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Recommended Items
Runes:
Domination
Sorcery
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Malzahar
Ideal
Strong
Ok
Low
None
Introduction
***************** ATTENTION 8.20 UPDATE NEWS {REWORK} ******************
Ezreal has received some very interesting changes guys, and right now I have not been able to confirm his most viable AP built, but I am testing as much as possible. Please note that
Essence Flux is no longer AOE however has been majorly buffed as a dueling/laning tool, so long as you are aware of positioning. The real secret sauce to AP
Ezreal now appears to be the major change to his E mechanic, which prioritizes enemy champions who have been hit with
Essence Flux. This change means that
Ezreal can still trade even when minions block his skillshots when playing as AP. If you use this correctly, AP
Ezreal can now win lane much sooner and poke out enemies far earlier in the game from my current experience.
GOOD LUCK GUYS! UPDATING SOON! CURRENTLY ITEMS ABOVE STILL VERY VIABLE! CONSIDER MORE FLAT AP NOW, LESS
Mystic Shot EMPOWERMENT
Hi guys,
First off, I apologize for not updating this Guide for some time - I work full time, and study during the evening, pretty busy schedule! I am approaching the end of my studies and as such, I've had less time for League. I HAVEN'T FORGOTTEN ABOUT AP EZREAL!
I'm a long time AP

https://www.youtube.com/watch?v=FYm2b6b5smQ
I will be honest in saying AP

AP

Pros:
- Highest AOE burst from any Mid
- Extremely effective poke
- Hard to Gank
- Low cooldowns on every ability
- High AP scaling on every ability (after Lich Bane)
- One of League's best kiting/positioning champions
- Unstoppable late game, especially with
Trueshot Barrage
- Unconventional mid, people don't know how to counter him.
Cons:
- Extremely squishy
- Poor farming
- No Crowd Control
- Hard to Master
- Everything is a skillshot, miss and it's ineffective
- Rough Early game
- Risky Playstyle
RUNES HAVE BEEN COMPLETELY REVAMPED!
This section shall instead briefly cover each possible Rune Set that I have found to be viable for AP Ezreal.
My Build
Dark Harvest:
So
Ezreal can apply the Dark Harvest effect via the use of
Mystic Shot. However, this rune provides arguably even less than any other keystone in the early game. There are a few exceptions to this, especially during Canon Minion waves, in which you can get 2 Stacks, also if your allied jungler takes wraiths next to you while you're pushed at tower (which quite often you will be!).
When running this build I suggest amplifying all damage to
Ezreal's
Mystic Shot, if you really want to gain a lead prior to AP
Ezreal's natural late game spike, items like
Sheen,
Hextech Revolver and
Luden's Tempest can all now be activated by
Ezreal's
Mystic Shot.
The primary reason why I suggest this over another rune is simply how strong this becomes when you combine it's base damage,
Lich Bane,
Hextech Gunblade &
Luden's Tempest I have reached the point in games where a single
Mystic Shot can 1 shot a squishy opponent. Not to mention this keystone really shines in messy team fights, which again is where AP
Ezreal shines. Unlike many other keystones which have relatively long cooldowns, if you can keep picking up
Dark Harvest stacks off the floor, you can keep applying it's effect over and over again with
Mystic Shot. This means if you nuke 1 target, you stand a lot better chance against the 2nd target as you'll have that keystone effect ready, whereas a keystone like
Electrocute will be on cooldown, and remember, if you can't nuke them in a trade, there's a good chance they will kill poor squishy
Ezreal.
This section shall instead briefly cover each possible Rune Set that I have found to be viable for AP Ezreal.
My Build


So


When running this build I suggest amplifying all damage to








The primary reason why I suggest this over another rune is simply how strong this becomes when you combine it's base damage,









I am working to test the viability of all the different keystones, and honestly AP Ezreal can do some really weird stuff now... This is a quick couple of lines on some of the alternative core rune choices and why/why not you would consider these:
























