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Choose Champion Build:
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Standard Ziggs
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Liandry's Torment
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Against an AD mid (kha, talon,
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Anti-Heal Build
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Tower-Crusher Ziggs
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Anti-Close range burster build
Introducing the Hexplosive Expert
![]() ![]() ![]() ![]() |
How the hell's it going guys? My name is Constantine III and this is my one and only ![]() ![]() ![]() Anyway, you came here because you wanted to learn how to play the hexplosive hamster, the master of mayhem, the creator of chaos, the dankest destroyer, ![]() ![]() In case you're new and don't already know what ![]() ![]() ![]() This guide covers everything you'll need to know, from items to laning, team fighting to objectives, combos to tricks, hell I'll dish out some life advice if you want. So what the f uck are you waiting for? Let's learn how to carry the sh*t out of your solo que games with ![]() |
Anyway, back to the guide!
Liked the video? Check out my YouTube Chanel. I post tons of educational league content, epic highlights, and champion montages like this one I'm sure you'd love!
Anyway, now that you are rocking out and ecstatic about playing


Tl;DR
THE KID IS BACK BOYS



Have you ever lost a game because you didn't deal enough damage to the enemy team? Clearly you weren't playing




With a kit all about blowing up things in a large area,




Nothing is more satisfying than watching a tank get slammed with two




To whichever veteran mid laners it may concern...
For my marks I pack


Armor seals increase your armor, which means you take less physical damage, meaning that shot gun shots and giant swords damage your delicate flesh slightly less. This armor will help you survive jungle ganks, creep attacks, damage from enemy champions in team fights, jungle creeps, and tower shots. Over all these runes will never fall out of use and should always be taken mid.
After a lot of testing, trial, success and failure, I have come to the conclusion that scaling mr is the best glyph for




But first, an Overview

-
Sorcery
Self explanatory choice. -
Sorcery 4/4
Not a game breaker, but it's pretty nice to have. CDR= Moar bombz = moar damage -
Mental Force 3/3
Flat AP for more damage. Yey damage! -
Arcane Knowledge 1/1
Flat AP for more damage. Yey damage! -
Executioner 3/3
This specialization will make sure that they don't get away. Also, if you are ever firing off your ultimate and someone low wanderers in, this is the extra kick in the balls needed to finish the job. -
Dangerous Game 1/1
You would be shocked at how this can save you. Traded kills early on in the game won't happen if you have this. The 5% health restore will save you from those last ticks of ignite, so long as you kill your enemy first! -
Archmage 3/3
There is no excuse for not taking this spell. Passing on a 5% AP boost? That's like saying "No I don't want an ultimate, thanks anyway!" -
Spell sword 1/1
This will make your auto attacks hella stupid op mega amazing ultra epic strong... thus:
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Devastating Strikes 3/3
More armor pen and magic pen to make it that much easier to obliterate all those who dare oppose the godly might that is the hexplosive expert! BOW TO HIS FURY! AHAHAHAH, AHAHAHAH, AHAA-...
Note to self... drink less coffee... -
Havoc 1/1
3% damage boost? How could I pass on that?

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Meditation 3/3
Ziggs can go oom easily if you're not watching your mana. This will give you a little buffer if you do have a need to spam. -
Block 2/2
You will be trading auto attacks in the laning phase. Make yours better by making theirs worse. Basically, win the trade by dealing more damage, and if you can comparatively deal more damage (that is, by raising your own or lowering theirs) you can call a trade a win. Reduced auto attack damage would help in this ever present endeavor.
THE AWESOME (what I think you should take)
-
Flash
This spell is probably the best spell ever. If you watch my video, you will notice you can use flash in a massive amount of ways to help you kill people, save your ***, or jump in to save someone else's. Unless you are horrible at using flash always take it. -
Ignite
In most cases, having one offensive spell minimum is ideal. Packing ignite can and will A. Shut down those annoying healers (ignite reduces heals received on that target by 50%) and B. Give you the extra dmg needed to get the kill early on. Early game if someone is hanging around with 2 bars mid, a flash right click with your passive will and ignite almost always kill them. This spell also does true damage, so tanks will drop just as fast with it on them. -
Ghost
Another great escape/chance tool at your disposal. Frankly I feel that flash is better because you can do some wicked awesome stuff with it, but ghost is better in a few aspects, i.e., running to a lane or sprinting out of a gank. Use in place of flash if you want it. -
Clarity
I don't like this spell, in fact I hate it, but it is very good on Ziggs. This allows you to spam your skills and even mana bait. I don't take it because it is not very good end game.
SPACE
THE AVERAGE SPELLS (what you CAN take, but not the best)-
Teleport
This spell is mainly used by solo tops as that is much less accessible to be covered by your jungler than mid is. However tele ganks are very nice =D. All preference, but I don't recommend this spell. Getting back to lane faster is also nice as it is a 1v1 and level leads are devastating in mid. However, your ult is semi global, meaning that you can help other lanes without teleport. Some players swear by this spell, if you're one then feel free to prove me wrong. -
Exhaust
An underrated spell for AP carrys, but its only extremely good use is against AD. Against AP, it's not as noticeable and it won't completely break their DPS. Only take if they have 4-5 AD champions. -
Surge
This spell doesn't really have as much bang as ignite or another offensive spell. It's better for AD carrys and hybrids like Jax. -
Clense
Only take this if 4-5 of the enemies have extremely hard CC. They will end up stacking it, and this will get rid of it all in one fell swoop. -
Heal
I know this got buffed, but it’s more of a support spell. However, you could possibly take this if you’re fighting a Le Blanc mid. If she does a full burst and you live, just pop heal, turn around to fight, and show her who is boss.
SPACE THE OMGWHYDIDUTAKETHATONZIGS SPELLS
(I will personally drive down to your house and RIP OUT ALL OF YOUR HEMOGLOBIN IN YOUR RED BLOOD CELLS IF YOU TAKE THIS ****)
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The Starting Items



