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Choose Champion Build:
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Ranked In-depth
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Oldschool Burst
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Long Range Poke
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Offensive Offtank
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AP Carry Jungle (Testing)
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Intro To This Guide
Mouse over wherever it says "+NOTES" on the top parts of this guide to get more quick information, tips, and reasoning behind that section.
I put a fair amount of effort into this guide, so please reconsider any downvotes before testing my guide. And given that you are looking for a guide, I'd imagine you are planning to do just that. So thank you for taking the time to read this Gragas guide! If you liked this guide, please do remember to upvote it and comment, as it will help others find this guide and help me improve this guide.
This guide is VERY comprehensive. Use the tabs throughout the chapters to reveal more info. I would also recommend using the "Go To" tab that I've provided at the bottom of each chapter to move you directly to the chapter you want to view.
If you have an issue with this guide, please let me know why, instead of downvoting without saying something. You're not helping me, and you're not helping me help you or others. Thanks for the small effort on your part to be a positive part of this guide, instead of just being a negative nunu.

Hey guys, this is Unumalum (Previously known as Eviidental) here with a new season 3 guide to Gragas for you!
I've considered doing a guide for him for a long time now but only recently saw the need to. Many guides are out of date and I want to give guidance to those with some questions as well as gain some feedback from other veteran Gragas players so as to make this guide FLAWLESS.
This guide will mainly focus on the most prominent (and my personal favorite) roll for Gragas: Ability Power Carry.
Gragas is one of my favorite ability power champions in league and it's crazy that not many people still play him. Gragas has high base health, high tankiness (due to steroid), high regeneration (both mana and health), high damage auto attacks for an AP (due to steroid), extremely high burst, underestimated utility in the form of a gap closer/slow, an attack speed debuff, and one of the biggest displacement spells in the game... and for the most part, all of that comes at a high range.
Feel free to leave any comments and constructive criticism below. And, don't forget to vote!
Enjoy!
Pros:![]() ![]() +Very easy to land abilities once you get used to missile speeds. +High ranged AoE poke and burst from ![]() ![]() +Gap closer or a 5-7 second cooldown "Flash" and a wall jump on ![]() +Enemy movement slow on ![]() +Enemy attack speed slow on ![]() +Very high ability power ratios +Scales well all game long +Amazing at creep score farming +Very tanky due to ![]() +Terrific ganker because of all of his abilities +High team fight presence +AoE displacement from ![]() +Low late game cooldowns +Very safe champion for stealing the enemy buffs (suggest warding) +Tier 1 solo lane champion for a very long time +Can go toe to toe with almost any champion if his abilities are leveled and used properly (no hard counter champions even if some are "difficult") |
-Has to be in melee range to land ![]() -Susceptible to auto attack poke from ranged champions early in game -High early game cooldowns -Likes to jiggle his fat way too much. |
Runes





Main rune set
![]() All of Gragas's abilities are dealt as magic damage, and as such are subject to reduction in damage by magic resistance. To combat this reduction you want to have magic penetration. This extra MP, along with your masteries, is very helpful. Your runes along with a few of the items like ![]() ![]() |
![]() These are a great choice and seeing as how they are half the price of the flat ![]() ![]() ![]() ![]() |
![]() These runes help a ton. You get 12 MR in total right from the start, and since you will most likely be mid, this means you are negating quite a bit of damage from the enemies abilities. Even if your enemy is also running with magic penetration marks, you will still have 3 magic resist. While this seems like a bad thing it actually works in your favor quiet well, as this will allow any item you buy that has magic resist to be instantly more beneficial instead of instantly beingnegated by the enemy's magic penetration. I get flat runes over scaling here since the scaling magic resist only becomes more effective at level 9. By then you will have some more health and tankiness anyway from your items as well as naturally leveling up. Therefore, having a bit more MR later won't be nearly as effective as having a large amount early game. |
![]() These are amazing to take with Gragas. Any extra AP you can get helps immensely due to his high ability power ratios on his abilities. It's also good to note that these runes work with your ![]() ![]() |


These masteries are aimed at giving you the most damage output, while also providing some utility and sustain. If you have a preference to spending a few skills in other masteries feel free to do so, as only you can best know what's best for your play style. That's why this is a GUIDE not a "THIS IS EXACTLY HOW YOU NEED TO DO IT" lol... what a horrid title that would be.
![]() |
OFFENSE TREE
Tier 1: ![]() ![]() ![]() Tier 2: ![]() ![]() Tier 3: ![]() ![]() Tier 4: ![]() ![]() ![]() ![]() Tier 5: ![]() Tier 6: ![]() |
UTILITY TREE
Tier 1: ![]() ![]() ![]() ![]() Tier 2: ![]() ![]() ![]() ![]() Tier 3: ![]() |
![]() |
Ignite
is a key spell to use in your combo. Great for grabbing kills you wouldn't have otherwise, thus allowing you to get more fed than you would without it. Don't underestimate the damage of it, either. At level 18 it adds a whopping 410 true damage to your combo. Not only that, but it also reduces healing on the target by 50% for 5 seconds. This makes it a great spell for finishing off people who would have otherwise been healed or healed themselves as you try to use your combo to kill them. If you make it so they won't heal as much during your combo you will not have to burst their health bar down more than once; such targets are 