For all you League historians out there... once upon a time










CORE ITEMS EXPLAINED:
*SEASON 8 UPDATE*














*SEASON 7 UPDATE*





Mejai's Soulstealer

Okay... Here comes the endless flame... I get it,

















SEASON 6 UPDATE:






Lich Bane





Rabadon's Deathcap


Sorcerer's Shoes








Void Staff


NEW SEASON 5 UPDATE:

Luden's Echo






Zhonya's Hourglass









SEASON 5 UPDATE
ADDED TO CORE BUILD:
So with the changes to






Elixir of Sorcery





SITUATIONAL ITEMS EXPLAINED:

Liandry's Torment


SEASON 5 UPDATE:
MOVED TO SITUATIONAL ITEM:





Morellonomicon








Abyssal Scepter




Rylai's Crystal Scepter




Archangel's Staff




*SEASON 6 UPDATE*
BOTH



Hextech Gunblade









Nashor's Tooth






BAD ITEMS EXPLAINED:

Athene's Unholy Grail





Deathfire Grasp

SEASON 5 UPDATE
REMOVED
Highest Burst Damage in game? Surely the Burst item is a good buy!? Right!?
Answer: No. If you're using DFG to eliminate 1 character, that you can't kill with your standard High DPS burst, then you're focusing a tank... Bad idea to begin with.



