isnt a flashy guide. Its minimalistic. I dont think I need cool pictures and illustrations to get a message across. If youre truly interested in playing a champion, I dont think you need fancy design to keep reading.
Another thing: Read. The. God. Damn. Notes. Theres a ton of information in those.
I hope you enjoy. Feel free to leave a vote or comment with your opinion.
SECOND:
I despise the new Splash Art and have been despising it ever since it was released. So, I just replaced it with the old one. Why do I hate it? Well, Ill let Riot Harrow, Writer of the Darius Lore explain that:
"He's not a crazed, bloodthirsty maniac, I'm afraid. He's more of a cold-blooded killer, moving through the battlefield with powerful, but precise, movements, striking with deadly force where it matters most. He takes pride in combat, but there's no primal bloodlust that he constantly needs to sate. Unpredictable sadists don't always make the best commanders."
And guess what he looks like in the new splash art. Its a disservice to the character and disrespects the writers.
Heres the thread I made about my custom skin on Reddit, but the files for replacing the new splash art with the old one are in the download too:
https://www.reddit.com/r/Dariusmains/comments/52fkap/i_made_a_custom_skin_for_myself_and_thought_you/
What the fast is up pimps and players
My name is.. often changed. Generally, outside of League, its Silvertaxx. Dont ask me why. Just happened, years ago. Currently, my name in League is "True Might" on EUW.
Im a scrub that started playing this game late Season 5 that has since been obsessed with the game and already invested more than 1100 hours into it over the timespan of a year.
I've always been a person that tries to find a strong match to something in a game and identify with it. Im the type of person that wants to hear: "Oh, thats that [Fill gap] main right?!". And I since then, I've found my match. And that match is

He fits my playstyle, and does exactly what I want. He slices open entire teams and doesnt die. And he makes people cry in lane. So I dedicated more than 3/4th of my time in League solely to him. I've since then reached 600.000 Mastery points with him and I'm still playing him actively.
I'm making this guide as a help for people that try to get into playing Darius, as well as an archive for myself or friends that ask me about him. My goal is to combine all the knowledge and experience I could gather in one place, giving you the best guideline to success with this awesome Champion. However, even if I do talk alot about how awesome he is, I won't refrain to clearly point out his weaknesses, what he cant do, and which roles he can't fill. This is not supposed to be a sugarcoating love letter to my main champion, after all.
I hope you find this guide to be useful. Feel free to ask questions or make further suggestions in the Discussion attached to the guide. If you think this guide was worth your time, I'd be very happy if you would upvote this. But if you dont, thats fine too.
Pro:
+ Tanky while still dealing astonishingly high damage.
+ Mid and late game teamfight potential very strong.
As you quite surely know, Darius doesnt need a lot of offensive items to deal extreme amounts of damage. He can walk around with 4000 Health and 200 resistances, while still easily having 250 AD and another 200 hidden up his sleeve with


But why does he deal so much damage?
This has multiple reasons; the first one being that his Q and W scale with attack damage not bonus attack damage. This synergizes well with the second fact that he scales extremely well without items, being the champion that generates the second most base attack damage without needing any items, only surpassed by


Another reason is that

And the last, and probably biggest reason: Noxian Might.
Noxian Might is the part of your passive that grants you a buff that gives you 40 AD at level 1, and 200 at level 18, and lets you apply maximum stacks onto anyone that you hit with anything that would normally apply a single stack. These being the outer circle of





Because if he gets to execute even one single champion, his damage and foremost

+ Insane lane bully, great 1v1 power and sticking potential
If youve played against a Darius as a melee champion once, you know how hard he is to deal with. The Q hits for lots of damage, and one can mostly not engage in a 1v1 since he will just win it with his



Furthermore, being





+ He has that "feely feel"
Let me describe that "feely feel". Its very feely.
Its the feel when you gank a


Basically, its the ability to turn situations around and surprise enemies. League isnt just gameplay and skill, its a game of psychology. Its a game of expectations and assumptions.
By playing Darius more and more, you will develop a feeling for this, for when to try to escape from a gank, or just keep fighting. Youll get a feel for who to focus, how to employ your



And Darius just has the perfect tools for this. He has a gigantic damage boost that he can reach by just focusing anyone and can then apply stacks to everyone around him. He has very good heal on a low cooldown, provided you hit it correctly. And he also has abilities that disrupt enemies. Getting pulled by


