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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction

CHEATSHEET HAS BEEN UPDATED. GUIDE WILL BE UPDATED AT A LATER DATE. I'M VERY BUSY.
Welcome to my fourth and final guide here on Mobafire.com. This guide will be about






Release Date: 12/14/10
Attributes: Mage, Ranged
Cost: 880 RP or 4800 IP
Health: Weak
Attack: Weak
Spells: Strong
Difficulty: Max
Attributes: Mage, Ranged
Cost: 880 RP or 4800 IP
Health: Weak
Attack: Weak
Spells: Strong
Difficulty: Max

Pros / Cons
Pros
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+ Has great single target damage
+ Can kill squishes instantly will ![]() + Passive lowers cost of abilities by up to 50% + Decent poke + Every ability can deal damage + Can wreck teamfights with ![]() |
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Cons
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- As a carry you are squishy
- To be great you need a lot of practice with positioning - If you start to do really well will get focused - Takes a long time to master - Ultimate suppress/slow unreliable |

Offense
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Utility
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These are the runes that I use for

Runes





Quintessences
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Marks
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Seals
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Glyphs
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My Preferred Spells:


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Other Viable Choices:


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While ![]() ![]() ![]() ![]() ![]() ![]() |
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This spell is always a good spell to have on your team as it can really tear apart AD carries from being able to wreck you as hard. You can also use it to chase down enemy champs which actually works very well for ![]() ![]() ![]() ![]() ![]() ![]() |
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Cassiopeia's Skills






Passive: Deadly Cadence
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After casting a spell, any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.This is ![]() ![]() ![]() ![]() |
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Noxious Blast(Q)
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After channeling for 0.6 seconds, ![]() ![]() ![]() |
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Miasma(W)
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Twin Fang(E)
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Petrifying Gaze(R)
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There seems to be some debate over which skill to max first between




I take a point in




Of course at levels 6, 11, and 16 put points into your ultimate












I still take a point in










Main Harassing Combos
This is your main harassing combo when you max













Another harassment combo is for when you max










Main Combo Teamfights
This will be your main combo when fighting in team-fights. I will place where I feel















Then you just keep repeating the combo until the teamfight ends. Obviously it will be without


Starting Items:
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Another good start to the ![]() ![]() ![]() |
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If you plan on going the early ![]() ![]() ![]() ![]() ![]() ![]() |
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Early Game
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Getting ![]() ![]() ![]() ![]() ![]() |
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Grab some boots next to increase your speed and then buy a ![]() ![]() ![]() ![]() |
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After getting a ![]() ![]() ![]() |
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Core Items
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This item will build out of ![]() |
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This can be built before or after getting ![]() ![]() ![]() ![]() ![]() ![]() |
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With your main early game power and regen bought it is time to add some more CC and some more health to your kit. ![]() ![]() ![]() ![]() |
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Pick 2 of the items below to finish your build.






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Find yourself in need of mana? Maybe you need some magic resist because the enemy mid is beating you up a little bit? If that is so then get ![]() ![]() ![]() ![]() ![]() ![]() |
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This item is now a purely defensive item. It is useful against champs like ![]() ![]() ![]() ![]() ![]() ![]() |
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This item grants 120 Ability Power and then has a passive that will increase ability power by 30%. With a ![]() ![]() |
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This item is good for giving you a lot of mana and a nice shield active. You gain 60 AP but the 1000 mana is really useful especially if you haven't been getting blue buffs during the game for whatever reason and you are not taking mana regen seals. You will also gain a shield that will drain 25% of your current mana and protect you for the same amount. Build a ![]() ![]() ![]() |
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This item right will allow you to continue to deal a good amount of damage all game. People who do not build Magic Resist against ![]() ![]() ![]() |
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This item is and should be a staple item for AP carries especially the squishiest ones. This item gives +120 AP, +50 Armor, and a passive that will allow you to become untargetable for 2 seconds however you stand completely still and cannot use your spells. The reason why this is such a great passive is that since you are a carry you WILL be focused so when you start to get focus activate this item and hopefully your teammates should take care of whoever is focusing you so you can stay alive and contribute to the teamfight. If you need to get this item earlier then do so especially against an AD lane buy ![]() ![]() |
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Before we even get into game there are certain champions that synergize exceptionally well with





