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Choose Champion Build:
-
The Arch-Mage
-
Paladin
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
My name is Baguette Good, and I would like to share with you my non-revolutionary Jesus (



Now before you down-vote my dank guide for deviating from the meta I invite you to read through my reasoning behind the specific build paths, etc. that I have chosen, and perhaps even (as I imagine it is the reason you are here) try out the identified itemization choices.
Also please remember that feedback is always appreciated so feel free to visit the discussion page and drop an observational or helpful opinion. ^^
Why I Made This Guide
This build in its generality attempts to explore other options behind



also i was bored
Hover over the highlighted abilities to learn more!
Soul Eater (Passive) - Notice how the base life-steal increases every SIX levels, this means that
Nasus finds it surprisingly easy to stay in lane at all stages of the game (lmao) not that you should be in lane all game. This passive is extremely helpful for coming off on the good side of a trade even if you took more damage than the enemy as you can easily heal off of nearby minions.
Siphoning Strike (First ability/Q) - This ability is the reason why a lot of players will call
Nasus 'overpowered' etc. The bonus damage is applied to the life-steal grant from
Nasus passive and this can be increased further with the purchase of
Sheen. The stacked damage granted from farming
Siphoning Strike is not only useful for killing stuff but also for destroying towers!
Remember that most good
Nasus players are known for having multitudes of stacks on their
Siphoning Strike before a games end.
Wither (Second ability/W) - Even after some specific nerfs targeting this ability it remains a core part of
Nasus potential for #winning. It offers a single target slow on both the Attack Speed and Movement Speed of an enemy, this boosts
Nasus aptitude to chase, run away etc.
Generally you want to use your
Wither on the enemy ADC (Attack Damage Carry) during team-fights, however if the opposing ADC has little presence you will be better off using this on the enemy teams most useful player.
Spirit Fire (Third ability/E) - Maxing this ability while building Ability Power items is immensely useful for harassing your opponent and coming off on top of trades because it does a surprisingly HUGE amount of damage. It's also worth noting the armor reduction that
Spirit Fire provides not only for you but also for your team!
Fury of the Sands (Ultimate ability/R) - Keep in mind this Ultimate has a short but noticeable cast time which often leads to being killed before you can 'pop-it'. The Area of Effect damage granted by
Fury of the Sands is amplified by building Ability Power items and is increased by 1% for every 100 Ability Power that you purchase, but remember the maximum amount of damage you can deal to an enemy per second is 240.







Remember that most good





Generally you want to use your





For masteries I found it highly necessary to get the bonus damage from
Oppressor
, as well as the bonus five percent cool-down reduction from
Intelligence
. Taking
Stormraider's Surge
as a key stone will also give you some handy bonus movement speed when dealing enough damage with your
Siphoning Strike.




When choosing rune sets you have quite a number of options with



Runes to consider:
- 3x Life-Steal Quints
- 1/2x Movement Speed or Cool-Down Reduction Quints
- 9x Hybrid Penetration Marks
- 1-3x Cool-Down Reduction or/and Scaling Cool-Down Reduction Glyphs
Whether you should max
Siphoning Strike or
Spirit Fire first depends on which build path you take, of course maxing
Siphoning Strike first will always be a reasonable option, however if you want to make the most out of your chosen itemization then I recommend looking at what's best for the build you run with (
Siphoning Strike for AD and
Spirit Fire for AP).
Maxing
Wither second is not something I can argue with, it's an extremely useful ability for a number of situations, however in order to maximize your damage I recommend maxing out
Siphoning Strike and
Spirit Fire first. On the other hand, if you're against an Attack Speed based lane opponent, for example
Shyvana/
Quinn etc. then I would highly recommend maxing
Wither second.





Maxing






Top Lane

- Danger Level: 7/10
- Any decent





- Danger Level: 7/10
- A mechanically aware



- Danger Level: 5/10
- Not every



- Danger Level: 6/10
-



- Danger Level: 7/10
-



- Danger Level: 5/10
-




There's a lot of other match-ups that I could talk about in detail but if I was to summarize how to survive lane phase, it would be to build defensive items to mitigate your lane opponents damage.
(Early


Mid Lane

- Danger Level: 6/10
-






- Danger Level: 5/10
-



- Danger Level: 3/10
- One of the least annoying picks against


I guess mid lane really comes down to who can harass the most, and seeing as very few people are used to the amount of damage

