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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

Runes









These are the items Addressed from the core to the questionable:
This is pretty much the only spirit item that i would recommend on
Udyr. If you wanted
Spirit of the Elder Lizard or Spirit of the Specrtal Wraith then you would do a bit more damage but it would be harder to towerdive early on without the extra health, I wouldnt rely on your mid tanking tower when you dive mid so this is the best all around Spirit item for
Udyr, oh and the tenacity is really nice for not being
Fiddlesticks
Terrify for 2.25 eternities.
This gives you a bit of everything and
Udyr benefits from all of it.
This is really the only boots i build on
Udyr. Ive tryed
Mobility Boots before, but i like the dive potential of the armor on the tabi's better. As far as Mercury's Treds go, I wont build them unless they have 3 AP champs on their team ad I get tenacity from
Spirit of the Ancient Golem and
Zephyr.
20% CDR, MR, and health regen as well as a good chunk of Health.
AOE always on magic damage, Health, and Armor another standard item for
Udyr in my opinion.
More cooldowns, lots of mana and armor so this is a solid pick and should probably be picked up in almost every match given that something more situational isn't in order.
Now to explain some situational items.
This should really only be build to break a siege on the enemy base in the late game, other than that i wouldn't normally build it.
K. Community. Plz. I don't know what this new brilliant idea was that someone had, probably a Voyboy stream, but STOP BUILDING THIS ON MEELEE CHAMPS! Seriously, i wouldn't build this on any champ except for
Teemo.
This is definitely more orient if you go for top lane Udyr but when i build it in the jungle its not for the tenacity but for the attackspeed so i can walk up to a tower and just destroy it quickly and GTFO.

















Now to explain some situational items.




When your jungling i would recommend the
Wingborne Storm sequence that i have shown. I your top or go for an early invade and basically live in the enemies jungle in the early levels the its up to you to decide if you want
Wingborne Storm for faster farm or if you just want to keep catching out the enemy jungler with
Wilding Claw. if your top i would just go
Wilding Claw in general, helps you win lane easier with the overtime physical damage applied the first 2 hits of every stance activation.

















With
Udyr you want to make a full jungle clear before you go into a gank unless there is a lane without any escape other than flash such as
Fiora, then i would kill blue, then wolves wraiths and red for level 3 and go for an early gank on that lane and just bring your tent cause you should camp and snowball that lane the whole laning phase. Though if you do this make sure you are farming constantly, this includes the enemy jungle as well, live in their jungle if you need to but be aware of counter ganking and the enemy jungler's position, don't let your buffs get stolen, your mid is better without blue if it means keeping it on you instead of the enemy jungler. Don't forget to ward, i've stolen so many blues because the enemy jungler didn't ward the bush next to it when it came time to go get it.


This is where your actions in the early game can make or break your chances of winning. you probably have close to a full build by this point or at the least 3 items if things didn't go your way through the rest of the game and you should be putting serious tower damage now. once you get 4 full items (ie: Golem, tri, tabi's and spirit visage or sunfire)you should check to see if you have vision of all 5 enemy players and if you do you can walk up at full health to an enemy inhibitor turret and solo tank it without minions and destroy it simply by starting off with
Iron Mantle and constantly triggering your
Bridge Between passive by switching between
Iron Mantle,
Wingborne Storm, and
Wilding Claw. Yes,
Udyr is one of the few champs that can do this.
If you feel you need to be in a teamfight to win then by all means to so, but getting an inhibitor in a 4v5 is worth the risk as it adds tons of pressure to the enemies to stay at their base and defend instead of pressing an advantageous teamfight and caturing objectives like baron or going for a win.
Also, if you go for a backdoor inhibitor or turret, make sure you have
Ghost up so you can escape, or you have a good chance of dying when trying to escape.






If you feel you need to be in a teamfight to win then by all means to so, but getting an inhibitor in a 4v5 is worth the risk as it adds tons of pressure to the enemies to stay at their base and defend instead of pressing an advantageous teamfight and caturing objectives like baron or going for a win.
Also, if you go for a backdoor inhibitor or turret, make sure you have



Get buff hungry, only give blue to mid if they are doing well (like 3 kills but 10 minutes well) else you could just be giving the enemy free blues. You are as mana hungry as may midlaners and its technically YOUR blue in YOUR jungle, its up to you if they deserve it or not.
Also, if your playing top




Once again thank you for checking out my guide, tell me how to improve it in anyway possible so that i can fix whatever may be wrong with this one and make better ones in the future!
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