So if you have anyone these champions on your team and you are not countering yourself then pick


These champions counter you the hardest and have the ability to shut you down and eat you up very quickly and easily. While you could beat them it usually is not the best option to pick against your counters. However you should pick


Laning Phase
- Focus on farming. Main objective is to farm up and kill the nexus. Try to go even or above what your opponent's farm count is.
- Even if you do not harass your enemy at all just make sure you farm. If you are capable of keeping up your farm AND harassing your enemy efficiently at the same time then make sure you harass.
Cassiopeia is a giant lane bully. She can zone her enemies away and can control the lane. She pushes the lane well thanks to
Miasma so make sure to occasionally push your lane and go roam and try to get kills in bottom or top lane.
- Even if you give up 1 or 2 kills to your opponent still try to make sure you stay with them in farm. As the game progresses you can still make up for your mistakes and get payback but you have to farm.

Post Laning Phase(Mid Game)
- At this point in the game many ganks should have occurred and people should be roaming around and interchanging lanes. Usually at this point some towers have come down most notably the outer towers. You still want to be focusing on farming and comparing to your lane opponent. Also there should be no reason why you are not getting blue buffs when available.
- Fights for
Dragon will be critical at this stage. It could start separating the teams in terms of gold and kills. Make sure to keep the Dragon Pit warded at all times. Usually 3v3 or higher teamfights will be happening at this point even away from
Dragon
- When in teamfights make sure to have good positioning so you do not get blown up. Stay behind your bruisers (ex.
Jarvan IV,
Vi) and just poke away. Remember to constantly spam
Twin Fang and to keep your enemies poisoned.
- This is when the timing of your ultimate starts to become crucial. Use your best judgment and try to hit as many people as you possible with it to stun them. You won't get it perfect every fight so if you mess it up just learn from it and try again next fight.

Once the game gets into the late game stage it will all be about teamfighting and controlling neutral objectives. Always have


If you win a teamfight you want to push as much as you can. The longer the game goes the longer the respawn timers last. After a certain point in the game it is possible to push through every tower and win the game in one single push. It is crucial that you have great positioning in fights and that you do not get melted in an instant. Remember stay behind your bruisers and let them peel for you. When you are not in fights be sure to not get caught away from your team. You will most likely die and leave your team one man down in a fight. This will often end up in some of your towers being taken,


- Easiest to kill her levels 1-5. After level 6 it will get a lot harder thanks to her high mobility in
Spirit Rush. She can make you miss
Petrifying Gaze very easily so you need great timing and aim to stop her in her tracks.
- Avoid getting hit with
Charm. You will get hurt a lot if you get caught by it. It will hit minions so try to stay behind your minions.
- Avoid getting hit with
Orb of Deception on its way back. It will deal true damage to you.
- Make sure to announce that
Ahri is missing from your lane. With the high mobility she is very good at roaming and can terrorize other lanes easily.

- Try to stay out of
Twilight Shroud as it will slow you
- If you get hit with
Mark of the Assassin do not let her auto-attack to proc the mark.
- Will most likely be kill-able before level 6 but after 6 she will probably wreck you.
- Use
Vision Wards to help see
Akali so she cannot hide in her
Twilight Shroud.
- Shutting down
Akali is a major accomplishment and really needs to be done. Fed
Akali often leads to a loss for you.

