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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction

This is my Yasuo guide - Yasuo is a melee champion with some very interesting mechanics. He is an assassin/fighter and his skillset can be quite devastating against ranged/casters. Yasuo is quite suited to the Mid Lane but can be played Top Lane and Jungle, although Mid Lane is where he really shines.
Overall, Yasuo is a very high skill cap champ, with lots of tricks and things to keep an eye on. His damage is insane when you are able to play him correctly but he can be very frustrating when mess up. Hang in there, practise hard and trust in your blade!
Hopefully this ULTIMATE guide will help you get the most him :-)
Official Lore

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. But this once proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.
Once a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, left his post to join the fray. By the time he returned, the Elder had been slain.
Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Now truly alone for the first time in his life, he set out to find the Elder's real killer.
Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.
Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.
Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.
Yasuo Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.
The story of a sword is inked in blood.
― Yasuo
Champion Spotlight

Pros
+ No Mana
+ Great mobility and juking potential with
Sweeping Blade
+
Wind Wall can completely shutdown ranged champs and save allies
+ His Ult
Last Breath can be chained off other champs Ults
+ In built shield to help in small skirmishes
+ Great damage with items and good play
+ Be 'man of the match' with both killing, juking and saving power
+ Amazing animations, very cool looking champ.
+ Great mobility and juking potential with

+

+ His Ult

+ In built shield to help in small skirmishes
+ Great damage with items and good play
+ Be 'man of the match' with both killing, juking and saving power
+ Amazing animations, very cool looking champ.
Cons
- Very technical with lots of elements to his kit
- Generally weak early game
- No sustain and squishy - easily focused and shutdown by CC
- His Ult
Last Breath can be hard to use
-
Steel Tempest has short range and easy to miss.
- Requires farm, items and skill to do damage.
- Generally weak early game
- No sustain and squishy - easily focused and shutdown by CC
- His Ult

-

- Requires farm, items and skill to do damage.


Max






Yasuo's passive

Resolve
At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.
Yasuo can have up to 60 / 70 / 80 / 92 / 105 / 120 / 140 / 160 / 185 / 215 / 245 / 280 / 325 / 375 / 430 / 490 / 565 / 650 Flow. Flow does not decay or generate idly. Yasuo generates 1% of his maximum Flow with every ~40 units he travels, requiring a total of 4000 units-traveled to obtain maximum Flow. As Flow generation is based on distance traveled it is also accumulated while dashing, teleporting or when displaced by crowd control effects.
Once the Flow bar is full, upon taking damage from a champion or neutral monster, resolve first produces a shield that reduces the incoming damage by an amount up to the current maximum amount of Flow for up to 2 seconds.
Damage that is negated by Resolve's shield appears as a blue indicator. For example, -60.
Intent
Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.
The damage reduction applies to the total damage dealt (before damage mitigation). A standard critical strike's 200% damage is reduced to 180%, and a critical strike with Infinity Edge deals 225% damage instead of 250%. The reduction is not a subtraction to his critical strike damage statistic.
o This 10% penalty affects items such as
Statikk Shiv. Does not affect damage that can not critically strike, including
o
Steel Tempest's base damage and on-hit based damage such as
Trinity Force or
Wit's End.

