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Choose Champion Build:
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Best MF Build
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Bloodthirster MF Build
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Conqueror Lethality Build
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Lethality E Max Build
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Dark Harvest MF Build
Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Draven
Draven drastically out damages you in a trade, especially early. Play safe and wait for him to be low health or a gank to engage. If you feed him early it's going to be GG.
Leona
Leona's CC and her tankiness makes her a phenomenal lane partner. Be ready for her engages and she'll lead you to victory.
Leona
Leona's CC and her tankiness makes her a phenomenal lane partner. Be ready for her engages and she'll lead you to victory.
Champion Build Guide



Miss Fortune is a great starting champion because she doesn't have any crazy skill shots that you have to be a little more advanced to be able to hit.




One of the drawbacks to Miss Fortune is that she doesn't have much mobility other than












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This is arguably the best rune on ![]() |
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This is the only other rune that I feel can output damage like ![]() ![]() ![]() ![]() ![]() |
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Overheal is a phenomenal rune for ![]() ![]() ![]() ![]() ![]() |
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The legend runes provide bonus stats for killing champions, monsters, and minions. You can get up to 10 or 20 legend stacks, depending on which rune you choose. You get 1 stack each for champion takedowns, baron takedowns, drake takedowns, 4 large monster kills, and 20 minion kills. I recommend taking Bloodline on ![]() ![]() ![]() |
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Coup de Grace is my go to choice for the last slot. It provides 8% extra damage to enemy champions that are below 40% health. This allows you to come in and eliminate champions so that your team can gain the number advantage. However, either of the other two runes are viable options. ![]() ![]() |
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The only reason I run this rune page is if I am planning on maxing out ![]() ![]() |
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Manaflow Band is the best option with this build because ![]() |
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This choice in rune is all about getting extra damage. I usually go Absolute Focus here for the bonus damage when above 70% health. It's also viable to change this rune out for ![]() |
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The final rune is Gathering Storm. It provides bonus damage stats every 10 minutes the game progress. This will become increasingly important the longer the game goes. |
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This rune is not for you guys that are new to League or AD Carry. This build will provide tons of damage but gives you zero room for error. Dark Harvest is the only rune in this tree that rivals ![]() ![]() ![]() ![]() |
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Taste of Blood is the next rune in the ![]() |
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Eyeball Collection gives you bonus Attack Damage per eyeball you collect. You obtain eyeballs for every champion takedown, up to 10 eyeballs. This will give you a potential of 18 bonus AD. |
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Ultimate Hunter is powerful on ![]() ![]() ![]() |



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Flash has basically become an essential summoner spell regardless of champ selection. It is especially important on ![]() |
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Auto Attack | ⇒ |
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⇒ | Auto Attack |
One of the most used combos on MF is Auto + Q + Auto. This is so effective because you auto attack the champion and it gives you the bonus damage from ![]() ![]() |
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The next most common combo on ![]() ![]() ![]() |
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The combo is E + W + auto attacks. Slow the enemy champion with ![]() ![]() ![]() ![]() |
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This combo is really effective in lane but will use a ton of mana as just a poke technique. I wouldn't recommend using this very often unless you have already purchased ![]() ![]() ![]() ![]() |
Your main goal in lane phase is to farm as well as you can, help secure Dragons, and not die. While farming, look for opportunities to either auto attack your lane opponent or hit enemy champions with the bounce from ![]() ![]() ![]() Part of farming is learning when to back and buy items and replenish your health and mana. Ideally you do not want to be the first to AD Carry to back but sometimes you have to be. In an ideal world, you get the enemy champion low where they have to back and replenish health, then you push the wave until it is under their tower and they lose farm. If you have not received enough gold to get a key item yet, stay and whittle the tower health down (take a turret plate or 2 if it is still before 14 minutes). Alternatively, look to place a deep ward in their jungle, up river, or on Dragon. However, if you have enough gold to purchase a ![]() ![]() ![]() If you're in lane phase and get ganked or bursted down until you're low on health, don't be afraid to back and regenerate your health. If you're really low, you can't effectively farm without the enemy champion zoning you off the wave. You also open yourself up to the enemy jungler coming down bot and them diving you under turret. It's better to just back and buy. Extenuating circumstances would be if you already have some good life steal through 3 ![]() ![]() These are the basics of what happens during lane phase. This will continue until lane phase ends. This is usually signified by either bottom or top towers being destroyed. It also usually falls around the time most people are finishing their first/second full items. You'll recognize the end of lane phase when your team is grouping and pushing a lane or the enemy team is grouped. |
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When lane phase ends, you do not want to be wandering around by yourself. You do tons of damage but your maximum health is easily zeroed out by many champions before you can do damage. The goal is to stay with the majority of your team, keep warding the areas around you as much as possible and don't walk into the jungle or chase a low health enemy without vision or knowing where the rest of the enemy champions are. Anytime a team fight is breaking out, you should be looking for opportunities to use ![]() ![]() ![]() ![]() |


Feel free to comment anything you would like to see me add to this guide and I will do my best to keep adding to it. I do not currently stream because my internet just isn't up to par. If that ever changes I will shamelessly plug my Twitch stream here.

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