- Relatively even match-up. Comes down to your ability to dodge
Flash Frost and how often you can land
Noxious Blast.
Anivia likes to sit in the back and farm from a distance. This might be a case where you want to max
Noxious Blast first.
- Kill potential is pretty high early game with ganks and even by yourself because
Anivia is extremely squishy levels 1-5. Just do not forget her
Rebirth. After killing her the first time you need to kill her egg to officially kill
Anivia.
- After level 6 you will probably get slowed and chilled with
Glacial Storm which will leave you vulnerable to
Frostbite. Try not to get hit too often with this spell or you will be chased out of lane.
- You can try to attempt to steal
Anivia's blue buff. An
Anivia without mana is ridiculously useless and will hinder her aggressiveness and ability to keep up with you in farm.

- Another pretty equal match-up. However you do have range on
Annie. All of your skills out range hers so you shouldn't take too much harass back if you attack her.
- Beware of the
Pyromania stun. She can stun you with a next ability when she has a rotating circle around her body. Getting stunned before level 6 could lead to a death by gank. Getting stunned after 6 by
Summon: Tibbers could spell death just from her.
Annie will farm with
Disintegrate in the beginning. Then depending on the
Annie she will either just last hit with atuo-attacks when
Pyromania is up for a long time or will use it instantly. If she is waiting a gank my be incoming.
- You have higher damage output than her. She has a lot of burst but your damage over time skills and burst from
Twin Fang will outdo her damage as you can do a lot more than her in the same amount of time.

- This match-up should be an easy one granted you dodge his skill-shots. Beating
Brand is all about dodging his skill-shots especially
Sear.
Pillar of Flame will be used to harass you. It will also be used to wave push. If he uses it on the wave stay away from your minions so that you do not get hit with
Conflagration. When used at anything that has been hit with
Blaze it will spread to all enemy units around it.
- If you get hit with one of his abilities you will have
Blaze on you. Avoid getting hit with
Sear as you will be stunned and will leave your open for
Pillar of Flame and
Pyroclasm
- Before level 6 definitely kill-able especially with ganks. After level 6 still very kill-able just dodge his skills and hit a nice
Petrifying Gaze.

Diana is not going to be an easy match-up. She is quite tanky for an AP champion thanks to
Pale Cascade and it could definitely save her life in a trade. Before level 6 is more favorable but after level 6 it will be a battle.
- She will get more mobile with
Lunar Rush like
Ahri at level 6. She can make you miss
Petrifying Gaze somewhat easily. You need to land your ult when fighting her if you don't you lose the fight immediately if you are both equal health.
Crescent Strike is her main harassing tool. It is kind of easy to dodge and you will eventually be able to predict when it'll be coming. She is melee so before level 6 punish her as much as possible with
Noxious Blast and
Miasma. Getting some nice ganks will help as well.
- If you get in a losing fight save
Flash for after she uses
Moonfall. You do not want to
Flash just to be pulled back to her.

- This guy is the biggest pain in the butt to all mid champions. It will not be an easy match-up period. Levels 1-5 it will be hard and after level 6 it will be just as hard.
- He will just
Urchin Strike into you probably making you miss a
Noxious Blast and if you try to retaliate will just
Playful / Trickster away from you making you unable to harm him.
- He can dodge your
Petrifying Gaze by using
Playful / Trickster so make sure to save it until after he uses that ability.
- Avoid getting hit with
Chum the Waters. You can see it coming so try to dodge. If you cannot you will be knocked-up and will be hurt a lot especially if
Fizz has more kills than you. He is known for roaming so make sure to announce his absence from lane.
- Call for ganks. Late game you are better than
Fizz but you have to get there first. Do not try to 1v1 him unless he is really bad and you know for sure that you can kill him.

- Another very hard match-up. He is one of your counters. He also counters many other mid champions. This is because he builds magic resistance and turns it into ability power thanks to
Runic Skin. Pain in the butt.
- Then if that isn't bad enough he has a shield in
Bulwark that grants him even more magic resist and if you hurt him he will be healed for a certain amount. So you are basically losing your own fight without him having to do anything.
- Dodge
Resolute Smite as much as possible. When maxed it will hurt, a lot.
Righteous Gust allows
Galio to run away easily and to catch-up to you easily. Killing him by yourself is highly unlikely and killing him with a gank will be difficult.
- If you are low on health and you get caught in
Idol of Durand and it does not get broken at all, you are dead. Period.