Guinsoo's Rageblade



Rod of Ages



Iceborn Gauntlet



REMOVED

Will Of the Ancients


REMOVED

Sword of the Occult


Flash









Ignite





Heal



PASSIVE:
Rising Spell Force:
Ezreal's passive is unfortunately put largely to waste on this build, it has a few advantages early game, and comes in handy for pushing down towers faster.
Mystic Shot: Early game this really helps you farm, it's the reason I strongly suggest leveling this at Lvl 1. This also is effective at all points in the game by reducing your CD by 1 second every time you hit anything. Late game this is your long range poke with 1100 range dealing serious damage once you have
Lich Bane. There is more to
Mystic Shot than you think though, this is
Ezreal the explorer's way of scouting, use this to check brush instead of using your face.
UPDATE 4.18 PATCH:
Mystic Shot now deals 1.1 Bonus AD, rather than 1.0 Bonus AD - This really doesn't affect AP
Ezreal much..
Essence Flux: Whenever you can level this, do so. This skill is
Ezreal's main source of poke in lane as you can poke through minions, and is also
Ezreal's best source of spammable damage. In a team fight
Essence Flux is your mini
Trueshot Barrage with a decent AOE of a 900 range skillshot and a width of 80, this shouldn't be too hard to hit multiple enemies with. Something that is overlooked by most AP
Ezreal players in team fights is
Essence Flux's bonus attack speed you can give to a fellow ADC. Sometimes it may be more beneficial to hit the enemy burst champions such as
Kha'Zix as well as your ally
Vayne rather than trying to
Essence Flux 2 others that are not yet an immediate threat to the outcome of the team fight; prioritize what is going to do more damage in the long run rather than the easy kill that will leave you stranded. Generally speaking I save
Essence Flux only for tank killer ADC's such as
Vayne or
Kog'Maw if I am going to use it on an ally, occasionally if I co-ordinate with
Lucian I
Essence Flux him before he ults, giving him far more DPS from his
The Culling, as this scales with Attack Speed. Also, remember to use
Essence Flux on all allies when taking towers and objectives, you will take it down much faster.
Arcane Shift: Free flash? Wait... Free flash with 75% AP ratio skillshot attached?! This is what makes or breaks a good AP
Ezreal player. If used incorrectly, this will surely have you killed immediately, the cooldown on
Arcane Shift late game isn't too bad, but it's still not something you want to use unless you know you will be alive. The biggest mistake of AP
Ezreal players is trying to use
Arcane Shift it too early in team fights, placing you out of position when the enemy is hunting for squishy's still. As a general rule, do NOT use
Arcane Shift aggressively, unless you know you can secure the kill. Now, this rule CAN be broken... If you have
Flash up and are confident of using an (E)-(W)-(Q) combo will kill someone, but then immediately put you in danger, that's fine, you can
Flash back out.
Arcane Shift can also be used to avoid ward coverage and get to vantage points when ganking lanes, it's fairly easy to get behind enemy bot lane's tri-bush without being seen and then
Trueshot Barrage them from behind if they are pushed.
Arcane Shift is one of my favorite juke tools, often I will go in brush to make it look like I am running, then
Arcane Shift back over them the other way, damaging the enemy pursuer in the process.
Arcane Shift also makes
Ezreal extremely hard to gank in lane. It is also interesting to note that, in the right hands
Arcane Shift makes for amazing plays vs certain mid laners with snare-like CC such as
Morgana,
Lux,
Brand,
Anivia,
Xerath and
Zyra. Also allows him to counter the initiate of some of the scary melee mid laner's such as
Fizz,
Riven,
Pantheon and
Talon.
Trueshot Barrage: This is the most amazing thing about AP
Ezreal by far. No AP mid laner has an ultimate that hits as hard across 5 champions as this ultimate does, only
The Equalizer or the legendary
Crowstorm can match it's deadliness to a grouped enemy, and even then, both of them don't hit as hard and rely on damage over time. Not to mention, this spell has an INSANELY low cooldown. With 40% Cooldown Reduction +
Mystic Shots, it is possible to get
Trueshot Barrage down to a 28 second cooldown.
This is what every AP
Ezreal player waits for, perfectly grouped enemies focusing an ally tank, is the perfect and ideal use of
Trueshot Barrage.
You are Hawkeye... ALWAYS watch the map, this will not only save you from ganks, but will make you aware of the status of your allies, and able to intervene in MANY seemingly lost trades. Every time an ally is slain, move your map to the scene and assess what needs to be done, in some cases, it's close - and you should line up your sights for a
Trueshot Barrage to secure the kill. Other times you will need to clear a wave to stop them pushing. Every player tends to dodge a certain way, generally speaking, first time I
Trueshot Barrage an enemy, I aim straight down the lane - If I see them move to the left jungle, or right jungle though to go B, then next time I'm making a snipe on that opponent, I aim there instead.
Scrying Orb can help with this, however be aware that the enemy can see you use this, so be ready to try and hit a moving target.
AP
Ezreal's
Trueshot Barrage has the ability to completely wipe out multiple waves of minions late game, as well as clear a single wave early game. Remember that Towers win games, not kills. So if you have
Trueshot Barrage up, do not hesitate to use it to clear a lane that needs it, or to counterpush early to maintain lane control early.
Trueshot Barrage has an extremely low cooldown late game, especially with
Mystic Shot reducing your cooldown's by 1 second on every hit.
This is really situational... Trying to make a snipe on
dragon or
baron should not always be attempted. If you have vision and a clear ward, then you should probably make the shot, if not, and you're going for a blind snipe, then you need to take a few things into consideration... If you make the shot early, not trying to kill the objective, then you may deter them from continuing trying to take it because of the sudden burst you deal. This can be better than trying to snipe the objective for yourself. Other times, you may have vision of the objective for a short time, as a fellow ally dies trying to stop them.. here is your chance to see how quickly they are killing it... use timing and intuition to try and make this snipe. But only if doing so isn't going to compromise your ability to hold back a push.

Rising Spell Force



Mystic Shot
(Q)



UPDATE 4.18 PATCH:



Essence Flux
(W)

















Arcane Shift
(E)

























Trueshot Barrage
(R)





There are 4 main uses of this ultimate and should almost always be prioritized in the following order:
1. Grouped enemies in an already started team fight
This is what every AP


2. Sniper kills
You are Hawkeye... ALWAYS watch the map, this will not only save you from ganks, but will make you aware of the status of your allies, and able to intervene in MANY seemingly lost trades. Every time an ally is slain, move your map to the scene and assess what needs to be done, in some cases, it's close - and you should line up your sights for a



3. Wave Clear
AP





4. Objective Control
This is really situational... Trying to make a snipe on


Laning Phase LvL 1 - 7




Ending Laning Phase/Ganking Phase LvL 8 - 12
Here is where our
















Teamfight Phase LvL 13 - 18
This is where you really shine! All that hard work trying to hold lane and farm finally is coming to fruition! With any luck you've got a few stacks under your belt from successful ganks, snipes and maybe even a fight over