Path #1:







Path #2:



The boots start is not nearly as used as it used to be, in fact I would say that almost no one uses it now. However if you are laning against a very poke heavy mid and are afraid of early jungle ganks, you may want to use this start. It's really not optimal though, just an option. You should consider building sorc shoes if you start with basic boots.
Path #3:


(By far the best start!)
The ring of blue is what you should pick up 99% of the time except in extreme circumstances. The ring got tremendously stronger in season 4, as now you can have two healing potions in your inventory, thus removing the risk that previously ran with buying dorans.
In addition to the extra health and mana regen, this item will give

Trinkets
As you all are aware, season four brought with it a brand new pieces of gaming, one of them being trinkets. Let's go over why you always buy the warding totem.

Warding Totem
My personal favorite, this trinket lets you drop a free ward. Obviously the pro is a free ward, but there are a few problems with it. First off, it's like an explorer ward; it only lasts one minute. Thus to use it efficiently you should drop it into the river when you think the enemy jungler is coming, which can take some practice. However, this is easily fixed when you turn level 9 when it then lasts for two minutes, making it a bit more efficient. As a mid laner I would definitively pick this one 100% of the time.
Why, you would ask? Let's go over the other two trinkets;







Items of Destruction






Ludens is a very storng item on



No joke you will kill towers in three shots with

WELL GUESS AGAIN FOOL, THIS IS THE REAL DEAL. If the enemies are not building mr and you are fed, whip out your orange swords of doom and melt some face with your glowing purple hands.

Buy it for speed and the damage. Both these stats are great. Buy it when you can. Let's move onto interesting **** shall we?














You may be asking, "What does he mean by a double edged sword," after reading the title.





Items of Utility

Now we can get ourselves to a sustain item. Athene's is an insanely good item. Let's brake down the stats, shall we?
- 60 AP. Not a tremendous amount but a nice boost.
- 40 MR. Oh hey
Karthus that's a nice requiem you have there. OH WHAT I LIVED WITH 60 HP? GO DEAL MAN I HAVE MR.
- 15 Mana regen, restores 12% of your max mana on a kill or assist, increases your mana regeneration by 1% per 1% mana you are missing in addition to 15 mana regen. When I saw the mana regen here was my reaction:
Billy Mayes- BUT WAIT THERE'S MORE! YOU WILL ALSO GET 20% CDR REDUCTION! MORE SPELLS, MORE SPAM, MORE FARM, MORE DAMAGE, FOR ONLY 2950 GOLD!
... moving on

This item is currently a very very niche item that I rarely take on


- 75 ap- This is a solid amount of ap, but it is rather weak compared to other items of equal tier levels.
- 20% CDR- Half the cdr you need to be caped! This is exceptionally useful, but an item like Athens gives the same amount. More on this later.
- 12 mana regen- Certainly not useless, but it pails in comparison to mana regen gotten from pretty much any other mana regen item in the game.
- Grevious Wounds- If you deal magic damage to an enemy when they are bellow 40% health, it will cut their healing in half. This is... it's like taking a steal chair and slamming it into that vlad's throat. There is no hope for the wee little vampire once this bad boy is on the table.
Defensive Measures

Rylai's is a VERY AND LET ME RE-ITERATE VERY VERY VERY situational item that shouldn't be taken most of the time. The most common situation you take rylai's is if the vast, and I mean vast as the sea or a fat mans butt crack, amount of their damage comes from melee champion that you know for a fact that you can confidently kite with just slow and your spells. For instance, if




This is such a wicked sick item. The stats, we shall dissect!
- 450 hp. Nothing huge here, it will suck up a heavy crit from an adc. Still it's a solid amount of hp and will help you to some degree, however negligible.
- 55 MR. Noice! This 55 mr will make your extra hp last for days when fighting a mage, especially if you already have a chalice.
- Le bubble. It blocks a spell. Hell ya!
What, were you expecting some sort of extensive and comprehensive explanation as to the imperative nature of the bubble? What sort of insatiable lust for redundant teaching posses you? What sort of sadistic individual demands such a ridicules thing? You should be ashamed of yourself; revel in the dishonor you have beget upon your family name! - Grants 45 health regen for 10 seconds after taking damage from an enemy champion. Excuse me, poke team? Yes i'm here to crush your hopes of victory? Yah, I just bought this
Banshee's Veil and now all of your poke is negated. Okay? Okay? Bye bye now!
THEY ARE STACKING HP ITEMS!