- This is a pretty even match-up. You both have strong poke and good burst. Your DPS is higher but
Gragas is beefier.
- Try to avoid as many
Barrel Rolls as possible. It is his poke ability and can do a lot of damage. It will eventually take out a wave of minions. He can either make the barrel explode as soon as it arrives at its location or he can wait to make it explode so he can use it to zone you.
Explosive Cask can get you killed by causing you to get flown into the enemy team or into a tower. It can also let you escape if he is bad at using the ult. It will do massive AoE damage regardless so try not to clump to much together as a team.
- Killing him before level 6 is possible but will be hard because he can just
Body Slam away. Same with ganks before 6. After 6 if you miss
Petrifying Gaze he can probably kill you. Again if you are winning he just
Body Slam away.

- Will be a pretty easy match-up. You can melt him early to mid game. Just make sure to dodge as many of his
Lay Waste as much as possible. Definitely kill-able before and after level 6. When you fight after 6 and you kill him do not linger near
Karthus as
Death Defied will let him use abilities for 7 seconds.
- A
Banshee's Veil will come in handy to protect yourself against
Requiem. Using
Zhonya's Hourglass during
Requiem will protect you from it too. You want to protect yourself from it especially the longer the game goes on.
- Careful if you over-extend because
Wall of Pain will slow you a lot and will leave you very vulnerable to ganks and to getting stuck in his
Defile. Always keep your side-brush warded.

- After level 6 this lane will become very hard and
Kassadin will practically be un-kill-able unless you can get a good gank on him or if he is playing like a complete idiot.
Riftwalk will allow him to just run away from you and can make you miss
Petrifying Gaze easily.
- Before 6 however
Kassadin is very weak and you should use this opportunity to kick his butt.
Null Sphere will silence you but its damage is very minimal early on. Be very aggressive and try to zone and deny him CS as much as you can before level 6.
- Late game thanks to
Force Pulse and
Riftwalk it will be very hard to run away from and catch
Kassadin. Stuns and roots will be your best bet to catch him long enough to kill him.

- This will be an even match-up for the most part.
Katarina is weaker early game than you so you can fight her before level 6 and be able to kill her. Do not eat up her
Bouncing Blades though. She throws them at you then punish her back with your harass. After 6 you can stop her ultimate so it shouldn't be too hard.
- She can dodge your
Petrifying Gaze with
Shunpo It will allow her to jump to a ward or ally minion. She is mobile because of this and catching her can be a pain. She will also roam often so tell your team when she is not in lane and you might want to consider taking
Teleport.
- You should save
Petrifying Gaze for when she is using
Death Lotus.
Katarina will need to stand still to use it and if you stun her you will cancel her ultimate leaving a good portion of her damage output unusable.

- This match-up will be hard.
Kayle is very good right now and she has free harass from a distance even though she is a melee champ thanks to
Righteous Fury. She can hurt you from a far so you will need to land a good amount of
Noxious Blasts in this match-up.
- Killing her before 6 is the best chance. Do it with ganks. She has a slow with
Reckoning but she can only slow one person so attacking with two makes her have to choose who to slow. After level 6 she can become invincible with
Intervention. It makes her a pain to fight and she can bait you underneath her tower so be careful. However she can still be slowed and stunned while immune to damage.
- Just sit back and farm it up. Do not get bullied but do not go all out on
Kayle. Push her out of lane by making her run out of mana. She does have a slight heal in
Divine Blessing so making her run out of mana is easier.