Flash
is a must-have spell for almost any champion, even Gragas who already has a built-in "flash." Using this along with your 





Starting Items
These are the most recommended items to start out with at level one. You can get other items as you see fit, but these starting items will suit most players much better.

![]() Doran's Ring This is a great starting item as any solo lane AP character (even with the nerf in season 3) as it will allow you to damage enemies much more and keep mana up if an enemy is trying to catch you (so you can ![]() |
![]() Health Potion You want to start off with 2 of these. These will allow you to sustain in lane longer in order to get more experience, CS, and potential kills. All while making sure you are topped off on health for maximum safety. |
Early Game Items
These items have all the stats with low enough gold cost to really help you get your game off on the right note. Try to have enough gold to get one or more of these items before you go back the first time.
![]() Doran's Ring This item is a "must have" on Gragas early on, so why not get two? Not only does it regen your mana quicker (making it less costly to farm, harass, kill, gank, etc. with your abilities) but it also gives you more AP and HP. This ultimately gives you a ton of damage and health compared to any other item for the amount of gold it costs and lets you stay in mid longer, due to both your passive and your new found mana regen (allowing you to make use of your passive without running oom). Once you run out of room in your inventory, simply sell a ![]() |
Catalyst the Protector Catalyst the Protector If you find you have the money and are going the a build that uses ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Needlessly Large Rod If you find you have the money for this item feel free to buy it instead of your first or second ![]() ![]() ![]() ![]() |
![]() Haunting Guise While you might not get one of these every game, the pay off can be huge. AP, Health, and MP? Yes please! This can make you an early-mid game powerhouse. It's one of those items that you just can't go wrong with. The only downside is that it only upgrades into one item, ![]() ![]() ![]() |
Core Items
These items are not necessarily suppose to be bought together in one game but they are the core of most AP builds for Gragas which can set you up for different build paths. These are items which, for the most part, you should get sooner than later if you are going to get them.
![]() Athene's Unholy Grail This item is a great one for those Gragas players who want to spam their abilities, and spam often. Another use of this item is if you have a jungler or another champion from a lane who needs blue more than you all game long. This can be a very good solution to your mana hunger if you don't have blue buff (Ya fatty). Just be aware that while this item has a lot of benefits, it does not give you much tankiness from AD champions or those who have built some magic penetration. It also doesn't give you health which can force you to play a bit more passive until you get an enemy low. This will be one of the best items for those Gragas players looking to stay ranged for the most part, as you will be tossing out barrels as soon as they're off cool down, which can be very mana intensive. |
![]() Rabadon's Deathcap Holy mother of damage!!! This is not just a "you might think about getting this item"... item. This is the one item you should almost ALWAYS be getting, EVERY game, no matter your play style, no matter the team comp. It is like ![]() ![]() |








Not much more to say about this that the tooltip doesn't. It's a simple passive but a powerful one. The more health you have the better this will heal you.

This is a photo of my health bar at level 9 with standard items. Notice on the top right how my health regen is +3.



Max range from center of the AoE: 1100 Radius of the AoE: 350 Max range: 1450

This is your main damaging spell. It is high ranged, with a big AoE, a sort travel time, a controllable delay function, and high damage. The main thing to note about this spell is its high AoE damage due to an extremely high AP ratio for a non-ultimate ability of 0.9 Meaning that for every ability power you have, you deal 0.9 of that with this ability, plus its based damage.

This is one of my favorite defensive abilities in the game. It makes you naturally tanky, without actually having any tank items at all. The best part of it is, while armor can be shredded by armor penetration and reduction, and magic resistance by magic penetration and magic resist reduction, NOTHING can reduce the amount of damage reduction Gragas takes from ALL sources other than (of course) true damage. Not only this, but it gives you mana and attack damage, allowing you to cast more abilities without running out of mana and do more damage with


Max range of dash: 650 Speed of dash:900

This is an amazing spell for slowing enemies, closing gaps, escaping from enemies, dodging abilities, moving over terrain, and doing some more high burst damage.

