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Runes: General
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Threats & Synergies
Brand
Brand can do more damage than you can shield and his ability range is longer than yours. Play passive, wait for a gank.
Kog'Maw
Kog'maw needs peel, and he excels with attack speed. Both of which you can give him. A very common pairing for Lulu.
Kog'Maw
Kog'maw needs peel, and he excels with attack speed. Both of which you can give him. A very common pairing for Lulu.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner.

If you enjoy playing, or want to learn more about

/r/LuluMains.

The reasoning behind





It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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Once again, focusing on an early lead in laning phase, ![]() ![]() ![]() ![]() ![]() ![]() |
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A good choice if facing heavy engage comps, or bursty assassins. Can help you live if you get caught out mid - late game as ![]() |
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|
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Boots of Mobility > MOVEMENT SPEED These are the cheapest boots in the game, but often the most useful - especially on a support, and has good synergy with ![]() ![]() ![]() Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Ionian Boots of Lucidity > CDR A good choice to take if you need to be getting out extra abilities, and need the extra CDR, although you do generally hit the CDR cap as support, so they do pair well with ![]() |
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Athene's Unholy Grail > DAMAGE/UTILITY/CDR/SUSTAIN![]() ![]() ![]() ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() ![]() |
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Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, and 20% shielding power - good synergy with ![]() |
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Locket of the Iron Solari > UTILITY/DAMAGE With ![]() ![]() |
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Morellonomicon > DAMAGE/UTILITY/SURVIVABILITY If the enemy team has a lot of healing such as a ![]() ![]() ![]() ![]() |
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Zeke's Convergence > SURVIVABILITY/CDR/MANA Zeke's is a decent pick up on ![]() ![]() |
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Pix, Faerie Companion (Passive) |
INNATE: ![]() ![]() Casting ![]() |
- Pix fires from his own location, and not from his attached allies.
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Glitterlance (Q) RANGE: 925 COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 7 |
ACTIVE: ![]() ![]() |
- Pix fires his bolt from wherever he is when
Lulu casts
Glitterlance.
- Multiple hits on the same target will refresh the slow.
- Depending on your cursor position,
Pix, Faerie Companion's bolt can fire in the opposite direction, slowing multiple enemies.
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Whimsy (W) TARGET RANGE: 650 COST: 65 COOLDOWN:16 / 15 / 14 / 13 / 12 |
ON ALLY CAST: ![]() ON ENEMY CAST: ![]() |
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Help, Pix! (E) TARGET RANGE: 650 COST: 60 / 65 / 70 / 75 / 80 mana COOLDOWN: 8 |
ON ALLY CAST: ![]() ![]() ON ENEMY CAST: ![]() ![]() As of 9.21 ![]() ![]() DAMAGE 80/110/140/170/200 ⇒ 80/120/160/200/240 |
- Pix will return to
Lulu if the one he's following exceeds his leash range (2000 units)
- Pix will continue to assist the target ally for the full duration, even if the shield breaks.
- You can extend the range of
Glitterlance by casting
Help, Pix! on an allied minion in front of you, and casting it, as a
Glitterlance comes from Pix as well.
- Pix will still follow the target enemy even though
Spell Shield blocks the damage.
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Wild Growth (R) TARGET RANGE: 900 EFFECT RADIUS: 150 COST: 100 COOLDOWN: 110 / 95 / 80 |
ACTIVE: ![]() |
Wild Growth's slow persists while enemy units remain in range and for 0.25 seconds after leaving the marked area.
Wild Growth's knock up will go through untargetable effects.
- Enables the use of
Last Breath.





You can speed up your ally with

You can help push the wave with


You can potentially go for an all-in at level 6, baiting the enemy and then using

Keep your brushes warded, and try to take vision control of the drake pit,

Outside of laning phase, you're going to want to be setting up a lot of



You want to mostly take your focus from poke to utility during this stage of the game, even when ahead. You will want to focus peeling your ADC from the enemies main damage threat with








Enemy raid bosses such as




The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/13/2019 - Published Guide.
- 10/23/2019 - Reflected 9.21 buffs.
- 11/23/2019 - Updated for 9.23.
- 01/23/2019 - Updated for 10.2.
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