Don't get cocky though! You are still just as squishy as you were early game. Just because you can now burst things very effectively doesn't mean you should do so at every opportunity, remember, as a rule,

In teamfights, with any luck you have some hard initiate, try to line up as many champions as possible with


Remember, if team fights are looking too even, or you're eager to get some more


Most importantly... and I really can't express this enough... STAY ALIVE! Team fights will go wrong sometimes, and the enemy will win certain engagements, and will push, but whatever you do, do not overstay and go down with the ship. Each fight you lose, you probably have killed at least a couple of the enemies, meaning more stacks, and a stronger late game... just take what you can, and defend until you can unleash your deathly late game.
As a long time AP
Ezreal player, I have learnt some neat tricks over time.
The first is very similar to
Fiddlesticks's
Crowstorm surprise at tower if you've seen these before. It's fairly simple:
1. When your enemy approaches tower, move to
wraiths and get as close to the wall nearest to your turret you are trying to defend.
2. Wait for them to stop moving and start auto-attacking your turret.
3. Aim your
Trueshot Barrage at the enemy mid laner and fire.
4. Immediately follow up with a quick
Arcane Shift +
Essence Flux +
Mystic Shot.
5.
Ignite if you can secure the kill.
The second trick is fairly similar, I use it to secure objectives however.
1. As your team secures an objective like
dragon or
baron setup a ward in brush where you think the enemy will walk through to try and contest the objective.
2. Wait for the enemy, having your
Trueshot Barrage ready and aimed at the location of your ward.
3. As the enemy walks through the brush, fire
Trueshot Barrage and follow up quickly with your (E)>(W)>(Q) combo, this should kill just about any non-tank.
4. Just be sure not to follow up with the aggressive
Arcane Shift if it's a whole team walking through the brush (unless you're super fed that is)

STOP HITTING MY TOWER
The first is very similar to


1. When your enemy approaches tower, move to

2. Wait for them to stop moving and start auto-attacking your turret.
3. Aim your

4. Immediately follow up with a quick



5.

HAPPY BURFDAY!
The second trick is fairly similar, I use it to secure objectives however.
1. As your team secures an objective like


2. Wait for the enemy, having your

3. As the enemy walks through the brush, fire

4. Just be sure not to follow up with the aggressive




Early game





So a few things to note about farming under tower. Ezreal is extremely effective at tower farming, if you know what to do, and when. Bruiser Minions will take 2 tower hits before you can auto-attack them, they are also prioritized over Caster Minions. While the tower is focusing the Bruiser Minions, auto attack each of the caster minions once. This will set them up for an easy auto attack once the tower focuses them. If you are not able to get an auto-attack in, use



Generally speaking I do not use







Other times you will be faced with enemy mid lanes who simply will NOT stop pushing. These include







Ahri
Threat Level: 2

















Akali
Threat Level: 7












Anivia
Threat Level: 4







Annie
Threat Level: 6








Azir
Threat Level: 4







Brand
Threat Level: 3








Cassiopeia
Threat Level: 4



Cho'Gath
Threat Level: 3







Diana
Threat Level: 6









After moving through more ranks... and the introduction of




Ekko
Threat Level: 5

1. Throw out


2. Dash using first component of

3. Close the gap with 2nd component of


4. Return of


This is generally how most








Now, AP





Fiddlesticks
Threat Level: 5










Fiora
Threat Level: 6









Fizz
Threat Level: 3













Galio
Threat Level: 5













Gragas
Threat Level: 4












Heimerdinger
Threat Level: 1









Janna
Threat Level: 2









Karma
Threat Level: 3







Karthus
Threat Level: 4










Kassadin
Threat Level: 6




Katarina
Threat Level: 4










Kayle
Threat Level: 6

















Kennen
Threat Level: 8









Kha'zix
Threat Level: 2









Kog'Maw
Threat Level: 5















Leblanc
Threat Level: 8




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