And last but not least, he tilts enemies. People ofterntimes dont really understand how to play against him, and just search for the instant excuse that he is supposedly broken. I've known and witnessed people that literally tilted about having Darius against them on lane before the game even started.
+ He snowballs extremely hard
We all know this situation. An assassin on mid gets ahead and has a few kills, and now every time bot lane tries to farm theres a

But

Why is this the case? Well, although toplaners do of course scale with items, they also scale extremely well through levels. And our main power with




TL;DR you dont actually get your damage from items but from your current level, and kills just give you more tankyness and levels. Which makes it unbelievably hard to deal with you, because you soak up tons of damage while still dealing more damage than before - even though you didnt build a single bit of Attack Damage after

+ Strong in almost every meta.
Tank meta? Good luck tanks, Darius ignores 25% of your Armor upfront with


So the other option for top lane are Carries. Stuff like Riven, Rumble and others. Well, good luck for them with actually killing you. The only problem carry toplaners can give you is the fact that they..
A. Might have a little too much mobility, which allows them to juke you. Right,

B. Bring a lot of burst and DPS to gank situations which makes you easy to kill. Right,

My god I hate Riven so much.
Con:
- He lacks disengage


- He lacks mobility
I have to make this clear. Darius loses a lot of effectivity if he plays against a coordinated enemy team that builds a team around keeping him away from carries.You have nothing except




Look out for teams that look CC and disengage-heavy to you. If they have an




Ask your mates if you can trade with them to get 3rd, 4th or 5th pick instead. Supports and junglers are always a good choice because people usually dont put a lot of emphasis on counterpicking these.
- He is a very binary and predictable champion
Why binary? Well, binary numbers consist of 1 and 0. Now imagine 1 being a very good performance, and 0 a pretty average or bad one. Thats what Darius is like. He exceeds in matchups and against composition that favor him, but has a very hard time achieving anything if he plays against a composition built against him or a counter matchup on lane. There isnt much inbetween. Luckily, the latter one is infrequent and he can perform very well in most given games.
Why predictable? Because




Mixed:
- You draw a lot of attention to top lane.
This is mixed because, on one hand, you'll give the rest of your team some room to breathe since the nature of Darius means that he just has to be ganged up on to actually be killed. Which means that you'll get focused a lot from the Jungler.
However, we cant forget that the gist of "you'll get focused a lot" is "you'll get camped like crazy and sometimes every offensive move when you dont have everything around your lane warded means your death because you will never be in a 1v1 situation". So good warding and knowing when to go aggressive in lane is VERY important.
FERVOR..
for when theres lots of tanky champions on the enemy team and the enemy team is gonna go for extended teamfights. Fervor allows you to just completely build Full Tank after Cleaver (literally full tank, not bruiser items like a Steraks) because you'll make up for the lost AD with Fervor (since it now gives AD instead of on-hit damage). Do NOT pick Fervor if the enemy has extreme burst or lots of %-health damage!
COLOSSUS..
for when the enemy has lots of burst, or you have a very strong carry lane opponent. Like

STORMRAIDERS..
for when the enemy is a bunch of very, very slippery champions. Activate ghost, get the "Rage" passive from

GRASP OF THE UNDYING..
for when.. well.. good question. Because I honestly dont see a reason to take it anymore. Its quite good on Darius in lane, because your passive keeps you "in combat" when you hit a minion, but it encourages pushing lane instead of zoning and outlives its usefulness in lategame because you have trouble to actually autoattack people a lot. You dont have hard engage or gapclosers to actually make proper use of it, and the other choices are just straight up superior.
Alright. Lets talk about items.

Let's break down why this is considered a must-have and a must-have first item for every Darius player. It gives you the things you need in a neat package: Survivability, damage and movement speed. And it synergizes extremely well with your passive. When you look at this item, and then look at

Since



But wait, theres another one.
The "Rage" part of the Cleavers passive is super helpful too, since Darius lost the movement speed from his passive, so this gives you the ability to stick to targets even more or just hit a minion and run in a little faster than the enemy might expect, giving you the jump on them. Oh, and since your passive deals physical damage youll have the MS bonus over and over again.
But wait, theres another one.
"Killing any unit or receiving an assist on a champion that has any amount of Black Cleaver armor shred grants 60 movement speed for 2 seconds instead.". Now you might not see how this is the big deal Im making it out to be, but let me explain. This makes the "Dunk-Train" much easier. Lets just assume you kill the target you've been throwing your giant axe into for 20 seconds now, preferably with

But wait, theres another one.
The build path is great.