o




RANGE: See below
STATIC COOLDOWN: 5 / 4.75 / 4.5 / 4.25 / 4
PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD)
This is Yasuo's main damage ability, it is quite tricky to get used to but learning this skill is crucial, both in landing it and knowing your stack count, consecutive successful casts of Steel Tempest within 10 seconds form a chain. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.
FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is changed to a ~375-radius circle.
SECOND ACTIVE: Same as the first active.
THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain. Base damage is reduced to 10 / 25 / 40 / 55 / 70 instead.
o The cooldown of Steel Tempest is unaffected by cooldown reduction and is instead reduced by 1% for every 1.72% of his bonus attack speed. This is capped at 66% cooldown reduction with 114% bonus attack speed.
o At max rank, the minimum cooldown is 1.33 seconds (1.4 attack speed).
o Yasuo's 3.5% attack speed per level is factored into Steel Tempest's cooldown reduction and cast time reduction.
o At level 18, Yasuo has a total of 59% bonus attack speed from leveling alone which reduces Steel Tempest's cooldown by 34% (and he requires only 55% attack speed from items, runes and masteries to reach the cap). Steel Tempest's cooldown is effectively reduced by 2.03% per level.
o Steel Tempest critical strikes do not factor in the skill's base damage and is subject to a flat 33% critical damage penalty in addition to Way of Wanderer's 10% multiplicative critical strike reduction. Hence, the formula for Steel Tempest critical strikes total damage is base damage + 150.3% total AD ((200-33)% AD * 0.9).
o With Infinity Edge, the bonus damage is increased to 195.3% total AD ((200+50-33)% AD * 0.9)
o Critically striking with Steel Tempest is calculated on cast, not per enemy hit.
o The third cast will still knock enemies airborne when it strikes as a point-blank area of effect.
o At max rank, the minimum cooldown is 1.33 seconds (1.4 attack speed).
o Yasuo's 3.5% attack speed per level is factored into Steel Tempest's cooldown reduction and cast time reduction.
o At level 18, Yasuo has a total of 59% bonus attack speed from leveling alone which reduces Steel Tempest's cooldown by 34% (and he requires only 55% attack speed from items, runes and masteries to reach the cap). Steel Tempest's cooldown is effectively reduced by 2.03% per level.
o Steel Tempest critical strikes do not factor in the skill's base damage and is subject to a flat 33% critical damage penalty in addition to Way of Wanderer's 10% multiplicative critical strike reduction. Hence, the formula for Steel Tempest critical strikes total damage is base damage + 150.3% total AD ((200-33)% AD * 0.9).
o With Infinity Edge, the bonus damage is increased to 195.3% total AD ((200+50-33)% AD * 0.9)
o Critically striking with Steel Tempest is calculated on cast, not per enemy hit.
o The third cast will still knock enemies airborne when it strikes as a point-blank area of effect.


RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18
WALL WIDTH: 300 / 350 / 400 / 450 / 500
PASSIVE: Yasuo generates 4 / 8 / 12 / 16 / 20% of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.
ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits.
This is one of Yasuo's signature moves and is capable of blocking all projectiles (including projectile ults). If you can time this correctly you can block massive damage and easily 'zone' out ranged damage dealers - plus it looks damn cool!
o Sweeping Blade will generate ~7% of Yasuo's maximum flow innately, and Last Breath can generate up to ~18% if the target is at maximum range. This is because Flow-generation is based on distance traveled. The 4-20% gained from Wind Wall stacks additively with the (i.e. in addition to).
o The wall grants sight over a small area and slowly travels forward.
o A projectile is any entity with a velocity that is not classified as a unit (champions, minions, monsters, etc).
o Moving units are not blocked under any circumstance, including dash abilities. Champion-summoned units, such as
Orianna's
Command: Attack and
Maokai's
Sapling Toss, are not considered to be units until they hit the ground - and thus will interact with Wind Wall while en route.
o The wall grants sight over a small area and slowly travels forward.
o A projectile is any entity with a velocity that is not classified as a unit (champions, minions, monsters, etc).
o Moving units are not blocked under any circumstance, including dash abilities. Champion-summoned units, such as




Here is a video by Kimimoto going over what

Click the spoiler below to see a full list abilities can be blocked by
Wind Wall.
All credits go to http://leagueoflegends.wikia.com.