Range to Center of AoE: 1050 Radius of AoE: 400 Maximum Range: 1450 Maximum Knockback Distance: 800

This is one of my favorite ultimate skills in the game. It has an INCREDIBLE amount of usages. The first thing to note about it is that it has high base damage and an extremely high AP ratio of 1.0!!!!! It only gets better from here. It has a huge range which matches nicely with your


^This is the most common route and the one that I most recommend. This allows use of all three on your main spells at level 3. While you are missing out on a bit of damage if you are just trying to harass with only




^This is another common route some players use, but I tend to not go this route as it can leave you VERY mana starved early, making you useless until you get more mana again. Not only does it hurt you on mana, but it also makes you much more susceptible to damage seeing as how you don't have

^This last route is not the most common but can be used in 1v2 lanes where you need to stay ranged while farming or harassing, keep mana up, and have as much damage mitigation as possible. Remember that these 3 routes aren't the only way to level up your abilities.
Try to think about what you will most likely need in the next few minutes of the game, and why you will need that, before spending your point in any skill.




Gragas is great top and mid since he is very survivable with high trade potential versus most meta top and mid champions, and as stated earlier, needs to farm well. Also note that if you're using this guide in lower levels and you notice that the enemy does not have a jungler (or if the enemy switches their duo lane to top or mid), you are still a GREAT 1v2 lane, since you have long range AoE farm and safe harass. If played carefully you can still safely farm and harass the enemies in a 1v2, and even prevent them from farming last hits by making them risk taking a barrel to the face. After the first couple of levels you will be a higher level than both of them, and with the help of your jungle or proper usage of your


On top of these reasons, Gragas is also a GREAT Baron stealing champion due to his high burst and long range. Because of this, it's best if he's in a lane around Baron so he can have a higher chance at being around when the enemy team goes for it. When Baron gets really low, try using your






This will be one of the most important parts to your early game and can help you pull even further ahead in mid to late game. Farming is the MOST important thing to focus on early on (pre-level 6), but winning harass or getting a kill should not be ignored. Try to harass while getting EVERY minion you can. If the enemy plays too far forward or makes a stupid mistake, don't be afraid to punish them for it.
Gragas is by far one of the easiest melee champions to farm and/or push with. While this seems good, it's even better than you think. Gragas has VERY high AP ratios on his abilities which means that the more gold you have, the better items you get, and the more you will scale through items, which will in turn make farming even easier (much more so than a lot of other champions). All you have to do in most 1v1 lanes is walk in with your




If you need to clear a wave fast however, you're in luck. Gragas is one of (if not thee) fastest lanes clearers in game. Just toss a




This clear speed also allows you to take wraiths with without missing out on the next wave of minions, or roam before your enemy can even call a proper MIA. For wraiths, you want to first walk to the wall near the big wraith, toss out your





Ideally, you should be aiming to hit 150-200 or so CS before 25 minutes. With Gragas, that is a piece of cake to do. I often focus on getting every CS and Wraith score possible if it becomes a farm intensive game, which puts me at about 300-350 CS if I'm taking wraiths every time they're up and even counter jungling the enemy wraiths.
Just remember, during the laning phase, you should try to use



If your lane is push to your tower and you want enemy minion CS don't be afraid to use your abilities to get them.



I'm going to briefly go over warding in this guide, as it can help Gragas out a lot more than people think. His range on


I'll just be covering the top of the map, as you can invert this to get the same affect on the bottom of the map.
1-2: These are placed to grant vision of any enemy who likes to sit in the top bushes a lot, and to prevent junglers from camping you or your team from these bushes.
3-6: These wards are placed to give you full vision of any incoming enemy into top lane or jungle by your top tower. This will help keep you safe, as well as allow you to be more comfortable being aggressive or pushed up in top lane. The placement of #6 is such that it gives you vision of an enemy entering or coming from the blue buff area, and Baron Nashor. If you can't get a ward here, try to place one in the Baron pit itself for vision on Baron later in the game.
7-10: These wards will give you as much vision as most would ever need around the red buff area. #7 gives you vision of red buff if placed on the very outer edge of the bush. Ward #8 will not be needed that often unless attacking or defending a middle inhib turret. Ward #10 is a new place in season 3 which if placed in the middle of the ramp can give an IMMENSE amount of vision from the far wall of the river, to the wall of red buff and wraiths. Your long range can help you snipe away any and all jungle if done right. By warding red buff at ward #7, you can take away red almost every time with just one or two spells, thus helping your team in shutting down an enemy jungler.
11-14: These ward will be placed mostly by or for mid players. #11 and #14 provide a lot of safety in lane, while #13 and #12 are usually placed on the enemies side as a way of safely stealing the enemies blue and keeping vision on incoming ganks from the river. This can again, screw over an enemy jungler, or deny an enemy AP carry the buff.
These are not all the places you can or should ward, but if you need vision somewhere.... put a ward there. It's rather simple and I won't go too into detail about it at this point.
I often get first blood in a game as Gragas. This is due to my runes (I run more flat AP runes than I've shown in my guide for early game power), the way I level my abilities, and how I opt to play as Gragas. You should be getting




