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Recommended Items
Runes: Bunny's Masteries
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Exhaust
Flash
Items
Threats & Synergies
Blitzcrank
Pray that you live if you ever play against him. Once he lands his grab and drags you to him, you're basically dead.
Ashe
Ashe has a lot of early-game poke. This will let you be aggressive in lane. You can combine your ultimates!
Ashe
Ashe has a lot of early-game poke. This will let you be aggressive in lane. You can combine your ultimates!


Hi! I'm NirvanaBunny! I play League of Legends casually--and just recently started trying in ranked. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I am a college student and a twitch streamer, though I do not stream a lot of League (You can find me HERE if you're interested).
Also, if you enjoy this guide please feel free to check out my other up to date guide(s).




Please be sure to comment on this guide your thoughts, and if you really like it, please upvote it :D I work hard on these and I don't mind a little criticism!
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In this guide, I will tell you how and why I play/build


Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the



As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in laning phase, don't last hit the


Watch whole map, not just your own lane and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put






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Pros
+ Creazy healing power + AoE Stun on ultimate + Strong poke + Silence on ultimate + Self sustain ![]() |
Cons
- Squishy - Steep learning curve - AP ratios - Countered easily - Mana reliant - Team reliant Like all champions, ![]() |
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This is where I try to explain why I chose the masteries I do and compare them to the others that I do not. I will attempt to do this as clearly as possible without too much-unneeded text!
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I am not exactly sure if ![]() |
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This is probably my favorite option when playing ![]() ![]() |
This is probably my second favorite mastery for ![]() ![]() |
I found that this is an alright alternative to ![]() |
This is my current go-to! ![]() |
This is probably the worst choice for ![]() ![]() |
Poking your enemy is lane is almost a must, but I don't recommend ![]() |
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This is my personal choice when playing ![]() |
This is probably the best choice to get out of the ![]() ![]() ![]() ![]() |
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Hymn of Valor (Q): This will be your main source of damage when it comes to harass. It does magic damage to the two nearest enemies within 700-range, prioritizing champions. Aura: Both you and allied champions tagged with this aura deal 10/15/20/25/30 (+30% of ability power) bonus magic damage on their next basic attack within 3 seconds. Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage. |
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Aria of Perseverance (W):Each time you use this you heal yourself and an allied champion as well as shield them for a period of time with your aura. Aura: Both you and allied champions tagged with this aura deal 25/50/75/100 (+30% of ability power) for around 1.5 seconds. Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds. |
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Song of Celerity (E): Each time that you cast this spell you gain 10/11/12/13/14 % (+8% per 100 AP) movement speed for 3 seconds. Aura: Allied champions tagged with this aura deal 10/11/12/13/14% (+6% per 100 AP)movement speed for 3 seconds. Power Chord - Temp: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds. |
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Crescendo (R): This is your ultimate. Once cast, you stun your enemies for 1.5 seconds and they take 150/250/350 (+50% of your AP) in magic damage. Passive: Each point in this ability reduces her basic ability cooldowns by 10/25/40% |
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#1
Crescendo 6 / 11 / 16 #2 Aria of Perseverance 1 / 4 / 5 / 7 / 9 #3 Hymn of Valor 2 / 8 / 10 / 12 / 13 #4 Song of Celerity 3 / 14 / 15 / 17 / 18 |
Alright, so to be clear I tend to vary on my skill sequence, but I always tend to start off with my W. I also tend to favor maxing ![]() ![]() ![]() |
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This item is good for its raw healing power in a single item slot and also for its active, which cleanses CC from an ally. That makes it great for teams against heavy CC! Though, I feel like it should be taken only if you don't plan on taking ![]() |
I usually run this after I run ![]() ![]() |
This is an alright situational item. I have seen it from time to time when playing games, but I personally don't recommend it. I can see this being viable in heavy AP teams and you become the target and are dying easily, but other than that I would say skip it and purchase something a little bit more useful. |
Alright, this one is an exception. I will sometimes build into this after I purchase ![]() |
This is alright all things considered. I've seen this in some games throughout the years, but it's not one I can personally recommend for ![]() |
This is the best red hat I've ever seen; it's perfect in every way. That being said, this hat will amplify your ability to heal due to it increasing your AP. I almost always shoot to buy this last. |
This. This is a good situational item all around for almost every--if not every--support in the game in my opinion. I buy this when I know I'm going to be needing to play more defensively and I need to keep everyone alive in team fights. |
This item will give you AP equal to 1% of your maximum mana and will refund you 25% of the mana you spend. It has 40% cooldown reduction which is nice, but excessive in my opinion. Still a good item, though. |
This item can come in handy if used correctly. Once you activate it, two cute little ghost dudes will come out and look for nearby enemies. If they find them they get slowed and you will have vision on them--even if you don't have vision in that particular area. While it's not ideal in every situation, it is in some. |
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This is where I'll talk about how I usually play as

This phase usually goes from the beginning of the game to when the first tower, ally or enemy, is down. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get a tower. Do not forget that you are

Once you hit level 6 you'll get

Alright, now the tower is gone. This makes the game a little bit more tricky when it comes to your opponents. You can be easily picked off especially when you are trying to ward (for rough warding map click here! Remember that wards/Results may vary). Always remember to keep vision on


In team fights, you should be sure to position yourself somewhere in the middle your team and heal them when possible. You are very squishy and can die easily! In certain fights, you can be closer to your front line--especially if you are ahead--in order to heal them and not wait for them to back off. This can help make team fights last longer.
Remember, try not to use


This is probably the hardest phase to determine when is happening, but usually, it's usually when everyone starts to group together and 5v5 for towers.
Now I feel like there's not of a difference betwen the Late-Game and the Mid-Game play-style. Teamfifights are usually the same along with the objectives.
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~Fixed some spelling errors
2 April 2019
~Fixed some spelling errors
10 March 2019
~Fully updated
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