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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Intro
Dr. Mundo is what I consider to be a hyper-tank. That means hes extremely hard to kill if built and played right but also has great damage potential. Hes not just your







Quints are always more flexible. In my opinion the three most viable options would be






1.Goes where he pleases
2.Gives zero ****s
3.Practically unlimited sustain after level 6
4.If played right can be nearly unkillable with obscene damage potential
CONS
1.Total push-over early game
2.A well timed Ignite will ruin your day
3.Can be vulnerable to CC
4.Is being played very poorly by try-hards everywhere right now


Another very viable options is







This is Mundo's passive






Another of the esteemed doctor's fantastic abilities,





Again, so OP!



This is the game changer right here.



After level 6 I enjoy baiting my opponent into costly exchanges and let him get his confidence pretty high. Too high >=). Before he realizes the danger you will both be at pretty low health and thats when you show your hand. Just pop

Keep caution high until you see a real opportunity or you'll totally feed.


Lets be clear on this. The




Love





Lastly I usually build

While Mundo is a great carry tank the jungle just doesn't play to his strengths. Is it doable? Yes. Is it viable? I guess. Is it worth the trouble? No.
The reason I say that is that Mundo's pathetic early game makes jungle sustain a serious pain and ganking is out of the question until level 6. Even then his ganks leave much to be desired. The fact of the matter is that there are other champs that do a better job at being a tanky jungler. Dr. Mundo can only live up to his potential farming in lane and smashing towers.

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