You are playing mind games with the enemy by starting off with quick harass just as much as you are actually trying to win lane. You want make them think you're a forced to be reckoned with (and you are... but you want them running scared). This will make them back off a bit and allow you to stroll in for some auto attack CS as Gragas (saving you health and/or mana). At level two you should get







After you get your






Keep farming as much as you can while poking them with single or combo abilities until they have about half health. If you've poked them to about half health before you land your





Here Annie was just above half health with more items than me, and as you can see my






Once you're 6 get ready for some fun. If done right you should be able to use your




Here I toss out





Another simple way to land an easy post level 6 kill is to have your jungler come to the bushes by your lane and wait. When you find the right moment,




One other thing some Gragas players do miss when trying to play passive even after level 6, is the long ranged









As an amazing AP carry you want to try to grab the blue buff whenever you can with Gragas. Not only does it give you more CDR so you can cast your abilities and combo more often, but it also gives you more mana regeneration which means you'll be able to spam all of your abilities that are on a lower cooldown, without fear of going oom. If you have a nice jungler who doesn't need mana, they should be able to let you grab blue whenever it is up.
And if you have a jungler who needs the first one or two blue buffs to be their most effective, let them have it but ask for them to give it to you later on in the game as they will not need it nearly as much as the game goes on. Your



When you decide to gank another lane as Gragas, try to do so by first making sure no enemy wards or minions spot you headed to another lane. The best way to do this is to back away from your lane (so the enemy minions don't spot you), and then use


Once in another lane try using your




Don't be afraid to chase past a tower as Gragas. By using

If you do gank other lanes pay attention to how they are doing in lane. If they're losing, try being nice and give them the killing blow, as this will give them more gold and allow for them to have a better chance at coming back to win their lane. If they are winning, don't worry too much about taking the kill. You're Gragas. You do tons of damage all game long. Having a bit more gold go over to you won't be the worst thing that can happen (and in many cases is the best thing to have happen). Some exceptions would be always giving the kill to champions like








For added trickery when they're chasing you through the jungle, try going around a sharp corner (like the bushes near blue) as they follow, and once they lose sight of you,


Will be improving this even more, but I feel OK with this for now. Just added Lissandra today. 8/22/2013
While many view Gragas as a bad champion these days, they mistake bad players who misuse the abilities of a misunderstood champion, as a sign that a champion is bad. Gragas, if played right, is one of the best champions in game. If you're looking for more instruction than just the basic (albeit in-depth) understanding of his abilities, this chapter will give you insight on how you should consider playing against champions you are likely to encounter in your lane.




Question Or Request??
This list should cover it on the most common versus. If you'd like me to add another champion I missed or more detail to one I didn't cover well enough for you, then please let me know in the comments. 1v2 lanes are mostly staying ranged and using

Try to poke down the enemy carries that are in range of you with


Do this while using

Make sure you're chugging


The biggest thing to get right here is your

Here's one example of what Gragas can do in team fights. This is a 4v5 pentakill in a PROFESSIONAL game as Gragas:
Please feel free to vote this guide up, and if you didn't like it then take the time to let me know what I should fix instead of just voting it down.





xXaDlEiAvDeXx's(11) first Gragas game using the Offensive Offtank build:

Plaplar's(30) first Gragas game using the Ranked In-depth build:

A VERY big thanks to one of my best real life and in game friends B33p, for allowing me to screen shot a custom versus for this guide. He is a great player and my score was a bit higher than it might have been if he were playing a different champion and me not trolling him (I would ask him to stand still so I could screen shot something, and then after I got the shot I would spam my abilities on him before telling him that I had what I needed... huehuehue).
A VERY VERY big thanks to another one of my best real life and in game friends, Nevix021 for helping me come up with a few ideas to better the guide and taking the time to read through a lot of it even though he doesn't play Gragas. You helped me polish this even more! Thanks dude!
As I get more help and feedback I will be sure to thank any and every person who helps make this guide the best Gragas guide out there. Thank you to all you readers who read, voted up my guide, and/or comment on it!!!
A big thanks to Lam Cow for allowing me use of his Gragas Baron steal video! What a PERFECT play! If you want to see more of his LoL play, here is a link to his YouTube channel: http://www.youtube.com/user/patrick6101
Question #1: What is the missile speed of


Question #2: What is the AoE of unit collision with Gragas without any skin or size increase (For when he

Question #3: Did you find any typos, incorrect information, or a lack of important information in my guide?
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