Countering HP items is easy to do, buying [[liandry's torment] will take care of that issue. MAKE SURE TO USE IT!!!
THEY ALL HAVE MR

Fear not,

THE AD CARRY IS REALLY STRONG!

Stacking HP won't work, this calls for an early


erm... I fed mid...

If this happens don't panic. You may get some **** but you can counter. Build an early


THE HYBREAD IS FED!

This one a bit tricky, as they deal both magic AND physical damage. These champions can actually be countered by stacking health, as no

I need to do more damage to the offtank

If you're are just destroying the squishes but can’t seem to kill the off tank like


Sneaky ninjas are killing me!

In this instance, it would be appropriate to buy a


THEIR JUNGLER IS GANKING ME ALOT

Wards. Check this **** out if you are new to warding. Click me for warding info!Also make sure to hang back a bit more in lane. Don't over extend, and don't push your lane for the love of god.

Don't build this on







If you are facing an AP heavy team with a lot of CC, it's not a bad idea to grab this. You should also buy this if you are losing to a kill lane mid, like a


If you are having mana problems with



tear of the godess Tear of the Godess
Tear is a good idea if you are wining your lane very hard and are not concerned at all about their damage. Unlike


OMG THIS ITEM IS SO UNDERRATED IF YOU'RE GETTING STUNNED DON'T SUCK IT UP BUY QSS FOR THE LOVE OF GOD! When you're fighting




This will be taken when they have a lot of jumpy champions like






kage's lucky pick Kage's Lucky Pick
Take this item if your farm is not the best, which will happen. Also, do not be one of those people who tries to say an item will pay for itself in X amount of time. View this as bonus gold, for like a blasting wand or something, not paying for itself.

Seekers is the anti-ad mid item. Ideally you will have an ap-armor page set up (If you don't I highly recommend it!) to go along with this item. Once you purchase it you automatically receive 30 armor and 20 ap. After killing 30 minions you will get 15 more ap and armor. This will give you 45 armor and 35 ap, giving you a really nice edge against that annoying

On a side note, any item that is under 2650 is a good pick for when you are not doing well.
THE PATH OF SURIVAL

This build centers around not dying while still pumping out a good amount of damage. With this build you have great sustain, great survival, and decent damage.
Masteries: 9-0-21 Make sure to grab the spell vamp and mana regen in the utility tree, and the spell vamp and AP in the offensive tree.
Runes: Yellow mana regen, magic pen reds, AP per level blues, spell vamp quints.
Build: Normal start,






PURE DAMAGE

This build is about (gasp) pure damage. No survival, just damage. You will destroy and die just as fast.
Masteries: Same as the ones we already have.
Runes: Same as the ones we already have.
Build: Normal start,





This passive is great, it scales off AP and it gives you your only "reliable" damage. Every 12 seconds


This spell is

- #1: It bounces 3 times before exploding, the distance getting cut by about 1/4 for each bounce, i.e. if it goes 10 yards, it will go 2.5 yards, then .625 yards.
- #2: It explodes when it comes in contact with any impassable object or enemy(minons, champion, walls, turrets, ETC)
- #3: Totally spammable, on a 3 second cool-down with relatively low mana cost.
- The hexexplosion is wider than the detonation range, meaning that you can cast it at minons, walls, towers, and still have it explode to hit a champ.

This spell gives

- Great cast range (the best you have besides your R)
- You can jump walls with it. Do note that it's harder to get over a pit then it is down it. (Ergo jumping the wall INTO the enemy base is a lot harder to do then jumping OUT of it.
- Reveals brush area.
- The direction you jump in is based on where you are standing on it, and it is rather sensitive on your position. Fail jumps will happen, so get ready to be mad.
- You can cast skills while mid flight! This means that you can pull some epic mid flight casts. Personally, I don't find this aspect of the spell to be overwhelmingly helpfull, but it still can be fun =D
- Channeling spells (
Nunu & Willump's ultimate for example) can be interrupted with this spell. Make an enemy mad when you interrupt that pant ult, the nunu ult, or the fiddlesticks casting crowstorm!

This spell is what(in my opinion) makes


This ulti....
dis...
ulti....
DIS ULTI is crazzzzzzzzzzzzy for so many reasons, let me list a few reasons why
- The AP ratio is .9
- Its range is insane, about the range of Pantheons ult or better.
- It has a pretty nice sized hit box.
- He screams something hilarious every time he uses it!
- It gives off a warning before it lands (about 1.5 seconds)
- To do full damage they have to stand in the center, which even the worst of players would try and move out of that
- It takes a while to land after it is shot, around 2 seconds if you cast it on yourself. (it's longer the farther you punt it)
- Enemies can dodge it if they are not slowed or stunned, meaning that long ranged snipes are rather difficult to land.
- Can be dodged or survived due to flash, ghost, jumps, heals, shields, passives, potions, Jesus, team mates pulling them out of your ult, endless rage, hourglassing, and Chuck Norris randomly eating it mid flight.
Because its challenging and very rewarding.... and damn it I like a challenge.
By the way, here is a nice way to use your ultimate.


