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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction

Hello and welcome to my

While





Season 3 put


I would consider


So how do you play Nunu? Well Nunu can go support and jungle pretty viably. Top lane his an excellent lane bully, and he can even go mid lane in a pinch. Since this is a support guide, real quick I'll tell you how to play Nunu here in the introduction, there's more detail later. In lane keep blood boil up quite a bit, it has a good intimidation factor. Use Ice Ball as a poke, but don't let yourself run out of mana. Use consume to sustain yourself in lane. Use Absolute Zero in a bush or in a teamfight/skirmish to do some serious debuffing and damage.
This song is here literally just because of it's title.

Good -A anti anti-fun champion (Nunu beats ![]() ![]() -Fun to juke, sometimes you feel so fiendish :) -Excellent peeler -Can handle good and bad situations in lane -One of the best buffs in the game -Lane sustainability -Strong synergy with many AD Carries -Can effectively counter jungle if needed |
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Bad -Easily countered -Prone to kill stealing -No sustain for teammate -Nunu has a low-ish win rate -Melee support -Not great with a few AD Carries -High mana usage -In no way can he carry |
Freljord is an unforgiving land covered in snow and ice. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. The boy known as Nunu is defined by such tragedy. One day when he was a young child, Nunu rode on his father's back as they returned from a trapping expedition in the mountains. An unexpected blizzard came upon them, forcing them to seek refuge in a cave. The tempest was the worst in countless years, and it lasted for days. Nunu's father left to find food, but he never returned.
The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured an arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.
If this is him now, imagine what Nunu will be like when he grows up!










On the utility side you still get everything you pretty much need as a support. The CDR on




We would get the masteries above if there was nothing for Nunu to dip in, turns out you have to enough to dip and grab











Since I take the exact same runes for



Runes




With support's you have a couple of options.









Alternatives














Helps with mana usage, but it's far more useful on jungle


Nunu commands the yeti to take a bite out of a minion or monster, dealing 500/600/700/800/900 true damage to the target and healing himself for 125/180/235/290/345 (+1).
Cost
60 Mana
Range
125
Helps with lane sustain. This only with visionary helps you stay in lane alot longer than your opponents.

The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 11/12/13/14/15% and Attack Speed by 25/35/45/55/65% for 15 seconds.
Cost
50 Mana
Range
700
Not sure how Nunu "heats your blood", but it's your bread and butter as a support. Attack Speed and Movement speed are what AD Carries love. You can also have a ton of CDR and potentially have two champs with blood boil at once! The Season 3 nerf to this skill certainly does hurt, but it doesn't really hurt his effectiveness as a support.



Nunu launches a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1) magic damage and slowing their Movement Speed by 20/30/40/50/60% and Attack Speed by 25% for 3 seconds.
Cost
75/85/95/105/115 Mana
Range
550
Probably not intended for support use, but it's a nice poke that has high base damage that fits along side other support pokes. Not only does it lower movement speed, it also lowers attack speed! Perfect against champs who rely too much on attack speed.

Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5) magic damage, depending on how long the spell was channeled.
Cost
150 Mana
Range
650
Does alot of damage on its own, it has tons of uses. Use it in a bush and have someone bait to instantly put a skirmish into your favor. Use in a teamfight to force focus onto you and off your teammates. Use it to steal objectives.
The order in which to level each skill
I will typically level blood boil first. That's because leveling ice blast first tends to make you lose your mana easier. Not only that but it's more popular to buy early lifesteal so your already weakish ice ball is just wasting your mana. You can still poke the enemy support but I tend to find that helping your carry become more deadlier is always better. Having Carries that synergize (see below) well with nunu makes it where blood boil is the more obvious choice.
The only time I tend to level ice blast first if my carry isn't doing so well and I need to transition into more damage. Also if you guys counter picked your lane and suspect your gonna have a easy time it would be okay level ice blast first. If you see you laning with someone who doesn't need that much attack speed like


Sometimes I alternate leveling ice blast and blood boil, mostly if both sides are quite even.
And of course level consume last and always level your ultimate when you can.

Synergies
A great deal of AD Carries work well with Nunu, here is a list of those that work exceptionally well.