RANGE: 475
COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
MARK DURATION: 10 / 9 / 8 / 7 / 6
MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 (+ 60% AP)
ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed.
Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
MAXIMUM DAMAGE: 140 / 180 / 220 / 260 / 300 (+ 60% AP)
This is Yasuo's mobility skill, you can use it to dash around, using enemy minions or jungle monsters. The low cooldown means you can be very mobile and dance around people, making it difficult to land skill shots on you.
o Yasuo can pass through terrain both before and after he's hit his target - permitting sufficient space for him to make the jump.
o Uniquely, all forms of movement-inhibiting crowd control (airborne, snares, stuns, suppression, etc) will interrupt Sweeping Blade when they hit him - rather than waiting for him to complete the dash. This is contrary to all other dashes, which are only interrupted by airborne-type crowd control effects.
oThe cooldown of Sweeping Blade is unaffected by cooldown reduction.
o Uniquely, all forms of movement-inhibiting crowd control (airborne, snares, stuns, suppression, etc) will interrupt Sweeping Blade when they hit him - rather than waiting for him to complete the dash. This is contrary to all other dashes, which are only interrupted by airborne-type crowd control effects.
oThe cooldown of Sweeping Blade is unaffected by cooldown reduction.


RANGE: 1300
COOLDOWN: 80 / 55 / 30
PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD)
ACTIVE: Yasuo blinks to the nearest visible airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds.
Yasuo's Ult has a huge range and very low cooldown but is hard to line up. You need to be good with your skill shot whirlwind and have time to stack up 2

o Casting Last Breath will reset the chain on Steel Tempest.
o Last Breath is an auto-targeted ability that can only be activated if there is an airborne enemy champion nearby. The cursor's current position will influence the ability's auto-targeting, although it is not technically using Quick cast and having your cursor near a valid target is not required to activate the ability.
o Bonus armor refers to all sources of armor beyond the target's base armor and armor per level.
o Bonus armor refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.
o The bonus armor penetration applies before percentage armor penetration. Using
Last Whisper as an example: "Subtract half the enemy's bonus armor, then subtract 35% of the total remaining armor."
o "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an enemy champion will count for the purposes of Last Breath.
o Jumps, including abilities recognized as self-CC, do not classify the unit as being Airborne. Bouncing animations, such as
Zac during Let's Bounce, do not classify the unit as being Airborne (though the enemy targets he hits with it are knocked Airborne and will function with
Last Breath).
o Last Breath is an auto-targeted ability that can only be activated if there is an airborne enemy champion nearby. The cursor's current position will influence the ability's auto-targeting, although it is not technically using Quick cast and having your cursor near a valid target is not required to activate the ability.
o Bonus armor refers to all sources of armor beyond the target's base armor and armor per level.
o Bonus armor refers specifically to armor granted through: runes, masteries, items, auras/buffs and champion abilities.
o The bonus armor penetration applies before percentage armor penetration. Using

o "Airborne" is a classification of enemy enforced crowd control and not a visual description. Only airborne-type crowd control sourced from an enemy champion will count for the purposes of Last Breath.
o Jumps, including abilities recognized as self-CC, do not classify the unit as being Airborne. Bouncing animations, such as


The following abilities have Crowd Control effects classified as airborne and thus, interact with
Last Breath:
All credits go to http://leagueoflegends.wikia.com.


o

o

o Since

o Using


o If you have your



o

<<Dodge, Chase and Escape video coming soon>>>
o


10 dashes with

7 dashes at level 2.
6 dashes at level 3.
5 dashes at level 4.
4 dashes at level 5.
Combining the above, a good combo could be to walk towards a ranged target, let resolve take the first hit, then dash though the minions to build damage, close the gap, and rebuild your Flow.
o

o


<<Vid coming soon>>
o Smart enemies will learn to walk through your



<<Vid coming soon>>
o You do not need to specifically target an enemy champ to use



o Having allies that can knock enemies airborne greatly improves Yasuo's capability to use

o Yasuo has great reengage potential, you can retreat and quickly get back into the fight with a well timed



Lane Harass Combo
1 - Use

2 - Hit them with an auto attack and a

3 - Use

4 - Use your

o Having your Flow fully charged will help negate more damage
o Using

Kill Combo
1 - Knock a champion airborne with either your whirlwind or an ally champ ability (remember that when allies gank for you).
2 - Use

3 - Deliver damage with auto attacks and

4 - Use your


5 - Have a drink
<<Vid coming soon>>
Wave Clear Combo
A lot of people forget that Yasuo's






Core Items
Yasuo scales of crit and attack speed. Every item that provides crit becomes more gold efficient in his hands than any other item in the game.





