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Recommended Items
Runes: Standard runes with Aery
1
2
3
4
5
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
3
Standar
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Brand
Caitlyn
Ideal
Strong
Ok
Low
None
Caitlyn
Champion Build Guide
About me
![]() |
Hello, I'm Brizz Valentine, I'm from the LAN server, I've played on several servers like LAS, BR and NA. I've been playing lol for a while and I lean towards lovely champions like tanks and many offmeta supports that are fun for me, my highest rank was gold 2, but my goal is to keep climbing and enjoy what I can LOL. |
Pros and cons
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PROS *Fun to play *She has flexible builds and ways to play her *You have one of the best abilities to deny CC *Easy to play *Perhaps one of the skills with the longest stun time like ![]() * ![]() *Can put a lot of pressure online because of his kit * ![]() *Good crowd control in group fights CONS *No mobility *Need items to be relevant *Dependent skillshot *High ban rate *Squishy[ *Problems placing vision sometimes *You can get flamed for not throwing ![]() *If your team doesn't trust your team fight they will probably leave you alone |
Summoner spells
Summoner spells
Always
| ||||
In general, this is a mandatory spell with morgana both to get close to hit your ![]() | ||||
Favorite
| ||||
A very useful spell with morgana since with your ![]() | ||||
Situational
| ||||
Only if your carry doesn't carry it and in very rare cases when you want to give him more survival tools. | ||||
It is certainly a good situational spell when facing characters with a lot of burts or assassins, the damage reduction offered by this spell can be useful to avoid dying too quickly. | ||||
Most common set of spells with
Morgana
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![]() ![]() |
Aggressive option for getting early game kills, very useful against characters that heal a lot like ![]() ![]() ![]() ![]() | It is generally a defensive option when looking for the most protection or facing assassins, gets a lot of value against certain characters in late game. | Very useful when your carrier decides to go for another summoner spell, that little healing it offers can be key in some situations , please don't take it if your ADC already selected it. |
Morgana abilities
Soul Siphon
Morgana heals for 20% of the damage her abilities deal to champions, large minions, and large monsters.


Range: 1300
Cooldown: 10 Cost: 50 / 55 / 60 / 65 / 70
Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for 2 / 2.25 / 2.5 / 2.75 / 3 seconds and dealing 80 / 135 / 190 / 245 / 300 (+90% of ability power) magic damage


Range: 900
Cooldown: 12 Cost: 70 / 85 / 100 / 115 / 130
Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take 6 / 11 / 16 / 21 / 26 (+7% of ability power) magic damage each half second, increased by up to 170% based on the enemy's missing health. The total damage is increased by 155% against non-epic monsters.
Over the full duration, Tormented Shadow deals a total of 16.2 / 29.7 / 43.2 / 56.7 / 70.2 (+18.9% of ability power) magic damage each half second, scaling up to 162 / 297 / 432 / 567 / 702 (+189% of ability power) depending on the enemy's missing health.
Tormented Shadow's current cooldown is reduced by 5% of its maximum whenever Soul Siphon triggers. Simultaneous triggers from multiple targets will stack the cooldown reduction.


Range: 800
Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 80
Places a shield around target friendly champion, absorbing the next 80 / 135 / 190 / 245 / 300 (+70% of ability power) magic damage the unit would take. While active, Black Shield prevents the application of all disables. Lasts 5 seconds or until the shield has been depleted.


Range: 1000
Cooldown: 120 / 110 / 100 Cost: 100
After a 0.5-second delay, Morgana latches chains of energy onto nearby enemy champions, dealing 150 / 225 / 300 (+70% of ability power) magic damage.
The tethers grant true sight of affected enemies and slow them by 20%. Additionally, Morgana gains 5 / 30 / 55% bonus movement speed towards tethered enemies.
Targets who did not leave the tether range after 3 seconds are revealed and stunned for 1.5 seconds and dealt the same magic damage again.




Items
Runes in depth
Laning phase/early game
This line will usually be played with



It's much easier to earn gold from



Early game,


Single



Morgana is great at zoning her enemies, forcing to either leave specified area, hide behind minions or just run away from you.
Defensive line
It is somewhat rare to have defensive lines with morgana but, in cases that usually happen or that your style of play will be based on it and the maximum protection of your carries, the most normal thing is to carry





Team fights
Agresive style
If you hit the Q on someone you can roll W+ R to start a team fight, make sure they have a chance to win it or outnumber
-You can use your



Shrewd use of

Items that provide survivability allow



Save your

Morgana's

In very chaotic team fights, try to be close to one of your carrys, preferably the one that is best in the game, sometimes if you hit the Q and put the shield on time it is very good, sometimes it is not ideal to throw



Conclusion
Seraphine support guide written by me

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