- Should be an even match-up.
Kennen has to get pretty close to do his damage so you can counter his damage by using a lot of the
Twin Fang spam. However he can stun you in many different fashions so be wary.
Thundering Shuriken will hit minions so just stay behind your minions to avoid it. It will be hard to catch
Kennen without stunning him because of his
Lightning Rush. He gains a lot of movement speed, making ganking him a pain.
- He has many different combinations to stun you. Any way to get 3
Mark of the Storm onto you will get you stunned. All of his abilities will add a mark.
Electrical Surge can add two marks and
Slicing Maelstrom can add multiple marks as well.
Slicing Maelstrom is a huge AoE ability that can stun multiple targets so be wary of him in teamfights.

- This is another super hard match-up.
LeBlanc has extreme burst and can absolutely wreck you will a silence and a slow. She is very mobile which makes it hard to hit
Petrifying Gaze. Just sit back and farm. Do NOT feed
LeBlanc.
- If you need too buy an early
Chalice of Harmony or
Giant's Belt to help contain her burst. If you do not feed her she will need to roam to get kills. If she does not get kills she will become less of a threat quicker. Late game she falls off a lot harder than you do.
- If you get hit with
Ethereal Chains try to break the bond so you do not get slowed. Try not to get fooled by
Mirror Image when she gets low. You do not want to kill her clone obviously. If you attempt to kill her in lane do it with ganks and even then do not take any chances.

- Coming soon

- This will be a hard match-up mainly because of
Lux's range. She does not really have to do too much other than throw her skill-shots at you. Her range of
Lucent Singularity and
Final Spark out-do your ranges. You can kill her if you can get close enough and with some nice ganks.
- Try not to get snared with
Light Binding. It will hit minion and anything behind it. So stay behind your minions and try to avoid getting snared. You will leave yourself open for the
Lucent Singularity and
Final Spark combo which can absolutely melt you.
Final Spark has a very short cooldown like less than 30 seconds so do not be surprised if she uses it to farm the lane and push it. Just make sure not to be caught in it. Enough
Twin Fangs should be able to eat through her
Prismatic Barrier.

- This match-up should be decently easy. It will be a pain because of Malazhar's range with
Call of the Void. He can also farm from far away with
Malefic Visions. Kill-able before and after 6 as he is not very mobile. Just do not get silenced from
Call of the Void.
- If necessary this would be a prime example of when to buy a
Quicksilver Sash. When you get hit with
Nether Grasp just activate this item and you will be free of it and will get rid of a lot of
Malzahar's damage. You can then use
Petrifying Gaze to counter and deal more damage.
- Do not sit in
Null Zone. The damage over time in combination with the damage over time from
Malefic Visions can actually do a good amount of damage. If you do not feel that you can get close to him then max
Noxious Blast and harass him like crazy.

- This should be a pretty easy lane for you. Your DPS will eat through
Iron Man and you should kick his butt because he is also melee. He will naturally push the lane so you can have some free farm. If he tries to roam push your lane out with
Miasma and follow him.
Children of the Grave is a damage over time ability that if it kills you will create a clone for you to do his bidding. You can prevent this with
Health Potions and
Zhonya's Hourglass.
Siphon of Destruction is his main harass skill that can reach you if you stand amongst your minions. So try not to stand to close to them.
- Kill potential before level 6 is pretty high but will decrease when he gets a
Hextech Revolver and level 6. At that point fighting against him with a gank is the easiest way to kill him.

- A pretty easy match-up.
Morgana is more of a utility mage than a damage mage. She will be more useful for her snares, shield, and stun then her damage. However do not sit in
Tormented Shadow as it will hurt if you sit in it. It is similar your
Miasma in that it is an AoE ability.
- You should be able to eat through her
Black Shield with enough
Twin Fangs and
Noxious Blast. However you will not be able to slow her or stun her while the shield is up. Do not get stuck in
Dark Binding especially late game otherwise you will not be able to move for 3 seconds which is plenty of time to kill you.
Soul Shackles is an AoE binding that will channel until broken. If it is not broken then you will be stunned and damage. So try to break the bind at all costs.

