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Recommended Items
Runes: Use Ability Order [1] or [2] - Chef's Special With Basic Haste
+10% Attack Speed
+2% Movement Speed
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order Playing For Early Game Aggression
Spirit Abjuration (PASSIVE)
Aurora Passive Ability
Threats & Synergies
Orianna
Aurora struggles heavily into various burst mages, as they outrange her during the lane phase and can bully her relentlessly with their similarly powerful burst damage.
Rakan
Aurora has amazing synergy with various engage champions due to their ability to lock down several people at once, letting you pull off fantastic ultimate burst combos.
Rakan
Aurora has amazing synergy with various engage champions due to their ability to lock down several people at once, letting you pull off fantastic ultimate burst combos.
Champion Build Guide
I'm Laima, also known as CLUB UNREALITY in game, and I'm a pretty consistent Master player since 2023.
At the time of writing, I have played over 100 games with Aurora and developed my personal rune and item loadouts that I hope can be of use to newer players.
This guide will primarily be written with the assumption that you are using the "Laima's Signature Dish" item set.

CLUB UNREALITY's Aurora winrate, 2 weeks after her release.
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Unfortunately, her extremely low effective range outside of her ultimate makes her very prone to being bullied in lane by higher ranged champions, with certain artillery mages such as










5 - 9% (+3% per 100 AP).
For every spirit following Aurora, Realm Hopper's bonus movement speed is increased by 2% (+1.5% per 100 AP), up to a maximum of 8% (+6% per 100 AP).
Magic damage against monsters cannot exceed 100 - 180. Aurora can have up to 4 spirits following her at once.





RECAST: End the curse, drawing back part of the enemy's spirit to Aurora, dealing up to 60 - 210 (+60% AP) magic damage to affected enemies based on their missing health. Damage beyond the first hit is reduced to 20%.
The base damage of Twofold Hexes recast is equal to its initial cast. Recast deals 40% damage to minions and monsters.


Aurora can recast a Twofold Hex applied on cursed minions to chip away at unsuspecting foes.




and gaining Realm Hopper.
Scoring a takedown on an enemy champion refreshes this ability's cooldown



This spell can also be used aggressively in various ways, because it applies Realm Hopper, the additional movement speed can be just enough to get in range of your lane opponent to start a fight. If used well and outside of the opponent's vision, the invisibility it grants can result in your opponent not being able to see you as you run up towards them.
Note that crashing into a wall counts as landing on the ground, being able to turn you invisible significantly faster than by using it normally, which can be useful if you're in a hurry when playing around an objective.

A map of terrain that Across The Veil can hop over.
There are walls, such as parts of the










The slow and hop prevent your opponent from retaliating but it is also a double-edged sword. The slow would theoretically make


A small trick worth noting down here is that




Aurora can use Flash during The Weirding's cast time.




200 - 450 (+60% AP) magic damage and slows enemies hit by 30% for 2 seconds.
The area of convergence stays active for 1.25 - 2.25 seconds, doubling Realm Hopper's movement speed bonus and allowing Aurora to warp from one edge of the area to another. Enemy champions attempting to enter or leave the convergence are slowed by 75% for 1.5 seconds after being knocked back from the border.
RECAST: Close the convergence.




While it could be treated as the primary engage tool in a pinch, it's significantly stronger when being used as a secondary engage or follow-up to another champion's engage, like that of a




Between Worlds is very versatile, being also usable an escape tool, a spell to avoid crowd control, or to dodge tower damage by warping within the convergence.

Press On The Corresponding Keystone!






This is my preferred keystone of choice, and you could probably stay with it forever without feeling like you're playing Aurora 'wrong'.











I haven't personally found a lot of success with it, but I believe it may have some merit in those 'difficult' lane matchups.







I used to be a big Fleet Footwork fanatic, but I moved away from it after I developed my personal, more burst focused playstyle. The keystone is by no means bad, however, so you're free to use it if it's more fitting for you.

Press On The Corresponding Path!




I generally wouldn't recommend playing



I prefer



As secondary runes, however, I would skip over them and just play






















The path of


















The



















If you find one of these runes to be quite unnecessary in your game, you may exchange them with




Press On The Corresponding Shards!




The offensive shards are all great fits for





My personal shard of choice is usually the







Both additional






My personal shard of choice is the






Either of the health options are fine, and obviously mostly depend on the lane matchup, but I typically lean towards the







Don't forget to consistently use your

Below are some common ward spots for you to use in mid lane.







You can also try and engage in a short trade with your opposing laner if possible, ideally when they burn their own spell on the wave of minions, with a simple






By Level Two, you would unlock


If you've snuffed out that you'll have trouble hitting








At Level 3, it's wise to hold off on upgrading any specific ability until you've engaged in combat, as you might be suddenly attacked by the opposing jungler or support, which would demand you to use






By Level 5, you've accrued enough skill points in









By Level 7, you've unlocked










I would mainly recommend clearing out waves as they come and leaving to hover around your fellow teammates within the fog of war or inside bushes just in case of a brawl breaking out.




It wouldn't be far fetched to say that teamfighting is

Effective ultimates can be created by various situations, such as being used in conjunction, or as follow up, to another champion's (eg.





Don't forget to line up your



Practically any of the








I believe that




















Trying to maximise the burst damage you deal on




It should be noted that if you purchased











If you concede maxing out on burst mage damage due to the opposing composition being too tanky or due to falling behind and needing to support your teammates, purchasing





In the case of conceding your role as a carry, it might become your responsibility to purchase anti-heal in the form of




Similarly to playing for utility,






11/11/2024 - Updated rune pages to match changes in patches 14.19 - 14.22.
12/09/2024 - Updated the duration of Between Worlds to match her 14.18 nerf.
09/09/2024 - Finalised the post-lane and item overview; added rudimentary threats & synergies.
08/09/2024 - Finalised the rune overview, and laning phase sections.
07/09/2024 - Finalised the spell overview section.
26/08/2024 - Pre-emptively released.
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