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Runes:
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Zyra
High damage, high CC, high range. Don't try to engage on her, sustain and play safe. She's squishy, so wait for a gank to catch her out.
Lucian
Lucian has high mobility, high burst. Your kit compliments his aggression and enabling him to go forward, synergizing with your E, and your burst damage with both of your passives is unparalleled.
Lucian
Lucian has high mobility, high burst. Your kit compliments his aggression and enabling him to go forward, synergizing with your E, and your burst damage with both of your passives is unparalleled.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

If you enjoy playing, or want to learn more about

/r/TaricMains.


The reasoning behind









It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The slow also can help set up a




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Even though ![]() ![]() ![]() |
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You generally want reduced cooldowns as much as possible, and works very well with ![]() ![]() |
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Boots of Mobility > MOVEMENT SPEED These are the cheapest boots in the game, but often the most useful - especially on a support, and one that can engage at that. You can use the MS to ward easier come late game, and keep up with your team, or enter a fight at a clutch moment if your team decides to engage 3v4 etc. Mercury's Treads > TENACITY/AP RESIST If the enemy team has a lot of CC, or a lot of AP damage, you can trade Mobi's out for these. They offer +25 magic resist, along with reducing the effect of stuns, slows, taunts, fears, silences, blinds and immobilizes by 30%. Ninja Tabi's > ARMOR If the enemy team has a lot of physical damage threats, and you're the primary front line, or need some extra survivability, ![]() |
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Zeke's Convergence > SURVIVABILITY/CDR/MANA Zeke's is a fantastic item on ![]() ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() |
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Locket of the Iron Solari > SURVIVABILITY/SUSTAIN With ![]() ![]() ![]() ![]() |
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Ardent Censer > UTILITY/SUSTAIN If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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Knight's Vow > SURVIVABILITY/CDR/SUSTAIN You gain extra HP, 40 armor and 10% CDR with this item, not including the extra 20 armor and 15% bonus movement speed when your chosen ally is nearby. If your ally is nearby, you heal for 12% of all the damage they do (increasing your tankiness), and redirecting 12% of the damage they take, to yourself (increasing their survivability]. Usually a core item to take vs physical damage. You can increase your ![]() |
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Frozen Heart > SURVIVABILITY/CDR/MANA A fantastic item if you're up vs a lot of quick hitting, physical damage champions. You gain 100 armor, 20% CDR and you reduce the attack speed of enemies by 15% within 1000 units. It can easily help shut down an ADC such as ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, while granting you 40 magic resist, and 20% shielding power - good synergy with ![]() |
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Abyssal Mask > SURVIVABILITY/CDR/UTILITY If you have a lot of AP champions on your team, ![]() |
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Righteous Glory > SURVIVABILITY/CDR/SUSTAIN/UTILITY![]() |
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Bravado (Passive) |
INNATE: After casting an ability, ![]() The empowered attacks will not apply the bonus damage against structures but will reduce ![]() |
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Starlight's Touch (Q) EFFECT RADIUS: 325 COST: 70 / 80 / 90 / 100 / 110 mana and ALL charges COOLDOWN: 3 RECHARGE: 15 |
PASSIVE: ![]() ![]() ![]() ACTIVE: ![]() ![]() ![]() |
- Procs
Ardent Censer's buff on all allies hit by the heal
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Bastion (W) TARGET RANGE: 800 TETHER RADIUS: 1300 COST: 60 mana COOLDOWN: 15 |
PASSIVE: ![]() ![]() ACTIVE: ![]() ![]() ![]() |
- Linked allies will keep continuing
Bastion,
Dazzle, and
Cosmic Radiance even if
Taric moves out of range.
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Dazzle (E) TARGET RANGE: 575 COST: 60 mana COOLDOWN: 17 / 16 / 15 / 14 / 13 |
ACTIVE: ![]() |
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Cosmic Radiance (R) EFFECT RADIUS: 400 COST: 100 mana COOLDOWN: 180 / 150 / 120 |
ACTIVE: After a 2.5-second delay, cosmic energy descends upon ![]() |
- All affected units can still be affected with crowd control.

You can also set up a brush cheese in lane, and engage straight away onto your opposing laners with


When you're in laning phase, you can choose to be a dominant force,

enemy laners out of cs'ing, with the threat of a






If you're laning vs a






Level 2 you want to be skilling up



You want

Proccing your

Once you get your first back, hopefully with at least one or two kills under your belt, you want to be looking to buy



If you can't roam, you want to be maximizing gold for your ADC, and this includes taking tower plates after kills. You can tower dive with your










Teamfights are what







Proc your



Your most efficient combo for reset your abilities are as follows







You can have a 5s CD

The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as enchanters (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
Please DM Mossey#6340 on Discord for guide creations
- 07/08/2019 - Published Guide.
- 11/26/2019 - Updated for 9.23.
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