Other Items coming soon..
Q –
Decimate
This is your bread and butter. Its your main damage ability, your lane Sustain, your lane harass, your Waveclear, your zoning tool, your natural tankynes, your kiting tool (yes, actual kiting, Ill talk about this in the gameplay section), and much more.
Basically, your Q is by far one of the most important things in your kit. Its easy to use, but with so many things packed into it that are essential for success, missing it (or mainly missing the blade range, which is just as bad) is a very, very big deal, especially in the early phases of the game.

Things to look out for when using

- Its NEVER okay to not hit with the blade. Hitting with the handle is just as punishing as not hitting anything. The handle side does such low damage, does not apply a stack of

-

- If you want

- When Noxian Might is up,




W –
Crippling Strike
Crippling Strike is crucial to keeping your enemies in your effective range. Its some good damage, it has a low cooldown by default, and is an autoattack reset. Furthermore, killing a unit withit restores the mana cost entirely as well as halving the cooldown on it.
Things to look out for when using

- Make sure to make proper use of your slows. And by that I mean, dont



- As with any abilitiy that resets your autoattack timer, maximizing the damage output with

-

-

E –
Apprehend
This is probably the ability that has the highest skillcap out of all the abilities in Darius’s kit. Apprehend is a conic area of effect displacement, meaning its a stun and causes the enemy to be airborne for the duration of the pull (Allowing Synergy with


So basically, you can interrupt a ton of stuff, be it




Furthermore, its your main tool to keep people in your effective range or get them there in the first place. It’s extremely punishing to miss in the early stages of the game, but becomes more and more available as you put points into it (which is also part of the reason why we max it second, also descriped in the ability sequence notes).
Apart from that, it grants you the ability to fight tanks more efficiently with its upfront armor penetration.
Things to look out for when using

- Just like any other pull ability, it ignores terrain, meaning that you can catch people that are out of position extremely well when the enemy does not have sight of you by just pulling people over walls into you or your entire team.
- The range is often underestimated, and knowing it precisely is crucial to maximizing your damage output. Hitting it on the maximum distance is the most effective use of it, so make sure you know the range like the back of your hand. If you just started playing Darius, maybe turn on the range indicator for it if that helps you.
- People that escape the Area before the pull starts will not be pulled back like they were before the rework, so its pretty easy to counter if you see it coming and have a blink ability up. However, if for example Ezreal is caught in the Area, but then starts the windup for

- Using

- It can be resisted with


R –
Noxian Guillotine
This is your signature ability. The only purpose of it is pure damage. And while it only does one job, it does a ******** good job. Its a single target short range dash, meaning that it applies spell effects and CAN be blocked by Spell Shields. Furthermore, since it’s a dash thats roughly double your attack range, it does get you closer to your target. However, the drawback is that any snares will prevent it from being cast. BUT, once you’ve started a cast of Noxian Guillotine, the only thing that can stop it is Stasis, Untargetability, loss of sight by stealth, or your death, meaning that if you’re stunned while casting it, you’ll suffer the stun AFTER the cast is done. It resets when it deals the killing blow to a champion and grants or refreshes Noxian Might. And being a damaging ability, it also applies a stack of Hemorrhage.
Things to look out for when using

- Do NOT use this spell if youre not sure whether it‘ll kill the target. Landing the killing blow with it in everything thats not a 1v1 is EXTREMELY important, since it then grants you Noxian Might, and with that you can basically win any fight with the extreme damage output youre granted for the duration of the buff. And thats not even considering the fact that you need and want the reset whenever possible.
- Since

- Casting it on an enemy that is almost dead and being attacked by your team is never a bad idea, since it doesnt go on cooldown or consumes mana until the cast is finished and strikes the target.
- Ill just say this again: This isnt a ******** simple damage spell. It’s a damage nuke, but one that needs a lot of preparation or very good timing. Know the damage output, and NEVER use it to just „add some damage“. Thats the most stupid thing you can do.
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