Defensive Items
Yasuo's absolutely needs defensive items, he needs time to deliver his damage and must survive fights to be able to do so. Thus I highly recommend building him with a some defensive gear to allow him to survive a skirmish and if necessary live long enough to deliver 3






Why no









Other items














Cooldown Reduction is generally less valuable stat on Yasuo, since






Yasuo's early game is reasonably weak. He has no real long range trade potential or sustain and can get bullied a bit. However, you can still be a threat and harass your opponents when the opportunity presents itself.
o Use your
Steel Tempest to farm minions - it has no cost, but a decent cooldown at low levels.
o Use your
Steel Tempest Whirlwind to long range farm and harass
o Concentrate on farming, Yasuo is a late game champ so early farm is vital.
o At level 2, start to use your Lane harass combo when possible.
o Avoid enemy skill shots with
Sweeping Blade
o If they attack you and trigger your
Way of the Wanderer shield, either back off or counter attack but make sure you are decisive.
o With good use of
Sweeping Blade and
Wind Wall it is very possible to kill or push a enemy out of the lane.
o I try to play passive during levels 1 to 3 so the opponent thinks I am afraid of them. Then at lvl 4 I wait till they miss an ability and look to surprise them with an all in. Usually works ;-)

o Use your

o Concentrate on farming, Yasuo is a late game champ so early farm is vital.
o At level 2, start to use your Lane harass combo when possible.
o Avoid enemy skill shots with

o If they attack you and trigger your

o With good use of


o I try to play passive during levels 1 to 3 so the opponent thinks I am afraid of them. Then at lvl 4 I wait till they miss an ability and look to surprise them with an all in. Usually works ;-)

When you have your Ultimate ability

Let your opponent push up your lane a bit and then deliver your kill combo, remember that you can fire off a


o If you think they will fight back, try to place a good
Wind Wall to block their moves.
o Once you have gotten a few kills and have your
Statikk Shiv you will be a monster. Roam around and try to assist other lanes.
o Remember that if you allies have an 'airborne' ability (check the
Last Breath skill section for a list. Then you can get into a brush and once your ally knocks an enemy champ airborne you
Last Breath in, remember 1300 range so you can surprise a lot of people with it.

o Once you have gotten a few kills and have your

o Remember that if you allies have an 'airborne' ability (check the



By this point you should already have your core items of



Never go in first as Yasuo, let your tanks initiate and follow up. Some tanks like




Do not forget to use



In the late game, you really start to shine, as long as you can position yourself well and land your abilities.....not easily done in the heat of battle.
Check out this video - Here we see Yasuo chain his




Jungle Yasuo does work but is no great. His lack CC do not make him a good ganker, furthermore his
Last Breath is almost impossible to pull off unless your ally can knock the enemy airborne.
Below is a video from Foxdrop describing Yasuo Jungle

Below is a video from Foxdrop describing Yasuo Jungle
I really hope you liked the guide, I wanted to give Yasuo players all the information they could want in one package. Please do leave a comment if you can, always good to know how I can improve things for you, the players.
Yasuo is an amazing champ with a cool skill set, plus who does not want to be Jubei Kibagami
I plan to add more content and refine what is already here in time, so check back often!
Thank you,
Credits to Mobafire.com, leagueoflegends.wikia.com, hidan159 and others linked in the guide.
Yasuo is an amazing champ with a cool skill set, plus who does not want to be Jubei Kibagami
I plan to add more content and refine what is already here in time, so check back often!
Thank you,
Terrorpist
Credits to Mobafire.com, leagueoflegends.wikia.com, hidan159 and others linked in the guide.