Your Mentality Throughout the Game
Early Game
-You're on even footing with everyone else
-Your job is to allow your carry to farm and survive while doing it
-Additional it is your job to ward the lane
-Find openings for a kill for your carry
-Pressure against the other team going for dragon
-Blood boil often
Mid Game
-You're job is to keep your AD Carry alive at all cost
-Pressure the dragon
-Keep dragon and baron warded
-Assist whenever possible
-counter jungle when possible
-Perma blood boil
Late Game
-Bait with your ult, or use it right in a middle of a team fight.
-Still peel for your carry, who is the MVP right now.
-Contest for baron
-Keep lanes from being pushed, but not during a "standoff".
-Ward ward ward
-perma blood boil. Blodd boil two champs if you have all your CDR
Tips
-Nunu has a niche in making his team excellent jukers, use blood boil to instantly stick or run away.
-Nunu can farm denier well. Ice ball when a carry goes for a last hit. They either take damage or lose a creep hitting you.
-Roam. When you've fed your carry 4 kills and the enemies are camping under there turret, it's time for second jungler.
-Your ult should be used whenever you can in bushes. Works well!
-Remember mid and late game that ice ball is a death mark. Enemies will fear you, or they will die when you bait them.
-Peel like the worlds best chef. That's what supports do, right? What is peeling? It's protecting your carry from gettin cc'd or damaged.
-Get in the way of the enemy if they try to nab your carry.
Find a duo queue AD Carry
In ranked your chances to gain elo HIGHLY increases if you have a ADC partner. It would be an great investment. I was lucky and got a duo queue partner in the form of my older brother (not only that but my younger brother is the jungler)! If you find someone you can get along with you will almost always win your lane, because chances are the guys your going against don't have as good communication as you two do. Can't promise you will almost always win your game though.


Standard
I believe this is what will always be viable and what you should get most of the time first.
You have at least 2 AD Champs on team - This is if you have, for example, the ADC (which is always physical), someone like





You have less than 2 AD Champs on your team - So this is if like




Your team is heavy in AP - Nunu is not only great supporting AD's but also AP's. Nunu can take advantage of his AP team by boosting his own ridiculously high base AP.
You are against High AD - So if the other team is life what I explained at "You have at least 2 AD Champs on team" than this would be a good choice, and even better if your team is behind.
You are against high AP - Probably not very common for 3 opponents to go AP, could still be viable against 2 highly fed AP champs. Nunu likes the chance to build more AP too.
Good items for
Nunu & Willump




Zeke's Herald This item isn't as good anymore since they took away the attack speed. However Nunu probably uses this item the best out of any other supports, because of good synergy. Likely you will grab it. With the recent buff this item is even better for Nunu. Wouldn't recommend it on all supports, but I do with Nunu.












Other Options
I would consider these if you are fed, a teammate already has an item, or some other special circumstance (like against a non-meta team).









The PBE has this item build of of Kage's now, so its certainly a viable support item. Spell vamp isn't awesome on Nunu, but you never know.
Aura Items and You
A short little section about aura items, or specifically unique aura items. There is no since in having two Zeke's Herald, it's a waste money.


The only exception I've seen is


Rushing Sightstone
Just read an article on Reign of Gaming that changed my mind about my original initial build. I'm a numbers guy, and this guide (http://www.reignofgaming.net/blogs/a-different-view/oldmaneyebrows/22729-why-and-how-supports-should-rush-sightstone) certainly had them. The article says that it is more gold efficient to rush a Sightstone than say, a Philo stone or Kage's Pick. The article was written when it was still around 475g. Now I would say to still get it as soon as you can, but since it's so expensive I tend to finish my Philostone first and grab 2-3 wards on my first trip back if it's a even/losing lane. If we have a kill or two under our belts I do grab a Sightstone my first trip back.


Vs.

She won't be able to kite you and you won't be able to kite her. She still sucks though so you will likely win.
Counters:


Vs.

In lane you can survive but your not good at getting away from a grab, nor is your ability to save your carry from one. Late game Blitz can stop your ult whenever he wants with 3 buttons. Use a tank support that likes to get close (like our favorite cow), or use OP Zyra and ****block with your plants.
Counters:




Vs.

This is a lane where you want to synergize with your carry. You can easily harass corki and escape him, but so can he. If Nunu works well with your carry, use him.
Counters: Synergize with your carry
Vs.

Nunu is a good choice Vs. You can consume any harass and slow an assault against your carry. Also you have a good advantage if you guys decide to assault, since Draven has no blink.
Counters:


Vs.

I truly think Ez is OP. He has one of the highest winrates AND one of the highest play rates. That's ridiculous. Anyways since Nunu doesn't like blinks, Ez counters him. I suppose you can still use Nunu if you synergize with your carry.
Counters: Have your AD Carry counterpick
Vs.

I feel this lane is pretty safe for you. It's easy to harass, but Graves is Graves so he doesn't really mind.
Counters:

Vs.