- First off throw down E on top of them. It may be hard at first to guess where they are going, but ideally they will be standing in the middle of the field.
- They should be slowed now, so cast Q at them. It will be easy to hit them.
- Check wards extremely fast to make sure the jungler is not near. If he is, back off as you're about to be ganked. If he isn't move on to step 3.
- Now this is the tricky part. You need to knock them back into one of your mines with your W, then cast an ultimate to where the center is right on them. Then ignite, right click (for your passive), and they should be dead. If not, pull off or spam more q's.
It should look something like this:
I slowed down the combo so you can see exactly what I do. Ideally you should be casting your spells faster than this, like, breaking the keyboard, luticris speed fast mashing.
Bring the enemies to the hexplosives!
Keep in mind that your allies can pull (or push) enemies into your

For escapes only? Says who?


M.I.B. TOP AND BOTTOM
- HERO MODE IS NOT ALLOWED. Don't try and snipe enemies at their turret when they get out with nothing. Kills are not everything, if you ult and it brings them low enough for
Ashe to kill them, you did a good job.
- Predict travel times. You need to be at dragon to get a reasonably accurate shot with your ult. It will take around 2.5 seconds for the ult to land near the back end of enemy brush. Lead with it, as they will most likely run right back to their turret. Watch how this
Ziggs does it when Phreak ganks bottom. (skip to 3:38 for gank)
- As I said before, he had done everything correctly. He was at dragon and he shot his ult right where they were standing. This is because he knew Phreak would stun and snare the ganked. HE DID NOT HERO MODE. Point to you Dannamoth.
- For those of you who are wondering about top, do the same but from Baron pit. However, solo top will be beefer and usually won't be caught in a 2v1 where your ultimate is needed.
GANKING IN PERSON - First off, always let the lane know that you are ganking. Normally a ping or saying "ganking" is more than enough to alert them to your presence.
- Unless the ganker has hard CC (which
Ziggs doesn't) the lane should start up the fight if they can. Have a
Sona ult them or
Taric flash stun.
- Start by dropping mines just behind them, but to where the mines in the back are touching them. This way they are slowed and will have to walk around the field.
- Just do your standard burst from here on out.
- Receive praise for being a boss!
When do I roam?
Anivia is taking her blue buff? Take advantage of this lapse in time and go grab a kill.
Hey! I killed some people!... Now what?

Your ultimate is a very devastating move, and it sucks when you use it and you hit nothing. First off lets get a few things straight about sniping.
- If you are trying to snipe a player with it when they are low, the longer you wait the more likely they have juked you out.
- You should use it when you have a good chance of landing it. Use it after that
Jarvan IV
Cataclysm's or after
Taric stuns someone who is low
- This spell can steal dragon and Baron.
- Most importantly of all, do not be afraid of using it pre-maturely in a fight. I mean, don't open with the thing, but going back to rule one, using it early with a guaranteed hit will be more likely to kill someone then trying to pick them off as they run.

- If you're playing a spaz who (when low) loses it and runs in a straight line mashing the move click and sweating bullets, don't be afraid to shot it just in front of him.
- If you are playing someone who has a shield or heal and knows how to use it, try and remember if they have used it recently. These things usually are on a longer cool down. The best guess is that if it hasn't been used in around 7 seconds, don't snipe. 1-5 is ideal as it is most likely on CD.
- Magic resist is key! This chart will help you know if you can kill someone with an ult.
0-20= 20% reduced damage
20-50= 30% reduced damage
50-100= 50% reduced damage
over 150 MR= 70% reduced damage - Don't try and snipe people who are any good at dodging. They will dodge you if they are not in a choke point.
- Last but not least, a good leading shot is key. Judge by how fast they are going, are they going to be CC'd, and are they trying to dodge. If someone is moving in random directions, don't try and lead, just cast M.I.B. on top of them. They will be spending so much time looking for it in front of them, they will be unpleasantly surprised that it is on top of them!
MIB Choke Point Explanation
Using choke points (CP's) to your advantage takes skill, timing, and quick thinking. Lets watch this video of me using choke point to my advantage:
So, what is there to learn? Let's look at the


