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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Smite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Champion Build Guide
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Hi guys! Welcome to my smite ![]() This guide is made for the purpose of sharing what i have learned from playing against diamond, master and challenger players in soloqueue. I understand that not everyone might agree with the builds/runes, as there are many different ways you can build ![]() ![]() |
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Here are some clips of me dominating with smite talon in a diamond ranked game. As you can see, even though my team was losing hard i still managed to carry hard with the huge exp advantage i got from taking jungle camps. If you feel like supporting me so i can keep making guides, you can subscribe to me on youtube.

Pros
+ Insane burst + Amazing roamer + High snowball potential + Very rewarding + Good waveclear + S-tier midlaner Talon is one of the best midlaners for soloqueue due to the amount of pressure he can put on the map the moment he's out of vision. He has super high burst and insane waveclear once he gets ![]() |
Cons
- Struggles against tanky teams - Weak if behind - Falls off in the lategame - Doesn't do too well against point and click CC. Talon has similar problems like other assassins - he is really weak if he falls behind. He MUST get a lead in the early-midgame or his damage output will fall off when the opponents start stacking tons of armor. Talon is also quite weak against point and click CC since he is a super squishy champion. If you get caught by any CC like ![]() |










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Noxian Diplomacy (Q): Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target. |
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Rake (W): Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. |
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Assassin's Path (E): Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown |
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Shadow Assault (R): Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade. |

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At level 1 you want to take the raptor camp right when it's spawning. Make sure your ![]() ![]() ![]() ![]() ![]() ![]() If you can't roam to your sidelanes, you can invade the enemy jungler to get vision of him and steal his camps, or even kill him. |

Outside of the laning phase you have a few options. You can either group with your team OR splitpush in a sidelane. In teamfights your goal is to assassinate their carry/carries and quickly dissappear by jumping over walls and waiting until your basic abilities are ready again. You almost never want to be the one engaging, because you want your team to do that and bait out important crowd control abilities from your opponents. You should always try to flank from a side to catch people off guard. It's really important that you have ![]() ![]() ![]() ![]() |
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Splitpushing is a very important tool for all ![]() It's super important to have proper vision when splitpushing so you will know when multiple opponents are coming to defend against you. Therefore you should always have a pink ward on the map. Splitpushing is one of the hardest strategies to use in a solo queue game because it requires the entire team to cooperate, but if you do manage to pull it off, you will win so many games because the opponents don't know how to deal with it. |
What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL

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