Yasuo is voiced by Liam O'Brien. - This guy did the voice of Illidan Stormrage, enough said!
Yasuo means honest or peaceful one in Japanese.
Yasuo is not his birth name. He was given a new name when he joined the sword school in an effort to steady his wild nature.
Yasuo's appearance is most likely a reference to Musashi Miyamoto, a historical Japanese Swordsman and wandering samurai. The facial appearance and Ponytail in particular are very similar to popular artistic portrayals of Musashi, and his combat style is similar to Miyamoto's prior to his creation of his famous twin-sword style.
Yasuo's techniques and animations bear resemblance to Haoumaru, a sake-loving warrior from the game series Samurai Spirits/Samurai Shodown, who in turn is also based on Musashi Miyamoto.
This is further supported by Yasuo's taunt and joke animations; one of them involve spitting his drink on his blade, which Haoumaru also does to "bless it" before battle.
Yasuo may also be a reference to Youmu Konpaku from via her playable Touhou 12.3 appearance. They have similar animations, and Yasuo shares a similar skillset. A long ranged stab, a projectile wall, a short spammable dash, and a ultimate/super which knocks up an enemy then slashes them repeatedly in the air.
According to RiotRansom, Yasuo uses Pantene to keep his hair beautiful.
The main inspiration for Yasuo was the classic Samurai movies where "people are killing each other, not because they want to, because they are obligated to".
None of Yasuo's prototype kit, despite expectations of the making of a samurai champion, made it into his final design.
During the creation process of Yasuo's animations, the team had to throw away anything that looked close to a Master Yi pose.
Wind Wall is the single biggest QA challenge the team has faced from an ability perspective, on par with Omen of Death.
There are countless drafts of his story going all the way back to August 2012 - Riot considered a version where Yasuo didn’t kill Yone, a version where Yone knew Yasuo was innocent the whole time, even a version with no hints of Riven.
Yasuo speaks a dialect of ancient Ionian. It’s related to the dialect that Karma speaks, but is not the same dialect.
Quotes Edit
- Yasuo quote "Ninjas... I hate those guys" is similar to Ezreal's quote "Noxians... I hate those guys".
-Yasuo's special taunt when near Master Yi "Wuju? No, I wouldn't" is a reference to the
latter's joke "Wuju, hand me that potion?".
In addition, the "Nice... sword... boots?" line is a reference to the pro as heck guide to Master Yi video.
- Yasuo quote "No one is promised tomorrow!" is a reference to Clint Eastwood's "Tomorrow is promised to no one!".
His quote "A wanderer isn't always lost" is a reference to J. R. R. Tolkien's "Not all who wander are lost" line from the poem "All that is gold does not glitter".
The quote "just looking for a road home" may reference the show Samurai Champloo, which has this as a central motiff. Additionally, Yasuo has some tonal similarities and similar quotes to the character Jin from the show.
High Noon Yasuo skin is inspired by "The classic spaghetti westerns directed by Sergio Leone". These films were in turn inspired by the very same classic Japanese samurai films upon which Yasuo's core concept is based.
Yasuo shares his High Noon skin with Twisted Fate. High Noon Yasuo wields a gunblade.
Yasuo is searching for the true murderer of the Elder he is believed to have killed, someone who has mastered the wind technique as he has.
The community has jokingly accused Janna of the murder, just because she has wind powers.
Riot's champion page for Riven shows a link for Yasuo added to her rivals section and a quote "Which weighs more, Riven? Your blade, or your past?" indicating that she may have been the killer. This is also referenced in his quote "Wait, that technique... huh.", indicating that she is also trained to use the wind as a weapon. This is reflected in the name of her second ultimate, Wind Slash.
Yasuo has been branded a traitor and is hunted by the other warriors of Ionia. As such his enemies may include


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