They were in a CP! A CP is any time you or an enemy is in a position to where they have a very limited list of places to run. A CP is based on angles. Not to get into math but...
If you stand in an open the field, you can freely move in any of the 360* at your disposal. You could potentially go in any direction.
Now you are in a long, narrow, tunnel. You want to go forward. You could move in a range of 45* in front of you.
So, knowing this, you know understand what a CP is. The less of a range of movements you can use, the more of a CP you are in. Being stunned, ergo, is 100% CP. Being in midlane, not stunned, with no enemies near is 0% CP.
Now it is time to ask an important question: Where could those poor two souls have gone in the CP they were in?
- Forward? No. My team was in front of them.
- Run left? Possibly. However if they did they would be running into yet another CP. They only had 2 places to run from that point, which is the fork at the brush. This means if I cast my ultimate into the cross roads they would be unable to juke it.
- Run right? No. I would be able to kill them without my ultimate if they ran right due to my positioning.
- Run back to your base? Maybe. That is kind of predictable though. However, you have about 180* to juke with. That would be your best bet.
Wow Agoney, that is a lot to think about in the split second you have to snipe. Is there any sort of rule that will tell you where people will usually go?
There certtainly is! Read this to understand what would cause your enemy to move in the direction they would logically move to. Remember, people will generally:
- Move in the direction of a turret.
- Move away from you.
- Move to places where they have multiple places to go, like a brush or a fork in the road.
- Move towards allies.
- Move toward walls to flash or jump over.
- Move to warded areas if they have a "friendly" jump spell.
- Move to enemy mininons or champs if they have a "harmful" jump spell.
P.S. This is a list of what the average player will do. I have failed at some snipes because they preform none logical actions (like, run toward my 4 allies while low -_-) or they will do something smart like move in a different direction that you would expect them to (move into a brush, then when you get close run straight at you, effectively jukeing your MIB). Sometimes it is hard to tell if they are good or just really... really stupid.

Farming on


HOWEVER
Keep in mind that there are good and bad times for when to push. For example, you have blue buff and you are fighting a

Well when is a bad time to push, you may be asking? Alright, so here's the deal. You are fighting an



You will also risk killing her tower, meaning


As a final note, please do not get into the mentality of "Oh, i'm winning the lane, I should push," or "Damn it, I am losing lane, better let the enemy mid shove me to the tower." Your decision to push or not should be based solely on the enemy champion pick and their jungler, nothing else. I base it off of how good the enemy jungler is at ganking and how good the enemy mid is at last hitting under the tower.
For instance, it's pretty likely that you are going to die to a




So, how do I know if i'm doing ok on CS?
Good question, here is some time frames for you to see if your keeping up on CS.
- 10 minutes
You should have 50-75 CS by now - 15
You should have 100-125 (if you're just farming like a boss you can hit 150, but this is rather unlikely as you will miss some while harassing/running from a gank/ganking) - 20
By now you can be around 175 CS, and at 25 if you stayed in lane long enough hiting 200+CS will be no big deal.
Please remember that this CS is only obtainable if the enemy mid isn't letting you kill them all game or you aren't being ganked. In a lot of ranked games you will end just farming by your side of the lane, as all mids are fearful of ganks. In a lot of normal games you may end up having 3 or so kills but being behind around 50 CS. Just add 15 CS for every kill you have. That is your total CS.

As







Good= Most dragons are yours, and your team has a positive KDR overall with nice farm
Ok= Even dragons and team KDR/farm
Bad= You are outfarmed, little dragons and a negative team KDR
If you are just stomping, save it for later to give them a false sense of security and cause them to commit. When they do, take out a carry and MIB when they are all around 40%.
If you are doing normal, then use it earlier on to make sure your strong guy can wipe out your enemies when they have low health.
If you are not doing well, then use your ulti right away with mines to bring them rather low and cause them to act irrationally.
REMEMBER THAT POSITIONING IS KEY
You must be near enough to the team fight to deal damage but far back enough to not be focused. Remember to stay in the back and FLING MORE BOMBZ.
You may not always be able to pull off full damage on only one carry, so don't be afraid to try and hurt a support or someone squisher at the front. The carries may be in the back doing what you are doing (i.e. playing it safe and not over extending). In that case just focus an off tank or support.
Save your satchel to escape. Someone is bound to jump on you, and you shouldn't stick around to see just how badly they can mash your face in.
DON'T CHASE. If you are chasing after someone mid teamfight, then your team is as behind as they are! Let them go, your team fight is more important than the life of one dude.
Try not to fight when they have baron! The buff is really powerful and only unless you have to or are in a 5v2 situation, DO NOT ENGAGE.
You are not the tank! Do not engage! Too many times I have seen people wandering in the front of their team, only to be jumped. A good rule of thumb is to stay a little behind the tank. Then you won't get caught and can get right into the upcoming fight.
Team Fight Videos and Explanations
Here I will post some teamfights and explain what the ziggs player did right and wrong. Here is case 1.
Lets look at a few things this player did well in a teamfight.
1- He kept the correct distance from the enemy team. This way he would not be eaten in a second.
2- He used his MIB when he KNEW it would hit. This is because of galio's ultimate, which is an area of effect taunt. Know what your allies can and can't do in a TF.
3- He used his satchel charge offensively! Remember that this skill is versatile. He saw that his team was obviously winning a TF so he could use his W to disrupt enemy positioning.
Skip to the 1:39 mark for another example: it's me on the top 5 plays with a sick turnaround team fight. More of an entertainment video than an educational one. Enjoy!
Alright so i'm going to show you guys a pretty dramatic turn around in a team fight. First of all let's watch it and we can break down what exactly happened.
So immediately one thing should of caught your eye when the video started;






Meanwhile,



While attempting to land damage on the enemy





While





The moral of the team fight is that even if things are going really rough, you aren't diamond one. Out plays can happen despite there being very little chance of victory.

