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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Udyr
Same problem as Lee Sin. Except that his abilities have low cooldowns and he easily interrupt your ult with Bearstance.
Ideal
Strong
Ok
Low
None
Introduction

I take 9x
Greater Mark of Attack Damage and 3x
Greater Quintessence of Attack Damage to have a nice amount of Attack Damage from early on. It's easy to clear in early camps in early game.
I use 9x
Greater Seal of Scaling Health to have more hp + it makes use out of masteries. Also the 9x
Greater Glyph of Armor is nice, because it defends you a bit in the jungle and you'll do better against AD carrys and such. You can replace the armor runes with something else if you find want to.


I use 9x


I usually go 21/9/0 with masteries. As said you can actually get some Utility points if you want, to have a greater movement speed.
Offense Tree:
Double-Edged Sword
gives some nice damage output and
Butcher
helps you with camps.
Fury
and
Frenzy
synergize well with
Warwick's
Hunters Call(W).
Claw Weav... emh I meant
Blade Weaving
:P. It's great because
Warwick usually enters a fight with his abilities first, and if these aren't enough he uses his basic attacks to finish his enemy off.
Executioner
is also a nice Mastery.
Warwick has a great damage potential and
Warwick's
Blood Scent(E) gives him movement speed when his enemies have low health. It works extremely well with
Executioner
.
Martial Mastery
and
Warlord
masteries. Well duh?
Warwick is primarly a
fighter and he needs Attack Damage. No Question!
I get two points on
Devastating Strikes
to have Armor and Magic penetration. Arpen works great with Basic attacks and Magic penetration helps with your onhit Magical Damages. I have to sacrifice one point because
Warwick goes good with both
Double-Edged Sword
and
Butcher
. This sacrifice will only do good.
Finally a point of
Havoc
is good to increase your damage output.
Defense Tree:
Tough Skin
will again help your jungling.
Recovery
points are nice too, you'll generate health even faster!
Bladed Armor
. Again, something for early jungling potential.
Veteran Scars
is just a nice resource of health which also Synergizes with
Juggernaut
I pick Juggernaut to be a bit more tankier, because with this build you aren't very tanky and extra point on
Juggernaut
is no harm :)
Utility Tree:
I usually don't get any points here, however if you'd like to have some, then get some!
Use your senses here. Do you want 9 points from Utility? Maybe you want to mix Utilty and Defense. Well if I had to pick from utility, then I'd pick
Fleet of Foot so I could chase better even if the target isnt low health.
Expanded Mind
won't be as bad either.
Warwick has a pretty bad mana pool and these bonus mana points kinda help you to land one more
Hungering Strike(Q) or some other ability when you don't have a blue buff.
Offense Tree:






Claw Weav... emh I meant











I get two points on




Finally a point of

Defense Tree:






Utility Tree:
I usually don't get any points here, however if you'd like to have some, then get some!
Use your senses here. Do you want 9 points from Utility? Maybe you want to mix Utilty and Defense. Well if I had to pick from utility, then I'd pick




Jungle items at the beginning should be quite obvious. Hp pots x2, a warding totem and the Machete for the base of your Smite upgrade.
I'd recommend the
Skirmisher's Sabre to make you burst enemies down even faster. The true damage is a real pain ontop of the Magic damage and Physic damage that you offer.
Ranger's Trailblazer is kinda meh. You can clear camps without getting damaged too much and you don't really need it. Stick with the
Skirmisher's Sabre.
At first back you also should buy a
Stealth Ward to safely kill a
Dragon early.
I usually take the [Boots of Lucidity so I could use Q more often and have a non existant ultimate cooldown in lategame. Other nice choices are Boots of Mobility for an unreal movement speed to initiate. Mercury's Treads and Ninja Tabi are nice because of it's tenacity and defensive stats.
Your core items are:
Skirmisher's Sabre - Devourer ,
Wit's End and
Blade of the Ruined King . These items combined give a crazy onhit damage and synergize well with the Devourer enchantment, especially when it's fully stacked.
Blade of the Ruined King itself is nice to get rid of targets with high health.
I upgrade boots with the Enchantment:Captain or Enchantment:Homeguard . The first option when we you are winning, and the second option when you are losing.
I finalize my build with 2 tank items, because you already do great damage and building more damage would be good, only if you somehow could get close without dying. So get tank items instead. There are multiply options to choose from depending on your enemy team.
I'd recommend the