- This will be a decently hard lane. It is winnable but it won't be like taking candy from a baby.
Orianna has a lot of power and a lot of utility. You can kill her before level 6 and after 6 with ganks.
Orianna is not an easy champion to use and some people you face will be really bad with her.
Command: Attack is her main source of power. She will send out her ball to attack you and will follow up with
Command: Dissonance to slow you if you are in its radius. The slow is pretty good so try not to overextend.
Command: Protect will give her a shield that will eat up a lot of your damage and harass. Killing her is a pain in the butt because of it.
Command: Shockwave packs a lot of power and can pull you back into a fight if you are trying to get away so be careful. Keep the side brush warded.

- This should be an easy match-up. Early and mid game you out perform
Ryze in terms of both damage and mobility. Before level 6 and after level 6 the kill potential is very high.
Overload will be used for farming and to harass you. It has a short cooldown and is rather weak in the beginning. At level 9 it will start to do some decent damage.
- Try to steal
Ryze's blue buff.
Ryze thrives off of mana. The less mana and mana regen he has the less damage he can do.
- Careful not to overextend as
Rune Prison can get you killed. It will leave you rooted. Even though you can still use your skills you will most likely have to base or will be killed.

- This should be another easy match-up. Before level 6 you can kill
Swain especially with ganks. After level 6 you can kill him as you can eat through his sustain with your DPS but will be much easily done if you gank him.
- Do not get stuck in
Nevermove otherwise it will leave you open for free harass from
Decrepify and
Torment. You will be able to see where it will land before the snare occurs so you can move out of the way.
- Attempt to take his blue buff. A
Swain with no mana is just as useless as an
Anivia without mana. He will also be unable to sustain himself with
Ravenous Flock making killing him a much easier task.

- Should be an easy match-up.
Syndra has a lot of range so you might want to max
Noxious Blast first for more harass power if you do not feel that you can get close enough to get off many
Twin Fangs. She is kill-able before and after 6 but you might need ganks.
Dark Sphere is her main harassing tool. It has decent range and has a little delay before appearing so try to dodge it. It can then be manipulated by
Force of Will to be thrown at a target location. Keep moving to try and throw off her aim. She can also
Force of Will on your minions.
Scatter the Weak will knock you back by itself. If
Scatter the Weak comes into contact with any of her
Dark Spheres and they hit you, you will also be stunned.
Unleashed Power throws a bunch of spheres at a target. It can do quite a bit of damage so do not underestimate it.

- A good
Talon will end up kicking your butt. He is one of the ultimate counters to AP mids. Kill him only with ganks and do not feed him. You feed him and then he starts roaming the other lanes will probably get wrecked.
- Take
Greater Seal of Armor and buy an early
Seeker's Armguard before
Haunting Guise.
Talon is AD and these will help.
Rake will be his main harassing tool and eventually his main farming tool. It will slow you if you get hit with it. Max
Noxious Blast first and harass from a distance and when he tries to last hit.
- Cutthroat is a gap closer and will silence you making you unable to do anything. That is why you stay back.
Shadow Assault will make
Talon deal damage, move faster, and becoming invisible. To see him when he ults you can use a
Vision Ward in the middle of the lane if it is a problem.

- This will be an equal match-up. Your ranges are similar.
Twisted Fate will sit back and just last hit and throw
Wild Cards at you. Dodge the cards as these papercuts will hurt. He is definitely very kill-able before and after 6 but if you do not believe that you will be able to get close enough to spam
Twin Fang then just sit back and farm it up.
- Pay attention to
Pick A Card. Yellow Card will stun you. Try not get hit with that one as much as you can. Blue Card will give
Twisted Fate some mana back. Red Card will deal bonus damage and will slow the target. Red will be seen the least
- Because of
Destiny and
Twisted Fate's ability to gank other lanes by "teleporting" into them and picking up kills I recommend you take
Teleport if you know you'll be facing one.