- You must use your ult when the monster has around 30% health! This is key due to travel time, and the fact that they will try to burst Baron/dragon before your ulti lands. If you launch it 30%, by the time it lands it will be around 5%. So it will be a battle of their junglers reactions with smite and your damage.
- Be as close as possible in order to be the most accurate.
- Most of all, don't be afraid to try! You will never get better if you don't!
- Also keep in mind that if the enemy team takes baron, FIGHT THEM RIGHT AFTER THEY TAKE IT. They will be really weak from taking it, there is a lot of potential to pick up some kills (2 in the case of my video bellow)
Timing is everything...
On a side note, I will only be covering main stream mids. Yes I know that you "can" build AP chogath but you 1.) never see it 2.) it's just not viable.






Akali isn't horrible to deal with, but can really mess you up if she is good. A lot of



Anivia's one weakness is that she has to slow you before doing any real damage. Before she hits 6 her ability to combo is horrible. Punish her for this, but don't try to kill her. Unless she is asking for it passively farm. However, keeping her semi low is not a bad idea, as she will stay because she knows she can revive, but she won't try to poke you if you have high HP. This will hurt her farm and you will win the lane via higher CS. Due to her passive killing her is a real pain in the ***, as you have to do it twice. Try to always be in lane after 6 as she can push it really hard. AVOID THE ICEBLOCK, IT'S EASY BUT IT HURTS WHEN SHE HITS YOU!

Some people may disagree with me on this, but















You eat his soul. He just can't deal as much damage as you, like, not even close. It's kind of sad.... The only reason he even has a power level is his


Fiddle is kind of anoying mid. His silence is killer, and God forbid you get caught in his crowstrom. Your best defense is your range. Most fiddles max their drain and fear first, so the silence doesn't last long. Just let him fear drain and silence you, but after the fear is off drop mines and a satchel under him. This will break the cast of drain, and at this point you can just eat him. Don't try and out DPS his drain, you won't win. If you see him casting


Fizz will dodge all of your spells at an annoying extent. Beating him is almost impossible unless you are an extremely better player. There really isn't much you can do against him, ask for a lane change. However, if you must lane against fizz you have to rember that he is an assasin. Therefore he is very weak at pushing a lane. Ziggs can mega-farm a lane NP, so what I would recomend is warding both sides of your river and keeping fizz pushed as much as posible. Try to do this from afar, so for runes (if you can) grab mana regen yellows, MR blues, and spell vamp quints. Your damage won't be the best but you can atleast lane against the dude.
If you disagree with any of my power levels, fell free to PM me. If you present a legitmate arguement I will change it! Don't PM me this...
lawl baddie i never lose mid as annie kbyenow.
WHY U NO HAVE HOW TO COUNTER JARVIN MID U NUB I WIN MID AS JARVIN ALL DAY EDREY DAY






Much like



However, fighting against him in a teamfight is exceptionally difficult. He absolutely dominates and wrecks mid to end game. No longer confined by a narrow mid lane,

Thus it's imperative to get ahead of him in the lane, where he is weak, in order to outscale him into late game.



"Karma does not mid often but she can be an annoying one to face. I play Karma as support but I have midded with her before. Her Q can do decent damage. With Mantra activated it will do damage AND heal her. Because of this you might want to take Clarity or get blue buff so her sustain does not outdo your mana pool. She does need to get kind of close to poke you so you should be able to win with no problem but like I said her heal can be ridiculous so do not underestimate it."
-BlackIceT, Link to his page

He is easy to beat in the same way that




Ah yes, the purple man eater of death... what a *****. If the





She shouldn't be horrible. You can interrupt


Her heal is annoying as it boosts her speed and gives her health back, making harass harder. I have found that you can out damage her, but be careful when fighting her when she has ult up. Don't blow your load all at once, watch her for an ultimate and back off. Only engage when you at least 30% more HP.

Kennen can be really tricky to deal with because he has a lot of stuns and speed. Both of these are pretty much the bane of our existence as



I will update this once I face him after the void spike changes. Will be a 100% different game after the change in 3.8. See ya soon =D
So umm hi. It's way past 3.8 and I haven't fought against a kha'zix mid yet. So umm... sorry! In case you do for some reason, just make sure to watch out for him when you are alone. He does extra damage when you are isolated! Be especially wary of this if he evolves his claws first. They will be bigger than normal and deal extra damage. If he evolves his wings (he will actually grow wings) then be careful about the jump reset. If he kills or gets an assist off of someone he can jump again. Keep that in mind. Also as a final note his void spikes slow, so dodge them if you can (the missal speed is slow so it will be a piece of cake for a pro like you =D) and his stealth re-sets his passive, so he can slow and deal extra damage after every stealth. Just remember to never underestimate his damage and always call mia on him if you can't see him. His ganks are wicked good.