At first back you also should buy a


I usually take the [Boots of Lucidity so I could use Q more often and have a non existant ultimate cooldown in lategame. Other nice choices are Boots of Mobility for an unreal movement speed to initiate. Mercury's Treads and Ninja Tabi are nice because of it's tenacity and defensive stats.
Your core items are:




I upgrade boots with the Enchantment:Captain or Enchantment:Homeguard . The first option when we you are winning, and the second option when you are losing.
I finalize my build with 2 tank items, because you already do great damage and building more damage would be good, only if you somehow could get close without dying. So get tank items instead. There are multiply options to choose from depending on your enemy team.







Tip: When you see a low health enemy from so far that your Blood Scent hasn't detected it yet, then toggle your


I start with
Hunters Call(W) so I gain attack speed with an ally(ies) who help me at my first camp(
Gromp ). Obviously the attack speed for a long duration makes you deal more damage than one
Hungering Strike.
Secondly I put a point on
Hungering Strike so I can heal myself and deal more damage. I level this ability twice on level 2 and 3. It's needed to get the
Dragon down early on(great healing from the
Hungering Strike )
Later on level 4 Get a point on
Blood Scent(E). Then start maxing Q and W repeadetly and max your
Infinite Duress(R) whenever it's possible to. I don't max one ability staright because both
Hungering Strike(Q) and
Hunters Call(W) both give really useful stats.



Secondly I put a point on



Later on level 4 Get a point on




I choose
Flash because it's a really flexible summoner spell for both disengaging and engaging. For example you can flash closer to your enemy team and instantly ult someone, locking the enemy down so your team could blast the other teammates down. Doesn't matter if the whole enemy team starts focusing you at the given time, you'll still kill the squishy target if your team follows up fast.(Be aware that the enemy team can't cc you)
I choose
Smite because well... Isn't it a Summoner Spell which every jungler should use?

I choose

Ranked is the serious play. In ranked you build this way only if...
1)Your team has enough tankiness and crowd control.
2)You know how to play with this build
3)You know how to use
Warwick
Otherwise you can screw up very hard.
1)Your team has enough tankiness and crowd control.
2)You know how to play with this build
3)You know how to use

Otherwise you can screw up very hard.
Pros
+ High damage + Good in-built sustain(Solo ![]() ![]() + Attack and Movement speed Steroids + A great lockdown ultimate + A great duelist + Scales well into lategame + Is a f*cking werewolf! |
Cons
![]() - Lacks CC - Not the best early game - Small mana pool - Ultimate can be interrupted - Can only be played when it's full moon(otherwise turns back into a human) |
While jungling, take the
Gromp with a smite and don'tuse a single
Health Potion before I have written so.. Then get the Blue and then the Wolves. Then go for the Red and again no smite. Now back and you have money to buy an upgraded smite and a
Stealth Ward. Go to
Drake and ward with your
Stealth Ward and
Stealth Ward. Use one smite immidiately(you should have 2
Smites ) and the second one when Drake has low health so you could smite(Use your
Health Potions right after using your 1st
Smite ). Continue taking a
Dragon every time he respwans when it's possible(Ward!) Doing this should get you 5 dragons in around 30 minutes.










Let your
tank(s) initiate and then go with your team and ultimate their carry. However let enemy team blast off their main cc abilities first, so your ultimate might not get interrupted. When an enemy AD carry has got a
Quicksilver Sash, then I'd recommending ulting their mage unless you are 100% sure that their AD carry has the
Quicksilver Sash on cooldown. When you survive after the ultimate ends, finish the target you ulted off when she/he isn't deat yet. When still alive then take on other weak targets.



If you actually did read all this, then thank you a lot for reading my
Warwick guide! This is my first guide and I'm not very good at making guides and designing the colomns and such(obvious). I hope you'll have fun with this build ;)

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