Veigar can rape you. If you try to chase after him and spam
Twin Fang he can just use
Event Horizon to stun you and then use
Dark Matter and
Primordial Burst to kick your butt. This is an opponent where getting
Banshee's Veil will be very beneficial.
- Just farm up and you can go after
Veigar will the help of ganks and at levels 1-3. Late game
Veigar will be able to one-shot you if you get caught with
Event Horizon. However if you get him with
Petrifying Gaze then your team can rape him easily.
Primordial Burst gets better against AP enemies the more AP the enemy has. So basically the more AP you buy the more his ultimate does to you.
Baleful Strike will be
Veigar's prime farming ability early game and will increase his AP by 1 for each minion killed. It does not have a cap like
Nasus's
Siphoning Strike.
Veigar in late game is known for having 800+ AP easily. Do not pick
Cassiopeia against this match-up. Not only will laning be a pain but late game you will get melted.

Viktor is very under-rated. A good
Viktor can dominate his lane and make it really hard for you. Unfortunately most
Viktor's you see know the champ and play him on a regular basis so they should be above average. Just make sure not to under-estimate him.
Hextech Ray is a strong poke move and allows
Viktor to farm and harass from a safe distance. Don't get hit with it as it will hurt. If you get stuck in
Gravity Field it will first slow you and then stun you. If you get stunned you leave yourself open for
Hextech Ray and
Power Transfer.
Power Transfer will give
Viktor extra movement speed so make sure to hit
Noxious Blast if you want to catch him.
Arcane Storm is an initial damage skill that will silence you for 0.5 seconds. Then it will follow you doing damage over time. This skill is like a black cloud that just follows you everywhere you go. It will do a good bit of damage so do not under-estimate what it can do.
- Kill
Viktor with ganks before and after 6 for the best killing potential.

- Relatively easy match-up for the laning phase. You out damage and out harass him until about level 9. You can kick his but before level 6. After level 6 make sure you do not get baited by
Sanguine Pool when using
Petrifying Gaze. If you do it while he is pooling it will do nothing.
Transfusion will sustain
Vladimir very well starting at level 7 and when he get a
Hextech Revolver.
Vladimir does not run on mana so the only way to push him out of lane is to get him low on health or to kill him.
Tides of Blood will make farming for
Vladimir a breeze but it will push the lane. So if he pushes and starts to roam use
Miasma to kill the minions quickly and follow
Vladimir around. Keeping him down as long as you can will benefit you and your team in the long run.

Xerath is an easy match-up but it still is a pain. Because of his long range with Locus of Power he can harass you from a distance with
Arcanopulse. Although he is immobile while using Locus of Power so you can try and go after him and spam him with
Twin Fang. However you can kill him easily before and after 6 as long as you do not get stunned.
- Maxing
Noxious Blast first can help if you cannot get close to him. Just harass from afar and farm your lane. Then when jungler comes you can attempt to kill him. If you get hit with Mage Chains try not to get hit with
Arcanopulse or any of his
Arcane Barrage. If you do you will be stunned.
Xerath is not a very mobile champion so catching him shouldn't really be a problem plus he has no gap closers so missing
Petrifying Gaze will be your own fault. He does have good burst though especially in
Arcane Barrage so try not to get hit with all 3 of his attacks.

Ziggs is a pretty easy match-up. It is all about missing his skill-shots. Like
Brand he is skill-shot dependent so the more you dodge the less effective he becomes. He is not very mobile and does not have great range so you should be able to spam
Twin Fang pretty often.
- Avoid
Bouncing Bomb the most as it has a short cooldown and will do considerable damage especially if you get hit with a few in a row. It explodes on impact or will bounce up to two times. Keep moving and dodging and you'll be okay.
Hexplosive Minefield is an AoE slow move and can use it to zone you to set up
Bouncing Bomb Try not to hit any of the mines to avoid getting slowed.
Mega Inferno Bomb is a giant bomb that is also AoE. The closer to the middle of the circle indicator you are the more damage it will do. He will most likely use it to snipe you or when your team is clumped up in teamfights.
- Kill-able before and after 6 especially if you can avoid
Mega Inferno Bomb. Ganks with CC help as well.


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