Her burst is really stupid, but she is beatable (unlike fizz and kassadin) if you can live through her burst she is dead in the water. I would recommend taking


Not exactly a tough champion to deal with. Her burst is nasty, but if you can dodge her snare that burst goes down the toilet. Snipping could go wrong as she has a shield, so don't try to if the snipe won't kill her with a margin of 80-100 HP. Her AOE ball is extremely hard to dodge, so you may just have to take it. As with


This guy can deal some serious burst damage with his ulti, and his visions are just too strong for farming and harass. Never get close to a minion with visions, as if it dies you will get it. Visions will also spread between champions if one dies. Never stand in his circle as it deals percentage damage. Stay far away and wear him down gradually, and try not to engage in a 1v1. You will most likely lose. Do not push, as his ult is un breakable, un missable, and long as hell. Very good in lane, very bad in team fights if you know how to take advantage of it. Sure, he is melting your adc with a death beam, but he can't move. A swift combo will blow him off the face of the earth. In addition to this, you will be doing serious pain to his team mates as well as killing him; unlike


He has a short range but his shield can actually block a ton of damage with his passive. Your best bet is to only hit him when his shield is down, and be careful when he has his ult. He will steal a lot of your HP with it. Be aware if he is ulti baiting you. Try to kite him if you can, which is easier said than done. He gets shield based on how much damage he does, ergo if he hits a whole minon wave he will get a lot more shield than if he hits one wraith. Therefore harass him before he can use his skills on the wave, not after. His major weakness is that he uses health as his resource; we can abuse this by buying morels.



Her farm... The


"For ziggs it's really important to punish Nidalee from levels 1-5. Throw bombs constantly, your passive, anything you have that will deal damage to her. Try and use your auto attacks to last hit. It's also important to push up the lane a lot, this will leave you susceptible to ganks, but there's nothing a Nidalee can do really do aid a jungler gank pre-6. So you should be fairly safe. Nidalee isn't good at last hitting at the tower, unless it's an exceptional player, in that case they'll still miss a few last hits. After level 6 you need to play extremely cautiously because she can punish you with cougar, maybe even kill you with 1 burst and a spear. Additionally, I don't think his satchel charge really boosts him enough to keep him out of danger. A good Nidalee player will most likely take advantage of his satchel charge and throw a spear when he uses it because it's pretty much a guaranteed hit. So that's why I think Ziggs can kind of lose control of lane post-6. I suppose the most important thing is to make her feel uncomfortable and force a lot of her mana to go to spamming heals. For team fights you'll need double shurelyia's or atleast a really good initiation. Nidalee is very weak in combat so killing her probably won't be a problem if you can rush her and catch her team off guard. Another way to do this would be to force baron, you lack fight control with Nidalee so Ziggs would be very strong because his total damage output over time is more than Nidalees."
-MoonInite, look up her guide on nid here!

She is nerfed pretty hard, but can still be a problem. Don't get to close to her, and remember that the ball can deal damage when it passes through you, so don't stand in her general direction with the ball behind you. Her ulti will mess up your positioning. All of her damage comes from the ball, so don't get near the ball. Not extremely hard. Her damage is also a bit low, unless fed. In which case she will lay waste to your team in 2 seconds with little to no trouble. Like TF, she is very high skill cap. In low elo there are literally 3 people that can play her well. Most likely they will screw up somehow and give you can easy lane.

He is a spam champion, so you can really hurt his damage with a bit of MR. His ultimate gives him a lot of lane sustain and burst, so be cautious about that. A lot of



Alright alright! Silence your muttering about the power level being to vague. I've told you guys I've laned against



A few swains are really good, but most are not the best. His lane sustain is killer at level 6, so burst is your best friend. Don't get snared and don't let him heal back up the damage you have delt! He can also be played as a poke mage, so again a bit of MR goes a long way. Swain is a very easy champion to gank and a champion that receives ganks very well. Try getting your jungler to help you kill him at least once to get your morels ASAP. Once this happens just make sure to tag him with a quick Q to chop down his healing when he tries to get health back via ult.

His Q is extremely easy to dodge, and until he gets




His early game is just terrible, and until 6 he deals little damage and will go oom if he tries to fight you. Honest just kill him and suppress his farm so he can't snowball, then he will literally be useless. If he does stun you're screwed if he has DFG, so yah... don't get stuned =D Very easy lane match up in my opinion. You have to be agressive; buy wards and shove this kid to his tower all day. Make sure to make him B a lot, get a level advantage, kill him early and often.

Viktor is different depending on what kind of aug he grabs. He can be supporty, a heavy burst champ, or a CC support guy. If he is heavy burst (death aug) dodge his deathray at all costs. Most likely he wont do this but go for the supporty burst kind due to the fact that if he gets this he will get a speed buff after he Q's. Watch out for his ultimate as it will silence you for a brief second and hurts a lot. He has no real burst without it, so if it's down he is yours. Harass early and often, as you outrange him. Try to move in unpredictable ways so he misses with his deathray.