The Arch-Mage:
- I've read some other Ability Power
Nasus guides that recommend building
Rod of Ages and I understand why. However this is an 'early-game' item that you're building on a 'late-game' champion, this means you're spending a lot of gold on something that you will barely use which will cripple your late-game.
- If you find yourself lacking in health consider purchasing
Rylai's Crystal Scepter as it compliments your kit more than
Rod of Ages.
- You may consider swapping out
Lich Bane for
Iceborn Gauntlet especially if the enemy team is heavy on AD, or if the opposing Mid Laner is building Attack Damage.
- Buying
Zhonya's Hourglass will compliment
Fury of the Sands especially in Team Fight situations, just make sure you time the use of its active well.
- Purchasing
Liandry's Torment will increase the damage done by
Fury of the Sands but will also compliment the use of
Spirit Fire
- DFG no longer exists
Paladin:
-This is a Top lane 'Hybrid' build that is put together specifically to compliment the entirety of
Nasus kit, therefore it makes use of both AOE and DOT items, (
Sunfire Aegis,
Ravenous Hydra,
Liandry's Torment). Because of this I will outline the possibility of taking out
Trinity Force and
Athene's Unholy Grail and swapping them with with other armaments like
Iceborn Gauntlet and
Randuin's Omen
- I've read some other Ability Power


- If you find yourself lacking in health consider purchasing


- You may consider swapping out


- Buying


- Purchasing



- DFG no longer exists
Paladin:
-This is a Top lane 'Hybrid' build that is put together specifically to compliment the entirety of































Laning Phase is always an important part of every game, and its a stage that can make or break
Nasus.
As
Nasus your laning phase will have two important parts:
1. Getting stacks on
Siphoning Strike
2. Not dying :^)
Soul Eater is your best friend in lane thanks to the helpfulness offered by massive amounts of life-steal, which lets you stay in lane to continuously stack
Siphoning Strike. However there will be more than one occasion where you run out of mana, this can be prevented by purchasing an early
Doran's Ring or
Chalice of Harmony, otherwise don't abuse your abilities.
It's common for
Nasus to be harassed by his lane opponent and sometimes even be forced to
recall back to base, this is a strong and exemplified reason to take
Teleport as a Summoner Spell.
A good idea in the early laning phase is to freeze your lane just before your tower range, this will allow you to farm without the threat of ganks and will also let you stay within the relative safety of your tower. If you need to know exactly when the enemies minions will reach the lane then take a look at where your own minions are on the map.

As

1. Getting stacks on

2. Not dying :^)




It's common for



A good idea in the early laning phase is to freeze your lane just before your tower range, this will allow you to farm without the threat of ganks and will also let you stay within the relative safety of your tower. If you need to know exactly when the enemies minions will reach the lane then take a look at where your own minions are on the map.
What you do in the mid game will depend on how well you have done so far in lane. If you are behind the standard 400 stacks at 20 minutes don't be alarmed, continue to stack at a reasonable pace and/or purchase more Cool-Down Reduction in order to get more stacks for
Siphoning Strike.
If your team is already on the move at this stage of the game I recommend joining them in taking objectives if you can do so successfully, otherwise continue farming and remember to stay focused on the two important parts:
1. Getting stacks on
Siphoning Strike
2. Not dying :^)

If your team is already on the move at this stage of the game I recommend joining them in taking objectives if you can do so successfully, otherwise continue farming and remember to stay focused on the two important parts:
1. Getting stacks on

2. Not dying :^)
Around this point you should have 700+ stacks but who cares right? Most people work out how many stacks they should have by the minute x20 (20 minutes = 400 stacks) but if you're working with your team to end the game this doesn't entirely matter.
There's a difference between being good at
Nasus and being good at League of Legends.
At this point you can either solo split push and take towers or work with your team to push/take baron etc. but make sure you are working to end the game.
There's a difference between being good at

At this point you can either solo split push and take towers or work with your team to push/take baron etc. but make sure you are working to end the game.
Thank you for reading my non-revolutionary Jesus (
Nasus) guide, I appreciate the time you took to view it and I hope you have fun trying it out in the game itself!
If you have any questions you would like to ask me you can contact me at:
gecko009009@gmail.com
And if you have any advice/feedback you would like to share feel free to visit the discussion page and express your input.

If you have any questions you would like to ask me you can contact me at:
gecko009009@gmail.com
And if you have any advice/feedback you would like to share feel free to visit the discussion page and express your input.
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