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Recommended Items
Runes: ConQ
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ghost
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
Go play ranked :)
Ideal
Strong
Ok
Low
None
Introduction
Hello, this is my guide on how to play Darius, the Hand of Noxus. My summoner name is Dunkmaster and I am a Season 9 Platinum player on NA. I have played League since Season 3, and I've been playing


I believe that





In this guide, I will use my experience to demonstrate what I believe is the best way to play

Pros
+ Strong at All Points in Game + Fairly Low Mana Costs + High Damage Without Damage Items + Insane Health Regen on ![]() + ![]() Darius' kit is very well rounded for a Bruiser, as he is equipped with aoe, healing, slows, cc, natural armor penetration, and massive true damage. His kill potential is insanely high throughout the entire game, and a ![]() |
Cons
- Easily Kited - Focuses Strangely - Hard to Learn How to Manage ![]() - Countered by Ranged Top Laners - No escapes ![]() ![]() ![]() ![]() ![]() ![]() |
Runes













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Flash: Necessary in almost every situation, whether it is escaping a gank, chasing, or closing that little bit of distance to allow to you use your ult on an escaping target.
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Ghost: Very good as it helps with Darius' issue with being prone to being kited.
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Ignite: The extra burn can help to snag up kills in the laning phase when your lane opponent is running away with bleed and low health. The grievous wounds also help against any enemies that have high healing capabilities. I would still recommend taking ghost instead.
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Teleport: Usually take this if you want to focus on being more of a team player.
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The second half of this ability is Noxian Might. Upon applying five stacks of







As this is




You will want to take this ability at level 1 because it activates significantly faster than






The other portion of this ability is its passive. For each point that you put into this ability,


You will want to take a point in this ability at level 3, and max it second in order to take advantage of the free armor penetration, as well as the significant reduction in cooldown time that leveling this ability offers.







The effectiveness of this ability is completely based on the micromanagement ability of the player. One who arbitrarily ults when it will not deal lethal damage is not using




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