He can heal through a lot of your harass and dodge your spells with his pool. Don't try and snipe and use caution when engaging. Ignite and range are your best friends, use both of them to your advantage. He is one of the few champions that can move and cast with 2 of his spells (hemoplauge and tides of blood) This means he can dodge your spells even more easily. Try to not fight him. Ganking him on paper may seem impossible, but keep in mind pool lasts for only two seconds. If he blows in early in a gank, most junglers have some sort of slow or stun. Use it after a pool and you will most likely get a flash or a kill.

At 6 his combo is much stronger than yours, but he does have a lot of burst (to a fault). Once he does his full burst turn around and do yours. If he does land his E you can't dodge his ult, but you may be able to dodge 1 or even 2 if you are lucky. He is 100% skill shots, so if you are good at dodging stuff (or, more than likely, he is a bad shot) the lane is yours. He has range on you, so you might as well poke him and try to dodge his stuff. Remember, arcano-pulse travels in a very long, but straight line with a slight delay before actually firing. If he has to jump into cannon mode with his W, it takes even longer. An easy way to dodge this harass is to pace left and right. He will try and lead it, and if you know it's coming it's not to hard to just run in the opposite direction. A neat trick is to stand on top of him when fighting him pre-6(or after he burns his ults up). Again, his spells are in a straight line. You can run around the world in 2 seconds if you at the top of it. The same goes for dodging his Q; it's so hard to lane a skill shot that travels in a straight line when the radius of the circle is tiny.



In terms of dealing with his passive, try to proc it with an un-buffed auto attack. Wait for the shield to dissipate, THEN unleash a q into short fuse auto attack. Be wary; he will start to understand your strategy after a few rounds of bombs and learn to dash onto one of your minons when you get close to Q him. Then he's on top of you and unless you can E under yourself quickly he can wind wall it and proceed to slash you down.
Your best bet for sucess is to let your jungler know to gank mid. He's a meley mid, this if he wants to fight he has to get close. Try and capitalize on this weakness with lots of poke and ganks. You can also out push him quite well (I mean, who doesn't our little hexplosive expert out push anyway?) so use this to shove and gank once you hit 6.
I wish you luck against this nemesis, bring your A game because this lane won't be easy!


Just watch this. Everything you need to know.
Edit: That feel when you forgot to crop the end of the video. IF you wanna see some


If they have read this guide, you're done. Its GG man, they are an unstoppable killing machine whose power is like the kind we have never seen. Truly a monstrous creation that enjoys eating the souls of children and drinking the blood of OP champions. Your one advantage: you have also read this guide. Use what I have taught you well, my apprentice, and all shall be clear in time...
"but I lost the lane..."
YOU F UCKING DISGRACE WTF WERE U DOING!?!?!?

Zyra is an extreamly powerfull mid, even after the nerf. However, we outrange her and have another trick up our sleves: insane burst. Zyra has to get close to you to really do her full damage. If she does get close, you WILL be able to out damage, her, no questions asked. Try to avoid geting rooted, but if you do (assumeing you have equal gold and hp) you should win the engagement. Poke with a lot of bombs, out damage her, watch for roots. They are very slow, so it's really easy to dodge them. Finally, don't fight near her plants. That's 50% of her damage. IF you get caught in her R, simpley hop out of it. She won't be able to keep up with her megar range.
Welp, that's all the champions that are designed to go mid. Again, If you don't agree with my powerlevel or think I am missing a champion PM me plox.

Snowflaxe who just went absolutely balls to the wall crazy as



FreddyKrugersmum who had one of the best perfect


OppaGangamStyle decimated his foes using one of my favorite builds!:

Porkgorkmork completely dominated his first game as


GermanB showed no mercy these 4 games as


Toader63 "blew" away the competition in these games as our explosive yordaler! (he-he... get it... blew away, as in blew up? Because he... never mind..)


Chrisalad... well he just owned everyone everywhere at once in these 6 games. Well done, these scores are wicked!

Aquilegia scores a tasty pentakill in this ARAM match!

Daw447 had a really solid game as




Thanks for reading, and don't forget to vote!

Solace9- Solace helped me out a ton by pointing out my guide had some, eh, outdated information. Frankly I forget to add stuff, and it's guys like him that help me keep this guide in tip top shape. Thanks again man!
jhoijhoi for her Guide on How to Make a Guide. Carried my *** through the coding and how to actually make this thing xD.
My friends for getting me started. Tanks!
Sadly I can not find his guide, but "Ezreal, Pub Stompin and Bar Hopin" gave me the idea for the MR calculations. If you're reading this, thanks a ton bro!
AChubbyBaby for the great advice about WOTA! (pre nerf of course)
Irialis for her grammar and spell checks. I needed them... so.... badly....
JustDieDontTry: For just being an overall awesome summoner. His cho-gath is wicked good, if you like top he's your man.
Special thanks to all of the votes I have received. Couldn't have done it without you!
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