You both don't have anything to counter eachother with. Nunu doesn't care about no tornados or hurricanes. If you see Janna moving to ult, just walk away since your so fast. If she does while you are ulting, just cancel and leave, or have you push you to safety for you!
Counters:



Vs.

It's like


Vs.

This one is more between Bad Choice and Evenly Matched. Leona can't stop you from using your blood boil, and your still effective assaulting the enemy or assisting in a gank. However she easily threatens you with all of her cc and can stop your ult with her ult without any harm
Counters:



Vs.

Lulu is a very strong support and is somewhat difficult to counter. Her poke is extremely annoying, she can easily baby sit her carry, and can disappoint you with her ult. She beats aggressive lanes, but doesn't care much for passive lanes and healers.
Counters:



Vs.

My opinion is this champion is a sleeping giant. I think she is the most powerful ADC at the moment (12/30/12), even if she isn't quite played that much. She has a poke like




Counters:




Vs.

It's almost like Riot made her to completely counter Nunu. She gives movement speed to help counter yours. Her Q is perfect against your ult. Her heal/poke works perfect against Nunu, because it will bounce back if he tries to poke. Her applied slow ruins you and your carries movement speed, as does her Ult. Still it's like you still can't use your blood boil and just hang out. Aggressive supports work very well. Use the cow!
Counters:



Vs

If your an adc and want to counter use this chick. Just be prepared to be bored out of your mind (seriously her ult is for supports). Anyways iceball give free mana to her. Your ult gives free mana and no damage. She max your blood boil and sit in the bush until laning phase is over. Leona is a good choice instead because she doesn't give much reaction time and you can still effectively assault even if she does absorb something from you.
Counters:

Vs.

I don't like to play Sona because I think she is the most defenseless, squishy and easy to catch support. At least Soraka is tanky with her heals. Anyways Sona still gives Nunu nightmares. Trading pokes always puts you behind, she has a strong enough heal to not care about silly pokes, she has her own movement buff, and her ult safely cancels yours. Since she's so squishy she's pretty easy to catch and kill, so a aggressive support works wonderful. I know even if you catch her right by her tower she will still die alot of the time.
Counters:




Vs.

This is a stalemate lane for Nunu. She's gonna heal whatever poke you have, you have to wait for a gank or if they make a big mistake somewhere. Just max your blood boil and enjoy watching your carry farm, just like what Soraka will be doing.
Counters:



Vs.

I think Taric is one of the best, if not the best supports. I don't play him all the time because sometimes he can be boring. Anyways Nunu is pretty good against Nunu. Your poke is still effective because Taric's heal isn't the best. If he dazzles you or your carry you have more time to move away, usually enough to make the stun useless. If he does his wombo combo on you, use your ult to counter it.
Vs.

I've played a couple game as Thresh against nunu. Nunu can still BB but forget poking. If you attempt to iceball anything Thresh will make you pay just by autoattacking you. He's got enough cc to safely stop your ultimate. It is also very hard to save your carry from a Thresh assault.
Counters:

Vs.

Nunu counters Vayne the exact same way as he counters Kog, by attacking her best attributes. Vayne will have a real tough team winning her lane, she will have to wait to be a hypercarry when you aren't around. Highly recommended to play Nunu here.
Vs.

There is no countering Zyra. However she doesn't counter Nunu. You don't counter her but your a good way to beat her. Consume is a good way to get rid of the plants, but it's not her plants that make support Zyra is it? Use Nunu to synergize with your AD Carry.
Counters:



The reason I picked Nunu here was because our team first pick was Vayne. Pro tip - Never choose an ADC as a first pick in ranked. Vayne is in a bad spot right now, so I decided I needed to "save" her and my team from losing. We where against Miss Fortune and Lulu, two very annoying champs. They where beating us and we where camping under our tower until I noticed MF had no mana and we had more health. I decided to initiate and blew all my CD's at lv. 4 and our Vayne got a double kill! Vayne instantly snowballed and we where doing the bullying.
Nunu is a strong support. He's a mix between passive and aggressive supports. He's is one of the best scaling champs in the game. In fact he is a strong initiator late game. His biggest strength is that he can be built for or around. His versatility is only matched by his synergy with other AD carries. He is one of those supports that make a bigger impact in lane than the AD Carries do.
The guide will be continue to be updated as League of Legends is updated, along with more
Nunu & Willump experience.
Check out my
Alistar guide. It's great!
I hope you all enjoyed my guide! If you have anything you wish for me to add, leave me a comment! Have a nice day!
The guide will be continue to be updated as League of Legends is updated, along with more

Check out my

I hope you all enjoyed my guide! If you have anything you wish for me to add, leave me a comment! Have a nice day!
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